09SHARKBOSS
09SHARKBOSS
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- 09SHARKBOSS
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i love you guys
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522733#Comment_3522733
if people spawned and started working on whatever gen is closer to them. they likely 3 genned themselves. it's just how it usually works out since survivors tend to spawn away from the killer. the 3 gens closer to the killer at spawn are likely untouched.
and I think every killer can defend a 3 gen. some better than others, but certainly doable for all. specially since you got a hooked person, now is the time when survivors start making mistakes.
but if you do get the 90ish sec 3 gen pop. AND they are spread out. in that case, you might need to camp.
or hope the next chases are pretty fast.
no camp is rude
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@PyramidFootLicker said:
Seriously though I can't see why survivors can't NOT have base kindred which could help lessen the gap between the balance of SWF and solo queue players. Most of the time when I make this suggestion people come out of the woodwork claiming that kindred is suddenly this OP perk on par with dead hard and old DS and the conversations then devolve into killers comparing powerful perks to simple aura reading perk that needs a hook state to activate and needs the survivor to remain on hook to keep it up.
SWF players on coms have real time updates on where the killer is at all times without needing to be hooked to see them and have others be warned of where they are going so for dedicated SWF teams they wouldn't need the perk at all and it doesn't detect stealth killers or killers who use undetectable addons or perks so I'm still confused on why people are against solo survivors having a perk slot free and just making kindred base kit because at this point it's a requirement.
we should add that but at half the range and normal will become 1.5 times usual
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@Raccoon said:
Sabo 3 hooks within 10m of a killer carrying a survivor.
i feel bad for you
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@TheSaltySaloon said:
Literally every single match.
Either I or whoever else who’s unlucky enough to be seen first is immediately tunneled out of the match.
I could bet money on it now.
is this really the current state of DBD?
nope you are safe with me - killer
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@Xernoton said:
J. Jonah Jameson.
spiderman is a menace
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@Shroompy said:
Idk, but I heard the killers name starts with "The"
thats good way to narrow it down thank you :)
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@grandpa_general said:
I never imagined that this could happen but here we are. I never expected that this community managed to stoop this low, lower than the filthy toilets in the suburb slums.
There were 2 megs and a nea with flashlights, toolboxes and meta perks, and brought Eyrie of Crows and petrified oak offerings, then there was me playing solo survivor as Bill just chilling. We were against a new player, Trapper, completely fresh with only 20 minutes playtime in his belt. He barely knew about anything, he explained. He only played the tutorial once as survivor and killer, he only knew the some of the basics and that's it. (There is more talk about this at the end). He only had 2 yellow perks; agitation and brutal strength, not even using addons. So these 2 megs were P58 and P100, and the Nea was P70. Obviously, what was going to happen is me the only survivor doing generators and these 3 were bullying the living hell out of Trapper. From flashlight clicking to teabagging, to baiting and looping, to disarming his traps. They knew he was a new player just by observing the way the Trapper plays and what did they do? They became the biggest ######### possible and make his match a living hell. I done all the generators by myself but I can't feel nothing but bad for Trapper so I gave him the kill.
What makes me even more angry wasn't the fact that they were teabagging at exit gate or all that, but talking ######### in end game chat, saying the most offensive slurs you could imagine to a new player. What is wrong with them in the first place? I sent him a friend request and told him GGs ignore these buffoons. You're still learning. He told me about how he started the game a few minutes ago and it's his first time playing Trapper he doesn't want to play anymore because of them. How is this SBMM not working correctly and why are people like this?
Now, I can't imagine what killers have to endure, but I'm not pointing my finger to one side over another because there are bad apples at killer side too but this is just maddening. I understand why there are fewer new players staying in Dead by Daylight. The community is beyond toxic, and I hate to use the word 'toxic' since it's overused but that's unfortunately the truth. I think it's even worse than League of Legends or Rainbow Six: Siege playerbase.
i no longer wish for society to exist
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i in all honesty want to see more meme perks because meme build yay :-)
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sort of looks like the trapper
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@C0N3ko said:
Stats:
Speed-4.6m/s
TR-24m
Height-Average
Difficulty-Very Hard
Weapon: Prop Knife
Thought to be blunt and fake but is now sharp and real.
Power: Perfect Act
After injuring a survivor press the secondary power button to activate Perfect Act.
After a survivor has been injured by a basic attack The Mimic creates a Portrait of the survivor injured, pressing the secondary power button allows The Mimic to cycle through each survivors portrait, once a portrait has been chosen pressing the basic attack button will make The Mimic turn into that survivor, attacking while disguised will make The Mimic go back to normal and they will lose the Portrait of the survivor they were just disguised as. While disguised The Mimic will have their aura shown or force the actual survivor to have their aura shown when another survivor tries to read either's aura, The Mimic will lose their terror radius upon disguising and they can also fake survivor actions such as repairing generators, cleansing totems and vaulting pallets, The Mimic can also fake healing survivors but doing so will remove a health state from the survivor instead and The Mimic will be kicked out of their disguise. While disguised The Mimic can be found out by looking at the surviors face and they will be missing the mouth, their eyes will be completely whited out and the face will have a water dripping visual effect.
