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CallMeRusty420

CallMeRusty420

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CallMeRusty420
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  • @Peanits said:
    I don't think it's that unfair, actually. Being the last one alive doesn't warrant a free escape. If the killer finds it first, that's fair game, he beat you to it. If you manage to get another generator done, you get another shot at it.

    I feel like giving the survivor a speed boost and preventing the killer from grabbing you basically just means a free hatch escape for the survivor. The killer wouldn't be able to do anything to stop you. Even if he hits you once, you'll just sonic off into the hatch.

    If anything, the one thing I would change is respawning the hatch in a different location each time. Having it in the same place makes it a little too easy for the killer to get back to it first and makes it possible to camp the hatch (staying closer to the hatch than any of the remaining generators so you can always close it before the survivor can get to it).

    2 salty survivor mains disapprove of your logical feedback and downvoted without any counterplay. WEEEEAAAAAKKKKKK

  • @Jack11803 said:
    Yes, the survivors abused it. It could easily be tweaked to prevent that...but meh. Yeah it’s been tested.

    Exactly why I hate survs. They abuse anything and everything they can.

  • Were there tests on punishing survs for running in circles around a piece of wood at any point? Or at near-infinites like the red barn?

  • @Jack11803 said:

    @CallMeRusty420 said:

    @Jack11803 said:

    @CallMeRusty420 said:

    @Jack11803 said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    Actually it really is. Especially when you have 3 chances to get the hatch still.
    1. Make it to the hatch before the killer finds it.
    2. Repair a gen and reopen it
    3. Bring/find a key to open it.

    • The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
    • Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
    • Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.

    Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous

    NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...

    Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.

    Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?

    Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.

    I don't watch the streams because to me they are a huge waste of time. But what suggestions do you have that may fix the balance without screwing over the solo quers, but also not screwing over the Killer? I'm sure if we put our heads together, we can come up with some really good ideas.

    I made suggestions on 2 threads a few days ago that I made, “sad state of survivor balance, and then a more accurate repost.” The best change is to give solo queue comms as strong as SWF, then nerfing both hard. Dropping SWF and solo rate both to around 50%, not 50% and whatever butt percentage solo queue would have.

    Would you be kind enough to link me to them? I'd really like us to collab and see what ideas we can come up with.

  • @Jack11803 said:

    @CallMeRusty420 said:

    @Jack11803 said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    Actually it really is. Especially when you have 3 chances to get the hatch still.
    1. Make it to the hatch before the killer finds it.
    2. Repair a gen and reopen it
    3. Bring/find a key to open it.

    • The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
    • Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
    • Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.

    Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous

    NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...

    Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.

    Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?

    Devs have them, and have shown them over the course of all 100 streams, and occasional reddit posts. I went from memory. It’s not 30/70 on the dot, but it’s really close. The total survival rate of 50% was actually on the dot though.

    I don't watch the streams because to me they are a huge waste of time. But what suggestions do you have that may fix the balance without screwing over the solo quers, but also not screwing over the Killer? I'm sure if we put our heads together, we can come up with some really good ideas.

  • @Jack11803 said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    Actually it really is. Especially when you have 3 chances to get the hatch still.
    1. Make it to the hatch before the killer finds it.
    2. Repair a gen and reopen it
    3. Bring/find a key to open it.

    • The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
    • Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
    • Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.

    Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous

    NO, the game is in favor of exclusively SWF. Statistically solo survivor rate of survival is 30%...that’s bad. SWF is 70% also bad. But if survivors are nerfed...

    Swf maybe 50% after theoretical nerf; solo 10% super duper bad. The problem is solo is weak, SWF is strong, but both are tied to the same in game values.

    Well then I feel that perks like Left Behind should be reworked to suit more solo situations. Killers have it really rough and have always had it rough. I say it's time to bring some actual balance to the game. Btw could you link me to the stats that you seem to have?

  • @Visionmaker said:

    @CallMeRusty420 said:
    Anti-GenTap Fix

    Make it so that the gen progress bar doesn't start to progress until after 3 seconds of holding the action button on the gens and also won't stop the Killer's gen-break function until after the 3 second time.
    Pros for balance
    -Survivors won't be able to cheese the Killer's gen-break function
    -Survivors won't be able to avoid Hex: Ruin (Hex: Ruin skill checks won't activate during the 3 second time either so they won't be robbed of the progress they've made in rather risky situations)

    A bit too large. I'm afraid this will buff three-gen strats too much. Maybe it won't progress after 1-2s instead. Just a little bit will prevent gen tapping.

