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ChuckingWong

ChuckingWong

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ChuckingWong
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  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671329#Comment_3671329

    From what many other experienced Pig mains, including myself have tested, the ambush still gets shut down by shift w and pre dropping without certain addons.

    I do not take my stance back when i say, that if these changes would have went live as they where, the Pig would have been nerfed overall.

    The buffs where to the basekit. I do not count addons if I talk about a killer basekit and basekit, the ambush still doesnt cut it.

    I agree, that many people on the PTB dont really play serious, which is why I got a lot of crap form the people I played against. However, there where some survivor players that did play serious and from the chases against them, it shows.

    In regards to the first trap being a one search: As I said, its risky. Risky for both parties. It can win you the game or lose you the game. Depends on how fast you can get the next downs.

    The comment got deleted because you ignored what I said and called my gameplay and me as a player bad because of 2 games in which my performance was not up to your personal standarts. Games that should not focus on winning but one specific aspects alone. The moondash is extremely viable at higher level and can grant hits at loops, where other killers would wish to be able to get a hit.

    There are 3 types of the Pigs ambush:

    • Normal straight ambush
    • Doubleback ambush at loops (fake one side, go the other)
    • Moondash (hug objects without invisible ambush hitboxes to go backwards in order to catch survivors off guard and to get maximum distance around the loop)

    The third being the most difficult to pull off because of the before mentioned invisible hitboxes one can run into and the rarity of the loops at which it is even possible to pull off.

    Im gonna look forward to the changes. I played Pig for over 2000h+ at this point. The only thing stopping me from playing Pig is either her changing too much (i leave dbd) or the game shutting down.

    From what many other experienced Pig mains, including myself have tested, the ambush still gets shut down by shift w and pre dropping without certain addons.The buffs where to the basekit. I do not count addons if I talk about a killer basekit and basekit, the ambush still doesnt cut it.

    Yea it remains to be seen, I will be making plenty of footage on it when it gets changed as I completely disagree and think a lot of it is just dogpiling and blindly believing something, like many things in DbD I see. I spent a few matches on the PTB but again, its the PTB. I have seen plenty others walk back their original statements on pigs changes even before the 150s revert announcement.

    Will just be reserved/disagreement side until it hits live.

    In regards to the first trap being a one search: As I said, its risky. Risky for both parties. It can win you the game or lose you the game. Depends on how fast you can get the next downs.

    This is why she needs these changes. Getting the next person is the problem. Traps still function the same as they do on live, but for the less experienced, the update is an issue since they cant see the station auras anymore.

    Her main issue with anything outside of trap play/camp was getting to targets and then the next target against competent survivors. You dont even get to play the trap side of things if you cant catch anyone reliably and M1 just doesnt cut it you need more from ambush as it currently is.

    There are 3 types of the Pigs ambush:

    Even without the update there are ambushes to close out loops and gain distance/corral/zoning but without the update this requires the add-ons syringe/grease. This is a bit more advanced play though.

    Another type of ambush is missing intentionally to force strong pallets. Another bit of advanced play and situational if you are running something like enduring/spirit fury, which a lot of pigs do.

    Another type of ambush is something all pigs are familiar with, roar faking.

    So there are more than 3 types of using ambush. Just need to be a bit more creative and have some more experience is all.


    The comment got deleted

    Ill let the mods explain how and why comments get deleted if they want to. The point was to not bother continuing it as it was removed already.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670918#Comment_3670918

    Again, the player is me. Thx.

    The games, which are more than 2, highlight specific problems of the Pig, as I said multiple times before. I do not struggle with the killer role. This is just an assumption you make after watching two games.

    I absolutely agree with the ambush related part. The ambush is a super situational power, that can be very effective in certain scenarios but absolutely useless in others. Sadly, the loops at which the ambush truly shines are way below the amount of loops at which it does nothing.

    I also agree with the next part. I do think we can agree on something after all.

    Losing the first trap extremely fast, however, can still result in a win, due to 1-3-4-4 being extremely lethal in terms of head pops. The game just gets a lot riskier.

    Screaming should go. Thats what I and all the other Pig mains are shouting.

    As you said, the buffs are completely addon dependent to do their part. The Pigs ambush remains extremely situational in most situations if not certain addons are in play. Again, something i have been saying since the PTB Feedback.

    Nothing you said was new to me. This is stuff Pig mains, including me, have been saying on the PTB. Some of my videos showcase the struggle of Pig if the survivor plays smart and shift w or pre drops. They also show the difference of having the addons and not having the addons.

    Again, I know this killer.

    Last but not least, because you ignored it, what is wrong with how I use the ambush?

    I am unsure why the addon requirement is something that is up for contention. All play styles with killers really do rely on addons. Killers dont succeed that well going in blank at higher levels of play. It remains to be seen just how required the grease is for ambush to be worth using or not. A quick look and my testing of it, in my opinion, is no. Others think yes. Its not really anything solid though. Many have taken back their original "nerf to pig" stances/tweets as well, this was before the devs came out saying they are keeping traps at 150s.

    The atmosphere for playing in PTB isnt the best for testing out what is viable as there is no MMR matchmaking and people aren't familiar as much with the new map. Coupled with people not really playing the way they would on normal live matches.

    Losing the first trap early with her current chase though is the problem. You wont get the other 3-4-4 due to games, like the one's that were listed previously, will result in one trap and thats it. Regardless of how many tries it takes to get off that's just not good enough. You should beable to get on to the next target quickly and another trap, and have ways to close down distance. Hence the buff to ambush.

    I would rather keep the critique off the forums as it seems the mods wanted to remove that so asking about it will not get an answer. The short answer is my testing showed otherwise in the addon requirement for ambush, as well as analyzing said PTB published videos showing a similar pattern to what was already said of the two others.

