Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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they should just fix the camera angles and animations
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Ok so apparently the VA of the unknown has come out and refuted the statement
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3676150#Comment_3676150
The actual post says they have transphobic slurs and ######### in their profiles and as their names.
It gets kinda obvious why people do it.
Then report and move on? In cod lobbies there were so many people that said even worse vile stuff. This situation is the SpongeBob rollar coaster of insults
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I’m sorry but BHVR shouldn’t bend the knee at all.
they should stick to there guns and keep the skins. This is a horror game after all who cares? I understand bullying and harassment but here’s my question.
why not just block the people? Or mute the endgame chat. If you get tunneled what if it wasn’t cause of trans people and because he was a killer who tunneled?
BHVR shouldn’t just remove the skin of a “unknown” skin Walker who wears peoples skin. That’s like removing the vomit from plague cause I hate vomit. Or removing the blood cause I hate gore. It’s a horror game cmon now
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The knight
everyone said he was just another artist, drop power at loop. He really is not
if played correctly he is like a 4d chess player who can pressure all points. He has built in spirit fury and slowdown in some aspects. Can hunt 2 people at once.
yes he has issues I won’t deny that but he is very underrated if played correctly
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It’s going to get changed in the next mid chapter along with DS, Genetic limits, this is not happening, Adrenaline and distressing.
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Not only that he needs to be less clunky he should be able to press the ctrl button to send guards to kick gens and pallets so it removes the clunkiness of the action.
but it would have to be within 1 meter of the pallet and you would be stuck for 1 second to not have built in spirit fury for carniflex
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I feel honored
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This is the definition of why it’s ok to gatekeep. We are not bending the knee and changing our hobbies to fit their personal #########.
This is why I’m kind of happy BHVR doesn’t listen to all feedback
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@Dontyodelsohard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653998#Comment_3653998
What do you think? If nothing apparent happens... Could this be the new map? I mean, it's a bit strange that we would go from a monster lurking in the woods to a disheveled theater, but it is all 3d modeled.
I think that movie theater they showed will be the new map I assume
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@TMCalypso said:
I thought it would end with a jumpscare with the new killer, tbh. I freaked myself out watching it, lol.
I was scared about that too lol
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@Dontyodelsohard said:
I have no idea... But I seem to have tuned in in the last 30 seconds of the 5-minute run.
Did I miss something or was it just an empty theater?
Nothing happened. I was actually scared watching cause of that creature they teased
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Leverage- needs one simple fix just make it so when you unhook a survivor everyone heals 5% slower per unhook. It would fix the problem instantly.
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I think this will be the killer
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Please do NOT touch him again!!! He is AMAZING!!!!!!
I love him so much he actually feels amazing to play as.
EDIt: actually there are some things.
his miss cooldown on objects is strange, in the ptb he would still be able to move when crashing it was to remove clunkiness.
I noticed his hit box is a lot smaller I kept missing survivors even when I slid past them. Maybe make the hitbox a tad bigger
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There finally going to nerf blight for real this time
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There already aware it’s a problem it will be nerfed
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Sloppy is getting changed in the next midchapter around March-April
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He’s almost perfect but has things that don’t make sense.
Why does his power on cooldown at start? I understand he has advantages of being short but blight and nurse don’t have to wait 18 seconds to use there power they can just straight up go and kill.
I believe these changes will make him the perfect killer.
- Scamper under a pallet ends hidey ho mode(note doesn’t effect windows)
- power is active at start of game
- hidey ho duration is 15 seconds
- cooldown is 15 seconds
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@Xendritch said:
I was so excited for a new boon but then I read it lol.
CoH: Was self-care on a totem now it's empathy/botany on a totem
Shadowstep: Distortion on a totem
Exponential: Unbreakable on a totem
Dark Theory: Nerfed MfT on a totem (makes it sound so much better than it actually is lol)
Illumination: Visionary on a totem...wait what?
And don't get me started on the 2nd effect that doesn't matter cuz you can only have one boon and I think it only takes away 1.4 seconds lmao.
You can tell BHVR is so scared to put good effects on boons now. When you're actually worse than Dark Theory that's a scary place to be.
