Caz2018
Caz2018
About
- Username
- Caz2018
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If I know the killer is engaged elsewhere, I will heal at the hook. If playing SWF and we can coordinate, we'll double heal if possible to get everyone up and running quickly. If the killer is coming back, I'll run off and hide and perhaps heal if I can get to them, without the killer seeing.
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@Atrushan88 said:
@Caz2018 It's happened almost every time for me when I play as Survivor. I load into the game, Killer stays for like 3 seconds and then disconnects.
Wow - you'd think they'd want the extra points too. When I play killer, if someone plays streamers I will try to hook everyone once or twice but aren't bothered if they get away. I'd rather the game lasted a while and we all got plenty of points and a chance to pip up. Hope the situation improves for you.
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I've never had a DC when someone has used BPS, though I usually only last around 5 minutes and lose out because the killer went hardcore.
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Over the last few days I've seen a lot more of that cornfield then I really want to - and I like that map. I'd love to see a bit more variety.
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If I had a good game, I rate the match and give a thumbs up to the players involved.
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If I had fun, got plenty of blood points and (ideally) managed to pip up, I consider it a win, even if the survivors get out.
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I play both sides, more survivor than killer but I like/get frustrated with both sides. Playing both sides has taught me a few tricks, from observing what survivors do to counter my killer, and vice versa. I've only been playing this for a month and have a LOT to learn still, but playing both sides definitely helps.
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And don't give me the : "do totems" treatment.
NOED is great when you have lazy survivors who just want to rush through the gens and not cleanse totems. It's also great when you have teabagging survivors hanging about near the exit instead of leaving - I've had this scenario a few times and it feels good to knock them down and maybe hook them.
When I run as survivor, I use small game to detect the totems and make sure I cleanse them - there's a sense of satisfaction of ending the game to find the killer had used NOED, only for us to have cleansed all 5 totems before finishing the last gen.
It's there to be used, as is any perk. There are also countermeasures you can take. Anyway, cleansing totems, especially the lit ones, gets you extra emblem/blood points, so why wouldn't you want to clean them. It doesn't take long.
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@George_Soros said:
No, it's just the killer equivalent of exit gate teabagging. Kind of an ######### thing to do.
It is rather bad, thanks for confirming it.
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Thanks everyone; I know not to waste my time now. Great answers!
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@Steve0333 said:
If you're asleep he can see you outside his terror radius. I've played a lot of survivors who sneak around when they are asleep and I'm thinking "Uh, you know I can see you right?" If you are asleep don't bother sneaking around. Run until you find something to wake you up. Freddy is actually one of the hardest killers to play as if you're goal is to kill everyone due to the fact that he can't hit a survivor without putting them to sleep first. Most times someone will survive. But If he decides to tunnel you, you're pretty screwed. Freddy is great at tunneling. Just hope he doesn't pick you as his "favorite." I got some pretty salty survivors when I did that. lol.
Yeah, I've been tunnelled by Freddy a few times. Don't last long when that happens.
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My friends and I use PS4 party chat and mostly are just out for fun but do try to give each match our best shot. Being able to communicate doesn't always help us though, as someone always starts getting bossy, don't communicate effectively (like not telling me someone is already going there to rescue them), chat about other stuff or swear about the killer so loudly you can't hear what's going on.
SWF is fun but just because we can talk, doesn't mean we always win. The killer has frequently got his kills because they've played better than we did.
Sometimes communicating is a help, sometimes it's a curse.
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Thank you again! Had a match against him today and lasted a while but was typically the first sacrificed. I was playing with friends, some a much higher level and they were struggling a bit too, so I don't feel too bad at my abilities. I am getting better though - the help on this forum is great!
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I currently play huntress, but lately i feel as if her hatchets are easily dodgeable, and by the time my first chase is won, 2 gens are done.
I like Hag, running Hex: ruin and NOED. The hex can slow things down at the start, the traps make it easier to mark gens and slow them up. If they do rush gens and don't clear the totems, then NOED comes into play and gives you a chance to down survivors in the rush for the exit. I've had games where they've rushed the gens, only to be downed in the exit while repeatedly teabagging, not realising NOED was running and they hadn't cleansed any totems. Quite satisfying.
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Thanks for the advice; it has helped, I'm doing a lot better against him (not surviving yet but lasting more than a couple of minutes). Definitely need to practice the chases/looping as I suck at both.
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Thanks for the advice; this should help a lot. There's info here I had no idea about!
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Have played a few games where 1 or 2 players have DC's the second they are knocked down or hooked - so frustrating. Had a few games where killers have DCd too as soon as they are doing badly - just as frustrating.
Even had one player DC right at the end of a match - they would have scored plenty of points but they had to be clever, teabagging on the open hatch and unfortunately for them, I was able to grab them as they jumped in. They DCd rather than take the hook, losing all their points - I mean, why do that?
It's always been random people that DC - when I'm playing SWF, we won't DC, even if it's going badly - we all just want to play and have a good time. It's only a game - some you win, some you lose.
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With the right clothing and a dark corner to hide in, Claudette is great. As a survivor, I've often had killers run right past me, or lost them in a chase because I could hide. However, I know these tricks so when I play killer, I try to pay attention to these dark areas.
It's not a 100% reliable, but it can really help you escape the killer.
