Brimp
Brimp
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Yeah thats why I said just doing in game reports is cosmetic as you need to actually submit a ticket for them to even look at the person.
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So you don't stack penalties?
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3110250#Comment_3110250
That's only true for reporting certain things that specifically require a customer service ticket, mostly things that can result in permanent bans like reporting Hacking. Most of the things that result in temporary bans don't need a customer service ticket and you can report them with just the ingame report, such as being really abusive in after game chat.
I haven't even heard of any action taken against someone who had abusive chat so I still think in game reports are just cosmetic.
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Its more like a 20% grind reduction at most. They just looked at the new system and went "welp if they have killers/survivors p3 already they dont have to grind through 3 perk tiers so 75% reduction!". In reality it worsened the addon grind when certain killers powers become more useable with a green or purple.
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Literally nothing as you need to go to a website to actually file the report basically. Cosmetic option as I like to call it.
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I mean sure as long as you don't lost collision with a killer after they hit you. Cause if you get trapped in a corner by a killer you deserve 100% to go down.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3109479#Comment_3109479
In no way has DMS ever "sucked" since its buff
It was definitely overrated from the "uncounterable combo with pain res" a lot of people claimed. It probably is still overrated unless its on an artist and even then you just don't instantly go back on the gen after the hook you wait for her to shoot her crows.
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@Marigoria said:
Please stop watching streamers and get your own opinions.
These conspiracy theories are RIDICULOUS.
Except this has literally happened in the past... whether that discord groups attempt came to fruition though I don't know fully.
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You can walk around the hook and immediately negate that hook camping idea since you technically arent in chase until the killer is within a short range of you or they hit you... And you lose chase extremely quick if they're not looking at you and losing distance.
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I mean there was legit a discord dedicated to suiciding on hook against freddys in an attempt to get him nerfed faster so wouldn't doubt that some survivor groups are doing the same thing to revert some changes.
Basically to make it easier to understand... they've done it in the past and they wont hesitate to do it again.
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Sure I guess after they fix maps to not be horribly balanced.
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Huntress and all 40582859 of them.
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/comment/3101619#Comment_3101619
I'm tired of ######### comments like this
It isn't that inaccurate though. Literally the only thing keeping freddy in the spot he was, was his slowdown addons making the game last forever. And what do you know... any freddy that went against a decent competent player just suffered cause hold m1 as hes setting a snare cause they also decided to nerf his move speed while placing them.
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Its still possible to win against most killers that run full slowdown but if they still had exhaustion stacking it would be impossible to get more than 2 kills unless you were nurse or blight. Endurance stacking was still busted af when you could have 2-4 health states per hook without being healed.
Also about the "killer isn't supposed to get easy kills" argument... literally old DS and OTR gave you a free escape in end game even if you basically did nothing for your team. Meanwhile killer has to do everything cause they don't have a team to rely on. And even then 4 slowdowns on most killers can still be largely mitigated by spreading out.
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It was never to stop tunneling and camping. It was to incentivize chases more as it wasnt really viable before.
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Its more effective against killers like oni in power, billy saw, nurse lunge out of blink, etc. Less effective vs m1's which is how it was intended (in my eyes) to be basically.
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@Biscuits said:
We went from the game being statically killer sided to the game being statistically more killer sided, I don't know why with a game where most of the player base is soloQ people would complain about that. Honestly just baffled, maybe someone else can answer for us.
Games never been killer sided in the history of its life until the recent patch then you could maybe say it became killer sided.
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@GeneralV said:
If you are getting destroyed by solo players multiple times in a row, then that is on you.
Ehh solo q isnt even that hard when you got teammates that know how to play the game. The hard part is GETTING those teammates.
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Are you trying to dh the shock itself or after you've already been shocked. Cause old DH vs doctor was stupid af as you can just "dodge" electricity while inside its cone.
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They want fast queues so the whole idea of "skill based matchmaking" gets thrown out the window because they add a soft cap to mmr.
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If you're coming for an unhook and the killer sees you on bbq... you're just giving the killer free presure at that point as a different teammate has to use their time to unhook leaving 1 person on a gen.
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Well it should be common sense that killer gets more bp as for their team they're taking ALL the interactions while survivor is 4 people basically competing for boldness interactions and altruism actions.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3092957#Comment_3092957
What makes swf better than Solo if its not about info?