There afraid of another COH backlash
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On Ormond they got rid of the big rock from that picture idk what else there doing
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@BubMickey07 said:
What would the ptb be for?
hillbilly and Onyro rework. Fov slider, 3 gen solution and new solo survivor character
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heres my problem. DS WOULD reduce tunneling but I don’t want to rely on a bandaid perk just to have an enjoyable experience I just want to play to have fun.
I’d rather they make a base kit change so I don’t actually have to waste my perk slot
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The most underrated exhaustion perk it’s incredibly fun perk to use
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615203#Comment_3615203
Maybe you just need to warm up a bit more. I myself have gone against literal comp survivors and even if I do not win I still down a couple of people. The game is literally designed so you will down people.
Played against bots and it’s helpful cause it gets me better at killer
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The perk is getting nerfed around April
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617413#Comment_3617413
....he's still going to tunnel because it's exceptionally easy right now.
You say that like it's somehow better than not tunneling and is an obvious choice. We know that isn't going to work.
Maybe I worded it wrong. I’m not saying it’s going to completely stop tunneling but it will give trickster new gameplay strategies instead of just going after and trying to injure this one guy.
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3617095#Comment_3617095
I don't understand how this is supposed to change the fact that in any open area you're just screwed regardless of what you do
It’s to make it so trickster isn’t forced to chase or tunnel cause the reason they’re constantly unfun to verse is cause of the laceration meter. But with it removed he can choose his gameplay angle either Chase down or slow down.
The other guy suggested it you could have the remove blade option while running like Artist crows
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Honestly I have a fix that can kill 2 birds with one stone. Scott Jund suggested this a long time ago actually.
They should make it so the laceration decay meter is removed and the survivor has to manually take the blades out(it can be just a simple mend action).
Example let’s say trickster throws 4 blades at a survivor and they escape, the blades won’t go away they will stay until that survivor loses a healthstate or mends the knifes out. Each blade will take 2 seconds to remove so 4 blades it takes 8 seconds to take the blades out.
This creates an interesting dynamic cause now trickster has built in slowdown cause if a survivor has let’s say 7 blades they need to sacrifice gen time so they won’t get injured by laceration. Now trickster won’t feel obligated to tunnel or chase cause he can spread his pressure with his blades cause at max laceration(7 hits) it will take 14 seconds to remove the blades.
@dance let me know what you think of this
EDIT: I’m not saying this will stop tunneling, cause it will always happen. I’m just saying that trickster gets new strategies he can use he can do hit n run and spread pressure and he has a unique slowdown that fits his character. Just worded it wrong
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3616362#Comment_3616362
Extremely awful to go against.
He is among my least favorite killers. Here is a recent tier list I made, in order from most fun to least:
What makes wesker unfun to go against?
He has counterplay he’s not just anti loop hold w killer like Xeno(I hate his power and his gameplay).
What do you hate about him?
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@Quizzy said:
Slowly chucky players are going back to their weskers anyways. Had it not been for that 180 flick nerf in latest patch, we'd see more of him. But his numbers have been going down lately.
Id say chucky is for console players while wesker is for pc players. Console players can easily "hug tech" themselves with ease while its much harder for wesker.
It’s strange cause Chuckys turn isn’t like pc I can’t even do 180 anyway. But something felt off when I played him. Did the turn rate also effect Xbox cause when I played idk if it was me or the mechanic
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@Eleghost said:
This is a weird Phenomenon i've had playing the game the past 4 months or so, I will get the sweatiest of sweats as killer but as survivor i will get the worst of the worst. It really makes no sense to me.
same thing had been happening to me too except it’s only been happening since last week
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@Chocolate_Cosmos said:
You will not see her much after they ner... sorry, rebalance her recent rework in early next year.
probably this January after Christmas. Stop joking around it’s extremely obvious they’re going to nerf her she’s the only killer who doesn’t need to hook once she can kill all 4 without hooking. Her killrate must have been through the roof
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/400961/why-is-it-always-the-events
If you are finishing matches without a single down, you need to improve or your MMR is just heavily screwing you.
