AdamZ
AdamZ
About
- Username
- AdamZ
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@AdamZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975323#Comment_3975323
Harder? Dude… if the survivors play it right the killer literally cannot track them, and on certain maps its even worse.
Survivors can just straight up deny u ur first couple of hits, prerun every time u are getting a lil close, pop a fog vial and u have no counter to it.
-
@HaliAndEx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974961#Comment_3974961
The whole point is to have a harder time tracking survivors. Could they reduce the cooldown and reduce the size of the fog? Yes. But complaining about the item doing what it's meant to do makes zero sense.
Harder? Dude… if the survivors play it right the killer literally cannot track them, and on certain maps its even worse.
-
Well maybe bc:
U cant see 1m in front of u
Cant see scratch marks
Cant see auras
Cant hear anything
All this while survivors still has other tools to make it even more busted for example:
They can use sprint burst and any other exhaustion perk to run away/annoy u like head on etc.
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974282#Comment_3974282
Definitely assassin if you're looking for hits. Much harder to handle assassin in a chase.
Jailer is more of a time waster than a beneficial chaser, but that's not a bad thing either. It's why I use Town Watch Torch for him, since it gives you undetectable while a guard is in chase.what builds do u use w him?
mine are:
bbq,dms,dragons grip,pop, torch,iri banner
surge,thrilling,surveillance,leverage, torch,iri contract
weave, franklins,human greed,hoarder, torch,horse meat
floods,jagged compass,gift of pain,leverage, torch, hammer
-
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/452591/new-knight-feels-awesome
Do you still get good detections without call to arms?
He does feel a lot better! W changes BHVR!
YES! honestly i will prolly never gonna use it again, just 4 meters isnt worth an addon slot
-
@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/452242/please-remove-fog-vials
If it blocks sound for both survivors to hear the killer and the killer hearing survivor i think thats completely fine and honestly it can backfire for a user that does not know how to gain advantage off of that.
+ just run predator perk
it blocks auras
-
Broken just prevents u from healing, meaning u stay injured, so yes.
-
As much as i like these, im pretty sure bhvr wouldnt use ai just for an addon, so what i think would be neat is if the illusionary doctors would have a terror radious, but only the survivor with madness be affected by it/hear it AND it would apply tr perks too.
the rest are neat, good job :)
-
Hell nah!
-
Why would survivors even complain abt it? Its not like im suggesting smt crazy like make leverage 100% debuff only like 10-20% or longer duration etc, bc if u compare survivor healing perks and anti heal perks there is a HUGE diff in numbers, survivors can get 200% healing speed for just 2 perks.
-
I mean killers are already adapting to the survivor heal "meta" at least i sure do, so why cant survivors adapt then? only the killers should adapt and not both ways? thats pretty dumb
-
@joeyspeehole said:
I don’t get the obsession with stripping away all survivor healing and aura perks, then piling on anyone who says the game isn’t fun for survivors. And if the go-to response is 'don’t play,' that goes both ways, doesn’t it?
thats why i said buff anti heal, not nerf healing, bc i also play survivor, and having a heal build is fun for me
-
@Lixadonna said:
What about the players who don't use Healing Loadouts. Then those players would be complaining about anti-heal.
well they need to adapt then, i mean i sure as hell would be happy to see a new meta shake up, cause i personally am getting tired of going aginst the same build over and over again
-
Same, i love dark devotion with gear head
-
@Skeleton23 said:
For along time it was The Trapper because I love the concept of setting up. But with thr recent changes I had to play someone with good map pressure and still has that set up feel. The Unknown was who I main today
I recommend demo
-
1.winning
2.losing
:) just kidding lol
1.knight, just the fact that he is an absolute unit, and the insane amount of utility he has in his kit
2. toxic mofos, that are just toxic for no fing reason, whenever they lose or win it dont matter to them, they just want other people to suffer, pathetic excuse of a human beings.
and i know its normal in these types of games but still, i hope they go and f themselfs
-
@ThatRyanB said:
While we don't have any to share, add-on passes are certainly considered where appropriate. If there are any Killers you feel would benefit from this (and if so, don't hesitate to let me know why you think this), I'd be more than happy to note this down as feedback for the team!
Hi!
Well if u are planning on one, i think deathslinger should have the next addon pass, i mean his addons are infamous for being terrible, which is why so many people mostly run the reload addons, the only good ones i can think of rn besides the reload one are the purple cigar, iri coin.
And for the third addon pass i'd give it to demo
-
There actually is an addon for that.
I used to use it when i started playing him, but then i just didnt need it after a while .
-
Knight bc he just has so much goin for him, u can zone, u can occupy survivors,kick gens far away, patrol an area, u can deny gens popping right in ur face, u can pincer ,shred pallets w carnifex,block pallets w the other 2 guards,check on gens see if it has progress/someone working on it,block windows, deny pallet/flashlight saves, just the sheer number of stuff he can do that no other killers can. And he looks badass.