What makes it better is players actually using info. Just because info is there doesn't mean they'll use it.
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Idk why does lore have to do with how they play in a pvp game. Hell John Cena just got added to fortnite and he's widely known for being a wrestler on WWE.
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Nerfs to survivor, maybe some time in the future if proved to be problematic. What really needs to be looked at next is maps.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/337187/devs-dont-be-fooled
There ARE changes that need to be made. Gens SHOULD go back to 80 seconds. The chase changes were strong enough. STBFL needs adjusted. DS stun needs to go back to 5 seconds. Or stay at 3 seconds and activate both hook states.
I would agree gens going back to 80 seconds if pop got to be just a flat 15-20%
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Usually tuesday yeah
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@[Deleted User] said:
Eruption needs a timer in the worst way, or the incapacitated status needs to not be a thing. Putting a player in timeout for 25 seconds on top of 10% regression is absurd. It completely eliminates the need for game sense in the late game. Take any chase you want as long as you've kicked the gens in the 3 gen.
The Call of Brine/Overcharge synergy is way too much. I've had to do gens 2 or 3 times over because of these perks.
Overcharge and brine literally have nothing on splitting up which is still very viable...
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Well he literally is one of if not the best nurses in dbd so a 300 win streak for him seems totally possible, range addons or not.
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What do you expect. Soloq in any game really is a hit or miss but is especially a miss with this game when they're hell bent on adding an mmr system with a soft cap that they LOWERED.
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I still think playing in a nightfall isn't that hard. I can simply just remember the tile layout near me with a quick glance.
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5 seconds with a 7% haste seems like plenty enough to make it to a tile after an unhook. The only time it wouldn't really help is when you're hooked in a dead zone.
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I'd rather have current botany than have someone have 5-6 10 second self heals in a single medkit.
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Honestly the AOT killer skins aren't worth the money. No custom mori animation or anything in general other than spirit having no hair and oni growing random crystals during blood fury.
Could have at least had a custom blood fury animation where oni does an actual run and punches you or spirit actually having the spirit one actually have the war hammers sword instead of a stick made of hardening. Hell even yet since spirits husk disappears from top to bottom they could have made it turn to steam as it disappears.
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Hasn't it been this way for a while... They can't really make balanced perks or at least according to a certain minority in the community where they run something if its good or else its "useless".
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Its still a thing that can happen. Just because you drop the pallet doesnt mean you're invincible during the animation on one side.
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@PBsamichShoe said:
Yep, they literally removed the only reliable (as in not just situational to the point of useless) survivor perk and the only perk that could extend chases and nerfed everything else into uselessness too. Even perks that may have been promising are garbage with how much they nerfed objective times and buffed killers.
Now you need to run 3-4 perks to get the the same value as having no perks at all before the patch.
Ive also uninstalled until they fix this garbage.
? All exhaustion extends chases wdym. Also the OG idea and use of dead hard is what it is today. DH for distance was never intended but bhvr was fine with it for some reason even though it was the unhealthiest part about the perk. It could maybe get tweaked to 0.7 second duration instead of 0.5 but overall any person that plays some sort of game competitively will tell you gimmicks are not supposed to be good.
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3072088#Comment_3072088
back before 2018 and blight don't go together buddy
What do you even mean. Im talking about playing killer in general before 2018. Blight had nothing to do with the topic.
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3071978#Comment_3071978
not really, Ive been playing DBD since it's beta, and I rarely and I really mean RARELY, not get a 3k+. Other than the few matches that are clearly SWF and wants to bully, I have never found killer role was hard, and I play almost all killers. On the other hand, I also play survivors, but solo only, and THAT is truly RNG as #########
You of all people should know that the state of killer back before 2018 was miserable if you went against people with a brain and wasn't nurse or blight.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3071944#Comment_3071944
First off. Use a different overly used meme. It'd do you some good. Second. If you couldnt' 4k before, YOU were the bot. lmfao
4K'ing is easy when it against people that dont know what they're doing but when against people of equal skill it can very easily be a 2k but then you added map RNG, tile RNG, and gen RNG, and suddenly being skillful at something per say clown then 4k'ing suddenly becomes very much uncommon when everything is stacked in the other sides favor 90% of the time.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3071795#Comment_3071795
If you couldn't get regular 4k's as killer before. You're a bot. Straight up. It wasn't even that bad. Now hey are just handing you kills because you bitched and moaned enough. Which is honestly sad.
