BongoBoys
BongoBoys
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Nah Oni is fine now that Legion ain't here to feed him
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Adding legion back won't solve the Gen speed issue the core needs to be tweaked
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@ImperatorHaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025952#Comment_4025952
I honestly wish they added the Unknown to 2v8 so everyone could see how unreliable his UVX is. It would be the same situation as regular matches. But they won't add him because he would have 0 mobility with everyone dispelling his hallucinations lol.
But yes, counterplay against his UVX is extremely easy. Even those complaining about hitting through walls, survivors that know how he works now know to run wide around objects and buildings to not get hit. Once you know the learning curve it's extremely easy to counter.
He could have 0 cooldown in 2v8 and still be very bad
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@ImperatorHaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025989#Comment_4025989
Yes, the weakened timer definitely needs an increase. Or an add-on that changes what his UVX does.
I think a skill check or a status effect after a dispel would be great. You could take the homemade mask add-on which gives blindness for 60 seconds when they dispel, which is okay to hide your aura, but doesn't help in any other way.
The timer needs to be increased and the buffer needs to be removed
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@Balrog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025659#Comment_4025659
Let BongoBoys cook.
I have been Validated Day made.
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Boon and Hex class
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He's known as the Harmless for a reason
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@BrightWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025751#Comment_4025751
Because Ghoul isn't a problem if you know what you're doing, the fact that people still call him "low effort, high reward" just proves that way too many of you just rely on running from pallet to pallet, loop to loop, often in a straight line and nothing else. So, the fact that Ghoul can cut you off from your precious loops and pallets, you feel like it's "bullying" or too "OP" proves that players like you are the root cause of the problems with DbD right now.
No it's clearly players like you who allow unfun busted killers in the first place. We already have Confirmation Devs are gonna Nerf Ghoul further because he's still to strong and unfun to go against funny how you don't mention anything about Scamper with Hinder cause y'know it's a busted mechanic but stay silent on. These patches will filter players like you.
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Trust me not having the Chat is a good thing 99% of the time it's just toxicity
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K mines just 20mins and play while you wait makes the wait tolerable
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@BrightWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025504#Comment_4025504
Yep, this is why I hate it when a strong killer comes out and people just scream "merchant them!" (especially Ghoul, yes, he was over tuned apon release, but he is much better to play against now, people just need to calm their tits.)
No Killer, perk or item deserves to be nuked from orbit. Balanced? Yes. Adjusted? Absolutely. But never turnbo nuked, ever.
So we just straight up lying now? Ghoul is not much better to play against he's more hated then skullmerchant ever was and has the highest DC rate.
Ghoul has a hitscan free hit grab attack that goes through walls and objects. High mobility with short cooldowns. Fast Scamper that applies a 50% hinder.
Ghoul is a low effort high reward Killer with little to no counterplay and is the easiest S-Tier Killer in the game and his fate is to receive more Nerfs and Changes with a Rework down the line.
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Can Devs add a Rainbow Trail or maybe like Rainbow Sprinkles for Stretch mark colors
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She will someday but we gotta add the older killers first Hag and Doctor haven't even gotten in yet
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@ReverseVelocity said:
You can't blame Legion for all your problems.
I can and I will just like pig
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@BorisDDAA said:
This ######### is so extremely busted and annoying to verse and was clearly put because of legion. Anyone that isn't a dash killer is legit unplayable because of it.
Yeah it's kinda insane SB on command i think it needs to go back to the original way
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@Dwight_Fairfield said:
I played three survivor games of 2v8 just to get the challenges done and none of them had Dracula or Pyramid Head in them.
Are they just not good.
Dracula is very good PH not so much he just can't keep up
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They don't do buffs or nerfs for Killers in 2v8 we been saying for a while deathslinger is bad and nemesis now Pyramid Head but they haven't done anything about it.
