Blinckx
Blinckx
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Killers should not use
Any aura perk
Any slowdown perk
Any tactic or mindgame during the game
Any basic or special Attack
Any keyboard or pad
Anything else ?
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Freddy's Dreams pallets are the funniest addon for me, almost useless 80% of the time but when they work it's Amazing
Legion's mural sketch because Is so fun to use hyper Speed
The knight Iri Company Banner because...well no One expect the mini Blood warden
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Is one of the most awful map in the game, also there's a HUGE problem with hooks, some zone are just without hooks, the closest one being a mile away
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Cage is not an hook
Even for the killer is not an hook, some perks don't trigger with the cage
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@sanees said:
more than sure that the AI is better than at least 30% of the survivors that I met in soloq
At least bot are not stupid to tbag the Deathslinger near a window ( you have no idea how many time i have seen this )
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I'm a killer main and i hate to run Eruption but i am forced to run Eruption. I'd really would love to try out different builds and perks but guess what ? I like to win ( what a crime ) and if i want to win, i have to use those perks that have the strong impact in the game, basically slowdown/regression perk and i truly hate them because there is no fun to kick a gen over and over and over
Eruption is not the problem, the problem is the status of the game. Even If eruption is removed from the game, killers will run CoB, OC and other regression perks and tunnel/camp even more in a minute and nothing will change as long the game don't change
As a community we should ask to change those aspect of the game that ruin the players experiences for both killer and survivor, not just "nerf this and this" but provide a better gameplay
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Decimated Borgo is probably the most stupid, unbalanced, boring map ever made and the most recent. If they have just released something so messy and terrible, i have no hope they will fix maps in the future. Let's see Eyre rework but i'm sure it will be still a mess, filled with god pallets over and over
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Prestige has nothing to do with skill.
Do what you should do with any other killer, leave him on the ground and chase the one with the flashlight or focus over others working on gens. If his tactics is to force you in a chase and then stun you, just ignore him or slug him until he bleed out.
If someone run a build like that, probably his role is to be chased but, on the other side, his build is not good enough for repair fast and you can ( and should ) put more pressure on his team mates who are probably run a gen build ( and maybe are less skilled to loop you )
Let's say they are still in 4. This guy is on the ground waiting to stun you with the pallet, another one is near with the flashlight and two are working on the gen. If you keep focusing on him, you are wasting time and make no pressure.
What you shall do ? Start the chase over the flashlight one for exampe, in this way you force one of the two working on the gen to come and rescue the slugged one at some point, meaning only one now is working on the generator and if you manage the catch the one with the flashlight try to hook him and force the other to risky save ( trade hook or tunnel out one of them asap )
Never, with any killer, never ever follow someone who provoke you or tbag you or flashlight click you or taunt you, is what they want. Aim for the weak or aim for those repairing gens
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Sadly no, i don't think he is alone, cheaters are back in full strenght
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Map offering should be removed and each map should have the same % of happening ( and no, it is not )
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@Rovend said:
You do understand that for most situations you described here there is an equal one from the survivor side.
Like most survivors would like to try a non-genrush build if it weren't because they are usually facing against the Eruption/Brine/Pain res combo and they are being slowdown to oblivion.
As a killer main ( and i mean i played survivor like 3 time over 1500 hours ) i totally agree with you
The problem is not which side is stronger, or better it may be a problem, but right now the real issue is the current meta where killer and survivor are basically forced to run the same perks over and over, is the only valid option to play and win at this game, unless you play just for meme builds and watch people t-bag you
Couple of days ago i have tried a complete new build with Legion, no slowdown, no regress, nothing, just uncommon used perks and guess what ? Almost every match ended in a fail, best result was a 3k. If i play my Legion with another build, based on the current meta, well..let's say things are VERY different. And the same goes for suvivors i'm sure.
The problem is not nerfing into hell DH or Eruption, is rebalance and rework the core mechanic of this game, rework perks and addons, rework many killers and then you'll see a totally different game with many many different build. But as long the game is based on how fast you genrush well..i'll bring COB, Erutpion, OG and you'll bring DH,PT,ADrenaline and BNP
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3321420#Comment_3321420
Can we see the killer too so I know how much effort to put in?
I never understand this thing really
On steam, you'll know who's going to be the killer during the loading screen because of the tooltip you'll see
"Face the mastermind" ""face the trapper", the same killer receive during the loading time so..even before the game has begun you'll know who's is the killer. Isn't like that for every other platform ?
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@Stabby_Widdershins said:
Give solo-Q's voice comms, then balance Killers around SWF levels of cmmunication.
Game fixed.
Though the devs flat out refuse to admit voice comms break their game. And Survivors desperately pretend SWFs don't have an advantage, so that SWF stays the top of the food chain power-wise.
