WickPJ
WickPJ
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@Lliart said:
https://forum.deadbydaylight.com/en/discussion/comment/2427094#Comment_2427094
Or just let them speculate instead of berating them? You can always just not join in the discussion if you find it that abhorrent. So on the discussion goes.
https://forum.deadbydaylight.com/en/discussion/272823/idea-for-springtrap
I honestly really like this idea, although I feel that it should be made similar to the Pig's dash in a way where it incorporates stealth, but has that swift charge like demo.
Finally someone who give me a opinion about what I wrote and not about how much he thinks next killer will be Pinhead.
Also I more would want his dash to be very fast in one direction exacly like Shred yet with very loud sound added to it. And for example he could then have a red add-on that makes his dash one hit down survs but make him walks slower, reducing his terror radius but also making his foot steps a bit louder
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2427101#Comment_2427101
You were wondering why people would be angry at this thread, I just explained why.
I just said they will say "Fnaf is for kids" or "Springtrap is not an icon of horror". Yet you star a discussion about that in 100% it will be Pinhead
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2427088#Comment_2427088
Then just acknowledge that it's Hellraiser, like everyone already knows. I'd wager half the reason why people are so angry with your fandom is because you outright refuse to acknowledge what everyone - yourselves included - already knows; namely, that the next chapter is Hellraiser. The other half is the nonstop threads.
For ######### sake I came here to say how to make Springtrap a great killer in Dead By Daylight when he will come to the game to to argue about if it's him for Chapter 21 or not. First read the whole post I made then say anything
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2427077#Comment_2427077
Please show us that picture.
here
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2427082#Comment_2427082
No, it's mostly the fact that you can't just acknowledge that the next chapter is undoubtedly Hellraiser. There's no question about it.
Nope cause I don't care what killer it will be as long as he have good perks and is nice to play
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It can be troll? I'll be honest I don't care what killer we get just think about it. Wouldn't it be strange if devs didn't think someone would download that teaser to check it oryginal name before it get changed on youtube?
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@QwQw said:
Wonder how much hate this thread will get.
Probably many because "Fnaf is for kids" and "Springtrap is not an icon of horror like Mayers or Freddy". Yet he DO is an icon of horror yet not for Slashers but horrors based on Jumpscares. A different type of horrors that are more used in video games than movies
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@DwarvenTavern said:
How could there still be a chance for Springtrap????? I'm not trying to shoot down your idea, it seems neat, but.. how could there be still a chance?
"HELL" picture turned upside down not read in the mirror says 1987 which is also a important year in FNAF. The TV we get in teaser can also be a reference to Monitors used by Security guards to look on cams in Fnaf games. Also if we would want to spell "Hellraiser" with letters we get then we still need one R yet for "I am Still Here" we need M and T. Of course now it's more likely to be 80% Pinhead and 20% Springtrap yet there's still a chance for him. Also my post is not about if we get him in 21 chapter or not
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2418315#Comment_2418315
Also.. once we 100% knew Blights and Twins chapters were licensed because leaked prices in the files suggested it.. they could very well have made a change to prevent such leaks.
but just to be clear, I actually don’t think it will be an original killer and definitely not the teacher :)
Tbh That play with Letters is familiar to the one Scott did to show us the name of Springtrap before Fnaf 3
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@Huge_Bush said:
If it's Springtrap then I will not play this game anymore
Lmao I knew someone will write that especially if I'll say I don't want anyone to do so
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@MeltingPenguins said:
This is a genuine question, cause I see people say on a regular base they'll automatically tunnel someone with a key out of the game.
And i'm sitting here wondering -why-
cause, people, you are giving the survivors an advantage:
- If they are a swf, not only have you now given them a place to store the key, you also gave them the means to navigate the other players of the swf to the key and the hatch once it spawns. which now is a gen earlier.
- even if they are not a swf you have now given them the hatch a gen early as well as a definite place to pick up the key.
It'd be better, tactically, to play without any tunneling and corral the survivors away from the hatch.
