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C3Tooth

C3Tooth

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C3Tooth
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  • To me, stat buff isnt fun. He needs more abilities.

  • @A_Can_Of_Air I agree

    New killers seem to have alternate attack beside their ability. Oni able to soft tracking injured survivors, able to dash & strike. Pyramid also able to soft spot survivors with trend, able to do range attack with instant hook ability.

    Re-worked Killers like Nightmare simply put survivors to sleep to debuff; now able to auto debuff themselves, snare to slow down/spotting, teleport between Gens. Doc from shock mode now also have shock blast with 64m radius to spot survivors.

    Original Killers and Clown need 2nd ability.

  • New players just not suffer from lack number of perks (requires level 15), but also lack of various perks and level up perks all because the lack of BP. For me, all new player should start at capping BP and double BP for a week so they can grind in the game.

    Everyone addicted to new games they play, Im sure double BP for a week should go well for new players.

  • @APoipleTurtle there are times in match that you want to approach survivors carefully, as Terror radius dropped if you walk. This may be useful and brings more strat for Killers.

    Just an idea, the numbers are not mean to balanced. As Pig & Ghost can drop their Terror to 0 with 85% speed or something which is more powerful than my Walking terror radius idea.

    Afterall, I just throwing ideas for tool using Killers like Trapper & Clown. They should have more actions than just lay traps and throw bottles.

  • For me, Im willing to take that 1 shot down, but his cool down after that range attack should be longer, I mean that attack goes through walls. Should be punished for missing (does it only affected on survivors with torment status though?)

  • Pyramid head is definitely too OP...

    Spoiler Spoiler Warning ▲▼

    ..for my Trapper.

  • @SpookyStabby exactly. With some hemorrhage add-on, its much easier to track than scratch mark since its not all over the place.

    image.png


  • Imaging my Trapper run away from other Killers on purpose to make them fall into his traps zone. Because unlike Doctor can zap, Billy can saw, Oni can demon strike...Trapper cant setup traps in mid fight.

  • The problems is the blood stain is too dark to see, you have to use Blood hound to make Hemorrhage work. And its totally UP compared to nurse calling as tracking injured survivors.

  • If you mean hatch is the 2nd chances, remember you have to 3K to make the hatch spawns.

    Through that 3K, you may got 3 DS, 9 times of DeadHard, perhaps a few times of Borrow times mixed with an Unbreakable.

  • According to a match I played last week, hitting each survivors 10 times that barely get any hook (2-3 hooks a whole game) is tunneling. (I lose the game hard)

    I considered it as a compliment because I played like there are 4 Killers in the game.

  • Ha...I bought some games (from my country currency to USD) for 15$.

    20$ for a skin...?

  • @IzumiJack I didnt ask to buff him (eventhough he does need some, at least with fixed RNG and traps spawn). I ask to have original Killers and some others like Clown to have more abilities. I dont know what the abilities should be, but they need it.

    Can be stupid as Clown rolls his bottles on the ground (longer range than thrown), or claps 2 bottles creating a big smoke, or sniff his own bottles for temporary buff ect.

  • Since March updated (or so), his traps become unbreakable and he's able to re-setup traps without having to pick it up. Though those are only improve his QoL and not being an M1 Killer.

    He needs more tools, able to setup traps on dropped pallets or windows or anything that Survivor can interact with, of course still able to disarm, and limited to 6 traps as his default.

  • Make the trial starts with 5min count down for example, every 1 Gen done increase the time by another 5min (makes a trial maximum of 30min)

    If the time count down reaches to 0, EGC activated.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/155324/make-it-so-keys-cant-be-found-in-chests

    If 3 survivors can escape, it means they've done 4 gens. At that point, they'll probably finish the 5th gen and escape anyway. It's not the big of a deal at that point and it rarely happens anyway. Killers have moris, survivors have keys. At least survivors don't have iridescent heads.

    As a Trapper main, 3 survivors with 1 Gen is hard to have all 3 escape, especially using late game build such as Rancor (requires gens done) and bloodwarden (gate open).

    A single key passby all of those.

    1 die at 1 Gen left and suddenly other 3 escape is not fun. But so is Mori.

  • Which side having more advantage, seriously for me, only Killers can tell it. They play 100 matches vs 400 Survivors, they can tell the game is balance if they have around 200 kills.

    For Survivors, you play 100 matches vs 100 Killer and 300 Survivors. Even if Killer able to kill 200 in those matches (which is balance for Killer), but that Survivor player may not able to survive more than 30 times (which is to that Survivor player, the game isnt balanced)

  • @metalklok yeah one of the guys kept saying im a moron because i said 2 man is still swf.

    You should ask them back did they click on the button Survive with Friend before get into lobby? If they did, so yes its a SwF

  • Consider 4% luck mean when you get trapped, the longest escape is 100% / 4% = 15 attempts.

