1ettuce
1ettuce
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485655#Comment_3485655
As opposed to a stealth killer NOT using stealth to get hits? Or Legion NOT utilizing the info his power gives him to hit every survivor around? Just because something is "more skillful" doesn't make it a good idea.
And just because bhvr encourages dumb playstyles doesnt make them not dumb
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Unironically I would prefer it....at least tunneling involved chase at all and is actually interesting to deal w in a comp setting, hnr is horrendously boring and lazy and only works to pubstomp
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@KayTwoAyy said:
Circle of Healing was a whole can of worms I wish BHVR never opened.
It's a parasite that completely redefined the way Survivors think about the game.
Both nerfs were necessary, but the medkit nerfed felt a bit uninspired. Give all medkits the same charges and heal speed, then include the ability to remove status effects like Haemorrhage, Deep Wound, Mangled, and possibly even Hindered.
I've no suggestions for how to implement those into the game, I just think the medkits need more situational value. Maybe you have a medkit that doesn't even heal, it just removes status effects, idk.
I'm a huge fan of Hit N' Run because it brings the horror element back into the game. Survivors should always be looking over their shoulder, and there is just too much security in knowing you can sit on a gen for 90s because the Killer needs to commit to their current chase or they will lose the game. Sitting on a gen is boring, but the threat of the Killer showing up at any moment goes a long way towards making it fun and engaging.
HNR on wraith and legion isnt scary at all, wraith has a very blatant sound cue and legion has TR, even without any sound cue it's just not even scary imo, just really boring
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485002#Comment_3485002
I still don't think fun things should be removed but if they affecting other side so much, they should be buffed. Exhaustion perks are in game from day one. They makes game more interesting, i don't wanna see survivor gameplay stuck in gens only.
well things didnt really work out that way for dh
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@emetSdidnothingwrong said:
No way, medkits are way to plentiful to buff them. Other than gen slow down (which literally every survivor cries and moans about) the only way a killer can slow the game down is by forcing you to spend time healing, it's quite literally not possible to every win if there is always 3 survivors on gens, they are suppose to force you off the objective and to do something else.
Good grief man this community, I swear killer isn't "fair" until you can solo escape 95% of the time no hatch required. Hit and run is the most fair type of playstyle a killer has ever been able to do and still win because 12 hooking isn't happening without 180s gens.
Lmao id prefer tunneling over hit and run.....
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485623#Comment_3485623
How is it brainless to apply pressure on as many survivors as possible rather than focus on 1 at a time?
Because it's literally just going around the map as legion or a stealth killer and only getting hits that will take minimal effort, just because you're applying pressure to multiple survivors doesn't mean it actually takes any skill or effort whatsoever
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484552#Comment_3484552
In all fairness, the OP's post is somewhat hysterical. It's not a constructive discussion on balance, it's: "NO downsides". Despite causing exhaution (which screws over other perks) and taking up a perk slot. It's: "ZERO skill". Unlike walking forward and pressing attack.
It's just a rant from a frustrated player. I don't think people need to respond to it seriously.
kinda right about a rant from a frustrated player but its hardly a straight up invalid argument, i think the only outrageous thing really is the zero downside part, the rest of it is kinda fr
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@Sharby said:
Game feels so sluggish with current healing, also I hate hit and run.
Anyone else feel the same? Can we at least revert one of them?
I hate both of those but I hate hit and run even more, brainless playstyle
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@DavidHypnos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484552#Comment_3484552
It’s because people literally want to take everything away from survivors that they don’t like. These perks are not immune to being countered. At best, they make a killer give up chase and the survivor gets away. At worst, they simply prolong a chase. The only cringe thing I see is the original comment and your defense of it.
It hardly has anything to do w just not liking the perks, they are very much unbalanced. Both things you described are really exhaustions at their weakest, "simply prolonging a chase" which really isn't simple at all and is actually a big deal, or forcing the killer to drop chase which is also a big deal.....What really is their strongest is making the difference between a hit and another 30-40s to get a hit, or getting a survivor to an exit gate or something like that.
