Dead_By_Devs
Dead_By_Devs
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Maybe is the chucky theory correct... rumors say that the blight was supposed to be chucky, which would explain his low height. xD
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@CornHub said:
Dwight Crow is for killers only so I assumed that's why. Also it looks kinda silly for a killer to own.
True, but i mean.... why not make both charms usable for both sides?
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@xevra said:
so an aura reading perk for survivors is op but all the aura reading perks on killers and their addons arent op got it typical killers complaning about a survivor having intel in game
Cmon, rly?, its 1 perk that essentially grant every survivor a free spinechill if used with SWF. Tho it's mostly the SWF part thats a problem and not OoO, just lock OoO away when used on a SWF team and it should be fine.
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@ZQX_ said:
Don’t mistake it being one sided with sheer incompetence
the whole event has been lazy and messy.
can agree on that....
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@HelpUsOut said:
https://forum.deadbydaylight.com/en/discussion/200790/survivor-sided-much
Killers don’t need anymore items add ons and offerings man. They’re so damn overpowered already it’s ridiculous. Survivors get slammed match after match. It’s not really balanced. Maps are so freaking small it’s almost too hard to do gens in most of these games. Killers are fast, down quickly and can Mori you after one hook? Man. Please complain more about the stuff killers don’t get. Match after match I’m lucky if I get to escape. Hell im lucky if I even get close to escaping. Camping and tunneling and what few chances survivors do have to win a chase only last for so long until you get found again because there so many dead zones.
Wait what? I mean i have no defense for mories, unless a team uses keys, but Killers being overpowered? Guess some ranks are different...??? I am honestly curios.... or maybe am i just unlucky to meet Squadettes too often. Could also be the ranking system... who knows.
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I would like to remind you guys of
"Any ideas for a secondary power that could make him a little more interesting without being too overpowered?",
i do feel like his lore aspect was wasted on a basic but strong power. It doesn't have to be game breaking, just something more than....
run fast.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1705421#Comment_1705421
- How exactly would having this discussion on another thread not be possible? Its not related to the posts topic.
- and 3. https://forum.deadbydaylight.com/en/discussion/198787/eternal-blight-event-addons#latest
Were the underlines enough to warrant another post entirely?
Wait they banned space coconut??? xD, but i don't think the subject is overplayed since i never saw a post about this until now(again im new here), what i said was, that there are some issues that should have higher priority (The Halloween dmg control and those who wasted auric cells/iri shards on the skins). Because the item differences is more of a annoyance than anything.
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@yobuddd said:
Maybe inject dead-on-hook survivors so they explode when hooked and infect a wide area around that hook for the rest of the match. Running through the affected area hinders survivors. Furthermore, if the Blight starts his rush from the affected zone, he can attack on his first rush without bouncing off anything.
it’s a small enough impact to not have a huge effect because action does not typically occur around used death hooks, but it also has the ability to change the dynamic in clutch situations.
Thats a weird idea, but it kinda makes sense with the exploding mori thing.
Tho i would have liked blighted survivor zombies, but its probably an unlikely and stupid dream...
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@Dead_By_Devs said:
https://forum.deadbydaylight.com/en/discussion/comment/1704999#Comment_1704999
*How did this guy get banned?
I said most killers, and reskins are still better if they are kept. Disagree on how "useless" the medkit serum is after having tested it, its basicly a free level 1 Hope perkslot which can change certain tiles if used correctly. Here is a nice combo Serum+Syringe, and there u go.
Tho i differently agree that the problems with the serums was a litte overtuned, especially if you compare it with the players that wasted their money(shards on the new skins before they were changed to cost 3000 Iridescent shards.
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/200790/survivor-sided-much
Survivor sided lol.
27 posts. sigh..
Ok lets break it down.
Flashlight? lawl seriously? its 8 seconds and mostly for show.
Serum... One time use sprint burst that gives you a bright trail to follow.. requires you to be injured too.
Meanwhile.. put Blighted Rush on Billy or bubba. There's no cooldown needed to start your power after coming out of it. Hook survivors and keep it going... that's not one time use, thats trial wide. Deserves to be event only like the offerings. This is probably the closest thing to having balance in the game the dev has done in a while and you're complaining. Yikes.
*How did this guy get banned?
I said most killers, and reskins are still better if they are kept. Disagree on how "useless" the medkit serum is after having tested it, its basicly a free level 1 Hope perkslot which can change certain tiles if used correctly. Here is a nice combo Serum+Syringe, and there u go.
