Dem34888
Dem34888
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- Dem34888
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@stikyard said:
I thought you needed to earn tokens for Distortion to work now. How do you do that at the start of the match?
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This perk countered Persuer and continues to do so, the problem with the perk was that it created/was used by "rat" players who stealthed the entire trial, while because of it, your teammates were getting killed
Now it's healthier, because to get a token you need to, well… take part in a chase with a killer instead of stealthily spending the entire trial waiting for the hatch?
And what's more, if you look at this situation not from the perspective of the survivors, but from the perspective of the killers, it's not normal when one perk counters the entire aura build of the killers, simply because you are in the bushes somewhere in the terror of a killer -
Yes, the que time for killers have decreased, it used to be 8-10 minutes, now it's 2
https://www.youtube.com/watch?v=dZT7ct2spIk
Yesterday at 7 PM, the que time for survs were 2 minutes, and for killers like 6 seconds
Playing on killers has become more difficult because of palletes density (not just my opinion)
Also, there's some crazy stuff happening with matchmaking/generators repair speed (my opinion) -
Nurse, because it sounds like true horror
https://www.youtube.com/watch?v=xi3_PNd5Q68
https://www.youtube.com/watch?v=p6bVxyjhO0k
P.S.
Even though I hate ghoul so much, I agree that his background theme is amazing -
@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005901#Comment_4005901
Hits are all validated by the killer last I checked not the server. At least according to the devs.
https://us.v-cdn.net/6030815/uploads/XT8MC0T2JY8X/aim-dressing.png
This is a 2020 post, they changed the hit validation
https://www.youtube.com/watch?v=ZYR1ZKEkaJ8
Aslo, I don't see it very often, but I see streamers where you can hear a scream and blood splashes on the screen, but there is no hit
Something like this (2021): -
@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005874#Comment_4005874
Yeah… god I wish that was me. I wish I could play in a game against low ping killers and have accurate hits… it's depressing how clearly this game needs hits to be validated by servers instead of mcdonalds wifi.
Low-ping killers always have time to hit you everywhere if you have a highter ping as a survivor
Low-ping survivors always have time to safe vault if the killer has a higher ping
Ping in this game gives a huge advantage depending on which side you play for
I am more than sure that server-side hit registration will always be to the advantage of players with low ping, because information from them reaches the server faster than from a player with a high ping
So, it seems to me that the best idea is to match players not only by a fictitious MMR, but also by the average ping value, so that it is at least +- the same, and not with a difference of 10-100, as it is now -
@Foggyguy said:
Eh, most of the pallets aren't that safe? You can pretty easily just lunge to hit most survivors thanks to the ping only validating killers side. Just lag the game and none of the pallets will be safe.
What? What did you say boy?
https://www.youtube.com/watch?v=dBhw-0A2yQM -
Thanks for the Ruin buff, now my builds will at least be more varied, instead of 4 identical perks every game
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I played last night and it was a nightmare
https://youtu.be/gxbaPH1P5TE?si=COoZtL_uUfqz3O5t&t=158
Even with tunneling, the generators are repaired at speed of light, as if you're doing nothing
So I'm not surprised that killers are tunneling/slugging at 5 generators
Scott also published the video on this topic, and I completely agree with him
Either you have opponents who don't really know anything, or SWFs who abuse and use everything they can -
These mechanics are a sound idea, but the implementation is, to put it mildly, incorrect
I'm glad that they delayed this nonsecne and will return later with something more thoughtful, because on the PTB it looks like they thought about these systems for 15 minutes at most, without taking into account/attention to a bunch of different situations that can happen, well, and abusers who will abuse all this to the maximum
Correcting the numbers backwards won't fix the problems people have already found on the PTB, because the basic ideas themselves aren't very well thought out
But in reality, even with all these bonuses, it is still more effective for killers to take out 1 player than to get haste and % to kick generators
In 2v8, they condescended to slow down and increase the repair speed if one of the sides does not keep up with the other
In general, it's better for them to delay, but set everything up, test it 100%, than release some crap -
- Slow killer (3.85 ms)
- M2 attacks (so almost no perks are available for "plenty" builds)
- Mostly useless addons
- A person who plays for her should develop muscle memory, remember models and timings
Conclusion: Let's nerf her even more and give nothing in return 🤨
Nerf = offer something in return, don't kill the killer like the skull merchant -
@TheMonsterManor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987950#Comment_3987950
You get put into a priority queue to be Killer if you play Survivor? So they can make queue times faster they just don't want to? Why not have a Prefer Killer or Prefer Survivor queues then?