    TLDR: Would wait til this hits live to really come to any conclusions.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670576#Comment_3670576

    The person is me, thanks. You can address me.

    I did think about giving up when the David was on the car park early in the match. I thought: "the game is over anyways, lets just get one kill and call it a day." This changed, when I realized, what rng is was given. I planned around it. If you dont want to acknowledge this, i cant force you. It did happen though.

    I didnt massively loose the McMillan one. I got 9 hook stages and one kill. Thats pretty good in my book. Did I loose? Yes, absolutely. I didnt get 2 or more kills. But calling it a massive L is not right. Massive losses are one or two hooks with 4man out.

    I have my matches private. Only people I give links to can see them. I dont goof around in my matches. In the garden of Joy one, I got a bit annoyed by all the bm that was happening. These are supposed to be the best of the best DBD has to offer and the only thing they do is bm everything they run into. I find this type of gameplay distateful and reacted accordingly in game.

    You are ignoring my statement from before. These matches are supposed to give insight into specific aspects of the Pig.

    What was wrong with my ambush? Using the moondash to get hits is wrong now?

    Oh no I was just pointing out the flaws in trying to balance anything off of the videos that were posted. These don't really highlight anything but a player that is struggling in the killer role in general due to expression of the way they play.


    But thats not to say the player is not free to their opinion with what to change for the pig in general. I am not trying to take their style or that away from them or insult anyone. I hope this is clear now.


    For her chase though it needs buffing, I think we can all agree her ambush was in massive need of changes. You literally could only use it on trash pallets that you would have to be on the side of. And then if the survivor was smart, they would just hold W to get away from you to the next one. It was extremely niche in its use.


    Her main problem is securing a target and the buff to chase is whats needed to change that. You cant get traps on without you know... chase and down plays. Its very difficult, to go from pallet to pallet to TL to end up on 2 1/2 gens done before you get a trap on against a competent team. You need a way to get the traps on to... actually get the slowdown that they are intended to give but you also need to be able to apply sufficient pressure on the next target.


    You also need to pray that traps dont just get immediately removed with RNG as well. Scream interrupt should probably be put on the shelf, its really not a fair way to punish survivors trying to do their traps. Its sort of reminiscent of huntress lullaby effecting them, it's probably not intended.


    Traps shouldn't be only slow down on the last generator or last 2 generators, it should have some slow down capability earlier in the match. And not require survivors to make mistakes to make it happen. This is where her chase should be balanced and why it needs to happen. You cant get traps on reliably quick enough, against competent survivors, to have it even begin to do what they are intended to do (slowdown).


    Her ambush changes now behaves a bit like billy, obviously with less distance and not a one shot but it covers enough distance so even if the person held W they would struggle to get to another loop in time. You can deny TL's the moment you get sight now instead of having to rely on the survivor making a mistake around them. Granted unlike billy, this actually will take way more input from the player and not so much the killer. Running something like superior anatomy around shack wont be required and you can just run bamboozle and catch with M2 or force the pallet.

    You would obviously have to build around this as it would be difficult without workshop grease. You probably could do it, but not as effectively but its a yellow add-on, its sustainable.. And you would just run syringe to make it even better at area denial, or just run combat straps.

    Hope this is clear.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670550#Comment_3670550

    So you watched only two of my matches right?

    Btw... Your again making assumptions.

    What i did in the Garden of Joy match was first, using Davids trap to get him downed. This is a power that only the Pig has access to. You can force people to act.

    I did not make a "trust me bro" - move. I played into my strenghts

    The last play i did at shack was me saying to the Kate, that she should not be greedy for the pallet safe and go for the unhook of David. This was what she was supposed to do in that situation. But she didnt. She just hovered around a bush. This brought Thalita into a really bad position, which was what i played around. I knew she had a 4 search and had to make a choice. Either remove the trap in time or go for David. She chose David and died. Was this inevitable? No. Kate should have realized this. This team wasnt playing around the rng or / and just didnt pay attention.

    You are insulting my skill and experience with Pig based on two matches. I recently started to upload some of the matches because some people here dont believe until you do something like that.

    Im sorry, that not every match in this game looks like .... what exactly? Its a game afterall. I dont know what you expect. Did i do mistakes in both matches? Absolutely! We all make misakes.

    What these games are supposed to be, are examples for specific aspects. Aspects i want to focus on in my arguments. The Mc Millan match showcased how strong of a camper the Pig is and how her ambush can be completely shut down by survivors playing smart. Its not showcasing the "struggle of Pig" in general, it demonstrates the struggle of Pig in chase at specificc moments. This si not about the perks i use, not about the addons, not about survivor items or gen speed. Its only about the apsect that i wasnt able to use my ambush at all to get a hit as perfectly illustrated by the Nea in the end. She was dead on hook and getting her out fast would have changed the match. However, she played really well, giving me no chance to get a hit. This was the apsect this match should have highlighted.

    If people are still on the mindset, that 2-3 matches are enough to call someone bad, i will not be uploading any examples of my matches ever again.

    These videos serve as examples for specific aspects.

    The PTB - videos are exactly the same. I tried to demonstrate the improvements to her ambush in chase. It was not about winning at all. Only about how good the ambush is. I even made that disclaimer.

    It's not insulting anything there was no strategy in this video. The person behind this pig gave up and then faked it. They did it again on a slugged survivor at the end. This is the same behavior this person did in the other video and its fine if this is how they want to play, its a video game they want to have fun on after all. They massively lost the McMillan one so... there's not much to prove consistency wise.