-
from my experience, i see a lot more fog lately on certain maps than i used to (without the offering), but again would be nice to have more
-
@SpringMyTrap said:
they can add basekit UB, but it's automatic and costs a hook stage for the survivor.
this way it can only be used to counter bleedout / all in snowballs and won't be weaponized otherwise because the benefits would hardly outweigh the cost.
it should take about 48-50 seconds and recovery needs to be possible while crawling.
when survivor is picked up, they get all the benefits from being unhooked - they get 10 seconds of endurance and haste and all post-unhook perks (like resurgence or OTR) are activated.
this way risk/reward would both be reduced - the killer doesnt get to keep survivor on the ground until they bleedout, but they would also get something if they are picked up by the system.
that would be fair and would be something both sides could play around without making slugging into a dead playstyle, it just would be an alternative to hooking, rather than a way to bypass hooking mechanics altogether.
i like ur idea, but i dont think it should proc unhook perks, at most give some endurance and haste for 10 sec
For example, survivors would have ds,dh,otr etc literally the strongest perks survivors have, and killers would have no gen regression/blocking at all.
-
Seems like u were right after all, he got nerfed pretty badly.
Lets hope bhvr will revert it since i've already seen a couple posts abt this change, and it seems to me that everyone wants it reverted.
-
As a knight main myself, im not sure abt the standard stuff, might be fine might be not, since we still dunno the numbers, and bhvr said "during double team scenarios" so it could mean that it only works once u are in the 8m radious of a guard.
As for the carnifex buff, im pretty happy abt it, since there are moments where u only have the carnifex and u need to stop the other survivors from finishing a gen or u need to spread the pressure.
"Where's the buff to let him use carnifex to break a pallet without despawning the other guard who's in the middle of a hunt? Where's the buff to let carnifex apply gen perks when kicking a gen, so that using a guard to kick a gen is actually something worth doing?" i also made a suggestion abt this before and it would be awesome if they implement it.
-
@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3957815#Comment_3957815
As someone who has 100 % kill rate on Knight… no. It's his strongest tool. Hunts are counterable, so scouting with orb is good way to monitor. Knight doesn't need restrictions.
XD 100%? I WOULD LOVE TO SEE THAT.
-
- No i did not ask for "pub stomping to be easier" i just want undetectable to be usable on xeno, so that u can actually surprise survivors on gens without the turrets beeping like an alarm clock anytime the killer is in a 20 meter range?
- The fact that xeno cant be a stealth killer even with 4 undetectable perks is just a bad design choice from the devs.
- Removing the shorter cooldown while in the tunnel would be a bad idea bc, being an m1 killer for 30-ish sec is just misserable, ESSPECIALLY since again u cant use undetectable to surprise a survivor meaning they can just pre run/pre drop everything and there would be nothing u can do as xeno.
- Also remember knight pre final rework, with the long af cooldown? now imagine that with the xeno
- impossible? more like harder not impossibe, all u need to do is just put them further from each other not that complicated, now the survivors would need to actually use their brain where they put them and not just brainlessly put 2 turrets besides each other.
- ALSO u clearly didnt notice since u didnt even mentioned it but just incase " it shouldnt give that beeping sound when she is in range while undetectable" could u explain to me how its a skill issue on my part, is it a skill issue that i walked near a gen that they are working on and i got detected WHILE UNDETECTABLE?????
-
-
"Relying on survs lack of info from turrets or otherwise is a skill issue" what? where did that come from?
Lack of info? Oh please, 80% of survivors already knows that u need to put 2 turrets besides each other and xeno is basicly cooked.
As for emergency helmet being reverted, im fine with that, but removing the faster cooldown on ur power while in a tunnel is just a bad idea.
and w the changes i mentioned survivors can still double turret but they would need to spread it out not literally right besides each other, and xeno would need to use her tail to keep being in crawler mode, since she cant reach the second turret with just an m1, and that would be more skill full than just an m1. So if she does lose her power that would indeed be a skill isuue.
AND if she does break every turrets on the way the survivor still gains distance, so they can still reach a jungle gym etc.
-
Lethal pursuer build(always chase the obbsession and try only going for grabs since u wont lose pwyf tokens): pwyf,game afoot,brutal strength,friends till the end ,celebrate poster,longer axe removal addon
Lore accurate(survivors never know where u truly are): dark devotion,unforseen,pop,thrilling,iri coin, acces panel
Ultimate synergy: thrilling,grim embrace,eruption,pop,bonnie guitar, iri remnant
-
1.eruption,pop,thrilling,grim embrace, bonnie guitar, iri remnant
2. Pwyf,friends till the end,game afoot,brutal strength, celebrate poster, axe removal addon
3.unforseen,darkdevotion,gearhead,pop,iri coin,acces panel
-
@sizzlingmario4 said:
There isn't a hard "cap", but 155% regression speed was what Overcharge + pre-buff Call of Brine was worth once Overcharge reached its maximum speed. With the Call of Brine buff you can now get up to 180% with that combo, but it would only be that high for a maximum of 40 seconds since Overcharge takes 30 seconds to reach its maximum speed and Call of Brine stops after a total of 70 seconds. After that it will revert to just the Overcharge speed of 130%.
