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Aceislife

Aceislife

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Aceislife
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  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817232#Comment_3817232

    Spoiler Spoiler Warning ▲▼

    It's complex, but I agree with your assessment that Joel is not a good man. The whole point of TLOUp1 is that Joel has become a very cold and detached person who has basically lost his humanity as a result of his daughter dying. He is introduced to us as someone willing to break the legs of/kill the person that owes him something.

    The whole point of the story is that upon meeting Ellie and the resulting story that follows, she brings him back to his humanity, and reignites the loving caring part of the man he was. Him saving Ellie at the end of TLOUp1 was a mirror of the detached survivalist he was when he started the game.

    Ellie is unconscious and going to be killed without her consent for a potential cure that may not even work, and all to save the villainous, murderous and evil people left of the world who prey on the weak. Instead of being willing to leave her to die to stay alive himself when given the option, he made good on the promise he would never abandon her again and risked his life to save hers, no matter the cost.

    The climax of the game has Ellie ask him what happened, and he lies to her to spare her the weight and implications of the truth. We see from Ellies reaction that she doesn't really buy what he tells her, but accepts the lie knowing he cares about her and trusts him.

    It leaves the morality up to the player to decide. Is a potential cure for what is left of the world worth Ellie dying? Or is Joel's responsibility to Ellie, and the terms given to Joel by the Fireflies unacceptable... I think this is the devide where you either love or hate TLOUp2. I'm in the latter camp.

    .

    Fast forward to TLOUp2 and now Ellie is wracked with survivors guilt and mad at Joel for having cost her the chance to save the world to die for a purpose. His actions in Ellie's eyes weren't Joel saving her from being murdered for potentially no reason, and instead a selfish act for his own gratification... and this would be a fine plot point, Ellie doesnt really hate Joel, but struggling with ten burden of the truth... but Joel for some reason is shown to just accept that he was in the wrong and acts meek and spineless the whole time. If during the scene where they talked in the flashback he said something like "... if I could do the whole situation over again... I wouldn't change anything". Without something like that, it feels very much like the game disrespects him and his choive in the first game constantly.

    Throughout the whole opening of the game, Joel just isn't Joel. The guy he should be is the cantacerous guy who is constantly getting in peoples face and banging on about being vigilant, sticking to rules and protocol and not trusting outsiders. He's the person here who has survived out in the cut throat world with no attachments, he knows the dangers out there better than anyone here.

    Yet the whole series of events leading up to his death is just bad decision after bad decision on his part. When he's caught by Abby's crew he should have been on high alert WELL before the ######### hits the fan, and he should have absolutely not made the the mistake of giving out his name... him dying is a fine plot point... but Joel has had to become really stupid and not be Joel to get here, and complacency because he's lived in peace for 5 years is not an excuse. As I say, he's the guy that should be the crackpot harping on at everyone else and not being taken seriously by Tommy's naive community who doesn't know better.

    .

    This is already long so I won't get started on Abby, but the hypocrisy of her character is insane. Her father gets murdered, she goes and hunts him down, and then is surprised Ellie hunts her down... she even spares her life knowing that it doesn't matter she's still gonna come after anyway. At no point does Abby acknowledge she may have been wrong to kill Joel, she instead lambasts Ellie for the death she's brought with her revenge mission... despite the fact her father was killed so Joel could save this very person in front of her... which she knows! It's just so hypocritical it's laughable. If Abby ever reflected on and regretted Joel's death, having to face up to Ellie for what she'd done, and present this idea that maybe Joel wasn't in the wrong for his actions in the first game, that'd make it all an easier pill to swallow and a solid pay off... But no, Joel in her mind at the end still deserved what he got. This should have been the payoff for Abby, and it never happened.

    Basically the game massively disrespects Joel, both by making him behave like an idiot, and blaming him completely for the events of this game, and never having his killer answer for it.

    .

    Finally there is Ellie who loses everything in her mission for revenge. She gets everyone but Dina killed, and I'm sorry to tell you... no she doesn't get to be with Dina, Dina expressly said "if you go, I wont be here when you come back". So Dina is gone as well.

    She sacrificed everything and everyone in her life for her chance to kill Abby, and she didn't even take that, which again is made sour by Abby not having her revelation/payoff regarding Joel herself. Ellie just loses everything for no reason... even her fingers so she can't even play Joel's guitar.

    The thing is we knew way back at the start it was a bad idea to go on this revenge mission. It's why Abby is irredeemable, cause she was willing to risk her crews lives for a revenge mission that doesn't really make sense. If she didn't know WHY Joel killed her father, that would make more sense... but she does know exactly why... so her revenge doesn't paint her as a person worth following. She's a villain, no matter how much humanity and tragedy you try and staple on her Naughty Dog.... and we get to Ellie doing exactly the same thing as the villain... and the whole time we're sat like "what's the point? You're just gonna either die or lose everything in the process", which is exactly what happens.