If I see someone bringing Key to my games I tunnel the ######### out of him because only one simply reason. If he that much want to be able to end the game faster that the gens are done then I'll help him so he gets out as the first one. Also I've seen people playing with keys to be more toxic and greedy so it brings me joy to look on thier faces being on the hook while for fun I keep pounching them. You know it's quite relaxating to do that
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@Survanza said:
https://forum.deadbydaylight.com/en/discussion/comment/2358420#Comment_2358420
Even toolbox with pinks is not that strong cause just you can came to gen, hit it and start chasing someone so all that 'power' just is off, but not off for one hit like on killer side when he want to hit someone and this one make Dead Hard, this power is off to the end cause you can't use pinks on next generator even if you not used all toolbox... Stop pls...
You talking about movement speed... 'JUST' movement speed. Ofc. And at the same point you are talking about Sprint... sprint is working fo some seconds, then you have to stop to make it again able to use. You are talking about basic movement speed on killer side where nothing - NOTHING would be able to counter it... Stop... Just stop man... Cause you sounds like a someone who want to have a hero from movie/game in DBD 1:1. So then I want immortal Laurie, Nancy, Steve and Quentin cause they all always in movie found way to escape + Nancy and Steve just had fun with Demo in movie, it's just kinda joke so I want immortal Nancy who can farm points with killer, put pallets on his head and have fun with escaping all the time. Yey! omg...
But you know you are sprinting as survivors also just by holding Shift right? Sprint Boost works for a few secnonds because it's a "Boost".
Anyways, I'm not saying I want Nemesis to be 1:1 do the one we get in RE3 Remake but mostly I wanted to notice we could get a Killer that is basicly faster than those 4.6 m/s. Just as an example to make a discussion(and to see again how survivors mains crying 😁) I've took Nemesis. That's all, also I want to notice balancing killer that would have base movement speed bigger woudln't be that big problem yet you come here to say you want immortal Nancy or Laurie. That really don't have sense. I'm literially talking about something that could be pretty fun for that small group of people that plays as Killers(Yes compered to how many people are playing as Survivors we can say Killers mains are a small group of the community). And you are talking about making something OP cause why not, that's how it was in the movies/series etc.
To be honest it really looks like there's something wrong with you man than with me.
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@IsJustMe said:
Nemesis is fine as he is, just.. mayby the "Infection-Hit" should not give a bust! Personally i dont think he is OP then
Tbh in my opinion perfect changes for NE-a would be deleting sprint boost for survs with first hit of Tentacle and making it hitbox slightly bigger. Eventually making Tier 3 on his power better than additional 1 meter that actually nobody really cares about
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@Survanza said:
https://forum.deadbydaylight.com/en/discussion/comment/2339335#Comment_2339335
Good that you said that - 'let's say with doctor that don't use his power'. But you know what? For that kilelrs have a powers to use it, when you use power as doctor on surv he can't use window or pallet so?
If you really want to balance killer and survivor take off powers from killers, use only perks, as survivors, then you can use window or pallet same quick as survivor is but guess what, if you want balance, we too, so in chase we sometimes randomly get sped boost called 'a panic' same as you getting it in chase...
Stop. Just stop...
I bought that DLC, I've playerd as nemesis, and I don't found easiest kilelr in game right now. Try to play as Plague, Trapper who need time to make his traps, try to play as Demo, then talk about nemesis is bad... Cause he isn't. I had problems only with players who play as 4, but as long as game will not have other queue for full 4 you can't balance it. That's all.
Where did I say Nemesis is bad? I gives an idea that actually comes from at least a few RE fans that I've talked about Nemesis in Dead By Daylight. But here I said only about base movement speed buff while they actually wanted 5.2 m/s Nemesis that is bigger with special animation for going throught doors. Also saying Survivors don't have "powers" is actually a lie from a certain point of view. Cause all of the tools they can bring to the trial we can call them a "power". Flashlight that let you blind the killer, Toolbox that let you repair faster or Medkit that let you heal yourself or teammates faster. Also about the doctor's power, I've played a bit as Doctor and his power is very hard to hit in the right moment when you are chasing survivor and he's trying to fault the window or throw the pallet.