    Trapper Aka the real OG of DbD

    Power Rework #2: Disarming a beartrap requires a skillcheck and if they miss it, it still disarms the bear trap but puts them in the injured state (like as if their hand got nipped and left a nasty gash) Disclaimer: I came up with this on my own and then I saw your dev stream bringing it up which I was happy to hear

    Maybe. Only if they redesign the skill check a little bit, maybe. It seems a bit redundant to add them to every nook and cranny of the game. (Already present in Doc and Pig's powers.)

    Pig
    -The growl causes exhaustion for 3-5 seconds

    Disclaimer: Someone else came up with this idea and I can't remember who came up with it. Whoever did is a genius.

    I don't think it makes sense lore-wise. Would rather save that sort of buff for the Wraith instead. If anything, the Pig will do just fine with her power if/when they nerf SB.

    D.S. change
    Upon successful activation, the survivor is put through a bleedout timer that lasts for the same amount of time as Borrowed Time.

    Pros for Balance
    -With your emblem system, you want survivor players to play more stealthy right? Well if they aren't running Iron Will their groans of pain from your change in mind will be a dead giveaway. So make it so that if they don't hide and juke from the killer and try to pallet loop them, they get punished for it. But if they get away, they can heal themselves out of the timer and back to full health and will also make perks like Unbreakable and Tenacity more viable.

    Disclaimer: I saw your changes you're working on for DS and I think that'll make it a bad perk choice for a lot of survivors. I may be a killer main, but I want balance. Not an easy win. I play survivor fairly enough too and not being able to heal to full health might be too much of a hinderance for some players. Also it can be abused if used correctly at the end game.

    Sounds good to me. Maybe make it 30s instead of 25s timer. I think that'd be fair, given that BT requires a hit before going into Endurance state.

    Self Care change

    Rework: Make it so that for the level of Self Care determines how many times you can heal yourself. Ex: Tier 1 means you can heal yourelf 1 time, Tier 2 means you can heal yourself 2 times, and Tier 3 means you can heal yourself 3 times.

    Pros for balance
    -Survivors won't be able to cheese self care all game
    -Will make perks like Empathy more viable

    Disclaimer: I saw your rework that you have in mind about resetting the bar if they can't complete it and to tell ya the truth, I think that would be a bad choice because it'd be annoying for a lot of players that are like 1 second from being healed but then the Killer is gonna hit them if they don't move, they'll be brought back to injured state and have to do it all over again. And that's if they finish it in time. Not to mention if the killer is tunneling the crap outta them. But if you just make it a set number of times they can heal, then they can still heal themselves without those annoying hassels but also won't be able to cheese it like a lot of players do.

    Sounds good. It won't heavily nerf solo players unlike many other suggested changes.

    Hex Perk Reworks
    When destroying a Hex, the hex has a devastating secondary effect that hurts survivors. This way they will be viable and yall over at the office don't have to take the painful detour of moving the totem locations and other rather daunting tasks.

    I think your rendition rewards Killers too much just for possessing a Hex perk. IMO, all broken Hexes should curse the survivor that cleanses it, and only if the Killer manages to gain stacks to begin with. Hexes that the killer successfully protects should have strong returns, while hexes that Killers neglect will do little when cleansed.

    This will promote the style of play that Hex Perks require: guarding and protection in exchange for their curses.

    Hex: Ruin
    -When destroyed, all survivors' repair speed is reduced by 20%

    Too strong IMO. It completely overshadows Dying Light and other hindrance perks. It would make it way more mandatory than it already is.

    Instead: it should apply to the cleansing survivor by having an aura that reduces repair speed by 15%*(x) to themselves and survivors 5m around them. X being generators not completed.

    Hex: Thrill of The Hunt
    -When destroyed, all survivors' auras are revealed for 10 seconds

    Kinda cool, kinda OP. Not a fan of extra aura reading. Again, I think it should only be for the survivor that does the cleansing. It's already not fun that BBQC punishes survivors for other people's mistakes and this would be just that.