Playing 3-4 games for survivors you give 6-8 people who want to play for killers, to find a game faster, then everything changes, for your efforts you are given priority for 1 game for killers
They can't make the waiting time shorter for killers, because Mandy herself recently said that the problem of the mode is the lack of survivors, and the new function partially solves this problem
If you only want to play for the killers, without touching the survivors, then your waiting time is completely justified, you do not help the que time, because you do not play for the survivors, and other people who are also standing in lobby for the killers -
@fussy said:
Well, it definately will be reason to not touch 2v8 at all for me. I don't enjoy insta win or insta lose options.
I honestly completely fine with current solution and have a lot of fun playing 2-3 survivor matches in between killer matches, because I play 1v4 same way.I can agree here, because if they kill / remove 2 killers from the mode, it may be beneficial for some survivors, but definitely not for killers and que time
In the first iteration of this mode, there was also a long que for half an hour or more, because there are few killers / killer bundles
Also, survivors screamed and were indignant that they didn’t want to play this mode because every game there were the same killers (Blight + Nurse, Hunteress + Nurse)
Also in the past there were people who, like you, said that they would like to try this mode, but it does not have their favorite killer, so they do not want to play at all
The problem is rather that killers don't want to play on other combinations that are either ineffective or less effective and this irritates the survivors
For example, compare Legion and Oni/Spirit with Deathslighter and Oni/Spirit (at the same time, the combination of the Deathslinger and Billy can be effective), or Spirit and Trapper - they have abilities that don't help each other at all, even considering that classes exist -
@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/454532/2v8-comeback-mechanic
it definitely helps, the issue is 8 survivors and only 1 on a gen xd
😂
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They added a new feature - play while you wait, it puts you in priority, and besides, you can also farm BP at x5, then use them for your killer's addons or for surv's items, a win-win situation
My friend and I played 3-4 games for survivors, basically our win rate was 60-70% and it was the same on killers, in most games either no one escaped, or 1-2 got hatch
Against 8 survivors SWF - yes, everything is as usual, 2 hooks - half of the map is already repaired
Survivors in this mode are mostly very casual and fearful, we have managed to pull the situation out of the triangle/quadron more than once, 1 runs and catches - the second patrols the generators and they all die on the last generator
The situation is the same with random killers, if a person plays for killers for some time, then he has an idea of how to change the game tactics over time based on the developing situation -
I just can't play this mode normally, on survs I get hits for meters, on killers I have rubberbanding bugs
The eternal sign that I have a yellow ping, I can't imagine what horror is happening for people who have an even higher ping on these ######### servers -
DeadByDaylight.log@ThatRyanB said:
Hey folks! Stepping in here to confirm that we're aware of a game outage on all platforms. The team's actively investigating it. We’ll provide updates as we have them.
Killers with no pop-up + long wait que for survs
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The bug with the sound of detecting the Ghost Face was also not fixed
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There is something wrong with the servers, we also have a long que on the survs + a huge ping, my friend has 260
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985807#Comment_3985807
Same. Estimated 24 min queue time which is obviously quite a wait but still but no pop-up. Tried to requeue a few times but no joy. Maybe it doesn't work if you soloq?
In a party the same thing with a friend, we wait for 15 minutes, there is no pop-up
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If it is not playable from surv side, then what is it and how to deal with it?