ty
-
@PatchNoir said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947805#Comment_3947805
i wouldnt say impossible but it would be pretty hard into a point that its more of a gimmick than something usefull. Since he covers more ground than huntress i see a lot of haste perks on him turning into a grab machine, kinda like when huntress had good haste addons after landing hatchets
I mean if he wouldn't turn into a 4.6 killer basekit(or have anyway of catching up basekit) when the axe is in a survivor, the survivors could just take the axe out before he can catch up, meaning the whole "grab" system would be useless, MEANING his whole identity as a "grab" style killer would just vanish, and at that point just rework him.
-
Its an intended mechanic, bc if he woudnt be able to catch up to survivors, it would be impossible to grab a survivor.
-
@MrSlatworks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3947519#Comment_3947519
I'm sorry but you're literally spouting BS, IDEK why you're bringing up the footsteps because like the OP and everyone else had said that DOESN"T MATTER, if I can see the door open then I'm reacting as quick as humanly possible to the very first cue given to me as a player. Unless running sprint burst every game, there is literally no way for you to get away.
Isnt almost every survivor runs sprint burst anyway lol? Just run overcome and lucky break.
Also sounds like skill issue to me.
-
Im sorry but this is just bs, eversince he came out i mostly play survivor, and everytime he teleports besides a gen i can easily tell that he did, bc first of all, i know where the door is so i just have to look at it instead of the gen,his footsteps are very loud, and the door also gives out a noise when someone goes in/out, while i only use one side of my earbud, so i cannot imagine someone actually struggling to hear him, aside from people with bad hearing.
Just some advice to u people: when u dont know where he is for example he is not in chase, and u are doing a gen watch the aura of the doors, and be cautios,listen to ur enviroment, act as if he could jump out any second, like in fnaf.
and if u are still struggling, u could use the cams more frequently after the bugs have been fixed , or just put on "fogwise" bc its a pretty underrated perk
-
@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943463#Comment_3943463
Those perks were buffed recently and on early access it is more than obvious that it was older build where the perks value were not corrected.
-
@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/447938/the-unbound-nerf-was-unnecessery
It's info from early access. I wouldn't take that serious as there were multiple "old descriptions"
wdym old descriptions? also im fairly certain it is serious since they also nerfed batteries included.
-
@AmpersandUnderscore said:
Best of luck with your recovery.
Teammates will always be incredibly hit or miss, and personally I'm convinced that it's a deliberate feature of the MMR system to intentionally put a "weak link" on the team.
If you can find even one friend to play duo with it can make a big difference. You have at least once person you can rely on, or even joke about things with that can help make the match more fun (did... Did sable just flashbang herself?)
Kindred can help a lot, at least the useful teammates will know when the killer is camping.
ty <3
-
@drag27 said:
what about camping/tunneling/slugging? has that been happening to you a lot in your games, survivors keep saying it happens a lot but what about your games?
played like 15 games today, there was only 1 hard camping vecna, slugging 0, tunnelling im not sure, maybe like 3? where it might have been intentionally, my games where mostly bad cause of my teammates.
-
Ty 💓
-
I like ur idea a lot
-
@Langweilig said:
I don‘t agree with slinger becoming 4.6. 4.4 killers are encouraged to use their power more and we saw how it went with trickster. When they would increase slingers speed he would also require nerfs, which you probably don‘t want.
For ghosty mainly want quality of live to his leaning and that you don‘t lose your power by injuring people.
and what abt 4.5?
-
music to my ears, im happy u changed ur mind <3
-
Imagine Mommy myers
-
@ShanoaLegendaryPlz said:
They could make a cosmetic collection for "Gender Bender" series and just have a single cosmetic of each person as the oppositr gender lol as goofy as it is i think itd sell. Like a female trickster
Omg YES PLS
-
Tho they could also make original skins.
-
@pigslittlepet said:
I could see them doing that with licensed killers in theory, but the problem with it is making the power fit. Most powers are taylor made for that specific character and switching it would be just weird. Like I would love having Mr x in the game but you couldn't just put him as a skin for nemesis because the power wouldn't mesh. I feel like there's alot of problems with things like that.m
Yea u're right.
Making it for survivors are a lot easier than for killers.
Damn what a bummer.
-
@ohylia said:
Were-Elk skin for Huntress is a male legendary skin on huntress - it would be cool to see for others tho
Is it? Isnt she wearing a skirt of sorts?
-
Same
-
How come u re uploaded it? Also love these changes 😘👍