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485023#Comment_3485023
its easy change, they dont have to rework all addons, power and all that stuff...
but like u said they think trapper is fine so.....
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485004#Comment_3485004
I dont think devs will never waste their time on weaker killers. they already said trapper is "fine"
they think killers have more than %60 killrate, in reality, best you can do is 2k and even 2k is so hard if you refuse to tunnel/camp.
I also dont believe stats a bit.
then what makes you think theyd ever make them 4.8?
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484981#Comment_3484981
if you think trapper, myers, pig, ghostface being 4.6 is enough, I have no words
I mean....they should just get buffs/balance to their power, just increasing their movement speed would be a lazy solution
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484977#Comment_3484977
You surprised me here, i will give that.
Well I'm surprised you expected me to disagree lmao, but we're on the same page now so hey that's great honestly :P
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@nodforkiss said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484864#Comment_3484864
m1 killers needs to be 4.8m at least, or make survivors 3.8m
u gotta just be joking here right? i agree w u on exhaustions but that on top of exhaustions being nerfed is just to the point of not making sense
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484567#Comment_3484567
So by your logic, tunnelling and slugging should be nerfed. PERKS SHOULD NEVER BE THE ONLY OPTION OF COUNTERPLAY.
Thanks bro, now we can ask for anti-tunnel and anti-slug mechanics.
Do you think I disagree? Because I really really do not, that's something we should all want
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@C3Tooth said:
3 BNP
https://us.v-cdn.net/6030815/uploads/UJ6TICQBN982/image.png
Squad of Jakes
https://us.v-cdn.net/6030815/uploads/CUO4E33N2JWR/image.png
Squad of Claudettes
https://us.v-cdn.net/6030815/uploads/K4QEMS7ISB9Y/image.png
Squad of Megs
not play trapper
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@crustydustysock234 said:
I'm curious, what's your most unpopular opinion about DBD? I'll go first.
Prove Thyself is a trash perk and it's overrated. It's a noob trap that promotes inefficiency. You and your team are better off splitting up on gens.
Object of Obsession is a decent perk IF you use it in a specific build.
The people who think Made For This doesn't need a nerf are the same people who probably plays high tier killers or are survivor mains so they don't understand it's impact in matches. If the killer is 10 meters away chasing you and you have Made For This, it'll take 21 seconds for them to catch up oppose from the default 17 seconds. On certain maps, Made For This can turn loop into infinites and the Killer won't even get Bloodlust.
Aura reading perks are overrated
ds otr and anti camp should all be active in endgame, lots of killers can secure 1ks for free just by camping someone, its not fun or fair, killer can be buffed to compensate i dont care
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484567#Comment_3484567
they're not the only option of counterplay fearmonger is just generally a decent perk
do you need it to counter exaustion perks? not at all but does it give you value when you do? mostly yes which is what a perk should be.
You kinda do to be completely honest lol, assuming by counter you mean invalidating their value?
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484574#Comment_3484574
yeah but you dont have anything for tile chaining. Unless you are caught in a deadzone then theres almost no difference from just running when you see the killers on his way. its at its best when you are in a deadzone or caught by surprise. If you arent in those situations, a mediocre survivor will find lithe more valuable.
i see your point on overcome. Same gripe I have with lithe, huge value for minimal skill.
I agree with lithe pretty much being more valuable at least when not considering 99ing which we're not, but getting out of a deadzone is still and even if you're not you can just simply make the killer take longer to catch up which kinda screws m1s and occasionally non m1s (less often ofc)
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@nars said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484558#Comment_3484558
Overcome: Its not skillful but its not as good as the others. Its ease of use comes at a cost of versatility, sorry for the miscommunication
SB: Sure anyone can just SB away from a gen but then you have no exh perk in chase, you just guaranteed that you arent injured at the start. Very powerful yeah but maybe not as good as a lithe in that same players hands. The skill comes from managing exhaustion mid chase to get that crazy value, thats why its the strongest perk in the game.