In my opinion making a killer that is basicly faster than those 4.6 m/s will be something fresh. Of course survivors mains will be crying about that cause they are crying about everything, yet I'm sure if devs would add survivor that's base movement speed is faster than 4 m/s they would be happy as hell. Especially if they would play that surv with Sprint Boost or lithe or any other perk that increas thier movement speed.
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/2353917#Comment_2353917
It wouldn't surprise me. Testing costs a good bit of money, and requires a mindset of "Let's break #########!" that a lot of people just don't have. Gamers make better testers from all the Alphas and Betas (not to mention Early Access) I've taken part in. It's just rushed development and the Marketing Department having more of a say in a release than the actual coders.
I just don't think they should have it in the rotation at all since it's this bad. I've played 4 matches there. 2 of them went quite nicely. The other 2 were pretty bad. I don't mind a hitch or slight bit of latency every now and again, hiccups happen and BHVR's dedicated servers have been pretty poor since they implemented them, but 2-3 seconds of freeze, completely missing skillchecks because they're on the screen and gone before I even have a chance to register one happened, the whole dropping everyone thing. It's hot garbage right now and should be taken back out. Leave the Offerings oc, people can use them once it's actually functional, but that map needs to be pulled.
fwiw, I wish every game developer fired their entire Marketing Department and put the money into hiring more coders and modelers. Who really needs someone doing market research or target group studies when you have social media and its viral nature? Not to mention the rabid nature of your fanbase who will spread the word all over the place when it's good.
I understand yet I want to mention that people where crying about that they can't play on new map cause Behaviour dissabled it. That's why they bring it back. Also thanks to those matches that as you said have problems Devs gets more date thanks to which they can faster find the issues.
About hiring more coders and modelers, Behaviour probably won't do that but not because they want more money for themself but because they are just walking slowly. We need to remember that it's actually thier first game AAA that they do alone. Also more coders won't do much in a team where everyone have thier role and know what to do. If they would hired more people they would first need to get use to new job of course but later it could make Devs work lower on updates than now. Let's say we have two coders, one's job is to code every hitboxes in the games(for attacks from killers or pallet stuns) and one that is working on how perks are working. Now if we would add another person to one of those two things then it can end up on that for example one will make hitboxes lightly bigger for Tall killers while the other one will use part of that code to make hitboxes of survivors smaller which can bring us to the place where we had an issue that makes survivors hitboxer bigger or killers hitboxes smaller.
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Better question:
How to buff Solo/Q for survivors without buffing SWF?
Answear:
There's no way.
Anyways if you want to buff Solo/Q there should be added a system of pings similliar to for example the one from R6. But first we would need to eventually nerf SWF so any changes for Solo/Q players won't make groups of friends unstoppable. Like nerfing perks that for example shows the aura of a killer to other survivors. The main problem is taht in Solo/Q you don't have enought tools for communication yet SWF have enought of it to actually don't lose any game if they know how to play.
So, you really can't buff Solo/Q survivors without nerfing SWF
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353907#Comment_2353907
The way the OP words it is so vague that you can't tell whether they just waited out CI and then when he patrolled the area held off doing gens because he knew they were there, but didnt know exactly where they were.
Or,
They just didn't want to touch gens, and sit back and hide for the whole game which is a genuine issue but I don't see much of this especially at 5 gens. To have seen this, whilst it's unlikely, it's not impossible.
Well I've notice stuff like that mostly happends with 2 last gens or when all gens are done an there's 2 survivors left. Of course not allways, I think we can even say that is pretty rare yet it happends and it is actually called taking in-game hostages Cause if gens are done and there's 2 survivors without a key that are toxic idiots, they will just sit in a corner not even trying to open a gate. I'm sure soon there will be survivor main here saying "they you are so bad as killer so you can't find any survivor" even thoe it's not about that
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@Mringasa said:
Why do they even have this map in the rotation? Just had a match there, going pretty good against a Plague, down to 2 gens and she had some hooks in us. Then the game just freezes up, wait about 30 seconds or so and over to the "Escape" screen cause it dropped us all apparently.
