DeathBeam
DeathBeam
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- DeathBeam
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I tried not using ruin on mid and low tier killers. Very rarely got a 4K unless survivors do stupid mistakes. I used moris, proximity camping, the best add-ons, slugging, and tunneling. Did much better, but got the "uninstall the game/baby killer/tunneler/camper" messages afterwards. Welcome to the post-ruin future of the game. This is what ya'll wanted, this is what you will see more of.
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A lot of problems would be solved with a far better survivor and killer (for each killer) tutorial and survivors learning as matches go on. Asking to nerf killer perks and killers instead of learning to counterplay to the point very few killers want to play them is not helping.
Many low tier killers need Hex: Ruin because they lack mobility and have no map pressure. Besides many survivors use Dead Hard, Decisive Strike, Adrenalin, Burrowed Time, etc all the time.
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They still haven't fixed the horrendous map design for many of the maps.
They still haven't fix the addons on killers that don't work.
Killer sounds still aren't working.
They still haven't put in an effective tutorial for both survivor and killer (I mean one that teaches you how to use your camera effectively for survivors and each killer power).
Nurse is nerfed to the point very people are less willing to use her and legion might as well be removed from the game.
Console versions still runs like garbage.
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Many killers are just terrible on large maps and have no mobility or way to end chases fast. Not to mention I've seen some really terrible red rank survivors as well.
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I'm surprised they didn't tell you to uninstall the game
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If I see all toolboxes after this update I will do nothing but slug and I have the build for that.
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@BRICKSandSTRINGS said:
https://forum.deadbydaylight.com/en/discussion/comment/972691#Comment_972691
omg sis. Resort to?! You guys already f’in do this over and over anyway so it’s no change for us.
Adapt to it then.
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/978028#Comment_978028
Bubba my boy what's going on my man?
Nemesis and Play with Your Food is going on.
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They should just use NOED and get used to the nasty post game chat/ annoying invites and messages.
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If the Devs are dead set on something, they are not going to change it.
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I agreed he is worst killer. In order for him to be good you need Nemesis and Play with Your Food, easy kills and chases after 2 stacks and his best add-ons. Works well for teams that love using flashlights and head on.
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If we can't slow the game down, we'll just resort using the same 3 killers over and over, or just resort to slugging and tunneling.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/972425#Comment_972425
Oh? That's good to know. Would you mind linking me to where they said that?
It was by Peanits
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/970005#Comment_970005
Part of the reason, but not the only reason. It works very well with Surveillance, but it's still pretty solid on its own. As for other perks, you probably won't want to pair them with Ruin. They can still be used as a backup if Ruin gets cleansed, but they're not ideal together.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/972334#Comment_972334
We don't know that yet. Let's wait to test it on the PTB before we draw conclusions like that.
One of the devs on the board said pop would not work with ruin active on a regressing gen. So yes, the gen regression build is useless until ruin is gone, not like it last for 2 minutes anyway.
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@KrazyAce13 said:
and if newbies are seeing ruin that much maybe they need to fix the damned matchmaking i barely see it in brown and yellow ranks as a survivor unless i get a swf with green or purples on my team.
They're "fixing" it by not allowing you to see the other survivor ranks in the update. You see problem here?
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@Huff said:
One concern I've thought about is if the gens automatically regress, as if you kicked them, I'd hope it doesn't make kicking perks like pop or overcharge (or even something like brutal strength for that matter) useless. If they regress and can't be kicked, those other two perks aren't going to be useful with ruin. The perks would still work without ruin, but I just bring that up because I'm aware that some people try to use gen slow/regression as a build, and I've seen several builds that would combine both ruin and another slowing perk like pop or even dying light.
Pop and even Surge won't work with Ruin active, so the Gen regression build is useless which makes Ruin even worse.
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Why can't the devs just put in a detailed tutorial that actually explains killer powers along with their strengths and weaknesses? Why not put in a tutorial that explains the effects of certain perks and items as well for survivors? That would solve so many problems for newbie survivors instead of nerfing perks and killers to Kingdom Come.
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The main reason was the post explaining the changes and the "reasons" why for the changes was a flat out comedy. Much of the problems would be solved if they would fix map design and add a really good tutorial for each killer explaining their strength and weakness.
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Time to bring out the Ebony Moris and late game build. I'll bring out a slugging build as well.
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Well, there goes my gen regression build out the window.
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But will Surge work?
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@FearlessHunter said:
"Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better."
They shouldn't even be playing with Veterans players. But sadly the Devs don't know how to fix matchmaking so they decide to nerf a perk instead of fixing it.
According to the leaks they're hiding ranks after the match is over as well.
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Most killers need a way to slow gen progress down, not to mention PGTW and Surge won't work with this version of Ruin while it is in effect.
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Expect longer queue times then and don't cry when many killers start using tunneling, camping, and slugging more. NOED will also show up more.
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They did nothing to address gen speeds and you can't even run a pure gen regression build with it now.
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You forgot that he doesn't cause exhaustion anymore.
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@[Deleted User] said:
lol all this for a just a ruin nerf seriously?
It's not just ruin, it's how they addressed it in an extremely biased way that makes it favor newer/terrible players and completely only sees if from the survivor side.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/968377#Comment_968377
Even then the add-ons don’t help much. Played a Nurse on the new map, we destroyed her. She only got one kill because we messed around and bodyblocked our friend and found out about NoED. This is red rank too. I felt bad for that Nurse. The Nurse player sacrificed a blink for run speed and it hurt more than helped.
The only add-ons I use are recharge add-ons, everything else is just terrible or turns her into a loopable killer. The extra blink is nice unless you are in an indoor map which screws you over.
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They turned her into a killer who is the most reliant on add ons.
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Because it's none of the above are reportable offenses and they've made it nearly impossible to tell if your facing an swf (there's not enough time to go through their profiles to check their friends). Honestly I just bring along Nemesis and Play With Your Food leatherface and hope they blind me.
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Maybe there's not enough red or purple rank killers. I see purple all the time and I've depiped to yellow recently.
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@LordGlint said:
Going out of your way to ruin the experience of a specific player over the span of multiple games is infact...griefing.
Not if they are intentionally bullying killers all the time, I'm just teaching them a lesson.
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@DarthRane said:
While I'm not against tunneling this doesn't sound like reason for tunneling build post. This just sounds like a "I hate a few people so I've decided I'm going to tunnel them all the time" post and you're looking for validation.
I'm not looking for validation, I'm just saying what I do in these situations and I'm perfectly fine if I depip and derank because of it; I could just do better in my next matches to make up for it.