Stage Prop:
Hold the power button to activate stage prop.
While Stage Prop is activated The Mimic can look at certain objects and transform into it, while transformed The Mimic terror radius is lowered to 10 meters, reading The Mimics aura is only possible when within 8 meters and The Mimic's movement speed is reduced to 3.2m/s.
Perks
See The Light:
When a survivor vaults a window during chase See The Light activates.
Gain a movement speed boost of 2.5/3/3.5% for 8 seconds.
This perk has a cooldown of 25 seconds.
Tarnished Respite:
This perk activates after being stunned by any means.
Stun duration is reduced by 30%
Breaking speed is increased by 70%
The survivor who stunned you will not be able to vault pallets or windows for 6/12/18 seconds
This perk has a cooldown of 15 seconds.
Behind The Scenes:
If a survivor enter a locker a loud noise notification will show which locker they entered. Once the survivor leaves the locker they will have Blindness for 30/45/60 seconds.
Red Addons
Drama Mask:
After attacking while disguised The Mimic will not lose the Portrait
Comedy Mask:
After disguising the survivor that The Mimic is disguised as will become Exposed for 20 seconds.
i love this could you try making the rest of the addons i would love to read them
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@NoOneKnowsNova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518822#Comment_3518822
Slinger having cocky voice lines would be great.
duudeee that would be awesome
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yes!!! finally people can no longer complain without a search
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yay the magic of odds
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@thisislastyearsmodel said:
I'm curious to see the consensus on a question like this.
For survivor, I think it's ridiculous that Kindred is still a perk instead of something that just happens. Not only would be nice simply to have the information, but making Kindred basekit (and implementing other similar changes) would help to at least slightly bridge the gap between solo and SWF games.
For killer, hear me out, I feel that it should be NOED. I've been vocal about the fact that this perk is unhealthy for the game and often rewards bad killer players, but since the devs are clearly in no hurry to change it in any way, I feel like making it basekit would better incentivize survivors to cleanse totems. Anything that adds something to do for survivors other than holding M1 on generators might make it so M1 killers don't feel the need to run 4 regression perks every game.
What perks would you all like to see basekit, and how would you feel if these two were introduced?
i agree as well as BT and unbreakable
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@NoOneKnowsNova said:
Adds more personality to some of the charachters, and I'm curious about how some of the survivors sound when they're not screaming. Overall I would like it. People can always turn them off anyways (iirc?).
i want to see that with more semisane killers and freddy
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i will do my challenge with the survs go into basement and wait ten seconds then start playing
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@BlueHorkew said:
They are comback perks, or perks that help you when in trouble. Both sides have perks like that.
NOED, Enduring, bitter murmur, coupe de grace... They all only activate by you not doing anything or by making mistakes.
It's not something new or unfair.
fire up, blood warden, ect.
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buff billy tho
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@thisislastyearsmodel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515821#Comment_3515821
Oh, I play at iri ranks. I just don't want to see low MMR be even more miserable than it already is LOL
me 2 and thank you for caring about the lower ranks u r a good person :)
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in game meh but real life they r great
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@TheWarNung said:
One especially funny thing I've done over the past 6 years is that if I find the last survivor trying to open the exit gate I'll play a little game of chicken with them.
I'll very slowly inch towards them while they try to open the gate. If they constantly freak out and run from the exit gate switch they'll die to the EGC. If they hold their nerve and continue holding the switch even as I inch into grab range they get to escape.
It's one of those things that just always makes me laugh. 95% of survivors hold their nerve and escape, but for some reason when a survivor chickens out and dies from fear to the EGC it's just SO FUNNY.
im gonna start doing that
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for killer its 3 kills or 75% of possible kills and for the surv its an escape
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have it be a chance to get one like five percent
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its fine 3% speed can be countered if you play with your brain <-- not tryin to B mean just makin a point
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@thisislastyearsmodel said:
I really don't want anything from FNAF to be in Dead by Daylight.
Do we really want a property that, by in large, is going to draw a bunch of 12-year-olds into the game? Matches for low MMR players would be even worse because you and I both know children are terrible at video games, meaning that the amount of tunneling and camping will increase even more than it already has.
you have a semi fair point but just go to higher mmr b4 that happens practice in customs against bots with good builds
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with skins from the other games and the movie
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@09SHARKBOSS said:
i have been hit 5 times in a row by the penalty bc of my bad wifi :-(
i voted to leave it tho
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i have been hit 5 times in a row by the penalty bc of my bad wifi :-(
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all are true at the same time
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it should stay on the gent and not blind people with lightborn
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it needs to go back to 33% from fall for the whole bar or 33% of whats left
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WHY ARE THERE SO MANY CUTE COWS AND WHY HAVEN'T WE QUADRUPLED THEIR POPULATION IN DBD!!!
