Deadlock
Deadlock
About
- Username
- Deadlock
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Comments
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I personally don't want them in the game, but not a bad concept. Also if you want to reply to someone, press "quote".
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I want Freddy to be nerfed. I'm a rank one surv main with 2300+ hours. Just because I want a strong killer to be nerfed doesn't mean I'm bad.
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Hey! Your on the discord! Its a really cool concepts, and I'd love to see some perks!
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Please do get back to me
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Also I do realize "In My Way" is a better Forced Pennance.
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Ok. Um. I dont want to start anything huge, but this is very similar to my concept for a Bioshock concept. I'm not saying that other people can't create concepts, im just a little weirded out that the power and name is the exact same as my concept.
If you are using my concept, please mention me or tell me that you are. I dont mind people adding or changing my concepts, but at least mention me.
If you aren't then I'm sorry, but the power is legit the EXACT same as mine. You have a few alterations and the perks are different, but seriously, something is fishy.
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The power sounds neat, but needs a bit more to it. Maybe something else besides the earthquake. The perks are actually pretty good! Failed Stralth is good, and Hidden Stain (even tho it needs a rename) is also really cool!
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Up the Ante sounds a bit broken, but the others neat.
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@cantstoppenny said:
https://forum.deadbydaylight.com/en/discussion/comment/1743122#Comment_1743122
That’s true if it dose happen I’ll love it but I’ll give it a 25% chance it will be hard doing a space map and stuff and take a lot of time but I’ll love to see them do there good work on it
Here's hoping!
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This is an awesome concept. I could totally see this coming to dbd.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1795245#Comment_1795245
You: not understanding a single word of what the mods were just explaining.
Me: I dont really care im speaking from personal experience
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@Boddy604 said:
No offense but the way you describe the twins makes it sound like you just have no idea how to play them.
Cant say Ive ever heard a killer complain about Victor's speed either lol
It may just be my computer, but he seems super sensitive and janky.
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Jesus! This is awesome! BHVR should hire you! I can see all of this fixing Pig.
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BHVR: makes a baby like character
Fans: its a baby
BHVR: you are banned permanently from the discord server
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@GuiPQT said:
https://forum.deadbydaylight.com/en/discussion/comment/1792704#Comment_1792704
⚠️New Perk⚠️
Arachnophobia
"Silence is your friend. Fear is your joy."
🕷️ Survivors outside your terror radius hear 50/75/90% less noise you make
*shudders*
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Sounds cool, but my fear of spiders says no.
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I.....
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O_O
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Spirit can legit go into another realm.
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Ok. Overall, I like it. There are a few problems though.
The killers power, while very unique, is a bit much. I do enjoy it, but it is very similar to games like Call of Duty or Overwatch. The range is also a bit much. Quickdraw is fine, just tone down the range a bit.
The perks are... decent.
Does outlaw injure someone? Because if it does, then Huntress with Enduring would be very broken. I also dislike perks that change a survivors health state. However if it doesn't injure, then it is practically useless. There would be no one who benefits from running it.
Vendetta is cool. Its alot, but its fairly balanced. I'd take the speed percentage down just a bit. On some killers that would be nuts.
Oath of the Gunslinger needs a name change, and the status effects should have a time limit. Especially since it would be countered if someone didn't bring an exaughstion perk. The Oblivousness is also alot, but its fine tbh. A strong perk can be strong. Just put a timer on the status effects.
Overall 7/10
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@Arial said:
This is short concept so far, as I'm only starting to work on it.
Killer: The Vessel
Basically an Entity cultist that was tricked into becoming a sort of 'vessel' so that the Entity could participate in its own games. I'm not sure what exactly the power should be. The Perks would work with the entity blocking things and making sacrifices faster.
Map: Red Forest: The Feeding Grounds
Sounds interesting, cant wait to see it!
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@Drae said:
I like them a lot :)
Pinhead is really fitting. @Mooks is right tho. The whole power map is a little bit too much. The power should weave the hooks a little bit more perhaps, is something original that no killer ever did in DBD.