    Instead: Apply a curse that shows the cleanser's aura to the killer by 3 seconds for every token/totem uncleansed (min:3s, max:15s). Killer's Bloodlust gain is permanently shorter versus this survivor.

    Hex: Huntress' Lullaby
    -When destroyed, all skill checks function as if 3 tokens are active for the rest of the match

    Excessive and oppressive for lower ranks, while kinda worthless at higher ones.

    Instead: Give no notification of Hex Lullaby until 5 stacks. The cleansing survivor is cursed with the number of tokens at the time of cleansing permanently.

    Hex: Devour Hope
    -When destroyed, all survivors are put into the Exposed status effect for 1 minute

    Really excessive, but maybe balanced by the low duration.

    Instead: At 3-5 stacks, curse the cleansing survivor with Exposed or Exposed+Mori ability (at 5 stacks) for 3 minutes.

    Hex: The Third Seal
    -When destroyed, all survivors are put into the Blindness status effect for 1 minute

    Really weak.

    Instead: If the cleanser has been hit, permanently curse them with a hex that hides their aura from teammates, and prevents them from seeing teammates auras. If not hit, duration is only 3 minutes.

    Pros for balance
    -Hex perks can't just be instantly destroyed at the beginning of the match without paying for it
    -Killers won't have to waste a perk slot if not more than 1.
    -Destroying the totems will hurt survivors, but the survivors will still prevent their full power from being unleashed.

    Anyone have opinions or thoughts? Feel free to share. Have an idea? Please share because 2 heads are always better than 1.

    In my opinion, most Hexes are designed for snowballs. Hexes should not be a "equip and forget" perk, but instead promote a different playstyle that produces a new objective for both killers and survivors. If the Killer fails to protect their Hex and have them cleansed in 30 seconds, the survivors deserve the win. But if the killer does build up the strength of the Hex, its remaining power should curse the survivor that cleanses it.

    The only thing necessary is that totem placements be reworked to be away from survivor spawn points, generators, and open areas without cover.

    I just now read your feedback and thank you for being respectful. I like some of your reworks for the ideas but I also disagree with the cleansing only affecting the cleanser. Let me meet ya in the middle and maybe the cleanser and 1 other surv are affected? What do ya think?

  • @mintchapstick said:

    @CallMeRusty420 said:

    @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    Actually it really is. Especially when you have 3 chances to get the hatch still.
    1. Make it to the hatch before the killer finds it.
    2. Repair a gen and reopen it
    3. Bring/find a key to open it.

    • The killer doesn't have to play stealthy, or slowly walk or crouch everywhere while searching for the hatch, so the chances of that are low.
    • Repairing a generator on your own, when the killer knows that you're looking to repair a generator, is almost impossible. The killer is just going to patrol whatever generators are left, forever, and kick whatever you start on in a endless cycle.
    • Oh, okay. We'll all just bring/find rare items. Totally reasonable. So balanced.

    Relax okay? I want the game to balanced and right now, the game is so favor of survivors it's pathetic. But I do want some changes to make the end game with the last surv better. Like make it so the last gens aren't highlighted to the killer. But I don't want this change until the devs fix up the balance because right now a single chase shouldn't equal 3 gens done. Especially since survs have 3 chances before they die which adds up to 12 in total with the rest of the survs. So the survs have only 5 objectives that are easy and quick to compelte while the killer has 12 with the survs with each objective varying on how long and how much the surv loops him AND an extra 5 objectives with defending the gens. It's ludicrous

  • Killers have no advantage tbh but I do agree that it shouldn't be slower. Instead it should just have a set number of heals instead. At tier 3, you should have 3 heals.

  • @mintchapstick said:

    @CallMeRusty420 said:
    Another surv crying about another small killer buff. Ugh...

    Lmao. Making it pretty much impossible for the last standing man to survive is not a -small- killer buff.

    Actually it really is. Especially when you have 3 chances to get the hatch still.
    1. Make it to the hatch before the killer finds it.
    2. Repair a gen and reopen it
    3. Bring/find a key to open it.

  • Another surv crying about another small killer buff. Ugh...

  • @OxyReap said:
    @CallMeRusty420 We can have both our opinion. For me Ruin is too strong but very weak if you got enough luck to find the totem.

    Nerf a little bit ruin force and up totems in the map is how the game will be better IMO.