NOPE
Unless you want to play with strangers who scream 99% of the time, eat food, play loud music in background, say ######### the whole time and more
And i don't even play as survivor but it would be the worst idea ever made
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LOL
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3322249#Comment_3322249
As a killer yh it's fine. But it's not fair on other survivors.
My bad, i was meant to say dead hook. I had a game yesterday, one survivor had 2 hooks, he went in dying state and an hook was almost over his head, the moment i tried to pick him up he dc. Moments later, found another survivor with 2 hooks, i managed to put him on the final hook and he dc.
To be fair, and i'm a ruthless killer most of the time, if someone dc at the very beginning of the game, usually i let suvivor do some gens and hearn so BP because is was not their fault. For example in another game i got TWO dc at the FIRST HIT ( lol not even the hook ) and the other two survivour were so lost and confused i made them follow me, show them where the gens were and made them escape
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It's like those who'll use the endurance shield from being unhooked to bodyblock and then cry because you tunnel them stright away. I mean, you're supposed to run away and heal up but if you are willing to sacrifice yourself, fine, i gladly accept your invitation
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I have seen many people DC's while are on hook lately but i couldn't care less, i still get BP for them quitting so is their loss not mine
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If you bring boil over, run in the corner of the map with no hooks on sight and, maybe your mates are ready to sabo the nearest hook, i let you bleed out for 4 minutes without any problem, call me name as much you want i don't care at all, it is your own fault. I don't play ethically and i don't follow the "surviour" rule book, if you tro to bully me, then i will bully you a lot harder
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Game must change, the current status revolving around generators was good years ago but now is not working anymore. Is not a problem of eruption or dead hard, people are forced to use those perks to have a chance to win or even to play. I'd really would love to try out new builds or use other perks but guess what, if i want to have a chance to win i have to run always the same 4 perks
Maps should be reworked, chase should be more fun and not a pallet fest, killers should have an incentive to not tunnerl/camp, survivors should have something else to do other than sit in front of a generator but, unless those changes are made, people will still run the best perks on one side and the other side will cry for a nerf, because it is not fun to be incapacitated for 30 seconds but also is not fun to see 2 gens pop in less than 40 seconds, but the game itself right now force people to do so
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@DaManOfGaming said:
There are too many killers holding the game hostage by camping hook.. this could be solved if hook progression would pause after the killer has been in close proximity for too long. That way survivors could have a fair chance.
No, this could be solved giving a killer a reward for not camping.
What if, if i move away at least 24 mt all gens slow down by 5% ? Or if i move away 24 mt one gen is blocked by the entity for the time you are on the hook ?
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It should be like that but it is not like that at all unless i have meet ( and that's very possibile ) and incredible numbers of cheater removing the traps in a second. Don't get me wrong, sometimes it works like that and sometime the trap kill the survivor but in amany, many, many of my pig's game, traps are removed way to fast not near the fixed 12 boxes number
I had a game yesterday with pig. The first trap was removed at the first search, ok fine. The second trap again was removed at the first search. Third and fourth trap took a little longer but still less than 30 seconds, i'll upload the video if i still have ( or i'll play another pig match just to show how fast traps are removed when if i use rule 2 addon )
but, again, it could be cheating since there are so many right now
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The only fix on Pig is the RNG with traps, it should be a fixed number or something else but right now, if you are unlucky your traps are removed in less than 15 seconds
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As long the game will be focus on generators for both side nothing will ever change, killer should not care at all about gens, the game need new objectives and not shared between surviors and killer (and right now, generator is a shared objective for both) but completly different aim. Killer should only focus on chase/killing while survivor only of survival/stealth and escape but there is too much to change to make it happen
Friday 13th the game ( and i hated that game) had a vaild idea, there were multiple way to escape, the killer could not stop those progress ( or he can do very little about it ) he was focused only to search and kill, suvivors on the other side had multiple choice but none of those could be buffed ( unless working togheter in some cases ) and then hide and run
Something like that would improve a lot the game
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320083#Comment_3320083
Today is your lucky day, because none of those effects stack.
Any one of them will put you in the deep wound state, and while the survivor is wounded they can't be protected by endurance again.
So they can run all of those perks you mentioned, but at most only one of them works and the rest become useless until they go down or mend. The only reason they would be getting value out of more than one is if you're allowing them to mend by dropping chase, at which point they could just heal and get the health state back regardless of perks.
