BurnedTerrormisu
BurnedTerrormisu
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They could make a small post with: "We are working currently on ……, because we understand the issues you guys have. Please be patient."
Going completely silent is never a good response to issues.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908407#Comment_3908407
They didn’t remove them. Only the ones from ptb to live.
Hope you are right.
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Possible not since they "move away from those":
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how i counter this?
https://www.youtube.com/watch?v=Rn0yUFNJvAw -
Might be the same problem:
https://www.youtube.com/watch?v=Rn0yUFNJvAw -
@100PercentBPMain said:
The lunar event style gen of giving all survivors BP on completion needs to be the standard
It's so strange that survivors should work as a team but BHVR only rewards solo actions and not team actions.
Imagine there would be a team score for finishing generators.
Imagine there would be a team score for safe unhooks.
Imagine there would be a team score for every survivor that survived the trial.
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It feels like BHVR is completely disconnected from the player base. There is basically no bidirectional communication.
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How they treated the survivor blood point event scores still baffles. Feels like they never finished implementing it and just shipped an early test version with placeholder amounts.
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Things don't seem to be going well at BHVR at the moment.
Regarding the health update, I hope things get better.
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"Stopping the leak" as a survivor does not even have an event score.
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@Dadeordye said:
Good:
-The only assets reused are the piston' heads and part of the SFX of them pumping. EVERYTHING else is brand new! The cans, the pumps, gens and animations of interacting of these things are all new and VERY WELL made! 🤩
-I'm still trying to find bugs and failing so far, apart of somethings related to Kaneki's power that I don't know if are intended or indeed bugs. A game without bugs shouldn't be praised since it's one of the minimal things you should have, but we know this is the year you guys are fixing the bugs and annoying things.
TL;DR Health Initiative is going pretty well!😁
Bad:
-Ok, the Blood Gens were suppose to not be affected by gen REGRESSION perks, but what is happening now is that these gens don't count as generators AT ALL except to decrease the number of gens needed to power the doors. Freddy can't teleport to them and you can't use ANY perk that have something to do with gens like Nowhere to Hide or Trail of Torment for example. This limit the killers and perks that are viable to be used in this evt unless you want to be crushed FAST by survivors and you can't make fun builds that rely on gen perks.
-The evt offering is basically useless much like any other evt specific offering because you only get 2x BP on evt specific actions. Why would I use this instead of a cake, specially in this evt that the focus is farm BP?
-And talking about these special actions the ones from surv are barely giving ANY extra BP. The only thing good is that you get 2,500 when a Blood Gen is completed, but ONLY if you were unloading fuel into it when it was completed. If your can gets empty when the gens is 99,9% or below and there's another surv with you and he/she finished the gen you get ZERO points.
-Saved the best for last: when I discovered that in this evt survs would need to fuel the gens to complete them I thought they would have to get fuel, put it in the gen and THEN give it the 90 charges to complete them. That would've been the perfect test to give survs a 2nd native objective to avoid gen rush, but the way these gen work seems like they are there so survs just complete 5 gens faster.Additional to your list: "Stopping the leak" on a generator gives you 0 bloodpoints as a survivor.
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@upsideinsanity said:
How do people still not realize the only and i mean ONLY event that gives stackable BP offerings that effect more than just the event special interaction is the anniversary event. Every other event offering is and always has been personal and has never given xxx% in all categories.
This is not the anniversary event. Just remember that.
That's why people complain about it at every event.
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@ChurchofPig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907755#Comment_3907755
But doesn't it say right there in big bold purple letters "Global Bloodpoints Bonus"? Where does it specifically state it's only for event bloodpoints?
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The bonus BP is only for event scores and not for the overall score. Or do is misunderstand that? So 500% is not that much for survivors.
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@HolyDarky said:
Is it also intended that we don't see the BP bonus of (currently) +125% or does it really only work on event things and not in general?
its only for event BP
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@Bodark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907712#Comment_3907712
Face camping isn’t possible anymore
with hooks that close i wouldn't surprised if that would disable the anti facecamp.