BL: You need to go out of your way to find drops on most maps. A certain ones maybe not, but on the majority of outdoor maps you need to lead the chase in a specific direction just for value. Basically relying on your mental map and ability to loop to keep you alive until you get there.
overcome is still very strong and really is just a flawed design and sbing away from gen is using an exhaustion perk in chase by using it at the very start of a chase
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@DEMONANCE said:
nobody mentions them because they are not a problem
since you mentioned uncrouch then you play pig/ghostface fearmonger would be your friend cuz it synergizes very well with stealth killers so it'll deny any sprint burst users from zooming as soon as they see you other than that it's a matter of skill and practice.
nobody mentions them bc mob mentality and perks should never be the only option of counterplay lol
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@k3ijus said:
instead of 33% progression when killer falls from a height, how about 30% progression if the killer hits a survivor? This way its actually preventable
Preventable my butt
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@nars said:
the only exhaustion perks athat are completely skilless would be lithe and maybe MFT. Lithes skill floor is in the mariana trench, but it does have skill in trying to conserve it.
Overcome requires you to get hit, making it provide less value than more versatile perks
SB is the most skilled perk in the game
BL requires very good pathing to get value from consistently
Overcome just gets you out of a deadzone, and you are sacrificing SB for that
Smash hit needs a stun and is very easy to play around
Head on requires team coordination
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Its just MFT and Lithe that can be called skilless, the rest are fine.
Also since you mentioned crouching you play either pig or ghostie... both C-tiers. Dont complain about balance when you are playing a bad killer if you can still 2k consistently.
Overcome requiring you to get hit only goes to prove it's skillessness even more
SB certainly is not lmao, you can make 99 plays with it but even if you don't its still so ez to just SB off a gen like a bot and it gives huge value
BL I think is fine but I just don't understand your point with it
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@Sharby said:
There needs to be a Community Challenge where someone has to argue balance without ever saying "M1 Killer."
And why is that??? 😅
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@nodforkiss said:
I dont understand why perks like sprint burst, lithe, balanced landing and other exhaustion perks exist. they have NO downsides, it takes ZERO skill to use it and wastes the killers precious time. what im suppose to do when playing m1 killers? I sneak to a gen, I uncrouch, survivor starts holding W and makes it to safe pallet. meanwhile all I can do is watch him get away. I dont understand why nobody mentions how busted and broken exhaustion is. I know this game is super survivor sided unless im playing nurse or blight, but man I had enough of these exhaustion already. they need to be REMOVED from this game.
100% agreed, except balanced bc its situational, its fine if map offerings dont exist.
Gotta love the cringe comments making non existent points and just jumping to "yeah lets just start survivors dead 🤓"
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483473#Comment_3483473
- disagree 2. done discussing with you because it's really obnoxious how you number everything like if you were lecturing anybdoy. best of luck, and hope you get better at the game or at least enjoy it! xoxo
XDDDDDDDDDDDDDD it sure is the end of the world that I number things, im not the one who needs to get better when you have zero backings to your arguments 👍
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@ImTheOneWhoChases said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483570#Comment_3483570
mtf costs you a health state, thats the trade.
It doesn't "cost you a health state" in any worse way than old dh lol
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@ImTheOneWhoChases said:
Free distance perks? Why don't you mention sprint burst? Lithe?