    Upping the number of totems int he map? That's an interesting approach. But the reason why I made the hex's as strong as I did is because of how weak as they are right now. In my opinion, I think my changes would make the hex perks viable since in my experience, there is no luck in finding the totems when they're just right next to the gen I'm workin on. But maybe upping the number of totems would actually open new doors to different reworks. Good idea there my man.

  • @lasombra1979 said:

    @CallMeRusty420 said:

    @lasombra1979 said:
    I want the devs to do what they do, work on game balance.
    I want the art/visual design guys to do what they do, animations and cosmetics.
    If they devs start working on cosmetics, we have no idea what ungodly ugly cosmetic we could get.

    On a side note, can we get a Huntress skin that looks like Nea?

    Or maybe some actual awesome masks instead of reskins of a clunky welder's mask. And when I sad devs in this, I meant the people behind DbD in general.

    I figured that is what you meant. That said, the people behind the game all perform specific tasks for their talents and skills. Your post forgets that multiple people doing several separate tasks build and keep this game running. So there is no need to want them to concentrate on one or the other as they have people tasked for both needs, game balance and cosmetics.

    I didn't forget anything about that. I just didn't think I'd be bombarded by the Captain Obvious swarm.

  • @lasombra1979 said:
    I want the devs to do what they do, work on game balance.
    I want the art/visual design guys to do what they do, animations and cosmetics.
    If they devs start working on cosmetics, we have no idea what ungodly ugly cosmetic we could get.

    On a side note, can we get a Huntress skin that looks like Nea?

    Or maybe some actual awesome masks instead of reskins of a clunky welder's mask. And when I sad devs in this, I meant the people behind DbD in general.

  • @ThePeeje said:
    Sorry mate. Of the ideas i read, only the gen tapping and traps bringing players down a level of health and failing the skill check one also was good. The rest - OP for killers. Some are way too game changing. Hag needs a counter and crouching is fine. For example.

    Well these are ideas. I appreciate your feedback. If you have any ideas, please let know! Like I said in my post, 2 heads are always better than one.

  • @Jesya said:

    @CallMeRusty420 said:

    @Jesya said:
    both k thx.

    Why are you even typing a reply? I asked for you to make a choice and you just reply with that? Your response is just as much as a waste of time as your opinion.

    because your poll is flawed and dumb as others have already pointed out-- and the obligatory I CAN reply in any manner I decide to.
    As with any business there are multiple teams who do different things. The "Devs" can work on both simultaneously so there is no need to chose 1 over another. Don't like my answer? tough.

    It's not that I don't like your answer, the thing I wish you wouldn't be such an a$$hole about it. But I guess you are whatcha eat huh? Just cast your vote and move on.

  • @Jesya said:
    both k thx.

    Why are you even typing a reply? I asked for you to make a choice and you just reply with that? Your response is just as much as a waste of time as your opinion.

  • I'm asking what yall would rather have the devs do. I'm asking for you to make a choice. So which of the 2 would you pick over the other? Balance fixes? Or more cosmetics?

  • @SaltyKiller said:

    @Runiver said:
    Survivors.

    Tho it's slowly getting better. Survivors are also improving quite a bit tho, which is good.
    The emblem system improved the match quality at high ranks significantly, at least for me.

    This. If the devs left the game as-is and just added new characters then I would have dropped it. It is still very frustrating at how agonizingly slow they are when it comes to balancing the game and I would prefer if they just took a few months off from creating new content and just focused on the balance.

    Instead of little patches every 3-6 months just one big giant patch that fixes all of the glaring humongously bad design choices.

    Remove instant heal from the medkit.

    Change DS into something else.

    Nerf Adrenaline.

    Nerf Self Care.

    Nerf Sprint Burst.

    Reduce the number of pallets.

    Remove the key. They don't need an instant escape.

    Address the horribly designed loop spots in certain maps.

    Slow down gen progression and/or give Survivors more to do (I.E. they have to get gas and parts before they can work on a gen).

    Remove body blocking when picking someone up and hooking them.

    Balance for SWF.

    And then, finally, you'd have a balanced game. Or as close to balanced as you can get.

    Nerf NOED and, nerf BBQ. Go do it. If the changes I listed above are made then I'm fine with them nerfing some Killer perks.

