Concept Analyzing! (Post your concepts here!)

Hello! I really like making concepts! I reccomend you check my accounts for some of mine. I've been doing it for a few months and I think im starting to get the hang of it. I want you fellow concept creators to post your concepts here! I will review them and give my criticism! I will take liscened, original, any concepts you got!

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  • CHAPTER #: DARK BARGAINS

    Killer: The Vessel

    Sarah Niles did not know, but her symbiosis with the Entity was planned from birth, a deal her parents made with the being so that she would survive. When the day came, she was told to take a wicker mask and put it on. She did as she was told, and didn’t have enough time to react when what she found on its inside were the spidery claws of the Entity amongst cold, unforgiving fog. The Entity promised that she would be powerful, and indeed she was.

    Height: Tall

    TR: 32m

    Base Move Speed:

    Head:

    Body:

    Weapon: Spider's Claw

    A cluster of the Entity's claws. A welcome addition to Sarah's anatomy.

    Power idea 1: GRUESOME APPETITE

    You share the same craving for fear as the entity. Press the active ability button when standing over a dying survivor to Consume Fear, filling your power bar to the maximum.

    Your power bar also refills when you hook, injure or knock down survivors.

    Press and hold the power button to activate Haste, giving you a bonus to movement speed and attack cooldowns and draining the power bar.

    Power idea 2: Rites of Horror

    Your symbiosis with the Entity makes you a formidable foe, with an arsenal of tricks up your sleeve.

    Special Ability: Charge Connection

    Press and hold the Power Button to slowly charge up your Connection. You use Connection to activate your abilities.

    Special Ability: Place Visceral Canker

    Press and hold the interaction button while looking at the ground to place a Visceral Canker and reveal its aura to all survivors. As long as the Canker isn’t harvested, you gain Connection at a much faster rate. When it’s harvested, you are stunned for 7 seconds. You only have one Visceral Canker per game.

    Special Ability: Reach

    Press and hold the attack button while charging Connection to activate Reach. Reach extends your claws in a straight line to attack survivors.

    Special Ability:

    Press the active ability button while your Connection is full to activate 


    The Deal was struck, and a new piece was placed on the Entity’s board.

    Add-ons

    Iridescent Pawn

    Otherworldly Incense

    Perks

    Perk: Denial

    When you kick a generator or break a pallet, the generator/pallet location becomes blocked for survivors by the entity for 10/15/20 seconds. Denial has a cooldown of 70/65/60 seconds.

    “Not my problem anymore.”

    Perk: Hex: Hunger

    Perk: Hex: Lockdown

    Putting a survivor into the dying state with a basic attack causes the entity to block all vault locations and windows within a 32 meter radius for survivors for 15/20/25 seconds.

    “Don’t even think about it.”

    I am working on the concept art as well, trying to not make it look too much like the Blight but using him as a basis.

    Survivor: 

    Perks

    Perk:

    Perk:

    Perk:

    Red Forest: The Feeding Grounds

    I will edit this as I work on it

  • @Arial said:

    This is short concept so far, as I'm only starting to work on it.

    Killer: The Vessel

    Basically an Entity cultist that was tricked into becoming a sort of 'vessel' so that the Entity could participate in its own games. I'm not sure what exactly the power should be. The Perks would work with the entity blocking things and making sacrifices faster.

    Map: Red Forest: The Feeding Grounds

    Sounds interesting, cant wait to see it!

  • @DoritoHead said:

    Killer: Texas Red

    Height: Average

    Speed: 110%

    TR: 32 meters (TR music is "Big Iron" by Marty Robbins)

    Power: Big Iron

    Tap the Power Button to aim the Big Iron. Pressing the Active Ability button will shoot the Big Iron. If the Big Iron's bullet hits a survivor, the survivor instantly becomes injured and A bar will appear under the survivor's name. this is called the Health Bar. It will take 4 of the Big Iron's 6 shots to completely drain the Health Bar. When the Health Bar is drained, the survivor will be downed. A headshot will drain double the amount of the Health Bar and inflict the Mangled status effect. Keep in mind that the Health Bar will not go down by itself, and will be reset once the survivor is put on a hook. Big Iron has a range of 40 meters. It's also hitscan up to 32 meters. Past that, it will not hit its target instantly. After the Big Iron runs out of shots, Texas Red will have to reload. He retains his movement speed while completing this 5 second animation. Texas Red can cancel the reload at any time to continue on with only the amount of shots that have already been loaded.