    The poster plays a gamble of hoping the survivors throw the match for them. But dont try to point others to these matches as if it proves anything wrong with the killer. The person is goofing around and then the survivors try to goof around and then the killer takes the game seriously all the sudden.


    I would watch other videos but its becoming a pattern and tiresome with these matches of just goofing around and then abusing the survivors trust. If there is any more I guess I can watch, the one that was linked was unlisted so it would need to be linked as they are all unlisted.

  • Just to preface, I am not trying to insult you or demean you. I am only responding to these because you are saying these are struggles with the pig but the videos you posted aren't struggles with the pig its struggles with you playing killer in the way you do, that McMillan match was... what even was that? The other videos I could only find were the PTB ones which aren't that helpful right? People trying the basement perks... goofing around yada yada.


    Another thing to mention. There is no question she struggles to get a target down, particularly quickly. This can be frustrating at the start of the match. But also just getting to your next target. I am not trying to diminish pigs problems currently. Just the way you play it is ... over inflating or not even representing the issues she has.


    You shouldnt use these videos to post "look how hard it is to play pig" when it turns into matches like this. Its not helpful for the developers to balance the game and its very dishonest to the community.

    @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670512#Comment_3670512

    Thank you for looking at one of my videos, which showcases the struggle of Pig. I take it that you ar ethe one that commented on it?

    I also just recently played against comp player Knightlighzt and won, so take from that what you want. If this player is higher level, i consider myself to be that too.

    I have 2000h+ on Pig and mastered almost all aspects of her power. The video showcased was one of my worse matches. This game was not about me playing around stbfl or my perks. It was an example of showcasing the Pigs lack of chase power when survivors play well. I was not able to use my abmush in almost all situations and when it came down to get one player out (Nea) she played extremely well, denying me any chance of getting a hit.

    If you just want to insult peoples abilities based on one match where I use my chill build, out of the thousands I played throughout my time in DBD, that isnt supposed to showcase my skill at winning with Pig but how ineffective the power is against pre dropping, then i have to tell you that this discussion ends here. You severely missed the mark.

    I am proud of my gameplay and consider myself to one of the best BOOP - enthusiasts out there. I do know a ton about Pig. And I do know what im talking about.

    Pigs rng is fine. Its a matter of skill to determine the rng mid match and adapt strategies. If its just slowdown, play around slowdown and spread pressure. If its 2-2-4-4 or even better 1-3-4-4, then i have to be more mindful on how to use my time given to have a chance on a head pop. A kill can shift a match, so a bit of time investment is fine. It just has to be planned and executed correctly. Failing is really punishing. As it should be.

    As you said, i dont think a survivor cross map should be interrupted by screaming. Only the Pig herself should be able to interrupt a survivor by harassing them. Screaming should go, as all of us Pig mains agreed upon.

    The only time, a kill is guaranteed, is when the Pig crouches after a survivor, leaving them no chance to escape at 4 or 5 gens remaining. This will likely result in one kill. Feels bad for the survivor, but is not a win for the killer. Almost all other scenarios are avoidable.

    This match, that I mentioned earlier is a perfect example of this: https://www.youtube.com/watch?v=z06a3UullRk . I forced survivors into hard decisions and they didnt play around it well.

    Pig playing around traps is not unhealthy, just hard to balance.

    In terms of lore (lore is not cringe, its what dbd is. DBD is a game that revolves around major horror ip´s. If they dont resemble the ip, its not good.), Amanda is one of the best designes. You are correct, that the old man (John Kramer / Jigsaw) doesnt interfere with the traps. However, Amanda is a different cookie. She sabotages traps and kills people. Thats exactly what she can do in DBD. Very lore acccurate.

    What I wanted to say is, that a survivor should be on edge while searching the boxes, not knowing of whether they have enough time to finish searching. If the timer is too generous, this tensness ceases to exist.

    I do know where the boxes spawn. What are you on about. The loss of box auras doesnt hinder me. I played so much Pig, that i know all the invisible ambush-hitboxes on almost all maps. As I said, I know this killer inside out.

    I have to repeat myself, if you just want to insult people, think about before you push that "Post comment" - button.

    Thanks

    Thank you for looking at one of my videos, which showcases the struggle of Pig.

    https://www.youtube.com/watch?v=z06a3UullRk

    I would go further but honestly after seeing what you did at the start.... you "faked" giving up @4:00 and that gave you your first down on the David in the corner. Not really the most genius big brain play of the century alright...abusing your opponents trust I guess?

    You did it again on a slug and nodding hoping silly atruism play mistakes ... this is not a normal game. Or proof of anything so this is very much a dishonest thing to say:

    I forced survivors into hard decisions


    It seems to me, this is the way you play I guess from the 2 videos I have watched. You kind of just wait around and make silly plays from nothing. Noding, waiting around, getting your opponents trust to then hit them down. This sort of reminds me of like... toxic killers who show the survivor the hatch, and then close it in their face.


    You do this like weird "trust me bro" thing and then hope they "trust you bro" and down them.


    My problem with your feedback and this is just my personal opinion, is you point everyone to these videos saying "heres a perfect example of why pig is..." when the example you gave is just a person goofing off on killer and not doing anything normal players would do in their match.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670207#Comment_3670207

    Ok...

    Lot to unpack here.

    Higher level Pig gameplay revolves around traps. Her chase just isn't there. These buffs change nothing in that regard. Pre dropping and shift w still negate all the power a Pig could have in chase.

    I use Bbq in my chill build to locate survivors that try to remove their traps. It's a chill build. I can see their pathing and can plan accordingly based on that and the rng given.

    If I play really serious, I drop every aura perk and start to focus on every piece of information, creating a mental map of all survivor locations and pathing in my head.