    Nah they don't need to nerf anything Killer related. They've done that enough cough cough Freddy

  • @OxyReap said:
    I think the change for Hex : Ruin is overpowered. It's already very strong, the problem isn't the perk is bad , it's gens are too easy to repairs, and they need to nerf that by adding global objective or increasing the necessary time for repair.

    Hex are not very good for one reason : They can be spotted since begining. Just put a timer like 3 minutes or more before totems spawn.

    And if they had both of that in game, ruin will need to be nerfed. Instead of decreasing progression, stop it 2 seconds will be enough. As i said, it's only if two first changes are made.

    I disagree. I think the Ruin would be fine. It'd make the perk more viable and a lot of matches get ended in 4 minutes by gen rushing survivors. The Ruin change would only happen upon the survivors if they destroy the totem. Ruin is lackluster at bet tbh with ya. When I play as surv, I can hit those hex skill checks without too much difficulty. Hell even if I miss a few, the gen still get's finished pretty quickly.

  • I used to like doing it at the beginning but the survivors always get lucky for me so it's not worth doing.

  • Ah sweet, blissful ignorance.

  • As a 2k+ hour Killer main, I'd say he's like lower mid tier. He is okay, but the thing that would really decide how him and every other Killer would be is if the devs would balance the game right.

  • @ThePloopz said:
    My unpopular opinion is that a lot of people don’t actually want the game to be balanced and they want their side to be the stronger side. Some killer players want their turn to be op and some survivors players want the survivors to stay the stronger side.

    That is very true. But I am a Killer that actually wants balance. I hate the survivors that wants their side to stay the way it is. ######### them. Nothing but Ochiduh wannabes anyways.

  • This person right here is smart^

  • Oh so your argument is that balancing to where the Killers should be is a bad idea and yet balancing to compensate for rank 20 survs is fine? In other words WE have to suffer for your enjoyment? I hate hypocrites like you.

  • @weirdkid5 said:

    @CallMeRusty420 said:

    @weirdkid5 said:

    @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    It indirectly nerfs them but it's more along the lines of mechanical changes that make the game more streamlined.

    The vacuum itself I'm not sure was intentional. If it wasn't, it isn't a nerf at all but rather a bug fix. Considering they had removed vacuums on windows, they needed to do the same for pallets.

    Either way even with this change the survivors still have the game in their favor.

    You are correct. I think you and me should actually discuss the balance and come up with ideas to present to the devs. You seem to not be biased and know that your favorite role is the OP role when it shouldn't be. You have my respect.

    Oh good sir you are only just getting to know me. I've been in this community since the game came out and I've been against things like SWF since Day 1. I made a Petition on Steam that garnered over 3k comments asking for a Ranked and Casual mode, but the devs ignored it (yes they knew of its existence as well. I directly gave it to Dave Richard).

    I'm the Survivor main all other Survivor mains hate.

    Well then let them hate you. They're the kind of people that are Ochiduh wannabes that want all their crutches. You and me are the few that want this game balanced, fun, and intense for both Killer and Survivors. I say we band together and see if we can come up with something cool.

  • @weirdkid5 said:

    @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    It indirectly nerfs them but it's more along the lines of mechanical changes that make the game more streamlined.

    The vacuum itself I'm not sure was intentional. If it wasn't, it isn't a nerf at all but rather a bug fix. Considering they had removed vacuums on windows, they needed to do the same for pallets.

    Either way even with this change the survivors still have the game in their favor.

    You are correct. I think you and me should actually discuss the balance and come up with ideas to present to the devs. You seem to not be biased and know that your favorite role is the OP role when it shouldn't be. You have my respect.

  • @Mc_Harty said:

    @CallMeRusty420 said:
    I never said it was a bug. I said it was a mechanic fix. And how am I biased? That comment came out of nowhere. IT's true that survs are too OP and should be nerfed. It's no secret either. The only one who seems baied here is you bud. Relax.

    If its a mechanic that needs fixing, its ether a bug or a rework.

    I honestly don't care if it was a bug fix, rework or a nerf. Its a good thing overall.

    Yeah I'm with ya man. Let's just let the cranky kiddo cool down. It seems that he's mad that he doesn't have his magical pieces of wood anymore. For shame.