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Just got into an argument with a survivor for 30 min on the topic of camping (specifically end game camping) and wanted to hear yalls thoughts (=
Camping can really upset survivors. For instance, you wait however long to get a game (some times of the day it can take ages), you load in, the killer finds you within the first 30 seconds of the game, manages to catch and hook you, then camps you. The other survivors now have a decision to make - do they attempt a rescue, risking being downed and left to bleed as the killer knows that players will try to rescue regardless, or doe they leave their team mate to die and rush the generators? This sucks either way for that first player.
I play both survivor and killer so see the issue from both sides. As a survivor, I have been camped early game so many times that I've lost count - I hate it, it's frustrating and you feel guilty when leaving the survivor to die. I can understand it once the gates are open, but early game surely you'd be better off hooking and leaving them while you patrol the gens and slow the survivor's progress. The longer the game, the more chances to earn BP and the better chance you have at pipping up.
When I play killer, I don't camp and try not to tunnel, unless survivors are being stupid and forcing my hand. It is tempting sometimes though, when survivors are doing everything they can to be toxic. If you are camping, you are going to get salty survivors as they feel its not fair and some I play with in SWF will get quite shirty and contact the survivors to complain - they feel that camping should be banned. It doesn't help when they get a response from the killer saying "yeah I camped because it (insert expletive) players off.
Ultimately, camping is not against the rules but you will lose a small percentage of your score (against the associated emblem) for staying within close proximity, but are likely to guarantee the sacrifice. You have to make the decision whether it's the right tactic or not, for you.
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I play both killer and survivor - it's been a great way to learn tactics and counters for either side.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/431457#Comment_431457
@Caz2018 just powers. We have no reason to believe they become open
I thought I'd seen it in a youtube video but after rewatching the official DBD one, it does look like the exits just become available. In that case, I think dropping to 2 minutes is a bit much - 3 minutes to find and unlock the gate while trying to dodge the killer is fairer.
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@RakimSockem said:
I think you also have to consider that End Game is triggered when a killer closes the hatch. So if you're the last Survivor and the hatch is closed and you have to open an exit gate by yourself, is dropping the timer to 2 minutes really the fairest idea?
My understanding is that if the killer closes the hatch, it automatically powers the generators and opens the exit doors, so the survivors do have the chance to leave.
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I keep playing, so long as remaining survivors do. I have had occasions where I've taken pity, such as downing one guy to find all his team mates ran out of the exit rather than risk hanging around to help him. He'd given me a good game so I carried him to the exit and let him go. Another match saw two players DC before the match loaded, then another DC'd within seconds of the match starting. I caught the remaining survivor but rather than hook her and end the match, I carried her to a generator. She got the idea and repaired it, healed herself then I guided her to another and once she could open a door, I chased her there, waited while she opened it and she waited so I could get a hit in before she left.
Today though, trying to do my daily ritual, two players dc'd before the match started. I chased one player around on and off, she did gens and removed totems and I did manage to catch and hook her eventually. The last player never showed up to save her (I wasn't camping, I ran off to give them space to save and heal). I hunted all over the map for the remaining player and after about 10 minutes I found her in a cupboard on the top floor of the ironworks. She DCs as soon as I pulled her from the cupboard. Kinda felt sorry for the Claudette that I sacrificed and hope she at least got plenty of points. If I'd realised what was going on sooner, I'd have grabbed the hiding player and let Claudete win.
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Ain't that the truth.
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I play as both and seen toxic behaviour on both sides of the game, though in varying degrees, however I think each of us perceives 'toxic' behaviour in different ways. As a killer, I hate flashlights, looping chases and gen rushing and as a survivor I hate camping and tunnelling. I don't consider this toxic though as it's a game mechanic and while it might not be the best way to build up BP, it's a recognised strategy and within the rules of the game. It's annoying, frustrating but I don't call it toxic.
For me, toxic players are when the survivors are teabagging repeatedly at each pallet during in a chase, while I recover the stun and smash the pallet, or continual teabagging at the exit/trapdoor - I can only assume this is to taunt and provoke a reaction. I will attempt (and have succeeded) in catching them and dragging them back to hook them. That probably gets me labelled as toxic by some players but I take the view that of you're going to tea bag at the exit when the killer is running NOED, you're asking for it.
I do agree that the toxic (or bad) behaviour is mostly on the survivor side, but also have to say that I've had plenty of games where the survivors have been a great bunch. They've run me around the map, kept me busy defending generators and totems, not rushed to save so I'm not forced into camping/tunnelling - or have been supportive and pulled their own weight as part of the survivor team. Also, as a survivor, games where killers have hooked and gone off in search of others, checked generators and patrolled generators rather than sit on top of one area, make the game fun and a battle of wits, chases and hiding. These are the best sort of games; an easy win is a hollow victory. At least, that's my feelings on the game.
And it is just that - a game! Some you win, some you lose, but why the need to get toxic?
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I do hate the gen rush games. The best matches I've had as killer were ones where I chased, hooked, damaged generators and laid traps everywhere. The game lasted a while and while I didn't kill anyone, everyone seemed to have fun and came out of it with plenty of points. No stress, just lots of fun.
I have had a few stressful games though, where survivors have just gen rushed. I'm learning that it's better to trash the generators and break off chases if they are looping continually as they just keep you busy while the rest of the team rush those gens.
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When the game started, we were missing two players altogether, then one of the remaining players quit. I caught up with the remaining player and downed them after a chase but felt a bit sorry about it since they were the only one left. So I picked her up and carried them to a generator. Took a couple of attempts before they realised I was helping out and they jumped off and fixed the generator, then healed up. I led them to more generators and then chased them to the exit, where they let me get in a couple of whacks before they left.
I know I could have hooked the survivor and ended the game quickly but it just didn't seem fair.