ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
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Comments
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@Tsulan said:
@Axlegolas said:
really? is this thread serious or just trolling? hahaha....let me guess, you are killer main?Would you prefer the current system of hatch standoffs until one gets bored?
Or the PTB system where the survivors take the game hostage, because they didn´t bring a key and can´t be bothered to fix a gen?The reason they 'can't be bothered' to fix a gen, is because they know it will lead to them dying before they get even remotely close to finishing it.
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I'm still playing the PTB, purely for fun.
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@Zodyy said:
@ASpazNamedSteve @JEWberry then why is no one playing it? I literally have to wait 30 minutes for a killer game.Because everyone wants to be playing the new killer. He's the main attraction.
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The reward is playing a better version of the game lul.
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He'll probably get more love next DLC to make up for it.
Hopefully ones better than this, too... the Wraith ones are so good it makes me want to main Wraith again, especially seeing as killer legacy now looks way more awesome.
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@Twix said:
https://clips.twitch.tv/TolerantMoistArmadilloDansGame@ASpazNamedSteve
Here it is again, it looks to be an issue when holding sprint like you said, which most of the time people do it without noticing, I hope it gets changed.The reason for it is also quite obvious when you think about it; when you are in a chase and the killer is hot on your heels, you run to a pallet mashing space to drop it as soon as you can, and if that was changed it would mean that results in you dropping the pallet as soon as you reach it on your side and getting hit.
I agree it feels a little bit unintuitive right now, but it could be that we're not used to it. Plus the alternative (where you have to time when you press space instead of mashing it) could be worse and even less intuitive.
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It'd be really cool, but also probably quite hard for them to keep doing.
It was (and still is) one of the coolest parts about Myers.
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I still think my comment from earlier was the answer btw. Try it yourself, stand at a pallet edge trying to drop it whilst holding shift.
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If you're holding shift you can't drop it I believe, unless you run through it and drop it on the other side.
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Actually surprised they haven't done this.
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Seems like a loaded question, to me.
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Aw, hitting people then watching them run into walls was amusing :'(
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I'm getting 140 per level up atm, but I didn't pay attention to the early levels.
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Pineapple on pizza is a sin. Anyone who enjoys them is a sinner.
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@Peanits said:
I prefer a minimal HUD, personally, so this is something I wouldn't want. I feel like it's easy enough to remember which addons you brought into the match. Perks, on the other hand, light up when they become active, so I can understand why those need to be on screen.What about when you find items with Ace in the Hole? Feels unintuitive to me that you have to drop the item to check what add ons it has.
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Idk, but the sooner the better.
This patch is awesome.
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They don't need to do anything for people that bought those DLCs tbh. I don't expect anything, certainly not random new legacy skins.
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Yeees please. Would be a really nice change.
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I haven't noticed a difference yet.> @Runiver said:
Didn't play enough to check.
The main spot to check would be the hills and such, to see if totems can still spawn there.
The hills and the middle of the Asylum fields are possibly one of the worst spawns for totems, along with 3 meters away (in plain view) of a generator.They do still spawn on hills.
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i got u fam
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Yeah I'd really like to know this. I know it's getting reworked, but that was said quite a long time ago now.
It's really not very good to have a perk that is actually useless on all of the recent killers.
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Yep would be cool. Totem auras can be very hard to see if they're far away or behind a gen.
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I really have had no trouble at all facing him so far as survivor. Not even slightly too strong.
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I absolutely adooore the Wraith ones, they make me want to be a Wraith main again... why do you have to suck so much Wraith :'(
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Stakeout. Really enjoy using that perk, especially since its buff

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I kinda thought that at first, but honestly I quite like it. It oddly suits the theme of a travelling circus, not having its own realm but being present in another.
The map looks really nice too, although there's a possibility that the chapel is too loopable. Too early for me to say though.
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Just about everything is fantastic about it.
Damn fine job.
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Favourite: Idk, a MacMillan map probably.
Least Favourite: Both Swamps and Badham. May they burn in hell.
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ez ban
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I'd love a personal stats screen.
Off topic, this LOL button sickens me.
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@not_Queen said:
We are still planning on changing DS.
The tests we shown during stream didn't go through so we are looking into other ways to change DS right now. It won't be on the upcoming PTB sadly
Phew.
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@Visionmaker said:
It should activate after 2-3 seconds of running in a straight line. That way it can't bait out hits or chainsaws.But just nerfing the values is really lazy.
I don't see it as lazy; simple changes are elegant, easy to do, and don't change the perk into something people are entirely unfamiliar with.
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I can't say I care too much.
I feel like it would come off as desperate if they just went 'hey guys btw Nea's gay!'
Revel in the mystery.
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Lullaby probably. Huntress is dope.
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One hundred billion. Any less and I'll be disappointed.