I think there just to busy adding new killers to the mode or to busy buffing the survivor side
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@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025602#Comment_4025602
rookie mistake on poor Cheryl. Surprised some survs on 2 vs 8 really poor in understanding concept of his power, so they doing something so wrong… that usually I’m outplaying myself
Shame on me I still didn’t get double or triple hit in 2 vs 8 but I’m just too traumatised afters some sfws so trying to use power less but more precise
Yeah but I think that's the charm of 2v8 it's a chaotic mess where nobody skilled and we all have a wacky fun time thats why I love it so much.
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Oh thats funny lol
@tes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025579#Comment_4025579
https://drive.google.com/file/d/1BEKH5nDVl1_940FNWJOd-CIJzhMQPdJq/view?usp=drivesdk
Look at this insta down with some random oni in match. That was hilarious -
@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025578#Comment_4025578
This too. You could remove his cage power and it wouldn't change anything.
They shoulda made it like ridiculously fast caging with PH he's the OG concept give him some love
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@chknTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025577#Comment_4025577
SB on command is so goofy cause u see a M2 Killer charge their m2 and u can just dip.
Yeah kinda insane how on demand SB is for yourself and others
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@tes said:
I had to play 3 matches to finally have a decent play, but he relies on his teammate extremely a lot
I also had to play a lot m1… that's disappointing. I can't imagine how hard it's play on him for people who don't main this killer
P.S
Shadow class is unironically good on him
I got a 3man down with Rites of judgement in one hit THANK YOU RPD NARROW HALLWAYS
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025415#Comment_4025415
the 3 pounces are also super bugged. i had a game where i smacked my head against a rock on my first pounce and then both my other 2 pounces just didn’t work. not surprised as i know what game i am playing🤣
Classic behavior
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Yeah he got the deathslinger treatment with miniscule buffs Dracula is the MVP this 2v8 with 3 pounces
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@Leon_van_Straken said:
There will be always different Killers because people like them or they get bored out of their mind playing Nurse, Blight and Ghoul.
The problem in my opinion is, that if you want consistent wins as Killer in higher MMR you are kinda forced to play them or you shoot yourself in the kneecap.
I mean BHVR is weird again with their "nerfs" to killer. Just look at this.
Who was hurt most about more pallet spawns? A: Nurse, Blight, Ghoul or B: Trapper, Demo, Clown
Who sufferd more about the sloppy butcher nerf? A: Nurse, Blight, Ghoul or B: Wraith, Sadako, Oni
Who will have a harder time because of the new Anti Slug? A: Nurse, Blight, Ghoul or B: Oni, Twins, Bubba
I could ramble on on these nerfs but be honest. Not a single one of them is kinda backbone breaking for Nurse, Blight or Ghoul.
Which is why the nerfs gotta be directly at them nurse ghoul blight instead of Vague nerfs that generalize all killers
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@burt0r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4025004#Comment_4025004
it's probably a good thing killer players are getting filtered by these changes there isn't enough survivors to cater to everybody
Ehm, you understand that if survivor queues get long, it means there is a deficit in killer players for the waiting survivor pool, right?
It means there is no shortage of survivor at that given time but not enough killer players.
"Filtering out" more of them would make the issue worse.
My killer queues are instant first time in years I do not care
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@indieeden7 said:
IMO the devs should shift the focus from rewarding spreading hooks (for now) and instead focus on punishing explicit tunnelling. The last anti-tunnel PTB had something like this where if someone was dead before 6 hooks, gen repair speeds were buffed and gen regression was disabled. This iteration was certainly much too punishing on killers and allowed for survivors who went next to screw killers big time. That being said, I believe this solution to be much more feasible if adjusted properly, rather than adding new status effects, reworking perks, etc. as it just makes a game that's already complicated, even more complicated.
They should have kept the Gen speed repair bonus when someone is killed off early
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@Mr_K said:
How long are you taking to set traps, because it is sounding excessive.
It takes Survivors 20 seconds to unhook themselves now. By the time it takes to set a trap or two Survivor is already self unhooked.
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@runningguy said:
funny thing is people are still DCing v ghoul lol. just had 2 matches in a row v ghoul and both matches every single survivor DC immediately. i wonder why….
Cause nobody likes going against ghoul. He hitscan grabs you through a wall injures you and then immediately catches up and lands right next to you with very little cooldown and downs you before you can reach any sort of safety.
