BasementDweller
BasementDweller
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- BasementDweller
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Comments
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This isn't exactly new, everytime something that's strong is on the chopping block the usage rate goes up.
For example:
Brand new parts
Iri head
Eruption
Etc.
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No the PTB chase music was horrible, glad they changed it.
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@Crowman said:
Is MFT bugged?
It's not bugged, its currently in this week's shrine. So usage rate has gone up I guess.
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@Hex_Maidenless said:
It has 14K players on launch day and no crossplay so who cares it will be gone in 3 months
15k on one platform, and it does have crossplay just not on old gens (Xbox One and PS4, both released in 2013)
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Yeah both Made For This and Buckle Up make WGLF obsolete when it comes to the endurance status effect.
Is it neat to have the increase healling on a dying survivor, sure but it's not really needed in most scenarios.
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@Ayodam said:
It’s because they fixed fast vaults which were always supposed to keep momentum/grant distance. Prior to this fast vaults worked like medium vaults. That was intended. The fix corrects it.
@Aven_Fallen said:
Yes, it is in the Patch Notes:
- Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
Will take some time for Killers to get used to not getting the hits they should not have gotten in the first place. But they will spend their time complaining until this point is reached. Business as usual.
I didn't know that fast vaults were originally supposed to give extra distance on vaults, but I will definitely keep this change in mind.
Honestly I don't see a reason to complain. I don't see this fix as a bad thing, because there were times when I would get a hit on a fast vault that definitely shouldn't have hit.
Devs fixed something to what it was originally supposed to do. I welcome this fix, people will need to adapt like usual.
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@Tsulan said:
What seems to be the issue here?
If you zoom in on the picture there's a trickster standing infront of the hook.
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@kisfenkin said:
I disagree. I think they should increase the DC punishment. Bots should only be in matches where someone accidentally loses internet. The bots aren't there to cover a temper tantrum, but to support the players that aren't having internet problems and actually want to play the game.
They were never meant to incentivize DCs, and since this mindset is obviously something that has come up, please, BHVR, increase the DC penalty significantly to squash this idea entirely. I suggest:
1st DC 1 hour penalty
2nd DC 1 day penalty
3rd DC 1 week penalty
4th DC 1 month penalty
5th DC 1 year penalty
You know this will solve nothing right? If someone doesn't want to play a match they'll find ways to avoid the penalty.
Also suggestions like these make me glad the devs ingore us when it comes to changes.
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When they said "Big Ls are coming to the game" I had no idea what kind of licenses they were referring to.
So when the next chapter was Alien, I was surprised since the amount of things out there that are considered 'Big Ls'
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3502853#Comment_3502853
If you asked me a few months ago i would say the same.
But after any means got the cooldown removed and was ok. I am sure that it would be ok.
But i would be down with halving the cooldown and extending the duration.
Except that the value you get from Dance With Me and Any Means Necessary are very different.
With how easy it is to have Dance With Me's activate and use, it make sense for there to be a cool down for the perk.
However, with Any Means Necessary this is completely different. The only way for you to get value from the perks is if the killer lets you. When you're in a chase and drop a pallet most of the time the killer will break it. If you try to pick up the pallet the killer action takes priority, so if your in the animation a killer can walk up and destroy it. With all the killers that can destroy pallets or hit over them, Any Means Necessary can rarely get any use.
It makes sense to remove the cooldown on Any Means Necessary since of how rare it is to actually get use from the perk.
The cooldown on Dance With Me should stay, but they could either increase the time scratch marks are hidden or shorten the cooldown.
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DBD mobile is a gacha game and updated by a entirely different company.
They are behind in terms of killers, but they have their own skins and rifts.
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@TheArbiter said:
Isn't the blood on killer prestige outfits supposed to be the survivors? If so I would expect red blood. I do think having the acid blood would be cool though
Oh really? I had no idea the prestige outfits were supposed to be the blood from the survivors.
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While she may not be the a failed Predator License, she does have a few things that give people that impression. Mainly her weapon and mori.
