Dem34888
Dem34888
About
- Username
- Dem34888
- Joined
- Visits
- 1,704
- Last Active
Comments
-
First of all, there is no camping in the new mode, so mom’s cyber cutlets, who are always standing under the hook, whine that this modifier is survivors sided
And for 2 vs 8 is much less stressful and more fun than that regular mode:
- Constant unfair hits due to ping differences
- Repairing a generator in 90 seconds, with perks like pentimento it's even worse
- Reducing the number of palettes on the maps (In my opinion, they need to be balanced against the ability of a killer, M1 should have fewer, and fast ones more)
- New killer who can already fly, hold palettes, highlight the location of a survivor with killer instinct, shoot from a distance - giving hits to everyone, the next one to this set will already hook survivors at a distance
- Wesker, who was broken from the very beginning and still has bugs to this day
- Skull merchant who just discourages you from even trying to playNow the main essence of playing as a survivor is:
- To go do the tasks from a tome
- Loop killer if happy, otherwise you will s*icide on the first hook, because playing as survivors is just incredibly boringOr playing as a killer, you will forever play against tournament teams that don’t need anything else in life except a constant feeling of victory, which applies in particular to "100 streaks" killers
400% somehow attracts survivors, since for a mediocre trial you at least get a satisfactory amount of bloodpoints, even if you are slugged/tunneled
-
Waiting for a patch where join a lobby as solo is an instant pip lose
-
All these new perks are awful ######### made for SWF or newbies (fogwise), nothing for soloQ
-
That was cool event and it was the reason why I came back to play this game again, but it's unfun after it's gone, 'd wait for the next event
-
I started to play SWF, it's impossible to play against campers / tunnelers in SoloQ, it's should be fixed firstly
-
Nerf pig
-
One more today
Additional info: This happened when I pressed "continue" button after a match
DeadByDaylight.log -
This is why DC penalty actually disabled
-
I just insta drop palette here, only then this loop becomes loopable
-
This zombie was controlling how well I repair the generator
-
Bro, just try to play both roles at least month, I'm sure you will change a half / all of this to something more intelligible
P.S
Freddy > DC button, okey xD
-
Nope, I hate nurse, but won't leave a trial
-
P.S if numbers weren't changed, cause soft cap as i know is 1600
-
That cause get mmr as killer is easy at low mmr, 4k = 20 * 4 = 80 mmr per game, 3 matches will give you 240 mmr, if person suicide on hook it means you're skilled, cause mmr counts only kills
When you're playing as survivor you can't get more than 20, also remember that hatch doesn't count as win / lose (60 mmr for 3 matches)
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3231120#Comment_3231120
And we have to ask, where are you playing? How is your internet? Console? Pc? Specs?
Ukraine/ Israel (home), 100 mb/s, PC (laptop)
16 gb ram
Gtx 1050
Do not remember CPU series, but its i5
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3231103#Comment_3231103
I've played around 30+ matches since the event started and I havent crashed a single time.
I was froze one time in lobby when switched to other role, sometimes after a trial I'm getting display problems where my bloodweb flickers
Also had a trial against deathslinger which got crashed at the start of a chase
-
Tbh, I'm feeling that my mental health is in much better state when dc penalty is disabled, if I got tunneler who just target only me, then I can skip that trial and move on to the next
1. People who crashed due to bugs or connection lost still can play
2. People who faced cheater(s) can quit and move on to the next trial and their mental state also will be healthy
So like a true joke: no dc penalties it's already a better anti-cheat that this game has
And I'm sure that cheaters or tunnelers / campers is much biggest problem that rage-quiters
-
No matter how rare your medkit will be, if a killer brings Franklin - you lost it
And maybe it's my luck, but I'm getting green / purple medkits in my bloodweb like green - 1/5 and purple 1/20, so i need to spend a lot of bloodpoints just to get good charged medkit with good heal speed, that might be taken by a killer just in one click
I'm prefer to use CoH, at least it has no charges and counterplays Franklin, it saved me a lot much more times that medkits
P.S It's okay that killers are using something like bloody butcher or addons to slow down heal speed, but impov lost hard gotten medkits in seconds just by one click is pain that you never should feel
-
She is just unfun to play, even goddamn Blight, Wesker, Spirit are mobile but they're not ignoring game mechanics, but not nurse, this killer breaks basic game design - range addons (no distance gain), no palettes, no windows, teleports throught game obstacles, thos that say that she can be looped or outplayed are talking about guys that are play her for a few times
-
I play both, but mostly survivors
-
Ty, bro
Hope you will have a nice day too
-
I can't use it, cause I'm always playing around 90 - 110 ping, that just not working for me properly
-
I guess I just need to stop donating in this #########, maybe then they will get some brains to code anti-facecamping mechanic
-
I've started to seeing Freddy cause of this change, let it be, I've forgot that he existed
The second one rare killer is Hag
-
Moreover, the developers already make concessions to you, including DH nerf, DS nerf / OTR that isn't working at the end of the trial, giving you a chance to catch at least one, but you are the only one yelling that everything is bad
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/349507/gen-rushing-camping-tunneling
Why is camping and tunneling ridiculous at 5 gens specifically? Can somebody explain that to me?
