DeathBeam
DeathBeam
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- DeathBeam
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Comments
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People did say that Ruin gave them a chance to play nice, I had to resort to slugging builds since CI has been inconsistent for me and Hag is bugged right now.
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It's garbage for most killers and you need Surveillance for it to be any use, not to mention you can't use surge and PGTW with it active.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1018305#Comment_1018305
This is why Devs dont listen to the biased side of the community
You guys told us to adapt and apply pressure, it's like when permanent sabotage was a thing, killers just slugged everyone if they couldn't make it to the basement.
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@Alpha8512_Xbox said:
Honestly Ruin was such a crutch for killers. It was so boring playing against a trash killer patrol 3 gens around Ruin. Now survivors can actually play game without a crutch perk RUINing the match. Thx BHVR devs <3
2/10, troll harder.
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@kinderjazen said:
Yep and I’m now learning nurse because after I get better with them the bullies will go away and instead I’ll get fear / respect
Nurse gets bullied easily on Sanctum of Wrath because of the major dead zones though.
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Just use slugging and end game builds, camping also helps as well.
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You guys told us to adapt after Hex: Ruin was nerfed and called it a crutch perk despite it being a band-aid fix, so now killers are adapting by not playing nice.
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Stop playing fair and start playing dirty. End game builds, slugging builds, and facecamping is effective.
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Use NOED and Blood Warden (end game builds work well), or just facecamp and tunnel. It worked for me and I had fun doing so.
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Just facecamp a survivor to death once in a while, you'll feel better.
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Now that ruin hers and makes her useless at high ranks.
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Just use a slugging build and proximity camping, if the survivors don't like it they have other second chance perks and items that help.
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Happy facecamping, tunnelling, slugging, playing dirty, and salt Day.
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Considering they nerfed her traps because of EGC, they're only good for tunneling survivors who have it on.
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I expect tunneling, camping, and slugging to br the norm after this change along with a Billy nerf in a few months.
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If I see a sabotage squad, I will tunnel you and slug the group and let you bleed out.
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Just start doing slugging builds, proximity camping, end game builds. Playing dirty is the best way to win without ruin.
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All killers should just run slugging or end game builds after the patch hits. Problem solved.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1015110#Comment_1015110
Ah ok, you mean more 'in depth' things. But I think a newer player would not want to be stuck on the tutorial for 1 year
Honestly, a lot of their new survivor and killer problems would be solved if they actually knew about certain items, perks, features, and powers and a small practice mode to boot.
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There's no point in deranking since red and purple ranks are filled with potatoes and with the terrible matchmaking for months.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1012209#Comment_1012209
Dude why do you feel the need to post this in every second thread about killer being unfun? It's a video game, grow up.
They might find some fun in it, some killers I played enjoyed doing it even though it was at the expense of survivors.
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Plague needs her own emblem system. Her power literally makes her the worst to rank up.
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Honestly I'm just going to face camp, use moris, tunnel, and slug as killer instead.
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I used to use nurse for hours on end before the nerf, and I still do, I just don't find her fun to use anymore. I also wish they fix the bugs and dead zones that ruin her on many maps (especially Sanctum of Wrath).
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Honestly at this rate, there will be no top tier killers because many of these survivors do not want to adapt but want killer powers and addons nerfed instead.
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Just tunnel the survivor with OoO and facecamp them, great way of being toxic right back.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/1010707#Comment_1010707
What is the audio bug? I have only ever noticed it on downed survivors, who don't make noise on the ground. So it's mostly irrelevant unless you are trying to find a slug.
Other than that, the sounds have been working fine for me.
It's a bug that makes it to where you cannot hear an injured or dying survivor even when they are close to you or even a survivor when they are running near you. It can be very inconsistent at times.
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Nope, it's the smart thing to do, just like slugging all survivors when they sabotage all the hooks and you're too far from the basement.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1010174#Comment_1010174
I'll make sure to run Unbreakable and DS juuuust for you :)
I have over 60 ebony moris and insidious :)
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I will be slugging and facecamping to make sure survivors won't have as much fun.
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I either do it for the lulz or because so many survivors stay off gens to try and save the one on the hook.
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A lot of killers who didn't use ruin often resorted to slugging if they couldn't win and tend to proxy camp hooked survivors.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/1008801#Comment_1008801
That would work in any other game.
But bhvr actual support those survs and that means... Killers will be getting nerfed, so that they need not to be bothered with counterplay and all that crappy and confusing things^^.
I had high respect for survivors... Until I had saw how they gang up on every possible forums to get 1 killer nerfed. Since then my respect has got some leaks here and there.
If they want to be that way then many killers will make it as unfun for survivors as possible, ebony moris that many killers haven't used will probably be used more.
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Every killer should look at the bright side. With many of these new players getting their way, refusing to learn things such as counterplay, and wanting killers nerfed instead; they'll be easier to beat in red and purple ranks.
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Just facecamp or slug survivors until they bleed to death, problem solved.
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Trying playing Nurse on Sanctum of Wrath around the center of the map, it's a safe haven for the survivors since it's mostly a dead zone.
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Just slug as many survivors as you can or facecamp them for fun, you'll feel better afterwards.
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Because newbie players couldn't hit skill checks. Honestly, I would mind gen speeds if they addressed certain maps and adjusted toolboxes to compensate for it. Besides you can beat the majority of survivors at low rank using any killer.
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Corrupt Intervention is mix-up for me, sometimes I find survivors easier, or they just flat out hide for 2 minutes and do nothing, but it depends on the survivors and map.
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Facecamping an annoying survivor.
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Demo is the jack of all trades, master of none.
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Only if I using it with Nurse's Calling on killers like Ghostface.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/992999#Comment_992999
Legion's changes weren't down to new players; that was the community as a whole because they were horrific for the game.
That Legion is bad now is down to the devs' unwillingness to make them viable, not because of the community.
They could have changed the Deep Wound mechanics earlier without flat out neutering Legion, besides the amount of DCs against Legion did influence the decision.
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People forgot the fact that new players dced so fast and reviewed bombed the game when freddy and legion came out because they couldn't and didn't know how to play against them and they nerfed them into the ground to the point they became worst killers at the time (and legion is still garbage).
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I've used Corrupt Intervention on only Hag, Demogorgon, and Trapper only to set up traps/portal. Most of the time survivors just hide, don't do anything, or just do the nearest gens. Outside of the 3 killers mentioned earlier, it doesn't have any impact.
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There's only 3 indoor maps in the game.
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Honestly Legion should just be removed from the game at this point before they find another way to nerf them.
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The comments in the video prove our point.