My brother in christ if you got easy 4k's you were playing bots or are playing nurse and blight.
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Wow finally "killer sided" after 6 years of survivor dominance... nice change of pace.
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I will gladly forget old DH
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Yup, pvp game with MMR and literally everything possible to map generation tied to RNG in one way or another.
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My entire steam library of actually optimized games.
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3068204#Comment_3068204
Don't tell me what is and isn't for me. I literally have over 2k hours in this game, pretty much every achievement except from the last 2 chapters, I know what I can do and I think I can discern what is good for the game and what isn't after all this time.
I am not turning DbD from PvP to PvE, I am adding a PvE option, whilst PvP is still there. Hey, you know what that is equivalent of? Campaign mode in multiplayer games, heck, in MMOs there are PvP and PvE servers, it's the same idea here! Give people the option to choose if they wanna play against players or not.
As for your concern that people will just block until they get only babies, guess what, those low tier killers can also just go and block them at that point. It's not like only killers or only survivors could do it.
I can tell you whatever I want whether you take it is up to you but either way I made the example of survivors cause they have proven themselves to abuse things more than killers at least from my experience. Every time the DC penalty got turned off I had at least 1 survivor dc every 2 games with killers really only dc'ing when they already lost like having 4 people alive at 1 gen with only 1 person dead hook.
I still don't get this whole "make a bot mode because of a strategy I don't like playing against" motive. Me personally (so this doesn't apply to everyone) just go next and usually I'm a very vocal person about stuff like balance and straight up nerfing it won't work here. You basically have to re-write the dbd formula to solve stuff like camping.
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@Onyx said:
https://forum.deadbydaylight.com/en/discussion/comment/3063868#Comment_3063868
My brother in christ, it's a video game and video games should be fun, PvP or not. And if I get guaranteed 100% wins against bots what is it to you? No really, what is it to you at that point? Are you gonna miss me? Are you gonna go like "onyx no, please come back, please play against me :<"?
Like, really, what exactly is the problem, unless you think that you play in an unfun way and think that it will cause a lot of survivors to stop playing against real players, thus increasing your own queue times as killer. Excluding the fact that it will never happen since there will always be people who wanna play against real players, if you really fear that, wouldn't the solution be that you just need to play nicer at that point? I never really had a problem with dying, but I had a problem with it if it felt rushed or unfair. If my death felt cheap or if because I got killed in the first 2 mins of the match, that is when I have an issue.
Like really, the only other solution would be a blacklist, let us block players in the end screen so we can never play against them. The only people who would have an objection to this would clearly be people who know they play scummy, which at that point it isn't my problem :/
Honestly, I really do not get this hate for a mode versus bots where you can still earn BP and stuff, a mode which you could totally just ignore and wouldn't affect you if you like versing only players. The option should be there for those who want it and it's your choice to simply not interact with it.
You miss my point. You want to go from PVP to PVE for what seems like no good reason. Everybody hates certain strategies and playstyles in certain games so why should this game get special treatment? Also if a death felt rushed then dbd survivor isn't a game for you, or any single life arena type game for that matter. Also blacklists to prevent playing against others doesn't work cause its going to be exploited by players to eventually just go against babies or the boot licking killers.
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So you wanna play a pvp game but have a 100% win rate is what I'm getting from "I just want a bot mode to play the game" cause its nearly impossible to lose against bots unless you're just that bad. My brother in christ it's a pvp game, you're meant to have unenjoyable experiences and those who say "I don't let it get to me" break themselves down eventually.
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Idk why does someone 99 a gate then leave it. That probably screws people more than blood warden.
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@Johnny_XMan said:
If I remember correctly this was added to prevent unlimited chainsaw face camping.
Where Hillbillies would just stand in front of the hook revving their chainsaw indefinitely so survivors weren’t even able to trade off hooks.
Even still a face camping billy is still a guaranteed trade and if it was bhvrs intention of making overheat for that specific purpose... yeah idk.