Not to mention he can just scamper grab you through a vault or pallet and applies a 50% hinder to slow you down and there's nothing you can do about it.
Poorly designed Easy S-tier
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I'm just waiting for a reshader that gives me walls
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@Xxjwaynexx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024768#Comment_4024768
Lmao same here, as a killer main don't whine just adpat hell the game is more fun now than ever with these instant queues. It's been a while. If you get cooked who cares within seconds you're in a new match. The game isnt balanced and I doubt it ever will be so just enjoy what you can about it you'll win some fairly, you'll win some by typical DBD servers bs same for loses. (This wasn't directed at you @bongoboys)
Yeah honestly hot take but it's probably a good thing killer players are getting filtered by these changes there isn't enough survivors to cater to everybody and playing survivor sure ain't fun with all the camping tunneling and slugging.
We're weeding out the bad players who heavily rely on that stuff need to go.
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@CrossTheSholf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4024776#Comment_4024776
The problem is the lack of viability of other killers....
Cool then buff all B-Tier and below Killers to the point there all A-Tiers and then Skull merchant treatment the current Stiers Nurse Blight Ghoul they had there time to shine for ages.
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Just bring back the idea from before that devs had where killers get unique hook bonus kick which is just a pop goes the weasel
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Idk why Devs ain't touching Nurse or blight the king and queen of Stiers for ages. There a problem and Devs need to do something about it.
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Can't stay as is and can't be the new thing devs gotta think of something else
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Killer is fast for me feels great tbh
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Yeah kinda sucks when all major content creators for this game are Killer mains and don't care about the survivor side.
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@ShanoaLegendaryPlz said:
Chucky has a terror radius addon too, would he be able to do the same?
I believe so depends on the addon though
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Would it be nice yeah would devs do it? No cause I'm sure if we start doing it I'm sure players will advocate for the same to be able to dc if a players MS is above 100ms cause I've seen so many players complain the game is unplayable being a player with 100ms
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@supersonic853 said:
Yeah them saying "we gave bloodlust" when its only 5% and its deactivated by so much as even going into shroud as ghostface. Just no bhvr.
Thankfully there's plenty of feedback agreeing that 5% is to little it's definitely gonna be buffed up to 10% and the community manager is gonna send feedback about Ghost face losing the bloodlust when going into night shroud so we should see ghostface being able to benefit from it when it goes live
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4023894#Comment_4023894
To be honest, a patch just fixing these things would be awesome. But Bhvr been tying but they couldn't do that, or at least, not as much as the game needs.
A year of just bug fixing would be great
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@ReverseVelocity said:
I honestly don't know why they decided to make Survivors with Endurance unable to be chained.
Like, you get 30 seconds of Endurance off Hook, that's so much time compared to how much a Survivor is chained for. The only reason it was remotely an issue before is because it was feasible to wait out 10 seconds, but now that's gone anyway.
They explained in there reason in the patchnotes that being able to chain an unhooked survivor was to easy to tunnel the survivor and low and behold this change came
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I fear that Resurgence is gonna get nerfed to make it so you don't get insta healed when unhooked in basement
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Myers, Springtrap or Pyramid head
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@ohheyitsbobcat said:
Anyone got pics? I don't think I'll be able to get on today and would love to see some of the changes! ^_^
Here's a video too
https://youtu.be/MxQPNW0dyhk?si=eyyYWJRIO4iPHQPQ -
@FrankTheTank said:
Hopefully by “reworked” you mean “deleted from the game”
No it's been changed
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@THE_Crazy_Hyena said:
The long rooms which had some bad door RNG will now always spawn with an open doorway.
That is good QoL for that map, and something that should have been done with Léry's too.yeah I'm glad the doors are opened now
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For the Chase Oriented Survivors new Syringe is gonna be Very strong giving Survivors a second Sprint burst, Lithe, Balanced Landing is gonna make chases alot longer.
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@BorisDDAA said:
Btw does this mean when you're in deep wound or if you have simply the protection effect?
I actually haven't tested that yet I sure hope not
