Amazingmrsg
Amazingmrsg
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- Amazingmrsg
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Comments
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2940060#Comment_2940060
You heard wrong.
People only wiggle the analog stick way to fast. But your progress doesn´t go faster at a certain point.
You can rotate the analog stick pretty slow and get the full progress.
I also want the old wiggle to stay.
I'm taking about my own experience and what I seed. I watch a few ppl use the old wiggle when I was dead some ppl do not really do a circle
butmight go left to right at times.I don't like seeing the cam going all crazy when I do it that is why I want to change it to L3
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@darkcloudlink said:
I really don't like the new wiggle mechanics, or any other suggestion I've heard. I like the old wiggle mechanics, and I hope they remain in the game as a toggle option in the settings. I don't like having skill checks for every action. I didn't like it on hooks, and I don't want them for wiggling either.
I love the old wiggle system just wish it was L3 instead of R3. I also do think the skill check on the hook is way better but it should be a choice for the player if they do change the default to the new one. They should give you the option to use old system if you wish
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2939493#Comment_2939493
But it seriously isn't. New one can be even 1s faster than old one.
And from what I've heard, old one can damage your analog stick.
Ok well it does not feel very optimize yet to me. Like I say the old one feels faster to me. I am better with the R3 then the skill check, I think some ppl are just not good with R3. Can I change R3 to L3 for the old wiggle system I'll be happy with that
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2939717#Comment_2939717
I think it could work for controllers to. I remember a prg I once played on ps4 I don't remember the name that had 4 abilitys on the symbol buttons but when you hold r2 it changed to another set of 4 abilities and I would say with 8 messages your good to go more could be confusing to use in the heat of a chase
Ok:) Assassin Creed games I think do that if I remember right
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2939485#Comment_2939485
Yep cause I would need to either listen to guys like you rambling in vc while on chase or just throw the chase and mute you that's a great system. If you want vc go find three friends and play swf but when I see how you act here I think that isn't an option for a guy like you
I talking about chat that only for survivor kill no hear me, me no hear killer.
I am sharing my opinion and I don't agree with you and you do not agree with me that is fine.
I don't like ping system but what about this as a idea.
A set of work for you characters to say like quick chat but the characters say the words and set the key to the face buttons on the control?
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@pizzaduffyhp90 said:
You want
https://forum.deadbydaylight.com/en/discussion/comment/2939084#Comment_2939084
You said in your post you don't want to lead the killer to your teammates Bond can help with that and can make the range further with open handed and it lasts forever when you're in the range of how far it'll go.
Ok
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2938661#Comment_2938661
One of your ideas also has skillchecks. Why is the current one bad, I don't get it. (aside from the sound annoyance, which they could easily fix imo)
It feel slower to me I am much faster with the original one
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2938966#Comment_2938966
Mute isn't the miracle weapon in vc you try to make it. First of all why should I need to drop what I do to open the menu find that guy and mute him? When I am in the middle of a chase and some kid starts to scream and curse or blast his Musik I just look at the killer and say hey wait a second or what? And second when I block a toxic piece of trash in vc he will certainly get that and bombard me in chat after the game wich is super supoptimal because I never use vc in any games so I will get hate for not wanting to interact with strangers nice. Oh and don't even think about saying I can close the chat. I do not need to close my chat and loose the ability to talk to 4 nice players because some guy thinks he is the big military tactic hot shot or some kid never heard the word no from there parents.
And I think I don't need to start with all the racism and sexism that gonna come with vc.
Vc isn't what the game needs a ping wheel and a wheel with short sentences your char says it's what the game needs
Ahahaha OoO yeah it Soo hard to hang over a name and click to block/mute them! God damn!!!
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@pizzaduffyhp90 said:
Why not just use Kindred or Bond, and combo it with Open Handed for more range.
I don't want to waste my skill just to see want my team is doing i don't care that much.
Skill I use is Dark Sense,Borrowed Time,Self-Care and Spine I normal do not use borrowed time and use Chill Lithe
I don't want to wast a perk spot just to see ppl aura it doesn't last long enough to do anything anyway.
I do just fine on how my perk are now
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2938819#Comment_2938819
Voice chat is much harder to moderate and is much easier to be toxic on than a cooldown-restricted ping wheel. Or do you support an immediate permanent ban for any voice chat toxicity whatsoever on the first offense so that toxic players don't cause problems for others?
Do you not understand mute ppl. It's very easy thing to do. It does not mass you up anyway the person being toxic is going to play toxic soo...
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2938814#Comment_2938814
Or, the toxic players can grow up and quit being toxic.
Exactly
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2938807#Comment_2938807
Why should someone else have to reduce their ability to communicate with teammates because the toxic player can't be a decent human being?
Like I say mute them block them!!! The game is toxic ether way... Muting the toxic person does not effect the whole team.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2938789#Comment_2938789
Responsibility should not be on the victim to make up for toxic people.
Are you kidding me???
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@SuzuKR said:
I think a ping wheel with a cooldown on pings (to prevent spamming) would be better for avoiding toxicity.
P.S there is a mute button!!!
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@SuzuKR said:
I think a ping wheel with a cooldown on pings (to prevent spamming) would be better for avoiding toxicity.
This is a game I need to pay attention to other thing then a ping.