    Harassing the survivor with 4 searches of boxes to get a kill is higher level pig gameplay. It is a risky move, because too much harassment and the gens fly. Not enough harassment and the trap won't kill. Please keep in mind, that all this is only possible with the correct Rng. 2-3-3-4 or 3-3-3-3 will not enable this type of gameplay if survivors play smart. The only Rng - variation that enable this type of gameplay are 2-2-4-4 and the infamous 1-3-4-4. To determine which type of Rng is in play adds to the skill cieling of both survivors and the killer. I have seen even great survivors crumble because they failed to strategyze around the rng given.

    All this can be pretty complicated, however, screaming makes it pretty easy against many survivors. Using a perk like face the darkness can interrupt survivors cross map in situations, where the pig would never be able to harass them. Aura only shows where they are. It doesn't interrupt them. The Pig is still 4.6 or slower. She has to invest a lot of time traversing the map. Screaming negates this time inefficiency. It also negates a lot of the strategic gameplay I talked about earlier, because the killer has literally nothing else to do other than opening a locker nearby or hitting someone to apply the hex. Removing this will lower the lethality of the Pig overall, because fewer people will be able to get consistent kills with the traps.

    I have never said, that the pigs traps are all around kills. I said, that they can and should be able to kill. A lot of Rng variations are just slowdown and nothing else. 3-3-3-3, 2-3-4-3 and all those where the only 4 - search - trap is the first one put down do not offer potential to get a head pop under normal circumstances. The slowdown is as much part of her kit as the kill is.

    Why are you more entitled than me to say how the Pig is supposed to be played? I developed a playstyle that makes traps dangerous and that forces hard decisions from survivors if played correctly. You can play however you want. The killer was put in the game and it's up to us to develop strategies. Just because you don't like a playstyle doesn't mean that it's not intended. What we can do is suggest changes to make gameplay more healthy. Forcing decisions from survivors is very SAW - like so I feel strengthened in my playstyle fitting the game. Forcing people off their tests with weird cross map screaming, does not seem fitting to the character and gives way too much benefits for low effort. This sentiment is chared by many other Pig mains and survivors as well. I rarely have someone complain about my playstyle after the match. The complains I do get are the usually "bot killer" that I ignore on a daily basis.

    Playing around traps adds a layer of strategy and tenseness to every trial. Making the timer long enough for a survivor to take a bathroom break mid match and still get the trap off just fine eliminates this aspect of the Pig. If you are fine with that, that's on you. You are as entitled to your opinion as I am. I personally like the tense gameplay the traps can provide if played correctly. It kept me playing Pig and Dbd for 2000+ hours and almost 4000 hours respectively.

    Higher level Pig gameplay revolves around traps.

    I don't know about higher level pig play but that could be kept for someone appropriate to speak on it. I am unsure who to ask about it but, https://www.youtube.com/watch?v=UdPrfrVX1zQ this right here is a mess. And I wouldn't consider this even ... close to understanding the killer role much less high pig play.

    Maybe they rely on harassing with traps at the high level but I would really need someone whom has a better understanding on how to play killer, much less pig, to speak on it.

    Harassing the survivor with 4 searches of boxes to get a kill is higher level pig gameplay. It is a risky move, because too much harassment and the gens fly. Not enough harassment and the trap won't kill. Please keep in mind, that all this is only possible with the correct Rng. 2-3-3-4 or 3-3-3-3 will not enable this type of gameplay if survivors play smart. The only Rng - variation that enable this type of gameplay are 2-2-4-4 and the infamous 1-3-4-4. To determine which type of Rng is in play adds to the skill cieling of both survivors and the killer. I have seen even great survivors crumble because they failed to strategyze around the rng given.

    Yes pig RNG on box searching is annoying. You could have secured a really strong target but, oh look at that, one search and they have it off. It's pretty much a match loss when something like this happens but it happens. RNG is RNG. If you ask me 2 searches needs to be minimum.

    All this can be pretty complicated, however, screaming makes it pretty easy against many survivors. Using a perk like face the darkness can interrupt survivors cross map in situations, where the pig would never be able to harass them. Aura only shows where they are. It doesn't interrupt them. The Pig is still 4.6 or slower. She has to invest a lot of time traversing the map. Screaming negates this time inefficiency. It also negates a lot of the strategic gameplay I talked about earlier, because the killer has literally nothing else to do other than opening a locker nearby or hitting someone to apply the hex. Removing this will lower the lethality of the Pig overall, because fewer people will be able to get consistent kills with the traps.

    Yea you have screams that interrupt survivors as opposed to auras that only help you locate them. But if they are cross map and doing the trap on their head... you shouldn't beable to harass them, nor should you really care about them but you need stronger chase to beable to secure the next target, hence the update. Scream builds are broken for this type of play but at the same time you dont RELY on them.

    I have never said, that the pigs traps are all around kills. I said, that they can and should be able to kill. A lot of Rng variations are just slowdown and nothing else. 3-3-3-3, 2-3-4-3 and all those where the only 4 - search - trap is the first one put down do not offer potential to get a head pop under normal circumstances. The slowdown is as much part of her kit as the kill is.

    They can kill it just needs a bit of improvement on the RNG part, see above for at least 2 searches. But at the same time they shouldn't be this guaranteed kill because you want to harass players with traps on their heads. The problem with making her entirely about traps is the Sadako problem we had last patch. Where it was just a condemn slugfest. If everything was about traps, and you wouldn't be able to touch gens with one on like you suggested, then we will just have pigs slug trapped survivors and end the game there. They provide slowdown but going to the next target and getting one quickly can be a problem. Hence the update to her chase.