  • @Grey87 said:

    @CallMeRusty420 said:

    @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    You call that a nerf? lol. That's a mechanic fix bud. You survs shouldn't be teleporting because of a magical piece of wood

    Was never a "bug" that needs a "fix". It's a change - a nerf.
    And I'm playing both side ya biased killer main kid. Go cry to mommy.
    Also , I agree with the change, silly kid.

    I knew coming to these forums wont change anything from the steam forums. Same dumb biased kids crying and assuming bs.
    Shame.

    Oh you added more. Let's see here.
    reads your tantrum fit statement
    So what am I baised for and can you provide actual facts? And assuming bs? What bs? The only one here assuming is you assuming that I'm assuming some great catastrophe as you seem to make it out to be lol

  • @Grey87 said:

    @CallMeRusty420 said:

    @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    You call that a nerf? lol. That's a mechanic fix bud. You survs shouldn't be teleporting because of a magical piece of wood

    Was never a "bug".
    And I'm playing both side ya biased killer main kid. Go cry to mommy.

    I never said it was a bug. I said it was a mechanic fix. And how am I biased? That comment came out of no where. IT's true that survs are too OP and should be nerfed. It's no secret either. The only one who seems baised here is you bud. Relax.

  • @Grey87 said:

    @CallMeRusty420 said:
    Killers? Or Survivors?
    https://strawpoll.com/3xys43f4

    Lol what?
    Isn't the pallet vacuum removal is a nerf on survivors? Which side is it helping I wonder xD

    You call that a nerf? lol. That's a mechanic fix bud. You survs shouldn't be teleporting because of a magical piece of wood

  • @weirdkid5 said:
    Survivors 100%

    I'm a survivor main and have been one since Day 1. This game has always favored survivors slightly, whether that be through exploits, overpowered perks, unfair mechanics, or breaking the balance in general with SWF.

    Anyone who says this game favors Killers is delusional.

    You are too correct. I've been a killer main since before Nurse came out ( I started playing like the 2nd month after release) and it's always been highly survivor favored. I don't want us Killers to be so OP that survivors don't stand a chance, but I also don't want it where survs can gen rush the game into a 4 minute match, 1 surv can pallet loop you for the whole game and run DS for the escape, run from an open area with Sprint Burst, have the game force us killers into face camping just to get a single kill against tryhard gen rushing, toxic survs, and etc (need I say more?) I want the game to have intnese gameplay. Not loading bar simulator, lobby simulator, mechanic simulator, etc

  • Only good comments about the game?....

    Sorry i only got bad things to say since that's all there is to say about it.

  • @Fizz said:
    I do want to state, I don't mind people having issues with the game, by all means, that's your right but if your going to complain about something in a PTB at least do so in the right area so the devs can see and can change or re-work or whatever they decide to do. It is, after all, a testing phase. Designed for you to report.

    You're right man. But damn it's so annoying after all this time and dealing with all the surv favored balance changes and then having to deal with them for the longest time and then to have this 'big' update that's supposed to change everything but doesn't is just irritating beyond belief.

  • @Fizz said:
    @CallMeRusty420 You make a post saying "Let the game die" That is pathetic and no need for it. I've played this game on and off since release too. Yes, there are issues but it's difficult to fix those issues. You want them fixed to YOUR liking and your friends liking but then another bunch of people will be like "Hey this sucks" Support them or don't. It's your choice. Making a post like this is just really nasty and mean-spirited.

    It may seem mean-spirited to you, but how do you think us killers feel having to deal with the devs nerfing a $7 killer for rank 20 survs? They even stated that as their reasoning in one of their older streams.

  • @Dwight_Confusion said:
    It's a PTB. You "jump the gun" millennials are ruining this game man.

    Relax. I like the new stuff. It seems good. Over time can your opinion be formed in an appropriate and "objective" way.

    That new survivor perk with pallet vision is strong. In time things will shake out. The devs are doing a good job.

    I'm not even a Millennial xD Talk about jumping the gun. I have over 2k hours in this game and when nothing has changed over this 'big' update, it's kinda sad. The only 'big' change were the cosmetics. The balance is barely even different

  • @Fizz said:
    I apologize but every blinking post is filled with people disliking this or disliking that, having problems with this or problems with that. Posting here on this post isn't helping those issues. Go to the PTB section, post your issues there. Explain how you feel there. Are they going to cater to you? no, but if enough people have issues they'll look into it.