Jason if possible is even more faithful to the original but maybe the power would be too much scattered around. It is really good anyways! Snipe teleport with 20second cd is pretty busted tho lol.
I don't know the creeper so i can't really tell. i found this power too crowded of effects.
Slenderman is my favorite character of the four. But his power needs a rework i think. I can imagine a 4 men swf with the victim running away from their teammates leaving them free to slam every generator. They cannot even predict you teleports so they would not even bother to destroy the pages. I think that as it is now, sleder would be a prisoner of his real for the whole match. I think that he also should generate thick fog :) that jason power is so neat!
I look forward to see more of your Pinhead and Slenderman! i like your ideas for them
Ty for your feedback! If you want to see my other concepts, I'm sure you would like them too. These were sidenote drafts.
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@Mooks said:
i only watched Jeepers Creepers and don’t know the Movies/Storys of the others (except Jason vs Freddy)..
Pinhead:
the labyrinth seems a little bit too much for it to be a power, with a separate map and KI. I would also make it more conditional like PHs cages instead of randomly assigning hooks.
Jason:
Solid and fitting power, enough different weapons so the basic powers don’t feel too boring. Fits Jason and the slasher genre in general. What would his standard weapon be?
Jeepers Creepers:
i like the concepts, need obviously more fine tuning but thematically fitting. The flying one may be problematic especially on indoor maps. The devs said they tried and stopped with a flying power.
also: I think the Creeper would deserve a spot. It’s a shame such a despicable human being can turn something many people worked on so foul.
Slenderman:
Cant really get a grasp of this and I don’t know/not interested in Slenderman really. But do the pages gespawn?
Ty for the feedback! To answer some questions, I forgot to mention but Jason can still use his bare hands, but they have a decreased lunge and is just a normal M1.
The pages do not respawn, and I 100% agree with the complications with the Slenderman concept in general. That one had a few issues when making it, and it is very weak and convoluted.
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I understand some of it, but you should work on your organization, and try balancing perks more.
The power is not good enough to be a power. If you want a Springtrap concept, I reccomend checking out my Fnaf concept.
Hypnotize is good, and would function as a a perk.
Your mine forever isn't terrible, I just dont see any reason why you would run it. Its pretty similar to Iron Maiden.
You cant escape is way too overpowered, but I like the idea.
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@Critical_Fish said:
The power itself is a neat blend between the 2 most common abilities attributed to Xenomorph killer concepts, and I like how the two are balanced together with the mechanic of growing up overtime.
Without how long it takes to get Pounce, it would probably be incredibly powerful and make the Xenomorph incredibly threatening as a result. With the timer it becomes much more balanced, however.
The only main problem I see with the power is just... it's designed specifically lose to the most effective strategy in the game, genrushing. You even pointed this out yourself. The Xenomorph being able to climb on walls and pounce gives it an incredibly advantage in the chase, but if 2 gens are done before it can even utilize its much weaker traps, and then all 5 will be done by the time you can use the better of its abilities, then what's the point? I say that, if anything, reverse the times you get the two abilities. Get pounce first. The egg trap just... doesn't make sense for a non-fully grown Xenomorph in the slightest.
The add-ons are perfectly acceptable for Iridescent add-ons.
Now onto the perks.
No One Can Hear You Scream: This perk is pretty decent, I guess. It's not great, but its not bad either. It could be useful, I just don't know how. Maybe another, secondary effect it could have is muting the sounds of injured survivors to only other survivors at max level? I don't know why but I thought that would fit.
Hex: Apex Predator: Very good for a Hex perk, and on a dedicated Hex build it could really help some weaker killers like Wraith or Legion. I have no issues with it.
Unstoppable Monster: All I can say is that this perk is so close to being good. If only the time of the Exposed status affected everybody. If it did so, this perk would be amazing on killers like Hillbilly, Spirit and Demo who can move around the map incredibly efficiently.
I usually don't cover survivor perks, but unlike what I said before this edit, I will be making an exception here.