It’s the MMR cause before the event I was winning every game I only lost twice when Chucky came out. But then all of the sudden I’m facing god tier survivors then I get screwed over by map RNG
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@CorvusCorax86 said:
It's OK to have a break. Which is what I'll do once the 3rd page of the event is completed. I had enough of the quality of matches.
To be honest I would expect the opposite to happen: an event is always exciting and I would imagine a lot of folks on break are pulled back in so in this great mix of players the MMR can work well.
Problem is the event is kinda uninteresting and the matches have been so bad and on Hawkins one spot on the map screwed me over and made me write the original post. The winter prizes are honestly not interesting
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they did announce they reverted the wall changes on garden. But they said it will be looked at again the map
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613982#Comment_3613982
Yeah i feel like with a proper rework a in 4-places at once type deal could be really fun for him. Maybe if the guards can't actually down or something. Or they each have jobs they do around the map like breaking pallets or something. Definitely could see something more interesting come out of it. Especially if the 3-genning fix happens and he falls off in playrate.
It’s hard but here’s like a rough idea i have for that.
you can send out as many guards as you like. You can cycle between them like clowns bottles. If you for example send a carniflex and he starts chasing someone you can also send an assassin. But only one guard can chase one survivor at a time. But be careful cause the more guards you send the longer the cooldown will be.
each guard have there quirks. Carniflex can break stuff faster and chases the longest. Assassin is the fastest chaser and causes deep wounds. Jailer has the most speed when patrolling but if he hits you, gain incapacitation for 15 seconds.
pressing CTRL or joystick next to pallet or gen will instantly send the guard out to get rid of the clunkiness
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@GentlemanFridge said:
Knight's bug is far more impactful than not seeing Plaything's aura.
ICYMI, he could summon all three guards in a single use of his power, meaning that if they can cut the survivor off properly, they just die.
This isn’t sarcasm but that would be a cool mechanic to send out all 3 guards. With right balance they can turn that into a actual feature
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That’s so awesome. As a knight main I would love to have that in the game
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611821#Comment_3611821
If you say so, old friend.
I genuinely have no idea. Haven't played her recently and I've only seen her once since I came back to DBD.
shes still very strong but she has been out beaten by some killers like Chucky, Wesker and Artist
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They’re still going to change it. They said there going to look at the map again I believe sometime this year
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@GeneralV said:
Yeah, Spirit has fallen from grace. Maybe you can still do well with her, idk, but she is definitely not what she used to be.
And she is indeed pretty rare now, at least in my experience she is as rare as Freddy, and that sure as hell is a sign that something isn't right.
I will never ask for a killer to be fully reworked because of what happened to my precious Freddy, but I do think Spirit could use some reversions. We could go through the older versions of Spirit, see if there are any aspects of her power that can be brought back, or maybe a few add-ons.
Theres gotta be a way to do that without making her overpowered.
She’s still strong it’s just that people aren’t interested in her I guess. Her only big nerf was actually being able to hear her during phasing which a average person won’t be able to hear
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I thought of tag teams already for the killers I won’t reveal who they are I want you to guess what 2 killers are in these teams
The chainsaw Boyz
The hospital
the family bloodline
Team Biohazard-
Sparks of Dread
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@plattenpanzer said:
When survivors complain enough then BHVR will take action. The so called 'rework' is actually a big nerf for the killer.
They literally made a Onryo into a killing machine. Legion is stronger and skull merchant is arguably even worse to go against.
only case is Billy but he’s still strong and Freddy cause he sucks
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608294#Comment_3608294
that was actually the older version of the roadmap that accidentally was used in the AMA.
The joys of a live game and how quickly things can change.
Thanks I was wondering why that was changed back instantly.
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Wait I’m confused this was on the official dbd Reddit but now it’s back to the original?
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608294#Comment_3608294
Where did you find that?
On the Reddit ama but guess what they changed it again. Now it’s back to how it originally was
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Hey guys? You updated the road map I see
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I just want batteries included reverted and tricksters throw speed increased. They said it’s coming in the bug fix patch
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Just make the killer aura infinite range and you can see the auras of scratch marks through walls

