Amanova
Amanova
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- Amanova
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I saw in a steam comment that they would pass on the players' suggestion about a grindy rift, but apparently this is a lie, since a new rift will be released on the 7th, so I don't think I'll have time to finish this rift since I only play on weekends and I'm not gonna play everyday for fomo daily challenges
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Everything is fine for me, still destroys solos :)
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@Syrehn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4009033#Comment_4009033
Where did they say this?
Feeling more like they'd rather their players burn out and stop giving them money. 😅
I saw in a steam comment that they would pass on the players' suggestion about a grindy rift, but apparently this is a lie, since a new rift will be released on the 7th, so I don't think I'll have time to finish this rift since I only play on weekends and I'm not gonna play everyday for fomo daily challenges
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@IamFran said:
I don't get why the devs released a more punishing DC penalty now that we have bots.
I mean, the bots are better than the average 500 or less hours survivor, which are like the 60-70% of the playerbase. They're efficient at reparing, mindgames don't work against them because they have wallhacks and they're good at dodging a lot fo the killer powers. Most of the times the DC is more a gift than a curse for the team.
The previous system was ok.
Yeah it should decay by days and by played games too, like at least 5 maybe matches remove 1 dc penalty also it should ignore go next prevention too makes no sense when you are being tunneled out
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So this rift will remain with such terrible rewards with signs of fomo?!
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So no extending rift and buffing rewards right mods? In steam forums you said you will probably extend it and change rewards…
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Btw how you rendered her like that? Looks great and polished
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Super unfun and also they like to tunnel thanks to infection staying after being unhooked
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Very true she is so broken, super unfun to vs, also they like to tunnel for some reason because your infection doesn't go away when being hooked...
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@SalamanderAH said:
Someone didn't read the patch or read their perk description entirely. SMH
Casual players just login to the game and wanna quickly play matches with their favourite perks, not everyone is a forum nerd that reads everything about the game 😹
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It should be like a bug why? poor OTR...
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@BaeFell said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004694#Comment_4004694
Don't 😭 I don't really get how it hit, but it did…
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004856#Comment_4004856
The bar to recover didn't show up at all.
Her dash attack should have a less speed and should be reactable because those hits are insane, I also got hit from miles when I already reached non dropped pallet
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Am I sleeping guys or what?!
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I had this happen to me when killer killed me fast, also cheaters can do that to you too if they kill you fast
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@cogsturning said:
Thank God OTR and Tenacity were nerfed instead of becoming basekit. That makes so much sense. Killing survivor aura perks with that Deerstalker change is also just great. What killers really need is more aura perks.
As expected this patch survivors fully destroyed, no anti-tunnel/slug changes but eat other perk nerfs, you all deserved to suffer and lay down in front any killers…
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Btw nice Oni buff for no reason, he is super weak is in it?🤣🤣
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Ruin should be max 125%, what the hell nerf it!! Revert OTR too!
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yeah super grindy, last rift was better I could finish it when 25 days left, and usually I play only in weekends😋
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Should be reverted if it's intented, no idea why it got changed it was good...
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@Momma_Jibi said:
If you're waiting in queue readied up, it doesn't let you spend bp because you're locked to the killer you queued as. You can spend the bp once you get out of your game before you ready up.
But it wasn't like that before since when they changed it?
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Please devs at least leave anti-slugging, add something from PTB already, only Krasue won't be enough we need more content!
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@ArcT said:
The only way to effectively play against camping and tunnelling is by slamming gens. Removing the ability to do so would be a massive buff to the very things they're (ostensibly) trying to lessen.
And that camped survivor will get go next penalty how is that fair?
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And that tunneled person gets penalty for dying so fast plus grade loss, killers should be punished for doing so too
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yeah I hope they will make so that she can't combo with Legion or Legion should be removed
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Aura reveal status should be there like in 2v8 so she can't abuse them on you without letting you know
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000695#Comment_4000695
Yeah i play around midday and my queue times are around 5 mins
This how our fellow solo survivors is protesting (including me) by not playing as a survivor because of changes being pushed back!
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000677#Comment_4000677
Doesn't help that incentives are completely broken, with 5+ min killer queue I get 1.25 on survivor it's insulting, what's even the point of incentives if you're not going to use them ? give me a real bonus and I might be able to endure solo queue
And also they forgot about double xp, fragments stuff after TWD chapter, can we remind them?
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@Willish said:
And still not a single word from the community mods, huh...
