Chocolate_Cosmos
Chocolate_Cosmos
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- Chocolate_Cosmos
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Freddy in terms of how weak and uninteresting he is atm, however in lore and films he is very strong. Think about it, he has ability to do whatever he wants in dreams of his victims, he can pretty much make you imagine big shark with chainsaws around and you suddenly be locked in water pool with that thing while he would be laughing from distance on you.
Meanwhile in the game, his power is a joke. Worst killer in the game imo. Even Trapper has bit more going on for him than Freddy. All he does is small pool of blood that's half time harmless and doesn't do much and teleport that gets nerfed with every gen done. Fake pallets that are just troll fun power but it has no use for any decent Survivor team.
In films and lore he is treat and big enemy that is no joke and strong. In DbD, he is a boring joke.
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It's very useless perk.
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Nope, but I have strong PC so even if the update did get worse performance I didnt notice it, so I am not the right judge to say if it got worse or not.
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- Skull Merchant will get nerfed even tho imo she don't deserve this and she isn't even a strong killer, but she is still number 1 hated killer since her realese and people just have PTSD from her and dislike just her existing alone no metter her power, they will probably overkill her until further rework next year so people will stop quiting againts her.
- Unknown will probably get some small buff(s)
- Idk the rest.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790922#Comment_3790922
you want to play vs 100% circle of healing, made for this, dead hard and old mettle of man?
On killer, your going to be facing old undying, old skill-check hex:ruin, old pain res and old pop goes weasel. so have fun cleansing 5 hex ruins, 25% gen regression kicks +15% pain res hooks.
Don't forget the old classic machine gun build with like 55% cooldown reducation with no reguirements (just obsession be alive) on whole team or old NOED that gave you 2 mins of Exposed and haste 100% of the time, no cleansing counterplay, etc.
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@I_CAME said:
Bring old old haddonfield and cowshed back too.
Old haddofield man the memories… I know it was bad map but the old grafics style, the old models, the darker oldschool feel and empty houses and huge bushes haha.
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I didnt even noticed it. Maybe its because I forgot it or I dont care about it.
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@Toystory3Monkey said:
should cause exhaustion instead and then it's balanced.
I think cooldown would make this perk better than exhaustion. You would never pick this as your main exhaustion perk since it requeres:
- A teammate to take a hit around you (for you most likely)
- The speedboost is almost the same as any other exhaustion perk with way lower reguirement to trigger.
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My last Survivor matches:
Dracula, Dracula, Dracula, Skull Merchant (okay??!), Dracula, Dracula,...
I think I know why
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Dying light ha ha ha… and meta… that made me giggle, thank you.
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That 10% increased booning speed should be increased.
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@bornagain234 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789173#Comment_3789173
You are contradicting yourself.
I can't speak for all players.
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He is decent, but you can skip him, nothing huge to miss out.
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He is fine, but I am no longer in hype as I used to be.
That means when new shiny characters and perks come in, I usualy try them quickly and then switching back between new and old. I dont want to play just same character over and over again even if its new. I think his pickrate will be good since he is new, you might be unlucky.
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Good, because it was always meaningless.
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It works only againts SoloQ, I wouldnt dare to pick this build againts discord SWF group.
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- He has cooldown and it isnt too short, in fact if you press a wrong button you will kinda crew yourself for a bit.
- But thats what makes him unique. His entite theme is about switching forms to adapt the situation. This is fine as is and adding cooldown would make him worse to play a lot.
- Lets not dive into logic grounds here, because how the hell you can blind Wesker (glasses), Pyramid Head (obviously), Demo, doll, etc.
- This sounds stupid, sorry.
- He moves same as regular killer and only gets small haste sometimes for a short duration. It isnt a big deal.
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Don't. Thats my best and most optimal choice. It isnt worth it.
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Is the game too dark sometimes? Yes.
Do you have to use filters to make your games easier to see at all times? No.
I play this game for years and never needed a filter. You can play without it as well.
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Anti-FACEcamping.
It doesnt bother killers proxi camping much, you can keep your distance yet still have eyes on the hooked person.