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This "game" contains code in places, they themselves have said more than once that the game was/is being made using Blueprint (Unreal Engine Blueprints) to "optimize" development time
There is no code written there, but connections are created between blocks, which is why the game "code" is called spaghetti in the community (Unreal Engine Blueprints Spaghetti)
Initially, the developers didn't plan for this game to live for long, so they didn't bother about building the architecture, but everything changed after the Halloween chapter came out
Which ultimately turned into a snowball (technical debt), which they need to clear out more and more with each patch/update
Let's now go to their website and see what kind of developers they are looking forI don't believe that people actually do all this, but I do believe and see that the developers have constant deadlines, because the release of chapters is put on a conveyor belt by effective managers who prioritize milking
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I sympathize with all M1 killers who come across the same sweat guys as I did on the M2 killer -
Same thing, let the chapters come out less often, but we will have a normal game, and not a bug after a bug
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I've also given up, almost half of the killers are bugged, a bunch of bugs for both sides, problems with cheaters, the developers' unwillingness to do anything except skins
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I don't understand why DBD is a PVP game, and why did people decide that at all?
Did the developers even say that they would make it a PvP game?
In it, each map is generated randomly, sometimes it will give you 5 pallets, sometimes 2 HGs, sometimes idiotic or overbuffed tiles
What kind of PVP game is this, where it is not your playing skill that decides, but randomness?
In Dota 2, mountains are also generated instead of trees from time to time?
In CS, instead of boxes, trees or stones can appear from time to time?
In the LoL, for example, there are no "addons" that make one character into another? Or am I missing something?
So the Nurse can become 4.4 or 4.6 killer instead of use blinks
/ Shape can kill instantly or see auras
Tournaments for this game have restrictions on the use of perks, offerings, addons and killers (I think the reason is clear)
Even if in a tournament everyone plays on the same map, which is more similar to a PVP game - the random spawn of all this crap that I wrote about above is still random
Plus DBD is a game where you don't have a class, except in 2v8, because of this you can create a super fun / random / boring / sweaty build
P.S.
And as far as I remember, CS and Dota have voice chat, whereas in this game you have 2 emotions, which God knows what they mean and what message they carry in different situations -
After the survivors stopped "go-next" it became much more difficult to play because the survivors had more time
I heard an opinion that earlier the game balance was unintentionally adapted to 3vs1, because of the leavers, but when they stopped doing this we saw what is what
Add here extra 10 seconds per hook state, perks that stop the time on the hook (Reassurance / Camaraderie), Shoulder the Burden, DS, OTR, DH
SWFs with comms, 16 perks in total, Toolboxes, First Aid Kits, Franklins Nerf
And you, with 4 perks are a walking killer without mobility that barely can do something
I already notice when playing surv in solo/duo that generators are repaired much faster and my win rate on surv has increased
At the same time, yesterday I saw a streamer playing in a trio on discord who has 11,500 hours in the game - they were given a killer who has 128 hours
128 HOURS against 11,500 hours player with trio on discord, man
They also had a Syringe, Styptic and BNP
It all came down to the fact that the person on the killer DCd he made 3 hooks for 4 generators
As a result, this streamer called him a bot and started insulting him...
And the cherry on the cake of all this is MMR or its complete absence, otherwise I cant explain how situations like this with a streamer even exist
Therefore, my personal opinion regarding all this is to forget about the second phase of anti-tactics and make a priority on MMR or mathmaking system and already regarding the statistics (with anti "go-next") with the changed mathmaking to do these anti-tactics if they will be used at all -
I'm more interested in the opinion: how will you buff trapper to the level of nurse or kill nurse to the level of trapper
Each killer has his/her own unique ability, unlike the monotonous repair/run gameplay on survs. Will you make a trapper/clown/knight who will walk through walls, slide like a Ghoul, run with a saw like Billy? Or will you make the Nurse/Blight/Billy set traps? If you want "balance" between all killers, then they should all have one ability and a similar gameplay like survivors to balance everything in the right direction. No matter how much you buff non-meta killers, they will not be at the same level as the existing ones, because their basic ability works exactly like that. So my question to the creator of the topic remains open, where are your suggestions on how to improve the trapper to such an extent that these resends are taken and only he is taken, where are the suggestions, where are the ideas? Or do you just want to kill these killers? I'm seriously interested in how to balance a killer with the ability to set traps so that people stop taking Nurse/Blight/Billy/Ghoul without completely killing these killers, which will lead to a fall of players from the killers who main them, because, excuse me, changing a skin on surv is not the same as changing a killer because of a different play style, unlike survs -
No footage needed, I found a moment from Laculan's stream:
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube. -
@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962311#Comment_3962311
explain what you mean by this?