I hate them but they are at least very much less free than pressing a button or doing nothing, so I don't mind not getting into them since ik ppl will defend them w their lives
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@ImTheOneWhoChases said:
Are you seriously comparing the outrageously OP og DH to mft's 3%? First of all. The is a pre-requsite to mft. You have to be injured, therefore one hit! Dramaturgy on the other hand yes. You're right. But you can say the same about sprint burst being on 99%. It's an risk/reward exhaustion perk. Very risky at that. That's. How come you can tolerate sprint burst and lithe but not dramaturgy? How is 3% the problem anyway? You killers get DH and healing nerfed and now you complain about 3%?! Jist wait a bit longer. Literally dude. The strong part of the perk is the endurance it gives without penalty, not the 3%
1 You have to be injured for DH too so nice try lmao 2 You simply can't always have SB 99, unless you do a lot of walking which makes it less valuable 3 I don't tolerate sb and lithe, but that's a whole other conversation that I don't feel like having esp since they aren't free like dramaturgy mft and old dh 4 The 3% part is INSANELY strong, dont be fooled
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@mca240 said:
Overcome is fine as is. You’re exhausted after activation.
I haven’t played the PTB but Dramaturgy at least isn’t consistent regarding its outcome.
Made For This is just busted and should be removed from the game. I have even stopped using it as survivor because of how unfair it is toward non S-tier killers.
1 Overcome is not fine as is I could not care less that it makes you exhausted, its a braindead and boring perk 2 Dramaturgy is consistent enough since it will always give you the initial haste, and no matter what happens after that you'll almost certainly be fine
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482416#Comment_3482416
It's how this game and so many others work, and it's fine because it helps to create counters and metas that can be switched, it's not that hard to accept that. Not everything that is strong needs a nerf, sometimes like in this case it just need a new addition that will counter it even better than what is there already in the game. You guys just love acting like the fun police, and it shows that you don't even enjoy the game at this point. Sucks for you! Cheers and good luck :)
1 Just bc its how the game work doesnt mean thats a good thing lmao 2 "Not everything that is strong needs a nerf" ok but everything thats busted does so....you could keep saying its fine but youre genuinely providing 0 reasoning as to why and fr calling me the "fun police" now just because I think a busted perk needs a nerf (nothing to do with fun) lol
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482564#Comment_3482564
Imagine calling perk slot is free. We are done here, you please do whatever you want. I am sure devs will listen you and nerf this meme perk immediately. Have a good night sir.
It quite literally is free, just because its not basekit doesnt mean it isnt, you bring the perk and it does something without any condition or effort, thats free, figure it out 🤷♀️
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482558#Comment_3482558
I'm just gonna have to disagree on that. The number of people who use SB is much higher than the number of people who know how to 99% efficiently, and it's not like you can hold Dramaturgy for long because if you get hit you lose it. We'll just have to see when it goes live i guess.
That sb point just doesnt mean anything....and you very much hold dramaturgy for long because you can yk, not get hit, maybe infact use dramaturgy to not get hit, crazy thought
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482557#Comment_3482557
That's how exhaustion perks works lol, they give you distance. It's not free. Perk slot used for it. And you also had requires as well. By your opinion, we need to nerf all exhaustion perks.
Do you know what? Anti-gen perks makes gens regression for free. Let's nerf them as well.
It is free because there's no condition or prerequisite to it, that's what made old DH so strong, mostly not the i frames, the distance whenever you want it just by pressing a button. SB at least triggers when you don't want it to and is situational when trying to use it when you want it, lithe requires you to vault a window, etc. Don't get me start on overcome tho, braindead perk. But yeah, having to down someone for jolt/eruption or hook someone for pain res/pop is "free" lol
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482511#Comment_3482511
Pretty sure feedback means people are allowed to argue different opinions but go off ig.
Also, 25% haste for 2 seconds when healthy and with a 1/4 chance of it lasting 4 seconds vs 150% for 3 seconds.
There's no world where this isn't a much weaker version of SB, even if you get lucky with the 1/4 (which you can't even get twice in a row). And unless you're silly enough to believe 25% for 2s and only if yo'ure healthy is as good as 150% for 3s because you don't have to 99% it, getting 25% for 4s is still much weaker and definitely not on demand because you have at best 1/3 chance of getting it.