    .

    The story could have been something like Tommy goes for revenge, and Ellie goes to bring him back home alive, but the rest of the story plays out pretty much same, and ends at the farmhouse. That would have been a much better treatment of Ellie's character. If you fix the issues with Joel being a putz as well, then you've got yourself a great script... but with what was given... it's just mean spirited and destroys TLOUp1s legacy.

    Sorry it's long... nerd rage is hard to contain xD

    Spoiler Spoiler Warning ▲▼

    Just one thing I wanted to say, everyone that hates TLOU 2 feels the same way about the cure it seems. The point of Part 1s ending and what Joel did, was that there was a possibility for the entire humanity to restored with the cure. Saying "it wouldn't have worked" etc. is speculation. No matter how slight the chance, Joel stopped it. But there was a chance that it could have happened. Thanks to Joel, the world will never know. And also seems like everyone that dislike the game also try to make Abby seem worse than she is.

    Joel is way worse than all the others combined, let alone Abby. But it was easy to understand why he did it.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816827#Comment_3816827

    Glad you enjoyed it, I couldnt stand it, but I won't try and convince you to dislike something you enjoy. So do please ignore the spoiler if you don't want to open up that debate 😅

    What I will say is the game is extremely polarising though... so by that definition, it is not a game I would recommend.

    Spoiler Spoiler Warning ▲▼

    Gameplaywise I'd agree it's better, much more polish, and in a lot of ways it can be commended for being bold enough to tell such a story (and the story is what really sells TLOU).

    ... However storywise it reframes/undermines a lot of what makes part 1 so good and memorable at several points, heavy handedly tries to tell you/manipulate you in to what to think, and has characters selectively ignore key character traits, bend and snap to the whims of where the story wants to go, and randomly lose 40 IQ points in order for the contrived plot to happen...

    A lot of those flaws would be managable/passable for a lot of players, especially with the gameplay improvements... if they didn't come at the expense of some very serious world shattering plot points, that should have provoked a need to ensure airtight writing given the heavy losses they inflict upon the player. Having such major events that are impossible to recover from so lazily implemented, it makes them feel cheap and unearned. Depending on how much you were invested in the original story and how much you notice, it can easily put an immovable bitter taste in your mouth that only gets worse the more the game does it...

    Ultimately TLOUp2 invites us to see the characters get into a train wreck. It rips down a lot of what had many players invested from the first game, and all of it just to tell us "an eye for an eye leaves everyone blind"... which is all extremely obvious from the get go, and we get to watch everyone we care about go down that stupid obvious road and lose everything for no good reason.

    Like Alien 3 it is just a depressing story that ends up exactly where you would expect it, taking away the meaning and introspection we drew from the originals for literally no gain... and you're left asking "what the hell was the point of playing any of this?"

    Spoiler Spoiler Warning ▲▼

    I've heard people say Joel mentioning his name doesn't fit his character, but Abby saved Tommy and Joel from the horde, and Tommy was the one that told his name first, Joel then went along with it. I think the problem was that a lot of people saw Joel as some kind of a good man but in reality he was the complete opposite. And when it comes to Ellie, the way I see it ever since Joel's death happened she thought she was mad at Abby and years later still thought she needed to kill her to let go. But when she could have had her she realized she was actually mad at herself for not trying with Joel sooner. And at the end at the farm she thinks about their last talk and how she forgives him. She can finally move on, I'm assuming she goes back to Dina to not make the same mistake as she did with Joel.

    I've played through both games many times, and Part 2 hits harder every time, I think both are some of the best I've played.

  • A game like this can't really be balanced around really good survivors, because then the other 90% of survivors would have a really bad time. Killer however has NEVER been easier throughout the history of this game.

  • Because Ace is just better. No way around it, and nobody can deny it.

  • Old movement, which meant 360s weren't complete garbage (although good killers still never fell for them), was a huge improvement over the current system imo. Same goes for the flashlight changes they've done.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816331#Comment_3816331

    Do yourself a favour and don't do it… pretend the sequel doesn't exist. You'll be much happier. If you want a reason, a short version of explaining the problem is "mean spirited", same kind of issues as Alien 3.

    … and that's the unfortunate part of the request of the OP… canonically Ellie appearing in DBD would have to be the adult version of Ellie… which means it has to acknowledge TLOUp2's existence.

