BurnedTerrormisu
BurnedTerrormisu
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The knights i face a pretty good and have learned to use the changed power.
So far i have seen map control knights and chase knights and none of them seem to struggle.
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He was and is clearly on the stronger side of the killer. Now he is more accessible but not stronger.
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if it's not in the lore of the killer it don't make sense for a killer to be completly silent while walking.
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@Akumakaji said:
When I read the title, I wanted to comment on the upstair gens on Hawkins, about the park gen on Greenville and to the lesser extent the upstair gen on Dead Dogs, but you already got most of these covered.
My friend with whom I regularly play always rages hard, when this gens are done first and expresses her hatred for randos.
sadly even the big twitch / tournament players make this mistake.
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Every killer should have a walking sound.
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why not unlimited?
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i would like to see the following statistics:
- Killrate per Killer in low and high mmr
- Precentage of how many active Player are in low / high mmr
- Killrate / Escaperate per Map
- How many cheaters are banned per month
- Average Player Ping
- Precentage of how many active players have a ping over 300ms (red ping)
- Perk usage rate
- How many active player play perkless
that would be nice, but i guess i keep dreaming.
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- Trickster
- Skull Merchant
- Twins
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The ping limit is 2.000ms. That alone tells you that BHVR don't care how good the gaming experience is.
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If i chose to be nice, they can blind me if they wan't.
Opening the gate as killer is often seen as a bloodwarden play.
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The funny thing is, they had this strange hits / lag spikes in the 2vs8 showcase too. Must be part of the spaghetti.
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I had the bug several times as survivor but i can't tell what triggers the last gen. It's not a display error for sure.
I'm also pretty sure a lot of killers thinks there is a hacker in the game and now i'm worried that i get banned because of that bug.
Edit: Here is a showcase of the gen bug
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also various animations are bugged.
the short T-Pose after getting hooked is badass.
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If EAC bans you because the anticheat thinks you are botting, you cant be unbanned by BHVR.
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The new steam beta recording software in the steam luncher works really well.
You can review the match even after you closed dbd and it makes super easy to clip the whole match or only certain parts without the need of an editing software.
But like Nazzzak said, BHVR is currently really slow with working on reports. My guess is that there are a lot of cheaters recently.
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QoL Update for soloQ:
- Basic ping system / communication wheel that allow some teamplay
- See the perks of all survivor teammates when the match has loaded in the ESC / pause screen.
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@Lovyxia said:
I would recommend everyone use background recording software that records the last X hours of play in case such a ban may occur. Steam currently has a recording tool which saves all your recent gameplay by as long as you set it to. I think setting it to 4+ hours on high video quality should be able to serve as a good receipt to show to support alongside the fact that this issue has become as public as it is. Another piece of advice I saw was that leaving lobbies the moment you identify cheaters may help as well.
I hope this helps people play more safely and that the banning process gets some more oversight because from this information it seems completely unprofessional and doomed to begin with. Given they have dedicated servers, I really hope they enforce some clear security policies and guidelines to make sure false bans can't happen and they make sure safeguards against hackers falsely incriminating normal players are in place.
Thank you for the tip with the steam game recording software. works like a charm and totally hassle free!
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Skull Merchant - needs way to much teamplay for soloQ. drones should break on hacking
Trickster - counterplay depends much more on map than on skill
Twins - counterplay against victor is running around a tree or stairs. yeah. -
I'm unsure if the collision while cloaked should be removed or not.
Getting vaults / pallets blocked by his hitbox while he is cloak is annoying. especially since the hitbox of the blocking doesn't match the visual representation.
On the other hand, you can no longer bodyblock him to save other teammates if he has no longer have any collision
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Can someone explain how to join that challenge or do I just have to get chased in normal games?
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@BlightedDolphin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3756231#Comment_3756231
I can agree with that. If you want to discuss something, this is without a doubt the best place to do so. And the mods have done a pretty good job so far in keeping toxicity in check.
The DbD Reddit doesn't seem to have much discussion outside of patch notes and dev updates. The 'discussions' there are mostly Us vs Them posts disguised as memes, and whichever side doesn't go along with the meme is downvoted to oblivion.
Steam Discussion is insane. It's just a toxic cesspool full of the worst takes imaginable. It's everything bad about the forums amplified by a million with none of the good aspects of it.
Reddit dose not have this discussions because they are prohibited by the subreddit rules. every discussion will be closed in no time by the dbd subreddit mods even if people discuss things in a civilized manner.
on the topic itself. the error lies with BHVR and the decision that the kill rate for killers should be 60%. This leads to several problems.
- Since the 60% kill rate is a mixture of low and high MMR, the killers have to be strong enough to offer sufficient performance even at high MMR. As a result, many killers are overbuffed in their 1vs1 performance. this makes the killer very oppressive for the survivor. New killers in particular seem to get a package of antiloop, map pressure and information instead of focusing on one part. that hurts especially soloQ because the meta play is very limited for them.
