DanPie
DanPie
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Comments
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@Boss said:
Agitation.
Their struggling barely ever is a bother and i legit can't remember the last time someone escaped my grasp because i got stuck on something, and more movement speed means you spend less time carrying them.
I mean, imagine if Iron Grasp doubled your carry time and Agitation doubled your movement speed.
Ignoring the actual numbers that it would produce on the Perks, wouldn't Agitation sound way better to you?
yeah that's true, is it worth it to run though? I feel like id perform better in so many situations with agitation but i dont know if its worth a perk slot.
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@TAG said:
I use both with Mad Grit. :P
must be some intense drugs youre on, whats the 4th perk you run then lol?
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@ABannedCat said:
Decisive Strike does what it says. After being unhooked or unhooking yourself you are immune from being picked up for 1 minute, and granted a 5 second stun forn free. There is no other prequerities.
thank you!
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i like the boop the snoot one because i like to play pig, and i also like the one where it says, i think we've done a pretty good, job so far just for the meme.
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@Vox_Nocturne said:
The great thing about being the killer is that you dictate how you want to play. Yes, there is the objective of hooking survivors, but if you treat killer as a sandbox game you'll find it infinitely more satisfying, as opposed to a linear experience:
As an example, rank doesn't mean greatness as I've come across better players at yellow rank than red. So, whether you see yourself as The Entity's servant, or more a killer which just wants to psychologically torment survivors it's up to you. As a survivor, you have to work together otherwise the whole team can come tumbling down.
In short, ignore the community section which dictates the way you play to their standard and portray your killer as who you want. When you forget about other people's realities, the game becomes so much more enjoyable, and as a result you become a better player by becoming cooler in your approach.
i like this approach, a lot the only thing that messes this up is how it feels to play killer, you dont feel like a murderer, and thats why i play this game, when you get to feel like a merciless murderer putting beartraps on heads and scaring people its awesome, but with toxic swf groups, they take that fun away.
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I still play because survivor gets boring, having multiple killers with unique abilities is awesome, but there are some issues.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1406623#Comment_1406623
I wouldn't because I don't stand around by the hook.
I'm nowhere near the hook when the survivor gets unhooked.
90% of the time I've already initiated a different chase.
Pop and BBQ reward killers by leaving your safety bubble.
yes you shouldent camp the hook, but if survivors rush for the unhook you go for the unhooker, or if you play hag teleport to it as long as your not in a chase.
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@Veeramid said:
https://forum.deadbydaylight.com/en/discussion/comment/1406622#Comment_1406622
Agreeable with the skill check maybe make the time 20/25/30?
yes i think that would work perfectly! it would make the tradeoff fair for both parties, and make the amount of skill it takes, and the reward even, plus anti tunneling! 😀
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@a_good_player said:
so how is that i can win 99% of my killer matches? i must be a cheater.
(no noed, ebony, spirit or other bullshit)
you add nothing to this conversation, please have some form of argument or add something to the conversation.
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slugging wouldent work, theyd still have the ability.
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this would work, it would be like borrowed but YOU proc it. only 2 changes, make the timer last a little longer, and make it so that the skillcheck is easier to hit, other than that, i think this would work.
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@BigBrainMegMain said:
" in summary, they need to rework decisive "
News flash, you can counter DS by going for another survivor. The unhooker. Stop proxy camping, or camping, and get out of your bubble around the hooked survivor and go patrol gens.
Your entire argument is just another DS nerf thread.
im not just saying nerf decisive, i never even said i wanted it nerfed, i said i wanted it reworked, so it feels more fair between killer and survivor, i dont proxy camp, and i dont camp, both of those things make the game unfun. on top of that i run anti camping perks, like devour hope.
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@Nutty_Professor said:
Your post is hard to read to due to the lack of paragraphs.
From what I gathered from reading your post, you shouldn't be chasing one survivor for five generators. If you're having issues downing a particular survivor, abandon the chase and look for another survivor whose probably easier to down.
You seem to be very new to the game, whilst the game does have it's imbalance issues. I think you're biggest issue is due to your lack of experience. It's naturally that an inexperienced player will struggle against experienced players.
They're's a lot of tutorials available on Youtube to help you get better.
sorry about the writing, i was kind of angry when i wrote this, its quite therapudic to complain and get your emotions out, the fact that expressing emotions and being angry is looked down upon sucks. but i have been watching videos, and i have been getting a lot better, and the reason i chased them for so long is anger, the constant stuns and such makes you angry and makes you want to kill that person more, and when you try to do that and they counter it with a single skill check sucks.
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yes zeus, but look at someone like otzdarva, hes an absolute god at the game and he still gets stomped by swf groups, even though hes good, he still gets beaten by basic swf and decisive strike.and on top of that, killer shouldent be stressful, youre a killer, a mass murderer with victims who cant do anything, that shouldent be stressful to play, you should be able to feel strong.