DH and Off the record don't stack i never said they do, but BT and Adrenaline works perfectly with DH or OTR
As said allowing just one perk that save your life is not a problem, DH is not a problem, once used it the killer will know you have it and i can trick you to waste it. The problem is allowing more perks which grant an extra health or extend the duration of the endurance effect. So yeah i chase you, i know you have DH and you don't use it because you have Off the Record also, or Adrenaline that could potentially heal the deep wound and provide the sprint boost, MIx all togheter and one survivor is a tank and that's a problem, not ONE perk but several perks all togheter that provide invulnerability
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@Fuzzycube said:
Add-ons which improve killers primary powers are bad for game variety, Pyramid Head is the worst offender since why would you *not* want your ranged attack to be extended in length but there’s other killers too like Ghostface’s Philly, Knight’s Map of the Realm, Bubba’s Award Winning Chilli, Myer’s J. Myers Memorial and so on that are more or less must take add-ons (If you have them).
I don’t really know what should be done here since many of these make weaker/mid-tier killers more usable, maybe rework the killers to improve their power then change the add-ons up?
In contrast I’d say add-ons that change killer gameplay without destroying balance are good like Pig’s Amanda's Letter, Myer’s Scratched Mirror (Kind of weak though) or the Demogorgon’s add-ons in general which allows for many different styles of play.
Meanwhile some add-ons are straight up easy mode, Clown’s Redhead’s Pinkie Finger combined with Cheap Gin Bottle which completely negates the downside is the best example but also things like Myer’s Tombstone Piece combined with J. Myers Memorial.
Finally beginner perks that show the location of an m2 power I feel should be base kit (Plaid Flannel for Nurse and Cat Figurine for the Twins), not having them just makes things unnecessarily difficult for new players and are basically worthless for top MMR players.
Let me guess, BNP or Syringe are preferctly fine and balanced Add-Ons right ?
90% of killer's addon are useless, worthless or without any logic. An add-on shoud improve of change something that's not related to your power directly. Let's say an add-on who's going to reveal aura of survivor 4mt around you every 40 seconds ( i know it's stupid, it's just an example ), another one could be a mini ruin ( if you bring this addon, gen not being repaired regress at 10% ) and so on and the same goes for survivors, no more BNP or other things like that.
Right now, it is not "killer add on" or "survivors addon", everyone bring the best addon they have and, since the majority of the addon sucks, everyone bring the best they can.
BHVR should do a complete rework of the addons but this alos mean rework the entire game
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@I_CAME said:
The gens fly because you're tunneling and putting no pressure on the gens. If you hard tunnel decent players then the others are free to do all of the gens at light speed. Don't know why so many killers don't understand this. As it turns out a strategy which relies on going after the worst player on the team doesn't make you better at the game. Shocking I know.
Game start, survivors bring the offering to start all togheter, they spawn beside a generator on the opposite side of the map
I'm playing trapper / mayers / clown / hag / any killer who's not blight/nurse or in some map dredge.
First gen is done in 20 seconds while the killer is moving across the map
Now explain me how i could pressure the gens in those 20 seconds with a normal mobility killer
But then move on, i'm there at the gens, i spot one survivor and i start the chase and loop, pallet, loop, pallet, god pallet, god window, pallet ( let's say 50 seconds are gone ) and POP another gen is done. What ? I move to pressure the gen but oh god the map is autoheaven..while i move to one of the gens i spot other suvivors, they run out but the other one i was chasing is starting to repair a gen on the other side and..POP 40 seconds later. In less than 3 minutes three gens are done.
The problem is no matter what you can do or how much pressure you can do, if suvivors are running BNP, PT, and ohter stuff, gens will be done in a matter of seconds and this is totally wrong
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@Zaydin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3320035#Comment_3320035
All I know is that it took him forever to hit Evil Within 2 and then he hit EW3 within seconds of that which isn't possible so far as I know.
Not really, depend how "lucky" you are and how bad survivor are. If you can stalk them or if they let you stalk them ( and trust me i have seen many just standing there doing nothing or t-bag you while you fill your evil bar ) it can be done pretty fast, then you stop at 99% and wait until you're ready to fire up T3 and slay everyone
That said yes, right now this game is the cheater land, almost every game has one suspicious player
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@Wizard91 said:
its every game not every other game or every couple of games its every match please for the love of god we are sick of seeing it every single match its been YEARS!!
The problem is not Dead Hard, once used once if you're a good killer you'll remember who has DH and you'll wait
Problem is DH plus Off the Record plus BT plus Adrenaline any other "extra health status" a survivor could have, that's the real issue. If you're limited to carry only one of those perks then i will be fine but, when you find a survivor who's a tank and can't die in any possibile way until you have hitted him over and over and over then we have a problem
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@LuthirFontaine said:
Just wondered if there is any news about this, not really fun just laying here .. ( yes I know about unbreakable, it only works once)
You can move and bleed out in a minute, problem solved
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One out three match has at least one suspcious player/cheater
So far the most seen cheat is auto dead hard, but also teleport is pretty common or gen repair speed increase ( without perks or anything else )