    Why are you more entitled than me to say how the Pig is supposed to be played? I developed a playstyle that makes traps dangerous and that forces hard decisions from survivors if played correctly. You can play however you want. The killer was put in the game and it's up to us to develop strategies. Just because you don't like a playstyle doesn't mean that it's not intended. What we can do is suggest changes to make gameplay more healthy. Forcing decisions from survivors is very SAW - like so I feel strengthened in my playstyle fitting the game. Forcing people off their tests with weird cross map screaming, does not seem fitting to the character and gives way too much benefits for low effort. This sentiment is chared by many other Pig mains and survivors as well. I rarely have someone complain about my playstyle after the match. The complains I do get are the usually "bot killer" that I ignore on a daily basis.

    Im not. But much like I mentioned above there are play styles that are unhealthy/broken for the game due to poor decisions balance wise, ie: Sadako 2.0, and current Billy overdrive.

    Lore wise though (cringe alert): In SAW, the victims aren't interrupted by the tasks they need to perform by the old man. They have ample time to work out whats needed and dont interact with their captor at all.

    Playing around traps adds a layer of strategy and tenseness to every trial. Making the timer long enough for a survivor to take a bathroom break mid match and still get the trap off just fine eliminates this aspect of the Pig. If you are fine with that, that's on you. You are as entitled to your opinion as I am. I personally like the tense gameplay the traps can provide if played correctly. It kept me playing Pig and Dbd for 2000+ hours and almost 4000 hours respectively.

    If a survivor took a bathroom break mid match and you didn't catch up on the afk crows then I dont know what to say.

    Gross hyperbole aside, traps are tense and can be built on still its not like that is being taken away. You can still use Rule Set No. 2 and build your perks around slowdown. Having aura's on the station is just unnecessary as you can just aura read build if you really want to harass people on boxes. And if you have played this enough already you know where the stations spawn already.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670048#Comment_3670048

    You are either ignorant to listen or just didnt inform yourself.

    We suggested to make her healthier by deleting the scream builds.

    We want to make unhealthy gameplay disappear. Playing around traps is the pigs normal gameplay. Shes not a chaser. Never has been. It just has to be balanced properly.

    If the traps are just supposed top be slowdown, then the only effect they should have is " au survivor with an active trap cannot interact with a generator". This however is not the case. It can kill. This should remain that way.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670128#Comment_3670128

    Howver, they can also kill survivors. So they are not only supposed to be sloowdown. They can result in kills. The pigs chase is not good. Never has been. In the feedback, we provided video material and lots of examples of why these buffs will NOT make her chase improve much against halfway decent survivors.

    The Pig can kill survivors with traps. Otherwise, just make the traps that survivors cannot interact with gens. Then its truly only slowdown. As long as they can kill however, people will play around it and have every right to do so.

    Scream removal wont really change this at all. Just run aura read if you want. Floods or NWTH and you have the same silly way of playing, more often than not stations are close to generators anyways. There's a few maps like swamp where they are in the corners but this is so rare.


    Seeing the aura's of the boxes is one of the laziest and most non-interactive way of playing pig. If you are hour heavy enough with her and a bit more observant you can still get the jump on survivors trying to remove their traps but pigs entire gameplay shouldn't revolve around it. 180 seconds or 150 seconds wont effect players like this as they are tunneling them and harassing them before the timer even runs out. Nothing changed here. Glad they reverted the timer but it really had no effect changing it in the first place.


    Traps are slowdown though. This is especially true when its activated. =someone not on a gen. This is slowdown literally defined. AND they also can kill. So I dont know why there's a question on why they aren't slowdown. You dont need to disable survivors interacting from a generator they already cant if the thing is active. It would be completely broken if they couldn't touch generators just because they have a trap on their head. Why the hell would I ever hook anyone then?


    Her chase has been relatively weak but that's because of her ambush. Her ambush has always been this very, very, VERY niche ability to use at SPECIFIC trash loops and possibly TL's, it needed a buff. There really is no question about it. I am very happy with what they have done to it.

  • @xltechno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669547#Comment_3669547

    A chase for a few minutes? You don't need that. Even if your opponent is a nurse, if you can survive the blink attack twice, you can gain about 40 seconds before going down. If everyone does that, the generator will powered. What Survivors need is not to not go down, but to go down in an advantageous spot.

    No intermediate or advanced player saying they need a chase for several minutes.

    Yea the majority of players who play this game do not make it past 20 seconds in chase, you can forget 40. Thats just how it is even against something like Pig or Meyers. As for where to go down, that is out of the survivors control until they get to the more advanced play, where they CAN make chases last 40seconds or more.


    Several minutes remark was as a collective not just one person. Should clarify what I mean by several as well, long enough to make it difficult for the killer to keep pressure even with slow down.

  • Survivors need to improve and get better

    Yea so do killers, and it is saying A LOT more about killers given just how low Nurses kill rate has been.

    There's a reason the most powerful killer in the game, twice now, has been on the low end of kill rates.


    Its because the majority of killer players (not pointing fingers at anyone here) that play this game aren't that great. And they get away with it due to the OTHER side not being that great either.


    The only difference here is you have an advantage of speed/power and mechanics that survivors aren't meant to directly counter.


    To get to the level of several minutes of looping a killer, or spreading gen pressure correctly, check spots etc... All of the things that generate a difficult match for the killer takes A LOT of work (for the majority of players). Whereas for the killer, it takes very little from them to get the outcome of 3k/4k (for the majority of players) to make it very hard for the survivors.