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499449#Comment_3499449
The entire chapter
Alright so I'll do my best
Nemesis: good killer, power is similar to Myers (The Shape) you want to get infection levels fast.
Nemesis perks: Lethal Persuer and Eruption are really good perks, highly recommend. Hysteria is an ok kind of perk
Lethal shows the aura of all survivors at the beginning of the match, and it extends all aura reading from any source by 2 seconds. Eruption marks gens after kicking them, once you down a survivor any affected gens explodes and loses 10% of progress and the survivors aura is shown for 12 seconds. Hysteria causes all other injured survivors to suffer from the oblivious effect fpr 30 seconds after injuring a healthy survivor.
Leon's perks: Bite the bullet is a decent perk, no noise while healing. Flashbangs are kinda like flashlights, they are useful if you know how to use them. Rookie Spirit is kinda underrated, it allows you to see the aura of any gens that are regressing.
Jill's perks: Counter force allows you to clense totems faster and shows the aura of furthest totem from you. Resurgence allows you to gain 50% healing progress instantly after being unhooked, but since there seems to be a sloppy butcher meta I would stay away from this perk. Blast Mine allows you to install trap on a gen, when the killer kicks the gen they are blinded and stunned.
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Are you looking to buy the entire chapter or just certain characters?
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You do realize the anti camp mechanic will be useless against bubba, right?
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I like the bots since I dont get screwed over because a teammate dcs on first down at five gens.
But hey 3 gen dull merchants finally have survivors that want to play against them.
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When it came to matchmaking it would originally go off of what rank you are as killer/survivor. BHVR decided to swap from rank to MMR, when they did this they gave each killer their own MMR.
Killer MMR is based on the amount of kills you get each match, it would than use your MMR to put you up against survivors with the similar MMR. Survivor MMR is based of escaping the trial.
Killer MMR works like this: <2 kills = down in MMR but >2 kills = up in MMR
The MMR system prevents people from joing a lobby with a killer they aren't good with to get bad survivors and switch to a kille they're good with. It also allows people to try out new killers in "chill" games.
The reason survivors can switch characters is because survivors are just basically skins, they dont do anything unique except for base perks.
I hope this cleared some things up.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495270#Comment_3495270
What did they do to Claustrophobia? That one went under my radar.
Claustrophobia:
Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.
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I might use trail of torment on certain stealth builds. For survivor I'll probably bring blast mine and wire tap together.
I rarely use any of the other perks that were change.
I'm never going to use Hangman's trick.
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This rift is ok, it's not bad but it's also not great.
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That second option is atrocious.
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How exactly are we supposed to prove you wrong when that's the perk description?
- Causes your next Self-Unhook attempt to always succeed.
- Causes the Broken
- Status Effect for 100/80/60 seconds after unhooking yourself.
Deliverance is not available during the second Hook Stage or if you are hooked as the last living Survivor in the Trial, regardless of your Hook Stage then.
Devs have said the reason why it doesn't work when you're the last survivor.
If you're wanting us to prove you wrong that deliverance is a bad perk than that is different. This perk gives you a 100% unhook chance, it should have some requirements.
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I had a game where one of the survivors dm'd me with my ip and booted me offline.
2 weeks later I got the same survivor even though I reported them.
Why wouldn't I dodge that lobby?
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Not exactly sure why his "hug techs" and alch ring were allowed to stay the way they are for so long.
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I'm sure that'll strengthen the relationship between survivors and killers in some instances, countering the toxicity
No it won't, and most of the messages I've received over the years make me glad there's no voice chat.
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Once again gifting us another masterpiece
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Hex: Third Seal
Hex: Pentimento
Any hex perk in general
Knock Out
Trapper
Hag
These are some things that swfs can counter
They also don't need to bring certain survivor perks as well.
So what exactly is your idea of changing hex: plaything?
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No, PR doesn't need the ruin treatment.
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@sluc16 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3480783#Comment_3480783
How is it fair that ping always favors the killer? I'm playing correctly, doing what I should do and still get punished
I've had games where the ping favored the killer
I've had games where the ping favored the survivor.