I understand RE is the newest chapter, and they want to grab the fanbase with the neat idea of running around the RPD being chased by Nemesis, but why even bother when it's such a hot mess? There's no reason to keep this map in rotation when so many people are having issues with it. Wasn't this addressed in the PTB? I mean... isn't that why we have a PTB for the game? So people can test things, break them, then get them patched up BEFORE it releases?
Anyways, just a frustrated rant. I really love this map, although I've never played an RE game. Nemesis is a solid addition too. Really fun game play. But ffs... please make sure this stuff is actually playable before making it live? Maybe?
Quick question, do you know the version of the game we get on PTB is more like the Alpha verions of changes while Devs are allready in that time working with Beta version of those changes, right? In most of the games we had like League of Legends or Overwatch, yes we do have test servers to break the game so developers can see how much bugs there are but for Dead By Daylight PTB works more as an tool for making Hype and see the reaction of community on changes they are working on
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2353717#Comment_2353717
They hurt the survivor players
Yep and that's why I love to camp and tunnel the ######### out of people that brings keys to my games
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I've seen actually every comment here are about waiting out CI while for me it was obviously this was just an example from your game to start discussion about an actual problem. Someone even mentioned you should use tracking perks, well it seem like that person forget actually all of tracking perks for killers are useless until you find at least one survivor. Of course we get Lethal Pursuer but not everyone bought RE DLC or just don't unlock this perk yet. Anyways. if survivors don't do gens(Thier beloved obejctive that for them only exists and doing totems is a waste of time) just hiding for as long as it's possible for them it may be consider as taking the in game hostage. Yet if they do gens and you just can't find them then you need to learn how to play better as a Killer.
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@Survanza said:
https://forum.deadbydaylight.com/en/discussion/comment/2336379#Comment_2336379
- You want to be faster but have longer cooldown on attacks - - - when you balance that with making Nemesis faster, your cooldown would be that long that make you many situations where you would be just behind me and can't hit me - I think that would be more annoying for you than be fast like other killers and have the same cooldown on attacks. Really. ---- Cause imagine situation when you miss hit, you are fast so you are behind me but you can;t hit me, so you just run with me to next window... It's no sense. Stop thinking about making killers faster than 4.6 m/s. You are not talking about power - like Legion is faster, Blight, Oni, ok they are but with power - here you are talking about basic running, tell me how do you imagine that cause you never answer me that. What would make me lost you? Tell me? When you have chance to catch me with 4.6 m/s how I would lost you when you would be faster?
- So you calling him as Unstoppable Monster and in the same time you want him to get buff? Really? Or you just think that size of killer would mean his power? So I pick David and kick your ass, is that how you understand that?
- Maybe he need changes but for sure not in basic movement speed - be happy that he is not slower, cause Huntress is about her distance attacks, same Deathslinger or Nurse about teleporting - you can hit enemies by pallets and windows, it's very strong, use it. I agree with change that with 1st hit survivor can't get speed boost cause that is not making him injured, but really you need to stop thinking about movement speed changes.
Trust me survivors have a lot of ways to run away from killers. For now normal chase let's say with doctor that don't use his power and survivor will be around 15s for one hit so for two hits it will be around 30s. Of course only if survivor is running in straight line and don't use any window or pallet cause those can expend the chase for around 5-10s which gives as alread max 40s. Plus we need to add to it for example Sprint Boos or Dead Hard which can expend a chase for another 15s if used correctly so it's alread around 55s chase. Now let's take a look on that on many maps you can have a great looping render like on a Coldwind you can get a long wall with a pallet to a shack with a window to a long loop with a pallet to a L-T wall to another pallet(Yes that is possible and tbh I found it pretty often because for some idiotic reasons people think going to Coldwind now in every match will be a great idea). So if you are a good survivor player you can loop killer for at least 1 minute and 50s which is pretty long time and I didn't even add the fact that you get speed boost after geting hit by a killer. Anyways 1 minute and 50 seconds will be exacly 110 seconds, one survivor repairng gen alone without tool box need around 80 seconds to repair a whole generator. So in the time one survivor that is good at looping plays with killer than can be done almost 3 and a half of a gen. That's why there's killers that can hit you throught the pallets or windows yet it really don't mean they will end the chase faster cause it's not hard to bait killer to use his ability which will give him a cooldown giving you extra seconds to run away.