    I found Part 2 even better than the first, despite it being far more depressing.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816306#Comment_3816306

    i do not think it is out of question. it may very well happen. the trend is that they tend to have celebrity survivor that is solo survivor every year. they had nick cage, we got lara croft which is weird is but ok. Elodie could easily be stand-alone survivor and she fits way more than lara croft.

    at same time, i can't really think of any perks she would have. just think of last of us 1, maybe a healing perk, a perk that allow you to craft something since last of us 1 was crafting focused and maybe something related to a perk that saves other people because she is mostly saving/helping Joel Miller in the story. an perk where when you unhook someone or pick someone off the ground, they have 50% healing progression.

    No, I'm saying Sony is the problem. They wouldn't let it happen, ever. Sony is known to be very picky about this kind of stuff. Nick Cage and Lara don't have anything to do with Sony, but TLOU was originally a Ps exclusive.

  • @TheArbiter said:

    Assuming the game isn't cpu bound on PS5, which i don't think it is, then it's possible they could make a 120fps performance mode with the extra 45% gpu power

    If the game isn't cpu bound, it means gpu is doing more work, which means the system is closer to it's limit. Gpu usually sets the maximum performance, unless we're talking about really low effort games like CS running at uncapped framerates, in those kind of games your cpu is the limiting factor. Dbd can only run at 120fps anyways, so you will not be limited by the cpu unless it's horribly weak for 2024 standards.

  • If the game still runs with just 60fps on the PS5, I sure hope so. Because even the regular PS5 should have enough power to run the game at 120fps at 1440p.

  • I doubt Sony would ever allow it, unfortunately.

  • Did they start BMing before or after you tunneled?

  • You know what. I'm inclined to agree. He has 3 different antiloop mechanics, and with how fast he can change between bat form and regular form, and how with bats can go over windows and pallets, with bat form alone he just feels like a better Spirit. (To me). Then there's the ranged attack, and wolf form, just so he can kill you at almost every loop unless you're not facing a skilled one.

  • I do better playing as Ghostface when I don't stalk at all, kind of playing him like Wraith. Enable Sloppy for slow heals, and thanks to his power you often get those nice and fast first hits. When I try to stalk I just get destroyed by good survivors usually.

  • @fussy said:

    I just dropped playing him, same as Hag, he is killer from a different DBD era, which doesn't belong at current game at all. He is too slow at everything, has way too many counterplay from survivors and nothing to help in chase at all.

    He is fun sometimes against potatoes, but he is hella unbearable to play as against half decent players. You marked survivor on 75% and be revealed you (through wall of course)? Oh go on another side of the map with 20 sec cd on your power I guess, or try to chase him anyway.

    Many people love his gameplay, so I don't think he should be completely reworked. But amount of buffs he should receive to be viable and not clunky killer is catastrophic.

    Isn't Hag still a very capable killer though?

  • I ######### despise Skull Merchant

  • Because bats can go over vaults, I just see him as a better Spirit, he's also super hard to counter.

  • It was that way for most of the time this game has been out. The perk is too strong that way.

  • Grunt, Brute, or Suitor from Amnesia The Dark Descent. Daniel too.

  • Bats being able to go over vaults and pallets make him a better version of Spirit.

  • Do you have any overclocks enabled on your gpu, cpu or your ram? If not try using DDU to uninstall all drivers and reinstall them first.

  • @H2H said:

    use the free item the game makes available every five feet and which turns the entire killer power off

    Every five feet is a huge stretch, and after you disable the pod on your back he can get right back on adding a new one.

  • You need to have an EMP on your hand. If you don't have one, all you can do is break line of sight the best you can and pray. The Singularity is damn near impossible to counter without an EMP.

  • @Royval said:

    them changing the animations were the first step to dbd going into the wrong direction.

    I think the game has been steadily going to a better direction over the years, but there's a few things they have changed about the game that bother me still even after this time. (Been playing since 2018). 1, what this post is about, they "nerfed" survivor nodding. 2, they made 360s worse to help average skilled players do better. 3, they made flashlight saves so much easier to help average skilled players do better. And 4, they got rid of SSAA back when the Alien came out. You used to be able to increase resolution scale over 100% (SSAA) to make the game look way better.

  • They have simultaneously reduced and raised the skill ceiling of the game over the years, 360s used to be far more effective, you could spin noticeably faster, flashlight saves actually used to take skill, messing with these was a horrible decision imo. But looping is way harder now because the tiles are far less safe, and there's way less pallets and/or windows, maps are also smaller. I wish they wouldn't have messed with 360s and flashlight saves, but the game is still extremely fun for me, there's nothing like it.

  • Nemesis getting the unhook notification:


    "It's free real estate"

  • Spirit is pretty easy to destroy survivors with.