Tough Spot: Generally perks don't use the words to describe the increase, but instead percentages. Either way, this perk is incredibly good against non-Stealth killers, and encourages generally bad plays because of how much benefit is gotten specifically during them. Instead of increasing all action speeds, maybe for 10/15/20 seconds after being put into the injured state you get a slight boost to vaulting speeds? Like, 4%?
We Can Do This: An incredibly nice perk, though situational. It definitely isn't bad though. But since perks have to have progression of some kind, maybe have it be that but deep wounds is applied after they recover by themselves, and it downs them after 16/20/24 seconds?
Close Call: The concept is great, I think. My greatest problem though is how poorly you put in a way to lessen its effect if its on multiple survivors. Yes this perk would be insane on all 4 survivors, but maybe instead of what you did it's:
When you take a protection hit for another survivor while you're injured, you aren't downed. Instead you are inflicted with Deep Wounds. This can only activate once per match.
It can still be annoying, but now it is very limited in such, and survivors will have to think of when they use it.
I feel like this is one of the most in-depth reviews of a concept I've done in a very long time, with the only thing I'm shaky on being my changes to Close Call. Either way, your concept is great! Just like any concept, it isn't perfect and needs fine-tuning, but it definitely is better than a lot of others I have seen. Good job!
Omg ty so much! I will definitely make some edits.
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@Drae said:
https://forum.deadbydaylight.com/en/discussion/comment/1738979#Comment_1738979
Thank you!
There's something you like in particular? Or something you don't like? any advice is more then welcome :)
I cant say there is one particular thing about it that I like. I love the power if I had to pick. Its also very organized and formal.
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@cantstoppenny said:
I don’t want to be a negative Nancy but dbd announced on a streamer that killers will be humanized only and alien int a human
A Xenomorph is fairly humanoid. Humanized doesn't mean limited to humans. Also um, Demogorgon anyone? And BHVR is known to go back on what they've said. Im mainly saying this because I dont want to think about there being no chance.
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As cool as this would be, I doubt US would bring enough of a following for BHVR to pay attention to.
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Jesus this is amazing. Good work!
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Interesting concept.
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1731232#Comment_1731232
Haha. I’ve not been on in a while. I always say I’m gonna add more stuff to it but I can never find the time. I have lots others if u would like to check them out! Lots others that are actually finished! 👍🏻
I gladly wil!
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Claws aren't nearly long enough, and its not liscened.
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Freddy
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I highly doubt its liscened, but it may be something like a Wendigo.
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I just dont think having any sort of mori basekit is good. But I sont think it would change the game. I just dont want it.
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I just dont think that'd be the best idea.
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@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/1732234#Comment_1732234
Actually, it's a game trilogy (1 and 2, with the 3rd being a reimagining of the first game). They were all PS exclusives I think.
Oh huh. I'll check them out too then if i can Lol.
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@CheeseAnton said:
So a chapter I really want is a (Forbidden) Siren one. I made ideas for Kyoya Suda's perks, but I'm really bad at killer concepts... So, can you try making a killer concept for a killer from Siren? I also don't know what the killer would be, maybe a Shibito or Jun Kajiro?
I sadly have not watched that show. But I may check it out.
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Also, do let me clarify that mori's, Pheads cages, or dying on the first or second hook does not trigger you won't die. It only works if you are hooked for the third time.
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Lol. Kind of cool ngl.
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The killer is incredibly weak and m not that much adapted from the movie. Why not make it so what you look at it you're instantly mori'd (joking), but perks are cool though.
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I'm not voting on this because Spirit is god tier whether you are a noob or have 10000 hours in the game. All you have to do is plug in headphones.
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This is not enough to be a concept. Interesting idea tho.
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Not a terrible idea, but idk.
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Voldemort would be dope, but sadly I doubt it'd happen.
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I have a springtrap concept that you may find interesting. It may also help you out with your perks! I love looking at concepts, and this is interesting.
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I have alot of liscened killer ideas on my account. Idk if you're interested but you may like them. BTW your concept is great!
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Hey, from one Alien fan to another, I think you'd like this! https://forum.deadbydaylight.com/en/discussion/191131/xenomorph-in-dead-by-daylight#latest
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*brings sabo*