No secret that they favor only killers, for now I play other games since DBD is back on stale state after 2v8 (where I played non stop 3 weeks😍)
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She is been bugged forever :)
But personally I like to play as a Lich more, 4 powers is something that I like - variety of ways to down survs, not some dashslop dog with bugs :)
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If there is a killer bot then sure, otherwise no, I have a challenges/tome that you can ruin…
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@tjt85 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000204#Comment_4000204
I'd be down for that. Not sure if all the Killers could work, but imagine a giant Nemi with a huge tentacle and two jumbo zombies roaming around the map. Would also be really cool if they could add the ability for Survivors to crawl under pallets, Chucky style.
I do hope it comes back some day. It was live for such a short time, I don't think a lot of people actually got to play it.
Yeah would be cool, but I really wanna working window vaults too, I remember when I got screwed by that when I first played it🤣🤣
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I have AoT skins and they are great, also they are very rare to face because it was fomo, one survivor is even asked where did I get that skin for Spirit :)
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4000139#Comment_4000139
That epic game give away is the problem that still effects cheaters till this day it gives them basicaly free accaunts in few minutes it may not effect the rise but it only supports it.
I don't think it's them because that giveaway was long time ago and probably most account are already banned, it's mostly msstore users with gamepass share its almost free I heard, so I believe epic accs are kinda expensive
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Sadly this is a harsh truth, only killers allowed to dictate games balance here, they barely listen to survivors only if it's a real imbalance
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Simple, game is killer sided and only favors them, killer can easily punish survs like that and oh well cheaters can do it too with their insta teleports and hits
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@tjt85 said:
Anyone know what the September modifier is? Please say it's Chaos Shuffle…
My Little Oni please but with all killers I liked how it was fast paced :)
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Because killer mains can only cry about every survivor perk and they listen as usual, when killers endgame perks like noed, no way out, remember me, ghouls pallet blocking perks is still broken
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999555#Comment_3999555
So you have no evidence from BHVR through patch notes or statement that says they made adjustments to tunneling triggering the go next penalties? You only have assumptions but want me to continue providing evidence to you while you refuse to provide any to back your claim.
Why would BHVR remove it from killswitch without any statement or patch notes on adjustments they made? When have they removed something from killswitch they made adjustments to without including it in a statement or patchnotes?
They are just silently re enabled it to sum up phase 1 changes and switch to phase 2 :)
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999494#Comment_3999494
- Actually, the videos were recorded before Go Next was kill switched. You can check the timestamps of the videos. Yes, it is true that Go Next was later enabled again, but it's still a real life fact those videos happened before the killswitch.
- I don't see a video attached to that post. Has this problem happened more than once to you since the TWD update? And if so, are you able to record a video of it?
- Even if we assume that Go Next did trigger because of the tunneling, the correct response would be to investigate why it happened in that specific game. It's clearly not happening every time someone gets tunneled out of the game early, or we would have a very large amount of video evidence by now.
- If you were in a SWF with these teammates, maybe Go Next triggered because your teammates were ragequitting… because 3 people in that game actually did ragequit, and they should have gotten punished by Go Next. And if this is true, then maybe Go Next needs to re-evaluate if it should be punishing an entire SWF just because some of the people ragequit.
- If you were not in a SWF with these teammates, then it's still a fact that 3 people ragequit that game. Go Next should not be punishing you for ragequits that happen, when you aren't in a SWF with those people.
- The main point is Go Next should be investigated on how it handles games where multiple people are clearly ragequitting.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999520#Comment_3999520
I don't think the patch notes ever mentioned when Go Next was enabled again. I think people are assuming it happened with The Walking Dead 9.1.0 patch, but I don't think BHVR confirmed it.
It doesn't change the fact that the two videos I commented on, were recorded before Go Next was kill switched.
I was solo and 3 of those girls tried to save each others with flashies aka playing with Springtrap and he had slugging build too, so when they all got downed I tried to pick them up but killer had Coulrophobia so I couldn't finish it and then he chased me, then all of them abandon when he downed me, I did half a gen at the start. This is responce from Jocelyn that the system was re enabled
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@Willish said:
If it's anything like the anti slug thing they did and then delayed.. forever.. I don't think we'll see anti tunnel at any point in the future. And seeing how quiet the community managers are is very telling..
True, because they like to spoonfed killers than survs, typical move by them, it's simple logic killers makes content and livestreams - they should be handholded, great example they beloved otz/hens, but surv mains like jrm/ayrun their opinions are not counted since they are not killer players
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999527#Comment_3999527
Nope, it's not getting bumped to top anymore. I think it's because of the amount of downvotes.