"Unstopable Monster", we can use those words for a type of a characters, the matching Killers in Dead By Daylight by those words by thier concept will be Oni and Nemesis. And that's what I ment, I CONCEPT of character. It really wasn't that hard to understand but I can accept it from your side because you probably just wanted your comment here to have 3 points instead of 2.
Hitting survivors over the pallets or windows isn't something really new or amazing cause actually every killer can do that, the only difference is that for example Nemesis don't need them to be right next to the window(About pallets it mostly depedns on server but still it's actually hiting over a pallet cause mostly for survivors side it looks like that). Also I will not stop thinking about changes in movement speed because it can be really intresting to get a killer at least a bit faster than those 4.6 m/s. The reason why here I mentioned Nemesis is because in RE3 Remake he's taller and faster.
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@Th3Nemesis said:
The only way I can see balancing base movement speed besides increasing cooldown on attacks would be to increase his size once that is done make him completely unique as to having him need to squeeze through doorways which could also cause issues
or make speed boost a charge for level 3 mutation as an alternative ability for him but you sacrifice I mutation tier to get a speed boost
One of the people I was talking about changing Nemesis to be more like from RE3 was talking exacly about making him taller and adding that pretty slow animations to every doors but making him also as fast as in Remake. For me that sounds good but you know, if I just give here an idea of probably something that could be called a "stupid buff" then in comments people will mostly start to give a nice ideas how to buff him in a great way
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2334134#Comment_2334134
He means the speed boost survivors get when you hit them with the tentacle I think
Well I thinked about that but he was talking about Speed Boost on attack for NE-a aka like he have an speed boost for himself on attacks.
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@Survanza said:
https://forum.deadbydaylight.com/en/discussion/comment/2334140#Comment_2334140
But you know there is no killer faster than 4.6 m/s cause that's standard and every killer who would have more than this would be too OP ? How do you imagine that? You want to caught every survivor without any power? Cause that would happen if you would be faster than 4.6 m/s. If BHVR would make something like that, they would have back to survivor side 20 pallets and 10 windows... oh wait... no... cause guess what, you can hit survivor by pallet, so even with your 4.6 m/s you very nice counter survivor defence.
I don't understand why you trying to buff Nemesis than play other killer if in your opinion they are better - stop play Nemesis, then BHVR will se that is something wrong cause nobody want to play with him - oh wait... but next 20 players would play with him, cause they know how to do that, even my newbie friend hit 1st rank with him, so... I don't know... maybe this killer is not for you?
You know, when I have bad aim, I am not trying to force buff for Huntress cause I can't hit anyone - that mean this killer is not for me, cause if next 20 players have no problem with her, that means the problem is in me or my styleplay.
Nemesis is very popular in games, so probably other players don't have that problem, better ask where are Clown mains? Huh? Where are Demo mains? Why we don't see those killers in games - cause here I can believe they need a buff. If killer is good for 20 players but not for you that NOT mean this character need a buff - especially about his standard movement speed... I really don't get it how you imagine that... Now you have to run to window or pallet to TRY to protect yourself cause even those are not giving you 100% chance that you lost Nemesis in chase, and you want him to be faster, to make him don't even thinking about pallets or windows cause he get survivor just with running aroung? Don't you see how irrational is it?
- There's at least two ways to balance Killer faster than 4.6 m/s, no blood lust or longer cooldown on attacks but for sure there would be more ways to balance it.
- I hit rank 3 playing only Nemesis from rank 6 and I love to play as Nemesis cause he fits perfectly in my type of a Killer aka Big F*cking Unstoppable Monster.
- Because I want to buff Nemesis dosen't mean I'm bad at playing as Nemesis. He needs a buff or at least rework on his red add-ons and a little change on the hitboxes of his Tentacle with something more than +1 meter on Tier 3 of his power.