- An often overlooked point is the 60% kill rate, which means that more than half of the survivor team dies on average in a match. On the one hand, this means that the killer's MMR increases on average and killers quickly reach MMR areas where they often lose due to a lack of experience. On the other hand, it is more likely for a survivor to lose MMR in an average match, which in turn means that in future matches he gets worse team members who do not match his skill level. For soloQ, this means a constant downward spiral for the MMR. both lead to frustration on both sides.
Personally, I would like to address the following points where I believe the developers failed:
- In the game there is no steering effect by positive incentives to play as "fairly" as possible.
- There is no possibility for survivors to make a comeback after the first survivor has been sacrificed. Any comeback is merely a mistake on the part of the killer. why can't survivors revive other survivors? that would give survivors a second goal outside of generators.
- There is no reputation in the game outside of the Steam profiles, which were not created to serve as an indicator for Dead by Daylight players.
- the response to problems is incredibly slow. Even game-breaking problems take weeks to be resolved.
Finally, a picture that shows my current soloQ experience very well. taken in the last match before I visited the forum. Broken hooks are 99% not what leads to bleedout.
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When I get accused of cheating
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A beer bottle opener. no project is completed without a beer bottle opener somewhere added.
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Scott played his main account with high mmr? If yes it makes sense he don't see a lot of tunneling.
I don't see a lot of tunneling too, maybe in less than 1/3 of my matches. When I see tunneling its mostly a killer with around 1000 hours playtime or the survivor is in a complete deadzone.
My guess is the tunneling happens in the 500 - 1000 hour survivor playtime range where survivors are not longer overwhelmed by the game but still can't loop consistent. there are a lot of players in that playtime range, so there are a lot of complaints.
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@Nazzzak said:
I hadn't heard of this. Are they somehow managing to obtain the streamers game IDs so cheating reports are automatically against the streamer?
it's not only streamers. some are just persons that play a lot, mostly killer mains.
from my own experience I can say anonymous mode will not protect against cheaters reading your name and steam id somehow.
due to the rules of this forum and the dbd subreddit you won't read much about this topic.
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This seriously worries me.
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My guess is BHVR lowered the tickrate of the servers to compensate for the additional amount of players instead of adding servers.
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Islands of Insight from Lunarch Studios and Behaviour Interactive Inc. is currently free on steam:
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749432#Comment_3749432
I mean, you are kind of part of the issue then, aren't you? If you buy her it worked, they got to sell the character... Who cares whether people play her or not
if there is no longtherm buildup fanbase the game dies.
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I dont have a problem with the sweaty part.
The extensive display of bad manners is just sad. hook hitting while nodding, humping and bleedout is a daily occurrence.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3748106#Comment_3748106
While a good idea in theory… this would honestly just turn into a way for SWFs to get extra points.
Good point. SWF's should not be able to vote for team members.
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Personally, I'm not a fan of anonymous mode. However, I don't think that removing it would change anything.
I would be more in favor of rewarding players for positive behavior. For example, if you are rated positively in the tally screen, you receive a 5% bonus for each positive rating until the next rank reset. If you are rated well 20 times during the month, you will receive a bonus of 100% on every bloodpoint earned. -
I have over 4500 hours in DBD and having an extreme hard time finding items that has been dropped by my teammates.
A lot of maps have multi level structures or floors, tall grass or a lot of rooms. That's a very, very large area that you have to search blindly in SoloQ.
Therefore, my suggestion would be that after about 60 seconds of dropping the item, it will be highlighted via an aura for everyone who comes into the area of weave.
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Kindred, Deja Vu, Resilience, Balanced Landing
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Every hit on the survivor on the hook adds 20% to the self unhook progress.
Self unhook by anti camping angrys the entity and he removes the killer power for 60 seconds and gives the survivor 120% runspeed for 60 seconds.
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I think this is to oppressive in lower mmr.
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What does that mean in the last second?
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13 June 2024 for the Twisted Masquerade.
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I actually considered using filters the first time playing the changed borgo map because it was to dark and everything was in the same color tone.
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yes its a thing
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whoever thought this is a good idea for this giveaway.
i don't like your ideas very much.
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yes i did in soloQ but not a single 4 man out so far. everyone is talking about the hand but his map pressure is pretty high too.
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@Peanits is using this bannable?
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@MrT1412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733474#Comment_3733474
It's unfortunate, but the counter to tunneling is really just to get better at chase and have good teammates as well. Maybe the killer can kill you, but if you make your chases last when you're being hard tunneled, your teammates should get out.
well, and not be stuck in one of the huge dead zones that newer maps have.
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Don't forget on top of that you get humped if the killer finally catches you.
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Are such hits not validated?
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733696#Comment_3733696
Thats a first i think this will be a very rare thing though
The killer had a high ping, between 200 and 300. Guess that plays into it too.
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@Marioneo said:
Really? never gotten a grab 90% is my weapon bounces off and 10% a hit cause of latency
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732864#Comment_3732864
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You can get grabbed using the portal
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My only complaint is, he has way to much going on for the casual player to watch out for.