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1704791#Comment_1704791
You heard it here folks, anyone who disagrees with them are a white knight
Most people that disagree without any reasonable claim or says that the devs didn't indirectly scam people at this event(they did that with the new skins). So can you pls stop taking everything literally...
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@MrLimonka said:
https://forum.deadbydaylight.com/en/discussion/comment/1704930#Comment_1704930
No, white ward or ace in the hole do nothing in this case. Once you use the addon, it disappears forever. Just like Brand New Parts, Styptic or the Syringe. Check it out for yourself if you don't believe me.
Oh sry but i was talking about the bulb.
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@NoObzBoiYT said:
Killers are already Overpowered with tunneling and camping.
NAH!
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@MrLimonka said:
Killers can use this addon infinitly with black wards. Survivors can't, because the addon disappears once you use it. That's the best explanation.
Survivor can use whiteward with the flashlight+ace in the hole. So im unsure on the "infinity" theory.
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@IamDwight said:
Oh yes, the game is very survivor sided when almost all maps were reworked to be 90% deadzones, Slinger and TunnelerHead being added, Tunnelling and Camping not effectively punished at all, Mori still not nerfed, many unbalanced addons and perk combos (more-so than DS/UB I'd argue), killer-first priority on DEADicated servers (completely ignoring lowest-ping-first, as it should be) and other things. Mhm.
Please, try playing only survivor, solo survivor. For an entire month straight. No killer at all, no SWF at all - For this duration period.
What is even more ironic, is that the real killer from my perspective is my teammates not running BT or doing gens if im camped.
Camping isn't difficult to counter, you will mostly die, but it will still cost the killer 3 gens and the game,(Not much to say about mories, other than it should be nerfed with keys).
If you really hate camping and don't trust your team then i would recomend, DS/Deadhard/Leftbehind and Deliverance with a key and gg.
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@IamDwight said:
Oh yes, the game is very survivor sided when almost all maps were reworked to be 90% deadzones, Slinger and TunnelerHead being added, Tunnelling and Camping not effectively punished at all, Mori still not nerfed, many unbalanced addons and perk combos (more-so than DS/UB I'd argue), killer-first priority on DEADicated servers (completely ignoring lowest-ping-first, as it should be) and other things. Mhm.
Please, try playing only survivor, solo survivor. For an entire month straight. No killer at all, no SWF at all - For this duration period.
M8, i have. What i mean't with "Survivor sided" was mostly related to the addons not the gameplay since its a endless arguement. It's quite ironic, because i have never once playing in a SWF squad.
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1704849#Comment_1704849
Your telling me you'd rather read the same topic 5 times over again instead of just the one with more opinions and having it be neatly stacked together?
I mean.... reading one of those threads would have saved me the 2 min i used creating this one....
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1704821#Comment_1704821
Overplayed for a reason, of course. Does that mean we should continue overplaying it? You got lucky, you just barely missed the 5+ posts that came in all ragging on the event. In those posts the double standard of the addons was consistently pointed out.
Don't you mean unlucky? :^)
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@SCP_FOR_DBD said:
https://forum.deadbydaylight.com/en/discussion/comment/1704797#Comment_1704797
But is it necessary to make another discussion talking about this rather than just bumping any of the numerous other discussions people are talking about? Just because this is a recent topic doesn't mean it's not overplayed.
Eh its probably overplayed for a reason, tho i haven't seen any posts surrounding this topic... then again i'm relatively new on this forum.
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@cannonballB said:
https://forum.deadbydaylight.com/en/discussion/comment/1704791#Comment_1704791
That's an interesting statement. I will directly ask, has anyone seen any uh "off" effects on killers? I haven't heard yet. It didn't appear to do anything to Freddy when I used it but I've only been able to use it once
It isn't a statement when looking at some of the more "useless" comments. I guess one of the side effects is on blight, where he gets an extra charge, but it could also be joke text.
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@Terro said:
It's probably because the devs didn't really test the serums and how well they worked on the killers. At least that's the current theory of why it says "may have unknown side effects on certain killers". They're not going to let you keep the serums in killer side in case things go screwy in the future. Nothing to do with sides.
That's a Good theory.
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@Mikeasaurus said:
How is it survivor sided? The serum on both sides is garbage. It's not worth using on killers for the stun you get after use, and survivors barely go any faster imo. I've had survivors try use it on me multiple times and they barely gain enough distance.