But again, absolutely not surprised one bit about people (especially you) finding this perk OP, although you're of course very welcome to complain about every perk that comes out, it's not like I could stop you if I wanted to.
Feedback quite literally includes complaints about the perks...but yeah, it indeed is stronger than sb because you don't have to 99 it, you're not always gonna be able to 99 sb and ensure you get value out of it, but with this you can. There's a reason old dh's *distance* part was so strong, as in nothing to do with the i frames
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482511#Comment_3482511
So you are asking survivor perk give value to killer just because it's meme perk. 🤣🤣 Ofcourse exposed effect will be short, so killer can't get value from it unless survivor makes mistake.
Alright, i hope devs make killer perk, whenever you hook survivor all gens will get 25% progress. Meme perk. It should give value to survivors!
When did I ask for anything? Literally all I did was point out how the "drawback" is hardly a drawback at all. Also no, it's not because, it's a meme perk, it's because it's a perk that gives free distance, which either shouldn't exist or should have a downside
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@DrKetchup said:
Title
Franklins just shouldnt exist and items should be less cringe lol
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@Meepy13 said:
The fact you can get exposed after it
Dramaturgy is entirely unviable in a competitive environment because of its drawbacks, but due to the nature of ranking up in this game (how you're still able to rank up after loosing/ being sacrificed) it's still going to be used a whole lot. This perk would be balanced in a game mode without badges where the only thing that mattered was escaping
Lol "its drawbacks" of having a 1/4 chance of making you exposed for 12s which will literally do nothing if you arent terrible at the game
@Annso_x said:
Lmao "what's different between those things if you ignore those very important points that make one of them OP and the other a meme?"
I wish I could say it was surprising people are complaining about a perk that isn't in the game yet, is only useable when healthy and is 1/4 of the time and never twice in a row a weaker SB. Oh yeah and literally can make you exposed.
Weaker SB...thats on demand, but yeah its just a meme totally no reasonable complaints allowed, not like the devs want feedback or anything
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@CrusaderNella said:
Edit: Read at the very bottom of this to see what solutions the players have come up with.
While this is very VERY unlikely to happen, I want to discuss a hypothetical mega rework of generators.
What would you say about a big change that standardizes gen speeds?
What i mean is mainly, tool boxes can no longer be used to increase gen repair speed, however both killer and survivor perks can still influences generator repair speeds, but all are nerfed. (And this means both Perks that increases gen repair time, and perks that work against generator repair times.)
All in all, these changes are made to set the gen repair rate at an average speed that both parties can accurately account for.
Is this a bad idea or do I perhaps have something good here? What are your thoughts?
Solution:
- Toolboxes can no longer increase generator repair speed, but instead give a protection bonus against regression and give additional repair speed to a damaged generator.
honestly i wouldnt, they can already sabotage, flat increase to repair speed is a really boring effect which is why i didnt ever bring toolboxes as surv for a while
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482029#Comment_3482029
doesnt have I frames during the dash, can force you to drop your item, and if used for distance to grab off hook at the last moment can make you scream and let go.
1 Doesnt matter that it doesnt have i frames during the dash, as that wasnt old DHs biggest problem 2 jhardly matters that it can force you to drop your item especially when it can give you a commodious with a bnp 3 that last point is just so niche and irrelevant when the usage will be either mid chase or for item farming 99% of the time
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481965#Comment_3481965
I don't care about winning, I care about having a fun time. Looks like all the people whining and crying over MFT want to win instead.
Everything in this game has been a band-aid addition when a problem has emerged. From Nurse who was made because they could not figure out how to balance maps and loops back in the day (when there were actual infinites and stuff) until today. So MFT does not need a nerf, it needs a more direct counter even though there are killers that counter with addons, and some killer perks as well. It's really not that serious.