    The majority of people who play this game are most likely not that competitive/sweat about it. And probably play this to casually have some fun. Unfortunately, in SoloQ you get bunched up with a mixed bag of casual players/gamers and this is where the issues come in. And unfortunately, you can't control what will make it into your que.

  • They didnt need to do what they did to him. Just make him like old billy, literally just remove the overheat and he would have been fine. SOOO many billy's just wanted that back.


    This overdrive crap and turn radius is just broken.

  • @TheArbiter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668325#Comment_3668325

    Should you be forced to use an addon to make her crouch and ambush viable though?

    Ambush is already viable without the addons or PTB its just you can only use it in certain places. PTB you could use it on longer pallet loops or vaults.


    The addons just make it a lot smoother.

  • Yea excited for the ambush buff it just needed a little bit extra, and that's what seems to be getting added. It needed just a bit more lunge to it.

    Workshop grease is clearly not used by many posters here saying the ambush isnt fast enough, it is with workshop grease. And crouch speed with medical file will put you above survivor movement speed as well (4.18 m/s) after the buff.

  • @Hitman2000 said:

    U got:

    basekit bt

    u got anti 3gen cuz most of the suvs are not able to notice in which order u have to do gens

    u got OTR

    u got DS (which is still strong if u move near a window and go there down on purpose

    u got strong maps with pallets over paletts

    u got the game/palett city since 3 years without any rework

    u got buckle up/for the people

    u got deja vu

    u got adre

    u got the screen that u can see what ur mates are doing

    shall i continue?😂

    not forget: hook graps are deletet cuz suvs said: its unfair that killer grap me while on my screen it wasnt a grap whereas killers has the same problem on the other side (jits that should have been a grap)

    so they took the grabs and its only a disadvantage for the killer

    so please dont try to say: suvs got a bad time

    And yet with all of this. Even on a killer like Pig, I am at an 75% win rate today across 12 matches (9/12 3/4ks). Losing only on 2 gideons and a rpd. 2 of which were offerings and two of these were SWFs.


    Survivors need more than this. Could at least in the lobby show us eachothers perk loadouts. And maybe a few other things.

  • @alpha5 said:

    You don't need to make a thread about every single perk especially with zero input of your own. It is poor form.

    This

  • Not from what I can tell.

    I cant imagine them needing to nerf WoO. Or even what they would do to it and still make it usable. It barely does anything super game changing as it is. And you see less and less of it the higher in MMR you go.

    Just because its usage is high doesn't really mean its the greatest thing in the world or broken. I personally stopped using it around the 600ish hour mark?

    It's nice to have as you cant really tell what pallets your teammate throws and it allows you to route plan a bit better/easier. But it takes up a perk slot that you could otherwise use for something else more powerful or useful, and requires survivors to just be a little bit more observant without it.

    tldr; Probably not

  • "We love going against billy, he's fun!"

    I am not aware of any mass act of anyone ever saying this. Care to link some evidence to back this up?


    Used to actually be a killer in a decent spot on the killer roster. Takes 0 to no skill to play nowadays and the majority of them play and act like this

    https://www.twitch.tv/videos/2072589274

  • I mean I p100'ed my ada during the anniversary so it has like 1000 terrormisus and all the items I will ever need. Thats why I use it.


    Bunch of toxic assumption's in here about p100's that you can apply to every single player in this game though.

  • Toba, Alien, Hawkins


    All doo doo maps. For both sides.

  • Get dodged more than tunnel.

  • People like to have fun in one direction and forget they are playing with very real, living opponents. If they want to play like this just go next and try to escape the hook by yourself as much as you can and then try to hit your second stage hook skill checks as late as possible. Don't have to play with them, rather not give them the satisfaction of a real game since they dont want one to begin with.

  • This is just what happens when they keep making the game unfair towards survivors. Just look what they did to billy, its a joke I dont blame anyone for going straight next versus him, SM, Nurse, Blight... And then anyone who tunnels or camps. Its become the worst experience survivor wise.


    Up to the devs what they wanna do but its just so unhealthy loading into any of this as survivor anymore. I'd rather take the 100% survivor bonus and go around cleansing totems, opening chests, and saboing blank hooks at this point.

  • Too many killers to go next to at this point. They just added skill less billy to the list, looks like they are doing the same to the huntress.

  • @TheArbiter said:

    But.... but trapper

    I think the OP is referring to the dead ones that have collision, creating actual obstacles in an otherwise EXTREMELY open map.


    Petition denied by the way.

  • Oh no they are so silly I dont know why they are in the game. Should only be something you use with friends in a custom game.


    Feel like anyone that actually uses these should be put into their own little special que. Very obnoxious.

  • Looks more like a Daryl ... some trailer name probably.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655159#Comment_3655159

    Just tried it, with addons to help boost it. Still bad, and only works at short loops, which M1 killers can mindgame without dash. At a loop with any kind of wall, you’re not getting a hit. Worthless change.

    Well you probably aren't that good at it seeing as you admitted to playing the trap/tunnel play style. You are used to checking auras on the station and not so much chasing.


    Keep practicing. If you can provide footage, that helps as well.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655112#Comment_3655112

    Right, because adding yet another thing that killer has to keep track of is a good move. Survivors are spoon fed information with the hud. I’m not wasting time with her on ptb, especially when killer q takes years. I know how the game works and don’t need to see it.

    I am really starting to doubt that you have 5k hours on this game. Im really not sure where you are going with this. You dont need to know where things are or "keep track of" at a certain point in both survivor play and killer play. 5k hours is beyond that point, you should have a good feel of where everything is, especially on killer where you dont have other people that could effect that knowledge (did my team throw that pallet?).


    If you dont want to actually test the changes on the PTB you are free to your opinion on the changes. But you might want to actually test things out before forming an opinion. Her chase and anti-loop is now pretty strong on the PTB.

