Boss
Boss
About
- Username
- Boss
- Joined
- Visits
- 3,150
- Last Active
Comments
-
Alan Wake.
-
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1688299#Comment_1688299
Didn't they say a while back in a reddit Q&A that they tend to give cosmetics to the most played characters?
Idk, i don't like Reddit.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1686671#Comment_1686671
I remember letting someone live and another person yelled at me for sparing them
I just told them "Hey, how else do I get a sequel if everyone dies?"
Nice one.
-
I do have a question for you...
If i, the Killer, never interacted with you, 1 of the 4 Survivors, in any direct manner, but i have been chasing, hooking and getting Tokens from the other 3 pretty damn quick, then come over to you, 1-hit you with my post-cloak super-lunge (Wraith guy here) and kill you right at the Generator you were working on, what would that do to you?
-
Not an intended thing.
Whether it'll be fixed or not... 🤷♂️
-
I know you're asking the devs, but good luck getting a direct response.
Looking at history, we don't really know who's up next for new cosmetics, they just pick a few characters every now and then.
-
@DanPie said:
https://forum.deadbydaylight.com/en/discussion/comment/1688004#Comment_1688004
yeah that's true, is it worth it to run though? I feel like id perform better in so many situations with agitation but i dont know if its worth a perk slot.
It's one of those things that's actually really neat to have...But the Perk slot is too precious.
Back when it was just the original 3 Killers i actually had this on a lot, but now i'm having a hard time even just freeing up 1 slot in my main build.
-
Mom
Just stomping Survivors from above.
-
Agitation.
Their struggling barely ever is a bother and i legit can't remember the last time someone escaped my grasp because i got stuck on something, and more movement speed means you spend less time carrying them.
I mean, imagine if Iron Grasp doubled your carry time and Agitation doubled your movement speed.
Ignoring the actual numbers that it would produce on the Perks, wouldn't Agitation sound way better to you?
-
I can't really say yes or no, as my experience has shown me that purely the individual is what will make it fun to me or not.
WAY more often than not, if there's a SWF group of like 3-4 people, it's usually 1/2 of the 3/4 who are being...less than fun.
And if it isn't the entire group that's being less than fun, then i can't really chalk it up to SWF.
I wouldn't mind knowing if they are SWF, but it's not a necessity.
I mean, i already can check that if their profiles ain't private, so showing me immediately just makes things easier on me.
-
My guess is there would be more of Survivors ratting eachother out.
-
There were no tutorials 4 years ago, so no i didn't.
-
- Alert
- Detective's Hunch
- For The People
- Left Behind
- Red Herring
-
Sucks you feel that way.
I'm content with how things are now, but no one would deny improvements.
-
Wonder if DCs counted as sacrificed.
Also, aren't there 1 or a few posts on here everyday complaining about hook suiciders?
Every bit helps.
Not saying that it should be the other way around, but these numbers simply lack context.
-
I leave.
Do what you want, i find just hanging around one of the most boring ways to play.
It obviously makes me weaker if they realize that and build upon it, but idc about that: I'm not staying.
-
Sometimes, the only thing that influences my decision is how i feel at the moment.
And i can't deny: It gives me a degree of good feeling if they thank me.
It's also kinda funny to me when someone complains that i let that one live and not them, i always chat: shrugs Felt like doing this.
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1686650#Comment_1686650
Who the hell figures these things out anyway?!
Who thinks “oh no, Killer is vaulting!! I better quickly use my map to see where a gen is!”?
Hackers find the tiny holes in games.
Someone with the same mindset must've done the same thing, but instead of hacking they're more like play-testers, using only the in-game tools.
Someone found out you could once stack Perks with quick clicks, someone found out you once had a Survivor-only safe spot on top of Disturbed Ward, someone found out- you get the point.
-
Yay!
-
Yup, hopefully the event will be more eventful than last time.