Hmmm an actual comment. But what is the reason for the killer serum to be unavailable after the event?
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seems like i triggered alot of whiteknights..
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@thesuicidefox said:
https://us.v-cdn.net/6030815/uploads/FZOPCKATNS8H/image.png
The fact that Freddy has a relatively low pick rate but a SIGNIFICANTLY higher kill rate should be a major red flag to BHVR that he is too strong.
IDC what you want to say about Nurse or Spirit, but Freddy is objectively one of if not the strongest killers in the game and there are multiple reasons for it.
I must preface this with...
- I was an old Freddy main at rank 1. I played him without Ruin or NOED and was still quite effective with him. However I would acknowledge that he was, at the time, the weakest killer in the game.
- I play new Freddy regularly at rank 1 and I find him to be hands down the most oppressive killer to play. Consistently. Like I win games regularly with 3 or more gens left, AND I rarely have to camp or tunnel.
So why is Freddy so strong?
First is his teleport. He has the best map pressure in the game because he can instantly go to the gen you are working on. No other killer can do this, save for Demo and Hag but they have to set up first which greatly reduces their pressure. Every single gen slowing or gen tracking perk is borderline God tier on Freddy. BBQ, DIscordance, Surveillance, Tinkerer, Thana, Ruin, Pop (especially Pop). Yes these are good perks for many killers, but on Freddy they become exponentially more powerful.
Second is his snares. He has an anti-chase that is very similar to Clown. Say what you want about Clown, but a good Clown will catch you CRAZY fast. Freddy is just a slightly weaker Clown in this aspect, as he can't plant a puddle in front of you during a chase. It is damn near impossible to run a good Freddy for very long around most loops just as it can be a good Clown. This is a minor issue however.
Third is Dream World, or rather the fact it automatically gets Oblivious. This means that he gets a free BT counter, or any perk requiring a terror radius. Sure this hurts him too, but the perks he can't use aren't that great anyway (Unnerving, Insidious??? LOL). Infectious is probably the only TR perk that is good, but guess what? IT STILL WORKS FOR HIM! Yep try it, Infectious will make dreaming survivors scream. Oblivious doesn't stop that for some reason but it negates a lot of good survivor perks.
Fourth is stealth. He has built in semi-stealth due to him being INVISIBLE to awake survivors outside his TR and even sometimes in his TR. This means he can get really close to you while awake without you having a reasonable way to react. He is basically a Wraith.
Finally, he is the ONLY killer in the game with add-ons that affect gen speeds. This is the big one. He has 3 add-ons that do this, and while they were nerfed that is not good enough. They shouldn't exist, period. Don't get me wrong, at first I loved them because my main tactic with old Freddy was to use range add-ons and tracking perks like Surveillance and Nurse's to permanently keep survivors asleep for that sweet 50% action penalty. It was a strong tactic, however since I had to put them to sleep myself it was fair since I had to be active to get that reward. But now you just fall asleep in 60 seconds OR when he hits you. You are going to be asleep more than 50% of the game easily, and usually without any action on the killer's part. Basically he just gets this stuff for free by equipping an add-on.
Let's summarize... Freddy is basically a combination of Hag, Wraith, and Clown with built in BT counter and passive slow down that no other killer has access too.
My entire point here is that Freddy just has WAY WAY too much in his base kit, and that is why he has such a significantly higher kill rate compared to other killers. You can say "don't draw conclusions from data alone" remember that I told you I play new Freddy at rank 1 and my experience is that he is oppressive. Furthermore, as survivor, a good Freddy with a strong slow down build is one of the most difficult killers to beat. Literally your only chance against a killer like this is to run in a 4 man SWF, which anyone who plays this game could tell you is already broken, but I digress.
So what is the solution? How do we fix this? I'm not just making this post to complain, I'm making it to offer a suggestion. Now I have been writing down my ideas for changes to Dead By Daylight I would like to see that I believe would improve the game. It's a lot, I will just copy and paste what I wrote for Freddy. Let's take a look...
NIGHTMARE
- Survivors no longer passively fall asleep at the start of the game and do not see the sleep clock until they are hit and put into the Dream State at least once.
- Dream Snare radius reduced by 20%.
- Oblivious removed from Dream World.
- Nightmare can be always seen by awake survivors within 32m.