Because people come with you in lobby not for opportunity to see how their characters do nothing, while you having "fun", I can understand camping / tunneling at end of trial if there's no 1 kill, but camping / tunneling / slugging at the start or middle of the trial is #########
It is called: "I don't want to learn to play and improve my skill, so I'll do the easiest thing I can, because I have opportunity and it's no forbidden"
Therefore, for such smart people in the game, a basekit was made for the survivors, let them learn to play, not whine
-
I got camped on 4 gens, cause we gen rushed so much
-
I'm getting something like this
Btw, prestige does mean how good player, no matter what other say, it reflects how long a person has been playing and how well (s)he understands what needs to be done in general
To sum up: I win most trials if I play with players with good prestige, while playing with low - I die a lot, due to they're do a lot of #########
P.S
Playing with low prestige players who do not take at least shity gray item is dangerous for your win rate (If you're playing for MMR)
A gray first-aid kit makes it possible to heal once - which means your teammate won't cross for the entire map opening all the chests or chasing other teammates to heal him/her
A gray toolbox at least helps to repair a gen faster
P.S.S
One more thing, a prestige number has a "feature", it may be different in lobby and after a trial, seems like number stuck for player slot, when a player left a lobby
-
@FentV1rus said:
Currently, my only issue is ragequitting/DCing. I mainly play killer, and I'm pretty good at it. The amount of DCing just gets overly boring. Every 3 to 4 games I have one to two DCs, often times I have them more frequent than that. It is almost always the first person to go down that DCs, and it's usually people who seemingly have a lot of hours in the game (if I'm able to view their profile).
The few times I do play survivor, having a random teammate DC is even more frustrating because it pretty much puts you in an unwinnable situation if the killer is even halfway decent.
Sadly, I don't know what BHVR can really do to solve this issue penalty wise. The only thing I see coming from harsher penalties, is people who have a true disconnect suffering because of other salty players.
I see people that DC only when killers playing with "strategy" named tunneling / facecamping / slugging (or it's Nurse)
-
@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3218170#Comment_3218170
You know how situational that perk is? Not to mention you only get value out of it at tier 3
I've been playing so much against Myerses who had purple or red tombstone or endless tier 3 with In memory of J. Myers or Judith's diary, like 3 / 4 trials
Superior Anatomy + Bamboozle + Play With Your Food is a chase combo for Myers, it's not "situational perk"
His purple & red addons should be reworked in case of additional mobility, at least kill survivors after one hook stage not instantly, reduce movement speed as it now by 9% for red or NOT AT ALL for purple - this means he has either +6% or +15% speed with kill ability
Also, combining addons like red tombstone and infinite tier 3 along with Play With Your Food + Superior Anatomy + Bamboozle is another thing to think about his mobility change
Also think about the fact that in this game the balance staggers from side to side depending on which map you're currently playing and random
-
His ability is bugged sometimes, I've remember when I've been standing in front of him, but still wasn't able to expose him, the range was about 2-3 meters
Also, here's the picture, where I was clearly see him, but wasn't able to expose
-
@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3217677#Comment_3217677
Then you give him a movement penalty when he uses the add on... it's not rocket science
This is how it works right now, and I do not see any mistakes with it, I'm against giving him extra speed, moreover he may use Play With Your Food for additional 15% movement speed, so - NO
-
Giving extra mobility to a killer (the shape) that can kill you even without one hook, is this a joke?
-
Anti-cheat improvement
Maps rework, no reason in basekit or perks changes, while balance changes too much from map to map
Perks rework
SoloQ improvement
Some killers rework
Additional BP for killers whos play against SWFs (+50% for 2, +75% for 3, +100% for 4)
-
Seems like Ada's face has the same problem
-
Let penalties be, but reduce time, like max. is 5 - 10 minutes
A lot of streamers also complaint about DC time, when they left a trial due to cheater(s)
-
+1
Also, this "escape only by using Self-Care" challenge was #########
-
Just shad up guys, BHVR has been announced a new BP and Shards event
P.S. Twitchers, YouTubers and other content makers are increase DBD popularity, who will want to play as Survivor / Killer if here're a lot cheaters that can ruin your fun?
-
KillersQ take 5 minutes
SurvivorsQ almost instant
Also people - let's start to ban those who suicide on hooks
- KillersQ will take until tomorrow
- SurvivorsQ intensivity will be +999%
-
DeadByDaylight.log
It doesn't heal you even with additional 5% boost