    "The stranger there among them had a big iron on his hip"

    Secondary Ability: quickdraw

    Hold the Power Button to start charging Quickdraw. This will take 1.7 seconds. After Quickdraw is fully charged, Texas Red can pull out his Big Iron and shoot a flurry of 6 shots by letting go of the Power Button. These shots will do the same amount of damage as normal but will only travel for 12 meters before they disappear. Texas Red moves at only 92% movement speed while charging Quickdraw.

    "20 men had tried to take him and that many men were dead"

    PERKS:

    Outlaw:

    Those who try to take you will fall.

    Every time you land a Basic Attack, gain a token. Each time you get pallet stunned, one token is spent and the survivor who stunned you will get a deep wound that they will have 30/29/27 seconds to mend.

    "They knew the handsome ranger was about to meet his death"

    Vendetta:

    You do not begin the trial with an obsession. However, the first survivor that you gain Bloodlust on becomes your obsession. Each time you enter a chase with your obsession, your speed is increased by 3/4/5 percent as long as you remain in the chase. After the obsession is hooked twice, you must look for a new one to continue receiving this perk's benefit. This perk cannot effect more than two obsessions in a match.

    "20 men had tried to take him, 20 men had made a slip"

    Hex: Oath of the Gunslinger

    When you sacrifice a survivor for the first time in the trial, a random dull totem will become a Hex Totem. As long as the totem stands, all survivors who had unhooked the now sacrificed survivor suffer from the Exhausted and Hemorrhage/Blindness/Oblivious status effects. If they're injured or at any point become injured, they will also suffer from the Broken Status effect. If nobody unhooked the survivor/they only unhooked themselves, all survivors will suffer from the Exposed status effect.

    "The notches on his pistol numbered one and nineteen more"

    (Note: to prevent this perk from rewarding camping, after hooking the survivor there will be a 5 second window during which the killer must go at least 32 meters away from the hook. If the survivor gets sacrificed on said hook and this condition is met, the hex will activate. Additionally, if the killer enters a 16 meter radius of the hooked survivor, a sacrifice won't activate the hex. A survivor that unhooked the sacrificed survivor while within 16 meters of the killer will not be effected by the hex.)


  • Ok. Overall, I like it. There are a few problems though.

    The killers power, while very unique, is a bit much. I do enjoy it, but it is very similar to games like Call of Duty or Overwatch. The range is also a bit much. Quickdraw is fine, just tone down the range a bit.

    The perks are... decent.

    Does outlaw injure someone? Because if it does, then Huntress with Enduring would be very broken. I also dislike perks that change a survivors health state. However if it doesn't injure, then it is practically useless. There would be no one who benefits from running it.

    Vendetta is cool. Its alot, but its fairly balanced. I'd take the speed percentage down just a bit. On some killers that would be nuts.

    Oath of the Gunslinger needs a name change, and the status effects should have a time limit. Especially since it would be countered if someone didn't bring an exaughstion perk. The Oblivousness is also alot, but its fine tbh. A strong perk can be strong. Just put a timer on the status effects.


    Overall 7/10

  • @Deadlock said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758503#Comment_1758503

    Ok. Overall, I like it. There are a few problems though.

    The killers power, while very unique, is a bit much. I do enjoy it, but it is very similar to games like Call of Duty or Overwatch. The range is also a bit much. Quickdraw is fine, just tone down the range a bit.

    The perks are... decent.

    Does outlaw injure someone? Because if it does, then Huntress with Enduring would be very broken. I also dislike perks that change a survivors health state. However if it doesn't injure, then it is practically useless. There would be no one who benefits from running it.

    Vendetta is cool. Its alot, but its fairly balanced. I'd take the speed percentage down just a bit. On some killers that would be nuts.

    Oath of the Gunslinger needs a name change, and the status effects should have a time limit. Especially since it would be countered if someone didn't bring an exaughstion perk. The Oblivousness is also alot, but its fine tbh. A strong perk can be strong. Just put a timer on the status effects.

    Overall 7/10

    outlaw does injure, but doesn't down.

    I agree quickdraw has too much range

    Oath of the gunslinger DOES technically have a time limit. It's a hex.