- Remove stacking penalty on Snap Clap wake up action.
- Cat Block, Z Block, Pill Bottle, Paint Thinner, Outdoor Rope, Jump Rope, and Swing Chains reworked.
- Cat Block inflicts Haemorrhage on sleeping survivors. Healthy survivors that are asleep will bleed.
- Z Block inflicts Mangled on injured survivors that are asleep and blocks the aura of their dream clock outside of 32m.
- Pill Bottle makes the Nightmare; disappear intermittently to awake survivors; invisible to sleeping survivors outside of 32m.
- Paint Thinner reveals the survivor's aura for 4 seconds upon falling asleep.
- Outdoor Rope greatly increases interaction time for each successive Snap Clap.
- Jump Rope causes the survivor's dream clock to move to a new location every 30 seconds.
- Swing Chains causes Dream World to inflict the Oblivious status effect.
- Garden Rake and Prototype Claws Dream Tokens reduced to 8.
- Prototype Claws aura reading removed. Prototype Claws inflict Hindered for 10 seconds on survivors that interact with Dream Pallets.
- Kid's Drawing adds 5 Dream Tokens.
So let's unpack this.
The first line is actually a slight nerf and buff to Freddy, as one of his only drawbacks is that you KNOW it's a Freddy right when the game starts. This would give some leeway at the start of the game for survivors, and also give Freddy more element of surprise opportunities. Though of course once he hits someone they would see, but the point is he would have a bit more spook at the start. Once you hit them the clock appears and it functions as normal.
Making Dream Snares smaller means it would take better planning in their use. I feel like I can just spam them without care and they do more than what I need them to do. At least require me to use to skill here.
Next. we basically take away all the "fluff" from Freddy's base kit. The goal is to shift most of them to his add-ons. Pill Bottle is a bad add-on IMO, it does nothing for him. This new version would do something for him. Notice how for most of these things while I offer to take away something from his base kit and move it to an add-on, I'm actually buffing it in the process because it now requires an add-on and therefore can be a tad better.
This all opens up new builds for Freddy. I enjoy add-ons that change how a killer functions over straight up making something they do faster or stronger. It leads to more interesting emergent gameplay.
The dream pallet add-ons I feel are redundant. You don't need 3 of them, hell 1 is enough. So let's take Paint Thinner and do something else with it, what I suggest is reminiscent of old Freddy and I would enjoy this as both killer and survivor. I only kept 2 dream pallet add-ons because I honestly couldn't think of another thing for Claws to do.
All the slow down add-ons are gone and in it's place are add-ons that are still really good but not stupid to play against. Giving Oblivious in Dream World as an add-on is acceptable. Base kit it is not.
Finally we make his lame BP add-on a bit better. This is just to offset the fact his snares just got worse.
These are just my suggestions, obviously they won't be implemented but something like this would be a good change for Freddy. If you guys have suggestions you are free to put them here.
Be aware I'm not looking to argue with anyone about whether Freddy is too strong or not. He very much is and the chart above confirms it. We need to discuss ways to fix this.
No freddy is not op. He is just very rewarding for being so easy to play. Look at the nurse statistic, which shows that this isn't taken from high ranks.
I must admit that i hate freddy. If you hate freddy i would recommend spinechill, its a very good and underrated perk that ruins his lullaby oblivous effect.
Most of his power actuelly comes from the sleep state, which ruins BT which is stupid, and makes camping good, so an easy fix would be to rework BT so it works on the hooked persons heatbeat.
Regarding to fixing freddy. I believe that the passive clock thing should be buffed, so they actually serve a purpose adding more time to be immune to freddys sleep.
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@MeltingPenguins said:
I don't play for long, started shortly before the 4th anniversary.
But since the last rank reset (not even since crossplay) I see such a massive drop in people's decency, especially on killer side.
camping, tunneling, noed and general scumminess are rampant, regardless of rank. Like, between the end of the anniversary and the latest rank reset it was maybe 1 in 6-9 killers that was just obnoxious.
now it's... every match. maybe 1 in 20-40 has a decent and fair-ish killer.
Worst bit? Something I loved before was when more than one person brings a BP boost for everyone (streamers or cake) many people silently agreed it's time to farm.
this time with the petals? Nothing. in fact, it seems a lot of killers see it as an invitation to play extra scummy, as if someone brought the petals to help them and only them to more bloodpoints.