1 Just because bandaids have been brought into the game doesnt make that a good thing 2 So yeah, MFT still needs a nerf, I say that literally from a survivor perspective since that's the only role I can really notice the effect
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482046#Comment_3482046
Just because a perk has value during a chase, doesn't mean it's a problem. No, the meme exhaustion roulette perk and the barely noticeable speed increase for half a chase perk are not problems.
https://us.v-cdn.net/6030815/uploads/Y6ZSBHDCJHC5/7sj4h0.jpg
Yeah, they are problems, free distance whenever you want, that's old dh :) but ok, let's pretend I'm calling it old dh just because it gives value during a chase and not bc of the actual similarity lol
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481350#Comment_3481350
You are quite literally not using literally correctly, and also proving my point.
true but they do quite literally have the same problem as old dh lol
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@AetherBytes said:
Dramaturgy is fine, it's a wacky perk that doesn't give much distance and can seriously harm a player if used wrong
Gives 2 extra meters of distance (same or near old DH's extra distance), has a chance to do it again, and 12s exposed is honestly is nothing
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@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481867#Comment_3481867
Well that's random.
I was just saying that it speaks volumes of MFT's strength when it's a month old, yet is already comparable to an old, easy to use, and widely accessible Exhaustion perk already.
oh. gotcha
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481890#Comment_3481890
Let perks be fun to use. You're literally asking to change even the new Nic Cage perk already and OVERCOME of all things. Most people just want to have a quirky silly time with this game. You're tired of perks such as DH, MFT, etc etc etc, and I get it and understand that, others are going to tell you they're tired of Nurse, Blight and Wesker and we are going to go anywhere. Just play whatever is fun for you and let others have fun as well. People complain about killers being boring to play and not strong, but if you make all survivor perks boring nobody is going to play the game because survivor perks + chase is what makes the game appealing for them. Like if survivor perks for chase keep getting nerfed, everybody is going to resort to gen perks, and then complain about gen rush because "omg all survivors bring gen perks now".
MFT. Is. Okay. As. Is. Period. Just ask for new killer perks to counter it more directly, that sure needs to be implemented, but asking for perks to get nerfed like that is just going to turn the game boring for those who still find it entertaining and fun.
1 Chase perks can exist and be fun without having unfair designs like MFT and Dramaturgy have, unless your only way of having fun is winning ig, so I'm not at all asking for the perks to not "be fun to use" 2 Just because you say MFT is okay as is doesn't make it true lol, even if you add a period, and no let's not just release more bandaid anti exhaustion perks unless we wanna keep trying anti tunnel to perks? Which I don't think we wanna do
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@adaw0ng said:
Yes I honestly can't wait for them to release a perk that gives 1% totem cleansing speed after doing 1 generator, unhooking 1 team mate and getting 3 tokens in chase. I bet a lot of people would find it fun to use and would bring some changes to the meta. Looking forward to it!
what ru talking about lol
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@DrKetchup said:
There was no true reasoning to start with. If it were then they would have addressed the root problem, which is Shift W. The actual reason they did the change is because killers have quit en masse after the so-called "meta change" patch, where developers claimed to have changed both survivor and killer meta. This was a lie, adding meta perks base kit for survivors such as BT, the 10% haste, the survivor info hud, perks like unbreakable which were meta, never got changed, DS got nerfed but a way overpowered version of the perk was introduced in the form of OTR. And then they threw a bone to the killers, giving them 2 stacks of STBFL basekit, slapped 10 seconds on gens, but at the same time nerfed EVERY regression perk into the ground.
Idk what 99% of that text block has to do w this but to the 1% that does yes there was, the reasoning is right there in the picture I attatched
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481776#Comment_3481776
Yeah, but will you scream with calm spirit, which makes you not scream?
Oh I believe you don't
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3481757#Comment_3481757
How does it work with Calm spirit?
Could we just hide around map for 10 minutes and hoard items?
It will be hell for a killer, but sounds fun.
I think it straight up just makes you scream without revealing your location or doing anything else lol but I could be wrong