Babawizwiz
Babawizwiz
About
- Username
- Babawizwiz
- Joined
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Comments
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He feels a lot smoother to play, like i don't get pissed whenever i slow myself down to the speed of a walking grandma as i'm throwing knives. But yeah he's still weak
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@Jholla31 said:
Period. 50/50 killer/survivor, 3k hours.
Midwich is literally the worst map in the game, for killers and survivors. I highly doubt you can convince me otherwise.
There's too many pallets for survivors to use, even if they're unsafe. Stuns still gain distance.
It's almost impossible to find a safe way to get from the first level to the second level as survivor.
90% of the map is a straight hallway with no room for counterplay. Due to the fact that there's ONE safe pallet on the whole map, it's a crapshoot for who wins.
Whoever designed this map did a horrible job. I would play the most killer sided map as survivor or the most survivor sided map as killer 100 time before I would play this monstrosity of a map ONCE as either role.
Its pretty good for nurse. But Haddonfield and the new father's chapel is much worse
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Yes for Killer. No for Survivor. I run WOO and lose the chases whenever the killer moonwalks
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2109792#Comment_2109792
Why not? Survivors don't have any perks killers can remove at all. Removing a perk is a powerful thing, especially removing it before it even activates, why shouldn't that take work?
because its a very strong perk that rewards the killer for being bad. Don't get me wrong buddy, im a killer main but asking survivors to stop doing gens and wander around looking for totems is awful, especially in solo queue. You can't expect everyone to bring the new small game.
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Infectious fright helps alot
Im assuming you're relatively new to killer as you've only reached purple ranks, so finding survivors will be hard. But once you get used to killer, you could easily spot survivors and not heavily rely on tracking perks, give it time
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@C3Tooth said:
https://us.v-cdn.net/6030815/uploads/GKJR8YLN55NC/image.png
Lets call each box named Alpha, Beta, Gamma, Zeta
This way, it will be less RNG. But still able to stall the game.
damn this is a good idea, why haven't they hired u already?
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@Rougual said:
Probably too strong when you consider how it can be used to its max potential, for example you could garentee a trap kill by simply standing in front of a single box if you set the first trap to 4 searches. Survivor cant search the last box and dies in 2.5 minutes (2 with Tampered Timer) no matter what, I can taste the survivor salt already.
but the pig wouldn't be able to know which boxes were already cleared
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@TunnelVision said:
Do bones...
survivors shouldn't hv to do 5 totems just to get rid of one perk
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@SallySlugson said:
https://forum.deadbydaylight.com/en/discussion/241309/noed-remove-speed-buff
So removing something that affects MOVEMENT helps you against facecampers, who stand still? Good to know.
im talking about generally bad killers= facecampers. The speed buff helps them end a chase that they weren't able to do without it, and helps them after the facecamped survivor has been unhooked
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2093626#Comment_2093626
Or kill survs Until gens are done and you won’t need noed
still struggling to do the "sacrifice 2 surv in the egc with noed (1 trial)"
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@DoritoHead said:
The Twins are a fun and interesting killer to play
to play as, not bad, to play against? That's a diff story
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rarity doesn't really matter especially once you have prestiged a few times
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not names, but i would like a pre game chat, so we can talk to the killer
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@MedicSpirit7 said:
Break all of the walls downstairs or else the windows are too strong. Once you break them they all have a doorway next to them
yeah but if you're running wraith, bubba, billy you're gonna really struggle because the doorways help the survs more than the killer as they can get to both god windows much faster
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2072209#Comment_2072209
they were a great idea but in all honesty you really really REALLY have to understand the game to make that something what it could be.
It could be that breaking walls helps, it could be that it only helps one way/one direction, it could be that it only helps for certain killers but is bad for others, or it could help depending on your playstyle.
sadly right now they are nowhere near that complex, in the most cases by far they just work against the killer.
yeah i think a decent example would be dead dawg saloon with the shack wall, that makes shack slightly weaker but still safe
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072236#Comment_2072236
I have worries for rework Haddonfield, it is already terrible map
uhuh, can't wait for them to add breakable walls to all the houses
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@reeves7 said:
This map is the worst in the game,a huge failure. They should delete that map
nah thats way too much, haddonfield is going to always be the worst map, followed by this #########
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2072236#Comment_2072236
I actually love the clown rework but agreed the map reworks have been pretty bad for the most part
wish there was more to his rework, i like the reload speed reduction, but everything else is underwhelming. Still can't believe they haven't changed his iri insta down add on
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It also doesn't deactivate when a surv opens a chest
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Barely, killers i go against are never skillfull, unless it's against any decent nurse which you rarely go against
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@dspaceman20 said:
why not just break the wall?
As i have said, breaking either one opens up the god window and makes it easier for survivors
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2072236#Comment_2072236
1 word for what has changed 3 years ago: Cosmetics.
Dev's make a lot of money from cosmetics and they require "passive effort". Release 'em, and the funds roll in.
The art team is incredible, but it has nothing to do with balance, gameplay or enjoyment.
Couldn't agree more, instead of trying to make profit of a decent dlc, they rely on their highly talented art team
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@Seraphor said:
Breaking those walls is always in the killers favour. NOT breaking them makes those god windows even stronger.
i understand that and it applies to every other breakable wall except the two on the chapel, its atrocious with how bad the map designs are
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Behavior is always the slowest when it comes to game balancing, took them 3-4 years to finally get wraith and ds to be somewhat balanced
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Some of the bugs are definitely hilarious, but some are annoying for both sides like the current pallet stun and spirit fury enduring bug. The bloodweb system is pretty bad imo, just let us pay more bloodpoints to get a specific perk rather than spend 5 million to get one perk. Devs should add more functions for bloodpoints, besides upgrading characters
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When i play as survivor, the killers are all so bad with non meta perks. My teammates seem to do gens a lot faster and have basic game senses, using meta perks and not useless perks like self care.
When i play killer, there's 1-2 survivors each game with decent skill and the other 2 who are complete noobs
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fr, with every new update, new irrelevant bugs come out, won't be surprised if nurse can't blink next
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get friends, play killer, or play another game, try civilization
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Will the perk be active at the start of the game? If so, survivors can still tell what killers they go against as soon as the game starts
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@Mandy said:
There's some useful information on this thread about how to record video evidence for a report: https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report#latest
Please note, if you are on PC and have a Nvidia GPU I fully recommend using Shadowplay, it means that you don't have to be recording all the time, because at one click of a button (after you've set it up) it will record the last 20 minutes of the game, it's really perfect for this.
ah sadly i disabled nvdia overlay as it affects my fps
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how do you record a game on steam?
and since their ingame names were all in thai characters, i could only see squares everywhere, so i didnt know which one was hacking