It's really not that hard to think about it but I understand, survivor mains loves to cry when there's an discussion about buffing any Killer.
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@Hex_Ignored said:
Nemesis needs to be buffed in other areas because the foundation of his power is solid.
The speed boost for infection is such a stupid limiting factor because it's literally a free sprint burst for survivors. This is his biggest problem that needs to be removed
A little less important but still an issue is the hitbox of his tentacle. It is very small and inconsistent in what it can and can't hit.
Tier 3 needs to be more rewarding. Let us infect/injure survivors and break the pallet in one go in addition to the range increase.
I agree he need his Tier 3 on Tentacle should be more rewarding than jus +1 meter range cause that's actually a joke. And my idea of buffing his movement speed was actually becuase there's not killer basicly faster than 4.6 m/s aaand to make people think and say thier opinion about Nemesis :P
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@Survanza said:
https://forum.deadbydaylight.com/en/discussion/comment/2333429#Comment_2333429
The problem is that one power can be used in many ways. Look at Legion - he should hit one survivor and go to others - but nothign can stop him to follow that one player, and then even pallets or windows are not a problem for him, so we are not able to escape.
Ok, I can agree with you that survivors shouldn't get a speed boost after being 1st time hitten, cause this is not making them injured - that is an argument what I can agree as a survivor main.
Hitbox - I have no opinion here, but truth is that I more times dodged Deathslinger shot than Nemesis tentacle.
Tier 3 rewarding - it's ok, as long as you can lost it - look Mayers 3 tier.
But those arguments about he is too slow is bull***t. Someone want to get a kill in every place no matter on farm corn field or at hospital map... Sorry - everyone knows that killer have to be faster on straight road (that why you have your speed boost when you following survivor) and survivor have to be faster on pallets and windows. If that is a problem for kilelr main - play Legion, you would be able to jump by pallets like we are. Come on... You just talking about Nemesis with Legion power, what next? Nemesis with teleport?
Only Hex_Ignored did a point how to buff Nemesis if he need a buff, that are arguments what survivor can agree, but please... Nemesis F1? - forget it.
I have a question, you twice said Nemesis have a speed boost for his aatacks. I've played a lot as Nemesis for those 3 weeks and the only change in movements speed I've notice is slow down while Holding M2 and while the animation of Tentacle. I did not notice any speed boost. of course I can understand you call that the fact his M1 hitboxes are the same like for example Trapper's even thoe it dosen't look like that, because Nemesis don't have a weapon. The same thing is with Freddy. But there's no speed boost.
Also my idea about buffing his movement speed comes simply from that there's no killer faster than 4.6 m/s and that in RE3 remake he's moving around 5.2 m/s that's all.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2316869#Comment_2316869
Stop doing our objectives required to escape so we can give the killer more time to kill us doing an objective that doesn't power the exit gates? Ok...
Every time I try to cleanse all the totems half my team is hooked or dead by the time I find 3 or more of them.
Lmao, there's 4 surviors and for sure all of them at least once will see a totem in a game even by accident. So it is 4 totems now out of 5, if you don't like to cleanse totems then accept the risk of the NOED
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@TAG said:
Accused of hacking because no one understood how Mad Grit functioned. Also accused of being a sweaty tryhard with Pig + Mad Grit taxi build.
LMAO I come to this discussion only to check if someone get called a cheat for using Mad Grit.
Please tell me, is there anything more that I need to do to became an evil itself in the eyes of survs mains? 🤑
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2244142#Comment_2244142
Oh no, for the Boon Totems my thought is that only the Survivor that activated the Boon gets its effect. So one Survivors Swiftness Totem will not apply to the other Survivors.
Yeah, if a Boon totem applied to all Survivors (outside of being balanced around it), that would be a bit broken. Also, Survivors would not have any options to protect their totem significantly. the protection is purely that the Killer doesn't know about it.