    Maybe actually try her out and see what you think. Rather than what you are currently doing.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655051#Comment_3655051

    I don’t see how it’s an issue when I’m successful with it. Maybe the issue is that you and other people in this thread want killers to be played in a specific way, that you approve of. Luckily, I don’t play by the survivor rule book.

    Well luckily you can still do it, you just dont get an aura showing you where the stations are. If you have 5k hours, surely you know how to identify where notables on the maps are without needing an aura to tell you.


    Have you played PTB pig currently? Or are you just repeating what everyone says about pig who have also not tested any of the changes out?

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3655004#Comment_3655004

    I have 5000 hours in this game. I don’t need a streamer to validate my opinion. Pig is a weak killer who can’t chase. The one thing she did have is now being nerfed.

    I mean if you have 5k hours and think the only way to play pig is to tunnel people and camp the trap removal stations that's fine.


    I think that highlights an issue in your play more than the killer supposed strength though.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3654860#Comment_3654860

    Another person justifying nerfs to a bad killer….modern dbd community xD


    1. not a bad killer


    Is she bad because she sucks? And sucks because shes terrible? And terrible because some streamer said it and now you take it out of context thinking that applies to you?


    2. a nerf to a low input high reward playstyle. But a buff to her chase/ambush

  • In the top 10 kill rates.

    Pig gets a buff to chase, a slight nerf to camping/tunneling out trapped survivors.

    Really dont see the issue.


    If people think this is an overall nerf than they need to change up their style of play.


    Its called slowdown, not a handout kill the moment you put a trap on the survivor.

  • The only people upset with these changes would be anyone happy about chasing down trapped survivors, KNOWING where they have to go, and tunneling them out of the game.


    Its called slowdown, not a handout.

  • No, map offerings should be something you do with friends in like a custom game if you want to test things out. Or have a tournament...


    Its obnoxious otherwise.

  • If they can work him to be actually fun to go against sure.


    They need to start by removing both the stone and the piece from his kit and then work from there.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652597#Comment_3652597

    The changes should help promote more skilled gameplay rather than just cheesing fast cooldowns. I feel like that would be more fun for both sides.

    Unfortunately what we have happening is just a bunch of new "billy mains" jumping on the bandwagon. The skill expression for the killer now is near 0.


    The thing is turning wayyyyyy to sharply now. Its over tuned.

  • Seems like they are popping up more now that Hens put a video out on it.


    Its getting tiresome. Not sure what BHVR is thinking.

  • Reassurance, We'll make it, Distortion,


    4th is flex.


    Liking resurgence since I cant rely on anyone to bring a medkit or other altruism related things.

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651844#Comment_3651844

    Well said.

    Some more data like Hatch escapes or Hook count would make those datas more useful. What we got now is quite a bit, but as oyu said, it does not draw the full picture of course. Many factors are not included.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651850#Comment_3651850

    We have to keep in mind that this data is across the whole playerbase, including beginners and low MMR, which is most likely a far bigger pool then high MMR - where Nurse (probably) is winning more in comparison.

    Oh yeah definitely. As well as her being weaker now than last stats where she had no special attack conditions and better addons.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652232#Comment_3652232

    Ah ok. It just seemed to me like you were singling out the killer side as bad when both sides aren't nearly as good as they think they are.

    Oh yea no I see it in both directions.


    I myself am... not the greatest at survivor but not the worst? I dunno its hard to say, I definitely dont go down in chase in 10 seconds or anything like that.


    Where we draw the line at bad survivors though is hard, since there are 4 of them, and they rely on eachother. If there is a weak link the game almost becomes a loss entirely. Where as killer its really all on them to perform, and at low MMR that performance is not that high.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652217#Comment_3652217

    I'm sorry but, people dying to bad killers says more about the survivors than the killers. A good killer on a bad character will still lose to good survivors.

    People not winning with a good character speaks to the killer player yeah that I can agree with.

    Thats my point you are saying survivors are.... dying to bad killers. At high rates no less, so they are under performing.


    Personally I am not sold on Freddy, Pig, or Dredge being bad killers. Never seen a streak of games where they just are memes that everyone makes them out to be, but that's besides the point.


    If survivors are dying less to the best killer in the game, the majority of killers that play the game aren't as good as they think they are.

    We would see nurse much higher, if not the highest. Not one of the lowest twice in a row now.

  • @MrPenguin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651850#Comment_3651850

    I mean, the survivor base is also losing a ton to Pig, Sadako, and Dredge.

    The killers known to prey on survivors being bad are top kill rates.

    I think that is "eye opening" for the majority of survivor players.

    Also I get your idea with Nurse, but why SM? She's easy to play and not particularly strong. Just curious.

    If people are dying to "bad killers" at a high rate but not the most broken killer in the game, its kind of telling where the majority of killers sit in terms of skill expression.

    We would see a mass amount of nurses if this wasn't the case, and her kill rate wouldn't be one of the lowest twice in a row now. Saying she is "hard to play" is really just a skill issue and proving my point. "Hard to play" is only a half truth for her, your first 10 or so prestige might be hard to play, after that she is easier than every other killer in the game (because of what she can do). You get the opposite effect with other killers they become more hard to play earlier because you can't do what nurse can do.

    So you can call those killers bad, but if those killers are so bad then the best killer shouldn't be under performing them. It means that the majority of the killers that play the game are just as eye opening as everyone who talks about survivors that play this game.