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buff bill, rework freddy, nerf nurse, and remove trickster
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@CorvusCorax86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431372#Comment_3431372
A rework doesn't mean winning is not possible. I definitely won on this map. In fact, I won with Deathslinger and I'm really bad at aiming and shooting. I remember starting a match only to use up my party streamers for extra BP.
i know im just saying thats the map i got the adept on
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@Katzengott said:
What again were the incentives to not tunnel?
as a killer main it just feels immoral
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@CorvusCorax86 said:
I find Borgo way too big for me as a killer. It needs a complete rework including map size adjustment (similarly to Eyrie).
thats the map i got adept spirit on
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@IWasLeft2Die said:
Man I never understood what people like about Chucky. I love horror films (watched all of the other big named horror series)and then I did child's play series and most of it just wasn't scary and I didn't find chucky interesting. I want to like him more than i do. He's the one big horror name I just can't get into
he is a doll i dont think a tiny killer world work how would somebody the size of victor pick a adult up
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@MimiDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428186#Comment_3428186
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3428379#Comment_3428379
Sorry if this seems like I took this personal but I have seen this mentioned to many times for comfort. We have Hillbilly and Bubba running around with chainsaws (But still completely different) and yet we can't have Pennywise because of clown? The dude literally just throws a bottle.....not t all similar to PW.
you make a fair point my mind has been changed
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@OrangeBear said:
FNAF is my most wanted for sure. I think it would be a great fit and it would be really exciting.
I played all the games and i think FNAF 3 would be the best game to base the chapter on. I find that the art style of that game fits dbd quite well.
https://us.v-cdn.net/6030815/uploads/G1MSPGL90KN6/image.png
Springtrap should be the killer for sure since he is literally a murderer and he has one of the most popular designs.
Survivor is not necessary but they could do something interesting with Michael Afton if they wanted i guess or maybe even Charlie Emily from the book trilogy.
Location could be any from the first original trilogy i think.
There's also a lot of cosmetic potential that they could do for other characters. I think legion with the original crew masks would be cool to represent the bullies from fnaf 4.
Molten freddy as dredge would also be really amazing...
https://us.v-cdn.net/6030815/uploads/SQ7L2BOS7B1L/image.png
So yeah fnaf in dbd really excites me for sure 😁
you are a genius
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@Marc_123 said:
Yes.
indeed.
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@averagemikaelamain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3424223#Comment_3424223
The devs say a lot of things that are wrong - i.e the repeated Billy nerfs
truth
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i have been getting decent mmr
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@MimiDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3413074#Comment_3413074
Same.
Although I would take Pennywise in a heartbeat as well.
not pennywise we already have the clown
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@JawsIsTheNextKiller said:
I don't think weaker killers such as Wraith should be burnable. That doesn't feel fair. I'd be all for allowing Nurse and (somehow) Blight to have their abilities taken away with a flashlight though.
blight should stumble and flail his cain
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might have been a small ammount of lag
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@Quizzy said:
Hi guys! Would you like to know how my experience went? Well, you came to the right post because do i got an experience to share.
We all understand skull merchant has great potential to 3 gen. We got to this point at ormond. It got to the point where the player as just going back and forth and even ignoring us as we heal each other in plain sight.
It got to the point where i finally managed to experience my first match that force closed. And what do we all get for experiencing an hour match where the killer stalled and decided not to chase us. We all get a sacrifice icon in the end result. Basically meaning, we lost. Good decision from this game where both psrties failed to meet their objectives and give it to the killer side.
Whoever said this game isnt killer sided...can we have a talk. Cause in this case, the devs, i mean, the entity favors the killers who can stall the match for 1 hour and reward them by not killing survivors. Wonderous job. Spectacular.
How did your experience go wth skull merchants? Please remain civil and i would love to hear your experiences. Your story. Your trials of tribulations.
i feel like it should sacrifice the survivors but give the killer only the kills they truly earned
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3414191#Comment_3414191
It's honestly sad that they increased the Overheat limit, now he can just be another camping bubba with potential of a silent chainsaw lol
i never facecamp when playing either bc i lose pressure and its not cool
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it could be the fact that if you go there and make the fog thicker it becomes a wall of smoke that you can walk through but not see through.
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@RaSavage42 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3423437#Comment_3423437
It wasn't much of a suggestion but an observation
I don't want it to go too far
But... Killers that are Tunneling should be blind and lose Bloodlust (Just a thought)
And... Killers that are Camping should lose the hook meter/ the hook timers should be longer
After that see what happens
so like a slower hook rate but a basekit monstrous shrine