I'll play as her and record some footage in a while
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Let them first fix the fact that she can teleport back due to server bugs or a new engine, this is already a critical bug that makes her not so much dependent on skill as on randomness
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@Mellosch said:
Is there like any chance the Nurse / her add ons will be fixed soon? This has been basically ignored for 6 months at this point. She is completely broken with her random teleports after blinking. I am confused how it even came to this and why it has not been fixed for 6 months now, although it was reported in January right away. As a Nurse main this is extremely frustrating and does look like you simply don't care? Nerf's and buff's everywhere all the time.. but a completely broken killer ability is ignored for 6 months? How can you guys even explain this?
This
I'm already starting to have mental health problems because of the constant bugs with her random TPs out of nowhere -
IMHO:
S tier - The nurse is strong only because of 2 blinks, the first one you reduce the distance, the second one you decide to hit or reduce it even more and then hit
If you remove her second blink in exchange for simple speed or make the CD of her ability longer she will become F tier
Add to that the fact that in case of a wrong TP or if the server TP you back because this bug is still not fixed, with one blink you won't be able to get out as fast as with two, because even 4.6 ms is nothing compared to the speed of her blink, which is 13.3 ms
P.S.
It's even funny that no matter how much Nurses I see, no one really uses her damn red addons because they're crap, because of the reasons I wrote above -
Do you by any chance have a color / rare filter set?
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@ThatRyanB said:
I appreciate you grabbing footage of this! In the meantime, would you be able to elaborate on what you're specifically seeing in terms of the Survivor spawns? That would help us check if something odd's going on here.
P.S.
All offerings are event cakes -
I cant even edit my comment on this damn forums 😂
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They said on their stream before the anniversary that they are already starting/doing something in this regard, I hope that this is not empty chatter and they will really make an anti-cheat that will finally ban these bitches for ruining peoples games
However, I am again wary that this does not start shooting innocent people, as they already did for the sake of the tick with the "anti go-next" penalty
The variety of cheats is simply amazing:
They can literally overload the server so that everyone's ping starts to increase 😑
Survs can become invisible (probably the cheat uses the vekna's eye mechanics)
They can take away pips from your rank 😑
They can increase your DC penalty time 😑
They can increase the surv hitbox (probably using the twins perk mechanics)?
They can start spamming an action like killing survivors with the entity, like when the collapse ends
What makes the game crash for everyone 😑
They can block the killer's hook so (s)he can't hook survivor 😑
They can increase vault speed 😑
They can insta escape
They can insta repair a generator
And a bunch more…
Basically from the list - we can state that in this garbage game there is no anti-cheat in principle, because most cheats use game mechanics for which there are simply no basic checks on whether the perk is present at all for the player or restrictions and verification with perks for the speed of vaulting for the player, as well as haste without the corresponding effect -
5 missed skill checks should only exist if there are other survivors (3+)
And then, I would make an exception that if 1 person is on his feet, and three are on hooks, then they can also skip 2 and give the hatch to the last one, and not suffer from this nonsense -
before you could at least burn her with the flashlight (which is difficult anyway), now even that doesn't exist anymore
Survivor main detected, you can blind her so she loses her blink, still
Trapper, by the way, is such an insignificant killer that his entire ability can be countered by 1 item - a map. Not to mention that without red addons, survivors start to get toxic because he can't do anything, the Nurse just conducts "therapy" for people like them
Regarding Kaneki's nerf - even after fixing this killer, he is still mobile and can stupidly give hits to survivors behind obstacles, spending much less time on training, and he can also cancel the ability...