I agree that will be fair enough if the effect applys only for the surv that is using the perk with Boon Totem just let's remember that actually this game is more balance for survs to have "fun" and being toxic. Of course as long as you are not Otz or know the game and how to play almost everything aka plays probably from 2016
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2243642#Comment_2243642
That's a good point, and I could totally see some Boon Perks that have strong benefits with negatives when not active. With mine it's more to do with the Boon Totems generally only working in an area of effect, and only having a limited supply.
Such as with Swiftness, it would apply the contrail effect to Survivors, so Killer would know it's nearby and disengage to break the totem. But this could at max happen only 5 times in a match. The idea is that Killers Hexes are global effects, whereas Survivors Boons are either very minor global boosts, or only effective in a radius. The risk being that you may not be in the part of the map to take advantage of your Boon, coupled with a limited supply and the necessity of interacting with a Totem for upwards of 20s.
I see what you mean. Well I am a killer main but I took a lot of fun from hard matches yet I wouldn't like to see something that would seem to be op for one side. Especially because it seems like devs would nerf that if it's on killers side after around 2 weeks but if on survs side it would take them longer to nerf it. That's one of the reasons why I get an idea of debuff for survivors if Killer breaks thier Boon Totem. There's just allready great perks that for example SWF can use to actually win almost every match. Just in my opinion for example that Swiftness even if it would work on in a small area like those 32m SWF probalby would pick it so there would be 4 people using it, take an offering to go on a small map like The Game or Hospital(The one form Doctor) then make 4 different totems on different places to be thier. And from that it would be very easy for them to just loop killer around it which really wouldn't be a great thing. Even if Killer would get a notyfication about the Boon Totem for sure SWF would do everything they can just to be sure Killer don't touch the totem and even if he dose then they would just run to another area with it. At least for me that sounds more like a typical Toxic SWF gameplay than a normal good or hard match.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2243655#Comment_2243655
You don’t play in Europe eastern servers
I'm from Poland so if there's not other Europe server then I spend all time of those almost 4 months on that server
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@valvarez4 said:
Yes, a noed for survs. At egc survs are faster and you need to hit them 3 times to put them in dying state. Killers say noed is balanced, this could be a balanced perk for survs
You know, noed is picked only for fun or when you just want to get 4k after some hard games or games against toxic shits. It activates only after all gens are done so there's a risk that it will be just a waste of perk slot also it's a hex so if survs will destroy totems that they see before finishing all gens there's a chance that Noed will never work because there wouldn't be any totem. So crying about Noed is a bit like crying about Mori or Gen rushes. Just the difference is that Devs will faster nerf Noed or Mori(Like they want to do it again) than gen rushing simply because there's more survs mains just because the game is 4v1 which makes actually more of the players being those cry babies that can't addapt to the game's changes that would make game harder yet more fun for them. Of course not every surv mains are that type of people. Like not all Killer mains are tunneling or camping.
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@[Deleted User] said:
My guess:
"Cleanse Totem" is renamed to "Dismantle Totem"
New Totem Interaction - Cleanse (Use Item button near Totem), only available with a Boon Perk slotted.
Boon Perks/Totems:
- Default 1 Boon Totem active at a time per Survivor
- Boon Perks stack with each other on the same Totem
- Cleansing a Dull Totem converts it into a Boon Totem.
- Cleansing another Totem destroys your previous Boon Totem.
- Cleansing a Hex Totem converts it into a Boon Totem (Still plays a notification?)
Boon Totem:
- Aura by Default only Visible to Survivors
- Killer can perform a Crush Action to immediately destroy a Boon Totem. (Stomp)
Potential Perks:
(SURVIVOR)
Boon: Inward Eye
Boon Totems Reveal the Aura of Generators/Chests/Totems and The Hatch within a 16/24/32m radius.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Boon: Lifeline
While this Boon is active and you have reached the Second Stage of Sacrifice, whenever you would be put into the Dying state, you instead suffer from Deep Wounds, and your Boon Totem is destroyed.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Boon: Eyes in Shadow
You see the Auras of Survivors within 16/24/32m of your Boon Totem. You see the Killers Aura within half the distance.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Boon: Swiftness
Within 8/12/16m of your Boon Totem, you are Hasted by 5/6/7%.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Boon: Forgotten Tools
Cleansing a Totem spawns a Rift in the Trial. This can only occur once.