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@ChuckingWong said:
For reference
Survivor filling a can: 100bp
Survivor putting a filled can into a blood gen: 45bp
Survivor completing a normal gen(have to be repairing when it completes): 1000
Survivor completing a blood gen(have to be filling when it completes): 2500
I think the two numbers at the top are probably the most hilarious things ever. And the two on the bottom you have to be there.
Killer hooking (only first hook): 2500
Killer kicking a blood gen: 500
Killer hitting a survivor carrying blood can: 1000
Killer stomping a can: 2500
What in the christ are these numbers??? Survivor is all situational and then terrible 45 and 100????The survivor points are so ridiculously low that you'd think they made a mistake or it's somehow bugged.
However, if the points are intended to be this way, I would recommend explaining the basics of the game to the event team next year.
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Its telling how silent the community managers are on all platforms
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- laughable bloodpoint gain
- nothing special to do for killer, so its a sweatfest
- no map cosmetics besides the standard props that every map has
- the ghoul problem…
- edit: nothing cool to do for the content creators besides carrying cans arround. very watchable content.
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@Science_Guy said:
The whole point of Blood Moon is really just the massive bloodpoint bonuses. I don't mind if the only new gameplay this year is relatively minor, that's better than having horribly balanced new stuff instead.
but there are no massive bloodpoint bonuses?
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@SeriousRain said:
Doing event generators sucks since you get almost no BP (just for finishing it). This event is about BP! Why such low BP?
It's almost ridiculous how little the bloodpoints gain is.
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First match, i got proxy camped to by a 5000 hour nemesis…. every event .. some players just want to show of how aweful they are.
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https://youtu.be/Rn0yUFNJvAw
he's fine .. or maybe not
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Don't forget to tell the owner of the license what you think about the new killer. In this case, please note that the license holder only speaks Japanese but is very keen to receive feedback.
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Remember the one event with the rods where gen had map wide bonus BP? … yeah i liked that
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The animation really looks awful as survivor.
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I don't like how he communicate what's happening. The little red thing is hard to see in chase.
I don't like the grabbing animation. It's visually just bad. The survivor just stops and then the killer takes ages to come close. What even stops you in place?
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all that work to delete it again?
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@ManOMaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902835#Comment_3902835
I've seen this sentiment said before and while I am yet to play him I haven't found going against him too unenjoyable. What exactly give the impression that he's awful for both sides?
As a survivor he is too map depended. You got a lot of line of sight breakers, then you get hit by a knive, run a little bit, get hit again, run, get hit again …. there is no skill expression against him. you simply just run from line of sight breaker to line of sight breaker.
If there is little to no line of sight breaker on the map, you don't have a lot of counter play except of prerunning.As the killer he feels so slow progress … hit a knive, run, hit a knive, run …
also he has no map control. it feels like you're always behind progress.then he is extremely good at camping in endgame. what is boring on both sides.
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Trickster
Playing as Trickster feels awful
Playing against Trickster feels awful
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most of the time the dogs actions dont visually fit to that whats happening.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902760#Comment_3902760
https://us.v-cdn.net/6030815/uploads/MNZSLZY8DS3V/image.png
It's literally listed as not a bug.
They tried to fix it in patch 6.3.0 but they failed to do so and now claim its working as intended.
Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.
They even removed this line about the fix in the official patch notes but if you google it you find a lot of references and copys of the original patch notes.
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the bubble in old versions was behind auras. then it got bugged with patch 2.9.0 in may 2019 and started to obscure auras.
people (killer and survivor) are annoyed by the bubble since six years now but BHVR refuse to change it back to its original form.
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Sorry @LockerLurk and @Zuiphrode but if you answer with "nobody owes you a game" you have not understand what i have written. nobody left because of me. i was the replacement for someone that left.
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The Dead by Daylight support page "How to report a player" says support tickets are only for serious offenses.
https://support.deadbydaylight.com/hc/en-us/articles/4408586278676-How-to-report-a-player
Dose that mean you get no longer punished for insults in the lobby or endgame chat?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898663#Comment_3898663
There are no clips of normal ping where hits are obviously bad.