The entry threshold of the game on The Blight and Nurse is higher than on Ghoul, it would be better to offer to fix the Hag, I don't even remember the last time I saw her, because the killer is in an even worse state than Trapper
I would see a problem with the Nurse if her fatigue could be cancelled or if she gave hits through the obstacle seeing only the outline of the survivor on the screen -
I have the same thing...
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People have already created topics of this kind, CM seemed to answer that (s)he would “check”, but there is still no answer whether it is buggy or not, but I think that it is, they just don’t want to fix anything
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CIS countries and South Africa need their own server(s)
The only objective reason I see is that players from Europe / Africa / CIS countries are so few that if you divide them into separate servers, the que time will become unrealistically long for both roles -
Most likely they are simply broken after the Lights Out event
Before this, at night on killers it was +50/100%
And during the day +100% for survivors
Recently I saw +150% on survivors with a 5 minute que, and 0 on a killer, although the que was 5 seconds -
@Nazzzak said:
You don't. Tbh a few of your team mates had the right idea in that situation.
I could DC as they did
But why should survivors get penalties for using killers tactic that are simply impossible to beat in this mode? -
I'll outline the situation for those who consider slagging a valid tactic:
Slugging is allowed and is not a reason for a ban if it gives the killer time freeze for heal between survivors so that they do not repair generators, for example
However, if you do this from the very start of the trial, when nothing really has happened yet, this is "Obstruction of normal play", which is discussed in the last point of unsportsmanlike behavior
Additionally, in normal mode you have perks and totems that can counter this, when in this mode you do not have the opportunity to stand up on your own until you have 2 hooks, or try your luck and get out of the cage, accordingly it is IMPOSSIBLE to beat this
Therefore, this rule here is simple not valid, there are no countermeasures, even if you good at looping, they both will hit you
I don't see any point in turning a blind eye to this tactic; it should be thought out on the part of the developers or punishable for those who intentionally abuse it -
@alpha5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779718#Comment_3779718
You don't know what is considered normal play.
THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT:
- Camping
- Slugging
- Tunneling
- Streamsniping
- Teabagging
- Bodyblocking
- Looping
There are differences in the game between "time for yourself by adding up the survivor" and between "you doing this from the very beginning of the trial"
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@TieBreaker said:
That's another rage dump to contribute to the ever worsening smell around here lmao
It is so, that’s why I want to touch on this topic, we need to do something about it, and not just close our eyes
Slugging from the very beginning of the trial is a deliberate spoiling of the game for everyone -
@alpha5 said:
Read this: https://forums.bhvr.com/dead-by-daylight/kb/articles/139-game-rules#discarded-report-reasons
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If MMR has found you a killer with whom you have a chase for 3 seconds, then what is the point of continuing to play?
And also the opposite situation - why try to play against a killer who doesn’t even know that a hit can be made with a lunge?
BHVR can't entice people to play as survivors because playing for them is just terribly boring than playing as a killer, all that helps is playing with friends, and God forbid that they are all not completely sick of it, otherwise they will play as toxic as possible
BHVR, as true specialists, by the way, reduces the cooldowns on such perks as flashbangs and mines, so survivors can be even more salty, good job so far
Moreover, with their new map design and a plentiful bunch of bugs that have already become standard, people on survivors burn out even faster, due to unfair hits, map bugs, or just bugs out of the blue
I have friends who are killer / survivors mains, so when we invited the killer main to play with us as survivor, he said that the Huntress is a cheater
Why? He got hit through the textures, welcome to the world of survivors




