    Up the ante add 3% to each alive Survivor, which is each has +9% (not 12% since the alive Survivor gives 3% to other 3 Survivors, you only have 3 other Survivors to give you 3% each). If all 4 Survivors have this perk, they will have 27% for a total of 31% with base luck. (not counting luck offerings)

    Its confirm every Survivor able to self-unhook if you have 34% luck.

    Still not worth to lose 4 perk slots.

  • What needs to be fixed is being able to blind when not in the FoV. But flashlights themselves are fine.

    I totally need this.

    • As a spirit, able to hit many times (because healthy survivors body block injured one) but barely able to down because all are red rank and I didnt play spirit for a while. Result in 1K.

    Post chat: lol, the tunnel is real.

    I dont know, hit each survivor 10 times and still a tunneler?


    • As a trapper, it was 2men x2 swf (lets name them A1 A2 and B1 B2). Able to sacrifice A1 mid game, when EGC starts, A2 escape right away. Only B1 B2 in the game, which is B1 on hook. I know B2 will try everything to get hooked one out. But I just casually walk to the gate, lay a trap. Unhook happens, both of them run to the gate, that B1 guy steps on trap, I pick up and hook him. Result in 2K.

    Post chat: why ** u put trap in that place, hope ur mom die in car crash.


    The more playing this game, the more I feel "survivors are a true villain in this game"

  • I always make Survivors like Spirit.

  • These guys just seeking for salt. You guys fall for it.

    You can simply just quietly save their names in the list for Mori if you fee like it.

  • people being forced too send evidence too the devs in order too get people banned.

    It have to, to prevent some salty loser players reporting winners.

    Devs dont have time to check hundred of games everyday.

    The problems is 1 day ban isnt worth it. Unless the ban time is cumulative without mitigation even if there are no other report to the bully for months

  • @ProfessorDunwich said:

    https://forum.deadbydaylight.com/en/discussion/comment/1294159#Comment_1294159

    By that logic, you cannot be bothered by anything you read on the internet. They are just pixelated letters after all.

    Just image their kids in decades later got physical or mental bullied in school and they be like "just grow thicker skin"

    Thats one way to solve the bullying problem.

  • I would like to have Spirit phasing with Evil within 3.

    I would like to have the Shape stalking while cloaked with Wailing bell.

    I would like to have Clown can throw hatchet that cause smoke on contact

    I would like to have my Trapper can put reserve traps on already trapped Survivors.

  • I actually think about giving Survivor free items, but only with the weakest one (brown medkit, toolbox, yellow flashlight, green key ect). And Survivors only have to buy add-on.

    While the chest will give better items but eventually will lose after the trial.

  • I dont like that too

    But I see it equally to tbag, flash clicking at the gates: you do something to taunt the loser. And Survivors do that alot more than Killers hitting hooked survivors.

  • @BigBrainMegMain said:

    Sorry, I'm confused.

    The killer being able to close the hatch prevents these situations.

    How did you spend that long looking for someone. Were they the last ones alive?

    What if there are like 3-4 Gens and 2 Survivors? Usually both of them will hide waiting for other to die.

  • I have more simple idea as the trial starts at 5min count down, each Gen done will add in another 5min. However if the count down is timeout. EGC triggered.

    Survivors hiding doing nothing is rare, but its super annoying that you just walk around a whole 10min without making the game progressing. And Im sure its a game hostage which you can report.

  • I find it not so worth that you have to find a leave Obsession to stack speed, but with 3 token, you gain 15% speed which is powerful.

    But I saw Monto(?) use Wraith for easy benefit, as you can disappear during chase to gain token, and reappear and so on, you can gain 3 token in 20sec.

  • Survivor Gen rush

    Him: you ruin my fun, I will ruin your fun and also ruin my own fun by take 1 of you down and just standing in a place doing nothing


    Im a killer main (Trapper to be exact), standing in 1 place staring at hooked survivor, I rather to read news on internet.

  • @NursesBootie said:

    1 Hadonfield, 2 Hadonfield, 3 Hadonfield...

    Jk, now on topic: if you hate that map just play trapper, he's pretty good on it.

    As a Trapper main, so I can tell this: Good luck with picking traps on the other side of the map, on the upper floor (because other side of the map isnt far enough)

    Though if traps spawn around middle of the map, he's good on it.

  • Me saw Shape walking toward me thinking he was David, and waited for him to come close.

    • Erm...you care about 870 BP for yourself and ignore 1min waiting for Killer.
    • Some other demand able to self-unhook as the last survivor which is waste even more time for Killer.
    • And you Survivors stand at the Gate to waste Killers' pure 2min every match.

    Have you ever think about others?


    For me as Trapper with Blood warden, I see Survivors just stand at the Gate tbagging for nothing until EGC nearly time out. I just go around break pallets, close hatch, lay traps for bonus points, can possibly +1000BP depends how long they stay. They waste their own time, I earn from it, joke on them.