Interacting with this Rift drops an Item on the ground, with a minimum rarity of Very Rare and has 0/1/2 addons applied.
While your Boon stands, the Aura of the Rift is revealed to you within 16/24/32m.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Purification
Cleansing a Hex Totem does not cause a notification. Anytime you cleanse a Totem you remove all negative status effects.
You may Cleanse a Totem to create a Boom Totem, limited to 1. Multiple Boons are applied to the same Totem.
Up The Ante (Rework)
You may have an additional Boon Totem active at the same time.
Cleansing is 10/20/30% faster.
(KILLER)
Hex: Ill Fated
While this Hex stands, you see the Aura of any Boon Totem within 8/12/16m, and any Survivor that Cleanses a Hex (including Hex: Ill Fated), is afflicted with the Exposed status for 40/50/60s.
Well that looks literially like you would be a dev spoilering new perks XD
Anyways that looks and sounds nice but in my opinion there should be a bit of a risk. I mean I know killer could destroy those totems then surv lost a perk but the fact that he can then just cleans another one to get it back is not that good. When survs cleans hex totems killer lost his perk(perks) for the rest of the game so the same should go for those Boon Totems or for example if totem is destroy by the Killer survs that was using it for thier perks get a debuff, I'll take Swiftness as an example.
Boon: Swiftness gives Hasted effect if it's working, so let's maybe add to it an effect that slows survivors movement speed or gives them exhaustion status effect for example for 1/3/5s only when killer destroys that Boon Totem and that effect can stack like let's say first destroy totem apply 5s exhaust, then the surv make another totem to get this perk back and this debuff is canceled if it wasn't cause he don't stop running or something and if it will be destroyed again then surv get 10s exhaust.
In my opinion that would give a risk to those perks, of course also devs can just make them like killer's hex perks aka only one totem per game. But for sure in any way surv main will be crying and wanting it to be stronger.
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@Mandy said:
PTB closes when the player number drops under a certain amount, it's usually up for the weekend after it releases and then it's closed.
Time to start saving up BP for the next chapter at this stage for most of our players it seems.
I see, well good thing I already have there almost 500k BP for NE-a but 1 000 000 will be more usefull
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2236097#Comment_2236097
Probably not. That just means there aren't enough people on the PTB to justify keeping it open.
Not enough people on PTB? I thought many people are still sitting there learning how to play as NE-a or against him
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I agree, Killers should be able to have the same chance to win against 4 random survs and 4 SWF survs cause now a guys that know how to Play and plays with thier friends which are also good leave actually no chance for killers. Aaaaand are very toxic by teabaging and later in post game chat calls killers campers, noobs etc.
Also if someone use exploid like the one with breakdown should be banned. Even if he would be crying all day long that he don't do anything bad. For now the only thing that we can do is reporting those who use it. Unfortunally survs will not report thier teammate for abusing that "bug" cause you know, it gives them more chance to win. Not like they actually almost allways have more chance to win.
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@whammigobambam said:
Some killers are just mindful of survivors that just got unhooked and have nowhere to go which makes the survivor feel that all killers should be that way. It has nothing to do with how you plstay the game. I used to just rp it all like if I killed the survivor they don't have a say.
Short answer it doesn't matter what they think, is how you play fun for you?
Well I'm Oni main cause I love the way I need and can play as him. Also tbh I normally don't tunnel or something but in that game I literially don't see anyone else when I get near the hook where that surv was so it was the only right decision in my opinion to just go after him. Especially cause I ended with 4k so I didn't felt bad with that at all
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2132735#Comment_2132735
You need to fix your sarcasm detector :)
I mean I know it's sarcasm or just an surv main but you know sometimes jokes are better when two people Play dumb right?
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Ahaaaa Well I guess geting 4k by hooking survs then chasing other is a normal way of playing as a killer. Especially on small closed maps like The Game or School(one from Silent Hill)
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@landromat said:
If you 4k youre camper and tunneler. Turn off chat and keep going
Okay so because I did 4k I am a camper and tunneler?