    I've tried that many times before. It won't change a thing. I've run out of patience for the devs. Unless you can give me a reason to have patience, I will keep my hair trigger ready. I'm not mad at you so don't take this as me being mad at you. I'm just fed up with devs that seem to hate their own game.

  • @SaltyKiller said:
    Don't take the bait, guys.

    Not bait. It's the truth.

  • @Fizz said:
    It's PTB. Report it, make suggestions. It's not early access. Use what the PTB is for.

    You kidding? I've tried to give my suggestions about balance before in my 2k+ hours of playing and they never listen to us devoted players. It's been proven by them that they care about rank 20 survs over us veterans. Nothing I say will make a difference like always.

  • It's not helping when the devs don't even care about about devoted players I know. I just wanted to state the obvious that people seem to want to ignore :P I know the truth hurts. But acceptance is the beginning to recovery :P

  • You know what else is annoying? When the game is supposed to be fun as a killer and yet all the survivors do is run in circles around a piece of wood. So exciting :p

  • @JohnLöffel said:
    I played today a round with a doctor.
    They pallet looped me, teabagd and then i camped seens pretty earned.
    but then they began to bully me in the chat.
    Why are the survs so salty and why arent they get banned or some sort of other punishment

    Survivors are salty because they know the devs love them over Killers and have proved it many times in the past so they know they'll get away with it. But if you do anything as a killer, you'll probably be banned way before a survivor :p

  • @Master said:

    @CallMeRusty420 said:

    @Master said:

    @CallMeRusty420 said:
    I hate the doctor since for some reason the devs decided to let this toxic community decide who to buff when there are killer that needed buffs way more cough cough WRAITH and the Doc's shock that causes you to teleport back after you already vaulted a window is downright wrong. I'm a kIller main, but I refuse to accept bs mechanics since we, as Killers have gone against more than a fair share with the survs having them. It's pathetic.

    Sounds like you are describing lagg, it has nothing to do with the doc ;D

    It's not lag. It's something that actually happens if you're shocked as your in mid vault animation.

    When I shock during mid animation the animation goes through ;D
    When I down,load sth in the backgroudn and shock during mid animation, then the survivor is snapped back

    Then idk what to tell ya but a lot of people complain about this. I'm a killer main and even I think it's bs.

  • @Master said:

    @CallMeRusty420 said:
    I hate the doctor since for some reason the devs decided to let this toxic community decide who to buff when there are killer that needed buffs way more cough cough WRAITH and the Doc's shock that causes you to teleport back after you already vaulted a window is downright wrong. I'm a kIller main, but I refuse to accept bs mechanics since we, as Killers have gone against more than a fair share with the survs having them. It's pathetic.

    Sounds like you are describing lagg, it has nothing to do with the doc ;D

    It's not lag. It's something that actually happens if you're shocked as your in mid vault animation.

  • I hate the doctor since for some reason the devs decided to let this toxic community decide who to buff when there are killer that needed buffs way more cough cough WRAITH and the Doc's shock that causes you to teleport back after you already vaulted a window is downright wrong. I'm a kIller main, but I refuse to accept bs mechanics since we, as Killers have gone against more than a fair share with the survs having them. It's pathetic.

  • I like this unique approach you have here. Well thought man

  • Wait. You mean to punish people for what the game begs them to do when playing a certain role? (killer) Nah. Because if they do this before fixing the bs balance, then a lot of killers will be even more frustrated at the game and might even uninstall and say goodbye.

  • @Claudette_Baguette It has been addressed before with the Swivel Hook update. What else is there to be done? I understand it's not fun and as a killer main myself, can't understand why anyone would do such a boring and unfun activity. But the thing with camping is that there isn't much to do since the most that can be done has already been done. There are much more important issues that need to be addressed anyway. Like looping and gen rushing for examples. Or The infamous crutch perks that survivors love to use that are stupidly game changing.

  • Screw if they enjoy the game or not. As a killer, your mission is to destroy them. Ruin their game. They probably run every crutch and use every surv-sided mechanic and somehow claim it as skill and call you trash. Why give a damn about their enjoyment when they could care less about yours? Screw survivor players.

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