    I bring up SM because there are similar attitudes of giving up versus nurse. But as we can see, nowhere near her kill rate, in fact the opposite.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651920#Comment_3651920

    Nurse would be the opposite. She is really bad at low MMR because she is difficult to play. The devs have already said that the number of people at high MMR is a very small percentage, so the number of bad Nurses would almost definitely outweigh the number of good Nurses.

    Nurses kill rate is low BECAUSE of low MMR Nurses.

    As for Freddy, he has the third lowest pick rate of any killer. Doing the math there was most likely <10,000 games involving Freddy. It's probably just a handful of Freddy mains still playing him that are good with him and boosting his stats, combined with the fact that people frequently give up against him because he's pretty boring to face.

    So any nurse that is not at high mmr is just bad/not getting 3k/4k? The majority of nurse players are just bad? So then how is she the most OP killer in the game? Because of 1/199 matches in the game?

    Just because a nurse isnt in high MMR doesnt mean she doesnt regularly 3/4k

    How does this not apply to the rest of the killer roster? Why are you singling out nurse here?

    Other killers cant be bad? Or "hard to play" explain Spirit for me here, or Dredge, both of these killers are not easy to pick up/play. One of them is slower than normal and you can't even see anyone when you use your power. You dont think that throws anyone off?


    As for pick rate: Singularity is similar but look at his kill rate.

    Or look at SM with 2% pick rate lmfao and look at her kill rate.

    These are highly unreliable numbers to put any reason into or conclusions into. Pick rate and kill rate correlation is really non existent.


    There are many problems with this theory, not only are you applying a single parameter of "hard to play" to nurse and no one else in the killer roster, you are assuming the best of low MMR survivors and the worst of low MMR nurse players but ONLY for nurse. Every other killer in low MMR just does amazing right?


    This is not consistent at all.

  • Starting to believe more and more that people just repeat what someone says, rather than actually approaching it themselves.


    Originally, the people who say hes a meme are extremely high tier content creators that, in every shape or form of the game, are more experienced at the game than... 99% of DBD's active player base. So people take what those players say, repeat it, and apply it to themselves when it comes to killers like Freddy or Pig.


    Personally for me,

    I have never seen a series of games where Freddy is just this huge meme that everyone seems to make him out to be. He has okayish antiloop with his slow, can pressure the map quite well with teleport, and force out pallets so he can fake them later. You are also at somewhat of a disadvantage on survivor with the undetectable part and relying on his lullaby to tell if hes getting close.

    Seems like all the tools that are there for a pretty decent killer. He doesn't move slow or anything, normal movement and all...


    If we look at stats and then try to derive anything as simple as "well I guess Low MMR must carry" then we have to also acknowledge things that might conflict with theories like this.


    For example: Nurse, arguably the strongest killer in DBD, seemingly has now TWICE been on the LOW end of general kill rates. If she was so "strong" shouldn't she be much higher in the kill list?

    How is low MMR carrying Freddy/Pig, a meme apparently, but not Nurse?


    Surely without a doubt, if Freddy is such a meme the community makes him out to be, shouldn't Nurses kill rate, ESPECIALLY overall, TWICE NOW, be far ahead of him?


    Its just not consistent with the data released. And it makes me more and more skeptical when people try to downplay what a killer is capable of because of something they took out of context from a content creator.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651890#Comment_3651890

    I'm not sure why you are bringing up camping and tunnelling. I agree they should be addressed, probably the number 1 thing that should be addressed right now.

    You are completely right that you can't fully remove it and people will always find a way around it, but you can still reduce it so it isn't as problematic as it is now. It's way too common right now because of how easy it is.

    Most other multiplayer games punish people for going AFK or throwing. I don't see why DBD has to be different.

    To find out the answer to why im bringing up camping and tunneling is the reason you are bringing up giving up on hook.


    Short of forcing peoples fingers onto their keyboards what will happen is just someone walking around not doing anything. Maybe vault here or there, how do you report something like that? You can't. People already circumvent waiting on the hook, theyll spam lockers or vaults cause they just want next or out.

    So what do we do then?

    Everyone that is not on a generator within X seconds can be reported for throwing?


    Its just not gonna happen.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651875#Comment_3651875

    But unlike dying on hook, disconnecting does have a punishment.

    If it's that common that everyone does it, then shouldn't there be something done to address it?

    Sure yea, right after they address tunneling and camping why not.

    How about addressing teammates not doing objectives and standing around? Should we just address that?


    These are things that are hard to "address" as it really just doesnt matter in the grand scheme of things. If you cant give up on hook than people will just stand around afk? Spam a locker until the killer comes kills them?

  • Every single player in this game, including you, has hovered over the leave game button and pressed it. As well as killed them selves on hook. People that stream and play this game for a career do it. So us normies definitely do it.


    In terms of "I want to ruin the game for others without punishment",


    look no further than your forum username.

  • Knowing just how broken Nurse is and .... seeing SM's kill rate....


    I really dont want to be mean, but it says A LOT about the majority of the killer player base. Her kill rate isnt just average.... its one of the lowest as well. And its been that way twice for stats.


    Eye opening

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3648310#Comment_3648310

    Mad respect for any Console Nurse who's put in the time and effort to mastered her. Playing killer on a controller is not for the faint of heart, nor for the easily discouraged. I do well with my beloved Piggy but it took a while to get there

    Where's the tier list for those not on PC? 🤪 Best killer on a Switch for instance?

    @the guy saying nurse isnt hard to play.

    Honestly if that were the case we would see it in the statistics, and it would be much much much higher than skull merchant.


    Sorry but thats a hard no..

  • I dunno what you are talking about. I tried very hard to escape from the hook, especially after I saw 2 crouch hiders and 1 person in chase.

  • Nurse... really anything.

    Double iri Plague.... really anything.


    Not even evil. Just broken.

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