-
@Ace_Ventura said:
https://forum.deadbydaylight.com/en/discussion/comment/1682697#Comment_1682697
No. You actually have to do something for it to active. You have to spend time breaking 2 pallets.
Something like Deadhard? or DS? Nothing was done to earn their use.
Oh, you don't mean second chance literally then.
At least to me, second chance means that you just overcame a direct negative effect.
Whether the second chance was rightfully earned or not isn't important, not at the moment of use anyway: You have now been given a second chance.
Like Spirit Fury: You build it up, and then use it as a second chance at hitting the Survivor that just used the Pallet on you.
-
Yeah, i'd like to see a max. amount of time after which everybody loses.
They're hiding and doing nothing, but the Killer fails to find them, so it'd make sense to just have the trial end at some point.
-
Spirit Fury is pretty second chance-y.
-
*Killer disguised as Survivor #2 walks with Survivor #1*
Survivor #1: "Hey Survivor #2, are you walking with me?"
Survivor #2: "No."
Killer Power defeated.
-
@GoodBoyKaru said:
@Boss we need your help
Well from what i've read in the comments, @TheClownIsKing : This is a guy you really need to level up first.
Use other Killers or Survivors if you can't stand bare-bones Wraith.
And since there's other people commenting here who know the best general tips for Wraith, me telling you to level him up is pretty much the best advice i can give.
-
It's been fine so far, though i suspect not everyone knows they're back yet.
-
Wraith wearing Wailing Bell's cloak.
-
@GhostyyBoi said:
You mean to tell me that you got 978 comments in the 22 minutes since this discussion was posted?
That's 40 comments a minute.
Unless i'm absolutely and completely stupid.
That's the amount of posts, not comments.
Posts is comments + discussions.
When going to one's profile, you can see those 2 divided.
-
Alright, that's all.
See y'all later!
-
10.000
-
Well even if they came in now to let you know, it would most likely be: "We're working on it, we can't say anything more.".
-
I remember people getting hyped as ######### for the first ranged-attack Killer, and that she was going to be free as well.
At least for the Killer mains, that chapter was pretty hype.
I don't really know which one would be the least.
-
I don't even see the message anymore.
I mean i look straight at it, but i don't register the Entity's mood in my brain at all, i'm just waiting for the Perks to pop up cause i'm always curious as to what the others were using.
-
@AhoyWolf said:
Could give Survivors the post-hit speed boost, instead of giving it a token system, also will the damaged pallets be faster to kick?
Both good ideas, i'll add them and give credit.
Can you imagine this Perk on Wraith, with Brutal Strength & Fire Up with 5 Tokens, the 2 "Shadow Dance" Add-ons AND with that faster-kick idea of yours?
I forgot i had to add something to make Perk levels different, so breaking speed on damaged Pallets is perfect for that.
-
@PassarinoT said:
What happens if someone Any Means Necessary's it?
Also, seems interesting, but definitely a lot of changing mechanics for a perk. Maybe make it a mechanic that can be used x amount of times in a round or with a cooldown? Possibly add in abilities that are unlocked from each killer, similar to a perk but like an alternate power that can be applied to any killer once unlocked.
Guess it wouldn't hurt to have AMN be able to take a pulled-down, damaged Pallet and be able to put it upright again, to use later for a stun.
Oooo! But if you do that, no matter if you successfully stun the Killer or not, the damaged Pallet can't take the force of being pulled down and completely breaks upon landing.
I mean sure, this is quite the mechanic change, but so were Obsession Perks & Hex Perks.
If it was standard, that'd be cool as well, but i think of it as a Perk for now.
-
@GoshJosh said:
If an exploding generator has multiple survivors on it, are they all punished? Also, you need to update the language to say "anytime a survivor fails a skill check on a generator..."; otherwise, it doesn't make sense from the wording that Surge doesn't trigger it.
"...to the Survivor causing the explosion..."
Don't fail your Skill Checks and you won't get damaged.