I see thanks, but there is a lot of upvotes too they kinda equal, kinda sad to see it but okay, apprently we as survivor mains have no voice in here😭
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999488#Comment_3999488
Can you show me which patch has the go next penalty update? The only update I can find in patchnotes is to AFK crows, not Go Next. Seems like BHVR killswitched it for couple weeks when there was the influx of players from FNAF and anniversary event but turned it back on without any changes. There is a post here on the forums of someone asking why was it turned back on after being tunneled out by a killer and hit with the penalty.
https://forums.bhvr.com/dead-by-daylight/discussion/452233/being-penalized-for-getting-tunneled/
Sorry for bothering you Is my thread visible in the general discussions? I just don't see it on the front page, do you think it was hidden? It's kind of unfair if so
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@Pulsar said:
People are worried because, historically, when things have been pulled back, they usually get butchered and remain ineffectual.
Recent memory shows Fog Vials, for example.
More historically? Anti-Slug was pulled back once to be reworked and then got scrapped for multiple years.
Likewise, AFC sounded really good, but it didn't really end up changing a whole lot in terms of frustrating gameplay. If it was bugged and didn't let you unhook yourself, I doubt anyone would even notice.
I think there is a justified worry that BHVR is going to turn the system into something it shouldn't be, instead of addressing (as you said) the issues with the system, which are completely fixable.
So true, remember they also promised survivors killer bots? How many years past then and killers can still dc to ruin their matches/challenges/achivements…
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because there is no specific reason on their part to indicate what's exactly is "too punishing" for killers, many of whom I watched almost all got 2+ kills (ofc if you not a baby killer)), or are high kill rate stats important for bhvr? Because apprently new changes usually makes draw matches
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999364#Comment_3999364
A killer can quickly tunnel a survivor out, this triggers the go next penalty which puts the survivor in a time out from playing the game. The game cannot tell the difference between a killer tunneling and a survivor giving up.
Again, this is about the inconsistency in BHVRs stance on what is considered too punishing. Survivor ability to weaponize the antitunnel/slug does not force a time out penalty in killers, it only may cause the killer to lose a couple kills, but BHVR thinks that is too punishing. The go next penalty however the killer can weaponize by tunneling out a survivor quickly and the survivor will not only lose the match but they will get hit with a penalty - BHVR does not consider this too punishing.
Even in your example you have the killer at a draw with 2k after playing a full match and that's considered "too punishing" but a survivor losing the match quickly at the start from being tunneled out quickly and getting hit with a penalty on top of that is not considered too punishing, it's apparently perfectly fine. All I want is BHVR to be consistent with what they consider "too punishing" for both sides.
here I agree, they don't know what exactly is "too punishing" for killers. When I watched yt of some "smart" content creators (even big those big names) and almost all of them had at least 2 kills, isn't that fair? And those "smart" content creators says that it is difficult, um, excuse me, of course you chose to play a killer, of course you need to try harder if 4 kills are important to you and teach your followers how to deal with that not stress about it. Or is it important for bhvr to have 3+ kills in each match for them? Then they should change the target kill rates for killers to 70% but not 60%, they contradict themselves in this case
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999479#Comment_3999479
I think those videos happened with the old version of Go Next, that happened before it was removed from the game so it could be fixed.
completely wrong, this happened to me too after the release of TWD thanks to troll teammates and slugging killer, even Jocelyn confirmed to me in a private message that they turned go next penalty back on, I can even share her answer
my post about it
https://forums.bhvr.com/dead-by-daylight/discussion/453210/go-next-prevetion-yet-again-sucks-why-are-you-enabled-it#latest
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@TheBubbaMain2003 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999096#Comment_3999096
Not bad idea to add it as a second gamemode (with adjustments from PTB), but I feel like it would be hard to implement for BHVR.
true, bhvr moment😜
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@TheBubbaMain2003 said:
9.2.0 PTB was the best chance to change Dead By Daylight forever. I really liked the direction of these changes and I think they should push it to LIVE Version with some changes and see how it goes. I was really sad when they said they gonna delay the changes.
I'm worried a little bit, because there is a chance where they will completely throw the whole idea into the corner and forget about it. In that case we will stick in this swamp forever. If this happens I will blame mostly Content Creators.
you just read my mind, why not just release this patch live for now, but not as a main mode, but as a second like 2v8 and from there listen to the opinion of all players, even console players, by creating a survey, let us test too