Also a voice chat system is very easy to put it those other options will be more a pain to program
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@TeabaggingGhostface said:
It would be pretty funny to hear survivors ######### themselves when i sneak up on them
Ok voice chat will not mass that up in anyway
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2938754#Comment_2938754
For a start, something equivalent to the things I just listed would be the best first step. Even if you want voice chat (which, to be clear, I personally do not), the work to set it up has to be done first- the people without the capacity to use voice chat need to be considered as well, but they also have to be considered first.
The suggestion that BHVR floated for action-status icons is a great first step, but I'd also suggest being able to see your teammate's perk loadout, and maybe some visual cues for what direction your teammates are in generally- I don't want to cannibalise the value of aura reading perks, so I don't think you should get constant teammate auras, but something for location is probably going to be necessary.
(Also, yes, it will hurt something: it'll hurt the tone and it'll allow toxicity to be even more potent. Those may be acceptable downsides to some, but they are unambiguously downsides.)
Ok I keep that in mind well I am trying to focus on my skill check and watching where I am going well the killer is trying to kill me for the perk where you see auras does not last long and some ppl many not want to wast a skill spot to use.
This are not good reason! Also there is something called block or mute you can do do anyone if you don't like...
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@AnchorTea said:
https://forum.deadbydaylight.com/en/discussion/comment/2938697#Comment_2938697
It would also ruin DBD's immersion it has going for.
What immersion there is a sound for the killer
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2938737#Comment_2938737
Well, to pull from a game that I have personal experience with, Overwatch has the ping system, the kill feed, the ability to see teammate outlines through walls, visible health bars and ultimate charge for your teammates, and passive character callouts for certain things changing. Of these, only one - the ping system - actually requires your teammates to do anything for you to benefit from it, and that's one of the reasons why voice chat isn't a one-size-fits-all solution; not everyone is going to own a mic or be willing to speak into it.
Another reason why voice chat isn't the solution would be the language barrier. If a solution only sometimes works for one region of players, it's not a solution at all.
I'm not saying voice chat inherently does nothing all of the time, there are situations where adding voice chat to a game would be the right call, but Dead By Daylight isn't one of them. The nature of the problem isn't fixed by a voice chat system not everyone will be able or willing to use.
Ok? It will not hurt anything to add one do.
What do you think is a better option then?
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2938724#Comment_2938724
Right, but every game that has voice chat also has other methods of communicating or receiving information, because voice chat isn't always applicable.
Voice chat would add nothing to this game, fix none of its problems, and make things materially worse. It's just not worth it, other options are better.
Like what?!? There is other options because not everyone one has a mic that is why there is other options not because the voice chat add nothing. Like examples Among now has a chat version why do that if chat does nothing?
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@QwQw said:
Please no.
I believe it should be a option you can turn of if you want, I don't believe ppl have to download Discord to play with a friend on PC or another playing on a different system then you.
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@jesterkind said:
There are actually a few reasons not to include voice chat- it'd shred the tone to pieces, for one, and there's no way it wouldn't lead to an explosion of toxicity that BHVR would undoubtedly struggle to moderate properly.
It also wouldn't bridge the gap between SoloQ and SWF, that huge gap in experience that makes balancing so difficult would still very much be there for a huge majority of the playerbase, so that's another reason it'd be a waste of resources and time.
Needing to know what your teammates are doing is definitely part of what makes Solo and SWF so dramatically different, but voice chat wouldn't solve that- better to have other, more consistent methods of knowing at least what your teammates are doing.
Voice chat is in Co-op games for a reason to help each other. If you add little thing like body language ppl do not really pay attention to that much.
I play ummm game like Tom Clancy's Rainbow Six siege, Hood:Outlaws & Legends, Predator:Hunting Grounds and Friday the 13th: The Game I can go on and on.
All games like this should have a voice chat
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2938634#Comment_2938634
No, the beta one can be 1 sec faster if you hit all great skillchecks.
But i don´t care about that - it is just super annoying.
Ok old one much easier.
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@Marc_123 said:
Better not.
People already cannot really handle post game chat on PC. It is good console doesn´t have that.
AHAHAHA it should be a option. Like turn it on or off! I don't mind a little toxicity it everywhere.
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@Marc_123 said:
The old one is completely fine for me.
The new beta one is not good - to loud and annoying. It is optional at the moment. I hope it stays this way.
Old one is also faster.
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@Milo said:
Is the current skillcheck wiggle mechanic bad or something?
The old one is the best so far, no one sucks and sometime does not even work right for me
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@Ula said:
There's no app on playstation to voice chat with friends? I'm pretty sure xbox has something of the sort.
If you're talking about voice chat when solo Q, I think it would be an awful idea. In all games I played that have voice chat, I ended up cutting it off because of trolls / people with an awful microphone or even just because their place is way too noisy.
What would be cool would be information on what people are doing on the hud ("repairing a generator", "purchased by the killer", "healing", ...), an emote wheel ("I need healing", "I'm going to unhook", "I'm going to distract the killer", etc.) and pings.
These ideas comes from suggestions on how to reduce the gap between swf and solo Q.
I talking about playing solo. Yeah there is PPL that will abuse the voice chatz but I think it will help ppl that play seriously. Yes there is plenty of time to click on each name if there playing on the same thing as me and add them to chat it just a extra step to lazy to do.