The other thing you're right about.
It's still that way right now because i was still forming the idea itself.
It'll be updated after i post this comment...
-
Holy #########, this game's bright!
-
Deja Vu
Whenever you are in a chase, Deja Vu replaces the regular chase music with Dave Rodgers' Deja Vu.
-
Can't really think of any Killers i truly desire to have in here, but the closest to that would be Left 4 Dead 2's Spitter.
-
@Pawcelot said:
Can it infllct Dying State on survivors who're already Injured?
I've been hesitating about that.
I think maybe, if they're Injured, it would apply Deep Wound instead of dealing damage.
-
Because Rainbow Maps aren't rainbow-colored, because Worn-Out Tools doesn't look worn-out, because well you get it.
Item variation wasn't really thought of when they made the game, and it hasn't been important enough to change in these last 4 years.
-
Run No Mither. 🤷♂️
-
It's even more excessive on Huntress, as she can only pick from 2 Ultra Rares to spawn on the Bloodweb.
-
Hah, yeah, after my boring Survivor week, i got a whole lot more appreciation for them for sure.
I mean my appreciation was already high, but now there's more.
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1674736#Comment_1674736
well, thats the way i still use it.
though i mostly just chill and let my Kindred bive them all the info they need xD
i use it on characters i havent leveled though / when i replaced Kindred with sthg else
Do like me some Kindred. 😏
-
@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1675188#Comment_1675188
Yeah, though the average kill rate is around 48%, which would be about 2 kills per match. Which is right around where they want it.
I should probably also add a few notes:
- 11 killers used no add-ons at all
- 14 survivors used Decisive Strike and Unbreakable together. Of those 14, 10 escaped (71% escape rate)
- 46 out of 94 Decisive Strike users escaped (48.93% escape rate)
- I faced 1 Huntress with an Iri Head and Infantry Belt and a Mori. She got a 0K, but didn't get her first hook until 4 gens were done. She didn't use her Mori, obviously. Her perks were: Unrelenting, Whispers, Monstrous Shrine, and Iron Grasp. The map was Suffocation Pit. Ash had a key that round, but he did not use it. (Probably why she equipped Iri Head and a Mori, and probably saved it for him but did not get him in time. But that's just pure speculation)
- Only two killers got a perfect 32,000 BP over 100 games. Wraith on Disturbed Ward with Bone Clapper and Blind Warrior - White, with Hex: Ruin, Hex: No One Escapes Death, A Nurse's Calling and Make Your Choice. None of us brought Items and there was no Decisive Strike. The second was Freddy on Coal Tower with Outdoor Rope and prototype claws. His perks were all Freddy's personal perks, Fire Up, Remember Me and Blood Warden so I'm guessing he was going for his adept. No Decisive Strike that game, either.
I definitely hope to keep adding to this. Should be interesting to see how things change over the next 100 games.
Hell yeah, that Wraith!
They were very wise to bring MYC! 😉
-
@Mikeadatrix said:
The Blighted Nurse cosmetic was confirmed to be arriving on the 20th with the midchapter patch, anything else is up in the air.
Oh okay, that's something i guess.
-
Funny how the desired 2K happened the least to you.
-
Yeah, they said the minimum wait time for them to arrive in the Store is 6 months.
No maximum wait time given, a.k.a. we don't know when they'll add them.
-
@malatruse said:
I play about 50/50 Survivor and Killer, though my first 50-100 hours were all on Survivor. A lot of what you're describing as boring seems to come from being too good at the game. If I manage to loop a killer so well they leave me, I feel amazing, because it so rarely happens. Heck, if I survive the trial I feel pretty good. So while your suggestions are interesting, it's important to keep in mind that new/returning players might have trouble with things like more objectives being dropped in their laps.
I like the idea of an item that hides scratch marks though.
Maybe.
It's one reason why i like Hex: Devour Hope lots, cause it doesn't happen often.