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Knight is still bad, no suprise when you pretty much nuke his chase and then give him something small in return.
Dredge is better, but nothing amazing. Still happy for at least some nice buffs he deserved looooong time ago.
Nemesis feels bit better to play but he isnt much better in terms of raw power. Still good change. Wish they didnt shadownerf the hindred so thats still pretty useless effect.
Doctor change is nice, but ultimate the same killer but can get info bit more offten which fits him and its nice.
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@Chocolate_Cosmos said:
I don't know yet he feels kinda mid, however his two Iri add-ons are so hilarious and fun and kinda usefull it's pretty unique and fun.
Probably one of the best unique add-ons in a long time that are not only somewhat usefull but interesting and fun! Love it.
*Well I was mistaken, only one of his Iris are rly fun, that's the exit gate one with hellfire. The other one that I mean is very rare that creates also hellfire pillars around him. So funny haha.
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I don't know yet he feels kinda mid, however his two Iri add-ons are so hilarious and fun and kinda usefull it's pretty unique and fun.
Probably one of the best unique add-ons in a long time that are not only somewhat usefull but interesting and fun! Love it.
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@TragicSolitude said:
I learned not to be a sore winner when I was a kid. One of my favorite Berenstain Bears books taught me that.
A freaking children's book, man. I think people are exposed to too much Twitch and TikTok these days, not enough written media. Reading fiction is good for learning empathy, but not enough people do it. People read non-fiction to learn about the world or for self-improvement, but it's not the same thing.
That's pretty interesting thought, didn't expect something like this to hear on forums, nice to see.
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This mode is more fun for killers than Survivors since they have the upper hand and can use powers in more stealthy and fun ways.
For Survivors its just soloQ but worse mode where you see less and know less.
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Pop isnt thta great anymore, 20% is meh.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786120#Comment_3786120
Survivor items are already limited charge and effectively the analogue to killer power.
If there were a perk combo for survivors where the answer was "just never use your killer power" I think that would be equally ridiculous.
Think about what you're actually saying here for two whole seconds.
Killer power ≠ survivor item. Imagine killer finding killer power and addons in chests…
Also I pretty much said I agree with changing the perk and I am talking from view of both sides. Idk what is this "think for two sec" maybe you should be the one thinking.
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It's allready being adressed in few months (confirmed in road map) and I am pretty sure they won't buff this perk since it's allready meta/popular.
I have to say this combo is pretty annoying to go againts and I tested this combo myself few matches and it's pretty effective.
…however, if Survivors didn't bring so offten pretty much 3-4 people loaded with items every match, this combo wouldn't be strong or popular at all. It's effective because survivors in a way allow it to be.
But of course, punishing people this much for just using items is like punishing killers who use any kind of add-ons with some penatly, which is stupid of course.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786033#Comment_3786033
Pointless is fine. But this thread is both pointless and toxic. You're saying that Dracula's buffs will be taken away because survivor players will complain about them.
You know exactly what saying something like that does on here. It brings out the most toxic, bitter players, who then proceed to complain about and insult the other side. You've got more threads than any other user on this site. You know exactly what kind of discourse these threads invite.
Bro my entite point of this topic is to talk about whenever or not you guys feel like Dracula Will get nerfed because his buffs are pretty big. Thats it. Nothing ill or toxic or wrong talking about this like any other 473838 pointless topics here. It was all chill until some people here started to turn this into toxic wasteland of talking anything other than the topic forcing me to respond to it. Whatever.
Close this please mods. I am done talking about this, have a good day all.
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More BP is never bad and its true that some killers have pretty bad BP gain, Dredge for example has bad Deviousness. You would have to have rly good and long game to even reach close to gap.
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Mods just close this please, this just turn into anything other than talking about the topic and Dracula. Waste of time for everyone.
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786026#Comment_3786026
If BHVR didn't buff Dracula, you would have made a thread complaining about it. BHVR buffs Dracula and you make a thread complaining that people are going to complain about the buffs.
This thread is pointless, so you should expect some pointless responses.
But they will complain for sure, its just metter how much to be enough for them to nerf him.