What is normal ping for you?
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I would like to have a mode without perks / items or addons.
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@xCakeStick said:
It works as intended. Yours and the killer ping are also a factor when it comes to this.
I got hit thru a pallet from a killer with ping 24. My ping is 30 - 40. How small has the ping have to be to visually fit whats happening?
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Things i dont love as soloQ survivor:
- getting hit after a full window vault
- getting hit thru a pallet when the killer is stunned
- getting in a backfill lobby with baby killer and babysurvivors that are way below my skill level and cant tell because we dont have to know our teammates stats
- having no way to tell my soloQ console teammates i have shoulder the burden
- having no way to tell my soloQ console teamtates that i have deli
- having no way to tell my soloQ teammates that they are going to 3gen themself
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3898241#Comment_3898241
Did anything change? Because if the addons aren't random, and you can take offerings, then it's not real chaos. Again. For the 3rd time.
nope, still the same.
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I wonder why i should play it.
Normal incentives , no event tome, no badge, no banner.
So its normal mode just you escape even less because you have no control over your perks?!
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Might be a backbone provider routing issue.
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Official Killrates for these maps would be nice to have in this kind of discussions.
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@SoGo said:
This could be solved with more servers.
There is STILL no server in the entirety of Africa, so ping being high is a standard.
Also, the Middle East region has some issues, not sure if those got resolved.
Not matching people from other regions with you for the sake of queue times would also help.
BHVR use Amazon GameLift for server hosting. There is at least two official server locations in south africa. Also Amazon GameLift supports hosting on own hardware. that means they could rent servers anywhere they want.
same goes for the middle east, that has at least one official unused location.
russia dont have an official location, but renting servers there is still possible.
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It's a problem with backfill lobbies. They should just cancel the lobby when they can't find a replacement for a player that left.
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One of the topics the whole community agrees on but gets completely ignored by BHVR
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Best thing you can do is writing a bug report
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@Interrupt_Vector said:
Alright so by now word has gotten around that Syringes are quite busted.
We already know that a lot of survivor mains insist that it is not so, but the current meta proves that they very well know it's true.
I have been playing a couple of meme builds and killers I rarely play and I have been consistently facing 1-3 Syringes in nearly every single game on top of 3-4 man SWF with no less than 8-10k hours combined.
While I enjoyed playing these matches, they devolve into a pure sweat fest. The amount of Tbagging has skyrocketed since they now know that they can afford making mistakes. The bags weren't malicious and it was surprisingly always nice 'ggs' from everybody in EGC.
https://us.v-cdn.net/6030815/uploads/RRYRT1CJTA61/10khoursbtw.png
https://us.v-cdn.net/6030815/uploads/AFCE7EJ6Q6CY/anotha-one.png
https://us.v-cdn.net/6030815/uploads/T0E3DCHMSXEQ/anotha-one2.png
I didn't bother to take more screens than this but this has been my games for the last 5 hours or so. If it's not 2 syringes it's this:
https://us.v-cdn.net/6030815/uploads/PV1VE57PEQE5/anotha-one3.png
Some will now probably say "But you won in some of those screenshots". Which is true, I already stated that I enjoyed the matches and I understand that I am a god among men, a specimen performing far beyond the conception of the average man.
What I am saying tho is that if you play to win you will enter the sweat zone very quickly, and that sweat zone might require some attention.
So with this thread I'm not going to be "that killer main" and say "pls nerf", but rather ask around for your experiences and opinions on this matter.
I play survivor too. Most of my time I play without perks, even. I also love experimenting with builds, and I have put substantial time into testing Syringes, and they are really strong. But so is whatever Blight has so there is that.
The question is, is this supposed to be it? Will it stay this way? Should it stay this way?
Also to prove that I am not a hardcore killer main, Dead by Stats says I'm almost 50-50:
so you won in all the screenshots even you brought some meme builds.
so you want killer nerfed?
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Backfill lobbies are the problem. At least with the current practice to backfill with anyone