  • I think the list of killers I don't like going against would be shorter.

  • Funny you ask that, I was just thinking about him, I think he is fun to play, but feels very weak against strong players if I play him like "youre supposed to" (stalk when I can, expose when I can). It feels like I have more success by using Sloppy and always creeping up to get the easy hits here and there. If I'm always stalking to try to get people exposed, I feel like I can't win against good players.

  • Looping is obviously possible, it's just been getting way harder over the years, understandably, since the average player skill keeps increasing over the years.

  • Haven't really noticed a difference with the fog but recently I did notice the gamma seems to be brighter now. I used to increase it to see properly in shadows, but now it looks good without adjusting it at all. If I increase gamma like I used to the game just looks very washed out.

  • Don't need to use a lot of volume if you have decent 5.1< headphones.

  • I've played this game since 2018, and when I think about perks that have been quite universally hated, I think of old DS, old Dead Hard, original Mettle Of Man (was a ######### horrid experience btw), Made For This before the nerf. A honorable mention would be the old Object Of Obsession. On killers side, I think of Pop Goes The Weasel before all the nerfs, Eruption obviously, original Hex: Pain Resonance & Dead Mans Switch combo. Old Hex: Ruin. If I had to pick the most hated survivor perk, it's definitely Dead Hard. Most hated killer perk, it's probably the old Hex: Ruin. Great skillchecks would be count as good, and just good skillchecks would regress the generator a bit, and stop progressing it for a few seconds. Good times.

  • It's basic knowledge that you crouch up to a hook against a Hag.

  • If Blight can't have it, I don't see why the wolf could either.

  • If you're worried about the game being too dark, just open up Nvidia Control Panel, go to the "desktop color settings"- whatever it's actually called, and increase the gamma. I increase it to 1,35. The game looks just the same as before for me, just remember to set it back after you're done with dbd and viewing/gaming other content.

  • When Ruin and Pop was a thing, people complained a lot too. Survivors main objective is gens and killers main objective is stopping the gens from progressing, they need to slow the gens down as much as they can. It's a game core "problem", gens are already boring to do so anything that slows them makes people complain but killers need to be able to affect gens too.

  • Resilience, Fixated, Iron Will, Bond.

  • Self-care was meta for a ridiculously long amount if time, it definitely ran its course.

  • They've been on that for a while, they did reduce the speed of 360ing a while back, then they made flashlight saves incredibly easy, you can see their intentions with reducing the skill ceiling.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787942#Comment_3787942

    In a stealth game where your ability to hide in shadows can make the difference between winning or losing? Crazy.

    If you're able to hide in an actual shadow, I mean no obstacle between you and your enemy, just in a shadow, that alone would be way too dark. I mean for general gameplay, you mentioned increasing brightness, sure for SDR this does raise shadow detail, but not all displays can reach brightness high enough to counter incorrect gamma. You're supposed to see details in shadows, not just pitch black.

  • @Coordi said:

    We do not support any third-party software and we have always advised players that they are "use at your own risk".

    Why not talk about how the original in-game gamma is so dark there's black crush absolutely everywhere?

  • Dbd is a very casual game… Pc players will have an advantage without any filters anyways.

  • BHVR coming through with very poor decisions again, you can still alter the gamma through your control panel luckily. The original gamma of the game is so ridiculously dark, you barely see anything in the shadows, it's black crush everywhere.

  • Yes, definitely. Motion clarity will be better, assuming your displays refresh rate is at least as high as your fps. (What I mean by this is when your fps starts to go above your displays refresh rate motion clarity will stop improving). Also your input lag will decrease, even if you go above your displays refresh rate your input lag will decrease.

    Also GPU usage at 99% is completely normal, this depends on a lot things, how strong your gpu is, how high your resolution is, how much load you're putting on the gpu with the games graphics settings.

    in Fps? Comment by Aceislife
  • I like both killers, however almost every time I play Dredge I get absolutely stomped. I like his appearance though. I like Demos appearance too, and Demo is a seriously capable killer in a chase.

  • This has been happening to me on both killer and survivor recently. I just shake in place for a second, it's some kind of lag spike.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666696#Comment_3666696

    Yes, but the game can't be balanced around psychic counterpicks. You have half a dead build if you don't get tunneled with those perks. It's like running Bamboozle on Gideon's. If we're making it a counterpick game, we need info in the lobby (not that you're going to see tunneling in the pregame lobby, but still). If it's not a counterpick game, then the counters need to exist as base. It can't be both.

    Hey, it's the best thing you can do right now if you don't want to get tunneled.

  • Because going against a killer that is weak and easy to bully is fun.

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