  • image.png
    • Dead hard, small game..counter Trappers. Especially dead hard through a trap in a tight corridor, force Trapper to pick up trap
    • Calm deny spotting power from Clown & Doctor
    • Iron will deny hearing from Spirit

    I dont know why No mither is a hard counter to Killer when you're already weaken yourself by having exposed the whole game. Especially you become a power generator for Oni. Alone blood ball can be a good survivor tracking tool.

    Though I think if 4 No mither happens in the game, that will completely deny Oni to use his power (which happens to Plague unable to use power). So may be he get some good blood power after a success hit, and less leaving blood ball from injured survivors.

  • Flashlight, DS, Headon, pallets, body block + breakout...

    Devs gave Survivors those for a reason, have something to defense in return can not really harm Killer.


    I remember there is a game that if there is 1 Survivor left, he's allowed to kill the Killer. Until that, Survivors have nothing to defense and pull each other die to survive. So...if you're willing to remove those tool/perk that stun Killer, then killing the Killer can happen.

  • image.png

    Killers make bad play

    , Survivors: gid gut

    Killers improved

    , Survivors: wait, thats illegal

  • Remove Red Mori

    Make key allow only 1 Survivor escape, the hatch closes after the escape, trigger EGC.


    Now image 1 Survivor dead, 1 Gen left, 1 Survivor escape through the hatch with key and leave other 2 Survivors with EGC, fabulous.

  • Lets tell the player base is 10.000

    Which means there should be 8.000S and 2.000K

    Split into 5 rank colors: so there should be 1.600S and 400K on the same rank color

    Split into 6 timezone (4h of each zone where people have free time to play), you may have 266S and 67K who have close to your region, same rank color.


    Not so much isnt it?

    Just image there are 20 low rank Survivor and 20 low rank Killer online at a time, either you vs high rank Survivors, or you will never get a game.

  • @Entity_Hugs said:

    SWF groups that go in with the goal of ruining the Killer's fun. They don't do gens. They just run around and get prompt flashlight saves, bodyblock every hook attempt, have fast heals, and flashlight-click nonstop.

    Their whole goal is to make the Killer ragequit.

    I remember in a Otz vid where a swf tried to toxic to him, but in result he got 4K, the end game chat was: U must be so mad lol

    But infact he was calm and they just shamed themselves

  • Strangely the 1st survivor who get stalked is the safest one in the trial. You can feed him to almost Tier3 and you're no more stalkable, leaving other 3 always get exposed.

    Its the whole purpose of his mechanic with Laurie OoO though (gets killer's attention but will not be killed, Killer kills anyone except Laurie to gain more power) and I think the idea is genius.

  • BT is to punish Killers to tunnel the unhooked. But turn out it become punish Killers who goes for the unhooker.

    I have plenty time unhooked body block me from unhooker. I will not slash them, I wait for 15sec, then I put them down. I may eat DS but I dont care, I will tunnel that unhooked to his 2nd stage hook and may be to his 3rd. He asked for it.

    • Constantly put u to sleep every 1min by doing nothing. Run to other side of the map to wake up then run back to continue repairing Gen is stupid because you just waste over 30sec not on Gen.
    • Survivors always glow makes hiding from him is impossible.
    • Slow down snare in chase, can be used as spotting Survivor from far away.
    • Ability to teleport to the opposite side of the map.
    • Immunity to BT.

    As a Trapper main, Freddy power is pretty decent with massive tools at hand.

    I honestly think Killers who use tool like Trapper, Clown ect should have some other side power like Freddy, but should not that op.

    Freddy should at least put u to sleep by hitting, not auto putting Survivors to sleep. In change that Survivor waking up takes more time.

  • I dont mind Trapper stunned by stepping on his traps. But I mind sometimes Im too busy slashing down survivor, picking up, avoid getting flashlighted, then I unable to see my own traps at close range.

  • I would say

    Give 1 skill check every 15sec, fail 1 progressing for another 5sec, success all 4 skill check grant you another 10sec. Skill check zone is not affected on Killer's perks

  • For me, maps should get dark enough to hide in dark bush, but after all maps get smaller. Beside that Gen light should get brighter on a larger area that Survivors will get less place to hide the more Gen they done.

  • @Ghostwithaface said:

    https://forum.deadbydaylight.com/en/discussion/comment/1279366#Comment_1279366

    Yeah it's cases of team mates farming you. That make me think, Ds is not a perk meant to protect you from the killer but your team mates.

    Mind blown

  • As a Killer main, I see that quite often. Though I always go for unhooker. So I never have problem with Borrow time.

    However, there are many Survivor use that BT to body block me from unhooker after unhooker took a hit: you asked for tunneling and I will do it until you out of the game.

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