And talking about pointless topics, by that logic most forum topics are pointless anyway, why bother even talking about anything other than pure facts hmm.
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@Hex_Ignored said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786026#Comment_3786026
I don't see how it's pointless. You are literally "fearing" that dbd, a live service game, might balance something instead of leaving it unbalanced for whatever reason.
It is pointless. It doesn't contribue or help or disscuss anything involved with the topic other than "oh it's live servis game so anything can change!" in a way to make me look stupid for saying a potential concern or fear or though in near future or to be mean and sarcastic. Thanks for telling me it's live servis game and everything can change, very helpfull.
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@Hex_Ignored said:
Balance changes? In MY live service game? No way!
Pointless passive agressive responce? On OUR dbd forums? No way!
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Not for me.
I see him maybe 1 in 30-40 games which isnt common killer in my book. I see far more offten other killers.
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Even if you would be getting somehow some extra missed skillchecks, it wouldn't much help this perk since it's awfull.
It's not even good for skill check Doc and that's saying something.
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Xeno doesn't need rework at all.
There are far more killers who would need bigger/complete changes than Alien.
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Now come to think of it…
Isn't Vecna (outside of unique chests) just Dracula but worse atm? hhmm…
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No, it didn't break her. Most people wouldn't put Huntress into top 5 killers anyway. You could have allready 7+ hatches before and increased wind up and nobody was saying "its broken" addons.
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Stop acting like 0,5 meter range increase and 0,25s cooldown decrease will break him into S tier killer without testing.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784804#Comment_3784804
Knight players asked for the individualized cooldowns. They have to be lengthy so the guards aren’t spammed turning on every chase into a 2-4v1. I know it’s called Dead by Daylight but survivors actually need a chance to play the game too.
The major issue is his chase being weaker and being less fun to play as.
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WINNING? Hello?
They just removed the shared cooldown and put different cooldown timers on guards while also increasing cooldown to some of them. That's it? That's the whole update to him?
This sounds like a tiny buff I quess? But still if you use the best guard you are now forced to wait longer or just summon the worse one.
What about the feedback that his chase got nerfed? That he is overall weaker? etc. Nothing.
This change is pretty much pointless to me, was hyped (by the Knight in the intro info graph) for nothing. "Medium update" haha.
He is still bad killer and less fun to play then before. That whole update killed him for me. This changes nothing.
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Not just M1 Killers. It's pretty much terrible map for most killers if not all of them.
- Huge size
- Lot of tiles/line of sight blockers and good ammout of decent/strong pallets
- Main building is strong
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Considering they got rights to Alien from Disney, nothing stopping them from allready having or soon having Prey (Predator Killer) franchise as well. Maybe in 2025 is likely along with FNAF.
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All Killers need some kind of chase power otherwise they are bad and unfun.
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@ReverseVelocity said:
Until we get a perk that lets us pick up a chest and throw it at the killer, I'm not satisfied.
What about totems? They have feelings too. Just trow some bones back!
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@Toystory3Monkey said:
The perks is what makes chests worth it, duh.
Dracula's new perk, for example, turns chests into a secondary objective survivors have to do in order to prevent killer from gaining info.
@jesterkind said:
I mean, to be fair, if chests are considered not worth it, doesn't it kind of make sense to add some perks that MAKE searching chests worthwhile?
Don't get me wrong, I'd love to see chests and items get an overhaul too, but ideally you'd see both a chest overhaul and some new perks that make it more worthwhile to search chests.
Classic DbD way of balance things
"Just make it a perk(s)".Nice. Instead of redefine or improve base mechanics that are outdated or they are not good, lets just slam 10 perks and hope some of them will make it worth it.
Next time we should make 10 new perks around luck mechanic since that is even more worthless.
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I agree, skulls have no skill and will lose the hit 99% of the time. They should get good (buff) to be more better (stronger).
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Since its very rare and hard to stun Nurse it would be almost pointless change.
Blight allready got nerfed so this would be overkill.
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No gen defence / gens flying = pressure = tunnel someone / camp = chance to get a kill rather than free lose.