I mean, i mostly became scummier, after countless of toxic SWF squads corrupting me over time. I then became scummy and tryhardy to players that didn't deserve it.
Those people are probably gonna tryhard in a swf group doing the same things to some poor noob killer.
And the cycle continues.
I'm not proud of it but i have atleast stopped to expect a 4K in all my games(tho i get quite salty when a team full of key users cries over a red mori).
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@Impermanent said:
Can anyone explain why this is perk should be in the game? Now 3 games in a row (solo play) where I work my butt off, make great plays, saves, runs, get the gens done, only to be one hit with NOED at the end and left to die by my solo teammates. All this perk does is reward the killer with cheap kills at endgame. Its a perk that admits defeat in not being able to prevent the gens from completion before the game is started. It's a perk that, at its worst, I have seen turn a 0k into a 4k. It lets weak killers take out great survivors - flat out end their game and prevent escape - because its one hit at the end of the game with little chance of being saved.
I know the arguments... "do all the totems" or "Play an swf". Neither of those are realistic every game. Many of us have to do a lot of soloing and if I spend all game finding all 5 totems (even with small game) its detrimental to the team and my score and my game experience frankly. This shouldn't be a find the 5 totems game. It should be a do a bit of everything game.
The point is its a cheap garbage perk that should not be in the game. It's ill conceived trash that needs to go.
Simple do bones, gens are fast anyways. There are countless perks, not to mention an item thats rarely used, The map.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1701904#Comment_1701904
Clown is more viable than most realise. I don’t main him because I like to suffer.
Wait..."I don't main him because i like to suffer"
wut? So not playing clown is suffering? This is something of a society...
I am honestly confused, if there has been an error or if this is a true statement from a dedicated clown main.
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@APoipleTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1701362#Comment_1701362
I wouldn't be surprised if the stats they have on OoO aren't telling the full story.
It's probably in a situation somewhat similar to Nurse: we know Nurse is the most powerful killer in the game, but her actual kill rate is the lowest of all killers because of how hard she is to play (meaning most players will have plenty of terrible games before they either learn her or ditch her for another killer).
OoO is a very difficult perk to run as a solo survivor. Killers don't like seeing it and are more likely to be more aggressive towards any survivors they catch who were using it (meaning their escape chances with it are pretty low). Basically, it's very likely to get the user killed. However, it's insanely powerful when combined with SWF communication and coordination, which can potentially result in the OoO user playing a major part in getting the rest of their team out of a trial (even if they themselves don't make it).
Hmmmm its a good question if OoO is the problem or it is SWF on comms in general. I think killers being against SWF should be rewarded with something. Or atleast be aware of the fact that he will be up against a SWF team, so he wont pick useless perks thats ruined by communication(Knockout, darkdevotion, The third seal).
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It is true the blight is hard to master. But he is kinda easy, to counter. The nurse has a high skill cap, but isn't countered by walls. He is therefor less rewarding to master, not to mention 360 jukes can make aiming hard.
Still a fun killer tho, but a mastered blight can never be better than a mastered nurse due to the fact that the Nurse dosen't follow any rules(not to mention that the blight is map reliant depending on the tiles).
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@TheClownIsKing said:
I’m both excited and nervous about whatever they have planned for Clown.
I mean, he can't get worse.... can he???
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@Dead_By_Devs said:
https://forum.deadbydaylight.com/en/discussion/200220/is-there-anyone-using-the-blight-serum-add-on
Yes, but only on very few killers. This is a classic example of survivor sided items. They are mostly useless, compared to survivor addons, and they disappear after the event, while the survivor addons are kept until used.
Tho, i must admit that it is useful for low mobility killers, i mostly use it on Deathslinger or clown.
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@Ghost_Face_Main said:
Switching between survivor and killer, I sport the serum add-on on killers like Ghost, Legion, and Clown, and it's a ton of fun! As a survivor, I haven't seen any killer use this ability as of the first two days of the event. Do people have no interest in using it?
Yes, but only on very few killers. This is a classic example of survivor sided items. They are mostly useless, compared to survivor addons, and they disappear after the event, while the survivor addons are kept until used.
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@Get_Beaned_B0I said:
https://forum.deadbydaylight.com/en/discussion/comment/1697220#Comment_1697220
I think you also needs to pay for Felix’s skin as well :/
Yep, they know that simps will pay money for that skin. I understand that ghostface is licensed. But what excuse do they have for Felix?