Ping in any multi-player game is weird when it comes into play.
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Im not hating on the artists or anything, but I would've liked to get a cosmetic on a different killer.
We already have Mr. Puddles (Not the best skin, but it was still a community cosmetic)
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No, pretty sure its only available during the event.
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Why do you think they keep the dc penalty low for a resaon? Its incase if you're internet goes down, game crashes, or power goes out. If you're getting anywhere near 24 hours, than thats a major issue on your part.
Just because they are adding bots doesn't mean they should remove the dc penalty. The bots are there so survivors don't get screwed over when someone dcs.
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1) Doc isn't op, if he's charging for a blast try to bait it out. Devs aren't going to add perks that hard counter a killers power
2) Once again they aren't going to add a perk that hard counters a killers power
3) While wiggling may seem like a useless mechanic in some scenarios , it's not meant to be a guaranteed thing.
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Yeah Scourge hooks are already RNG dependent making Hangman a scourge will kill the pick rate (despite it barely being picked at all)
That range needs to be larger.
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This isn't really new tbh, something gets nerfed the use of it increases.
Some examples:
Mori
Insta saw
Iri head and infantry belt
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@Seraphor said:
Same reason for BBQ. So that players aren't inclined to run perks solely for BP bonuses. It skews the data, you can't tell if the perk is popular because of what the perk does, or because it provides a BP reward.
Laughs in WGLF, after the removal of the bp and got reworked I haven't seen any survivors use this perk.
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Who knows at this point, they removed the bp bonus from BBQ and WGLF.
The only thing different is that people still use BBQ, I haven't run into a single survivor who was using WGLF.
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You need to gain bl 1 and then it'll bring up the prompt for the expose
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@EvilSerje said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468231#Comment_3468231
So, I need to chase for 15 seconds with invitation in hand?
Yes, when you have a charge and gain bl 1 the survivor will start to glow.
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You need to gain blood lust 1 before you can apply the exposed effect.
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@Skysair said:
So take off Head On and you won't get tunneled then?
Sorry, I know Head On is fun - I also know it's annoying (as killer) to get stunned by Head On.
I can't really "take off" head on while doing the "A Stunning Display (Remix)" challenge
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I honestly dont know how Blight and Spirit have been untouched when it come to their problematic add-ons
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Just play killer problem solved
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Cleanse a totem (hex or not) a killer can rebuild that totem and they gain a stack of pentimento but can only be rebuilt once.
Each stack gives a certain debuff, make sure not to give the killer 5 stacks.
If you cleanse a totem and you see the hex pentimento notification, recheck that totem to see if it was rebuilt. If it was re-cleanse it and you deny the killer 5 stacks.
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That's just Wesker being Wesker
*Run Wesker for 3-4 gens*
*Wesker finally downs you*
Wesker: You never stood a chance
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@Hannacia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462494#Comment_3462494
Yeah im trying to play little nicely at least few first days. Also letting them open the gates pretty much means you are letting them go unless you slug them and open the gates yourself...but thats too much of a hassle.
Tomorrow i will probably play normally again since most people have gotten some masks already.
Yeah when it comes to events I usually just 2 hook each survivor and let them go.
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@Hannacia said:
I had most survivors not bring any cakes today. I still let them go since i know they need to escape for masks.
Would be nice to get bloodpoints but what can you do.
Dcing because of not getting 5 cakes is kinda silly. Especially with survivors since you can't expect the killer to play nice. ( im assuming this person was playing survivor)
I still let them go since I know they need to escape for masks
Actually they don't, all they need is for either exit gate/hatch to be open with one charge for the masks.
But you can still let them go if you want.
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@Roaroftime said:
https://us.v-cdn.net/6030815/uploads/CVD8U2FVQZ6H/screenshot-2023-06-21-at-20-41-32.png
This happened with my first round with him I'm honestly gutted as well they said he'd be down until mid Summer?
They fixed the problem that got him killswitched in the first place.
If they fixed the bugs than wesker should be re-enabled.
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why don’t you Killers play someone else
Because I enjoy playing as him more than the entire roster.
