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SwayerNewb

SwayerNewb

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SwayerNewb
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  • Pale Rose, ARP, Suffocation pit and Thompson House are top of my head.

    I played against The Huntress on Pale Rose; the dock had 2 gens, the outdoor shack had 1 gen, 1 gen on the corner and the other gen is in the middle of trees. The problem for the survivors who are trying to finish the gen: all of the gens are viable when she is on the dock without a lot of work like pallets and she can end the chase quickly or she can throw a lot of hatchets. The survivors must rescue someone when she is proxy camping around the gens and hooks. The worst part is she had A Nurse's Calling, we can't heal near these gens when she's proxy camping and she can watch what's survivors doing. That allows her to snowball and win the game. Pale Rose is very horrible with the gen spread.

  • Garden of Joy has a very bad hitbox on bushes, Bubba / Hillbilly / Huntress / Blight / Oni is struggling with a lousy hitbox on bushes. Then you have safe pallets and connected loop structures, M1 killers really hate that. The main building has god windows, you can just camp and wait for a killer at the windows. When The Artist set up a crow, survivors can just go to another loop. The only killer that doesn't care about everything is The Nurse but it's a challenge to get a kill.

  • @HugTheHag said:

    The other day I had the tome challenge "Break 25 pallets / walls / generators".

    I completed it in one single game on that map.

    (I actually quite like the map, but it did make me chuckle)

    Blight is my 2nd main and that challenge was perfect because I can just run the C33 addon and offer Gideon map. I know it's broken but it's the fastest way to finish the challenge and still get 4k

  • The easy way to nerf Nurse is making her blink attack become M2. I like the nurse's synergy with sloppy, but her synergy with exposed is broken.

  • No single survivor wants to burn Flans/Cakes because they could get tunnelling and camp by the killer for 5000 BP max. They would like to burn Flans/Cakes/Bloody Party Streamer if they are in SWF. The killer can only be one who doesn't mind burning them without relying on the killer and survivor being not hopeless.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3121475#Comment_3121475

    Most people don't care. They're just gonna say that the grind is worse.

    We don't have a BP bonus from BBQ and WGLF in a new progression system and people don't care about 4.5 million+ savings because the grind is worse without a BP bonus in BBQ/WGLF. I have a bunch of level 40 killers without prestige before the update but I didn't prestige them. It screwed me so hard and made me not want to play.

  • DS should revert to 5 seconds. New DS = 1 second to land so survivors have only 2 seconds to make a distance. DS is 100% pointless against any killers with a power that helps with chases like Nurse, Blight, Spirit and Huntress. If survivors are in a dead zone and use DS, they are SOL because the killers can catch them up and hook them again.

  • We don't talk about Solo Q, we want to talk about the removal of the BP from BBQ/WGLF. The best solution for the grind would be perks not having tiers, that's good for every player because that reduces the grind by 2/3 without overcomplicating things. BHVR decides to overcomplicate things and implement matchmaking incentives to help makes up for BP removal from BBQ and WGLF. The new progression system is only helpful for the veteran players who play everything. I know someone who did an experiment to see how awful the grind is for a new player by creating a new account, he has only managed to Prestige 1 two characters in 40 hours of gameplay.

    Fantastic. Great move. Well done BHVR

  • In my opinion, her add-ons and some of the perks like Starstruck / Make Your Choice / NOED / any exposed perks are what push Nurse over the edge. Her blink attack is considering M1 which is working with any exposed perks and Nurse can win the game by this alone. Then range add-ons become too fast to react to any blinks and remove many counterplays. The nurse's blink attack becomes M2 to prevent working with any perks that work for M1 like Sloppy Butcher, Starstruck and etc... Then nerf a few add-ons like double range add-ons. If they can do them, I would be perfectly happy with that.


  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3115115#Comment_3115115

    That's not what it means I'm afraid, that's reading too much into the words that we're saying. We are clearly stating that there's other ways to earn bloodpoints, and the ways in which BP can be earnt - it's most definitely not saying that MMI are a replacement. Especially as MMI will not be available at all times, they will be there for if/when which side needs it at any specific time of day, region, MMR rating etc.

    How can updates help new players earn BP and create perks set for loadout? It does not reduce the grind by about 75% for new players and current players who main 5 characters or less. The grind is reduced by about 20-50% at best depending on when they are starting to play DBD but you basically removed 20-50% by removing BBQ/WGLF stacks. BP without BBQ/WGLF or matchmaking incentives are very slogged because you can only get 25k average BP for the killers or 15-20k average for the survivors. If the survivors get camped or tunnelled, they are SOL. They are not even enough BP for bloodweb level when the characters are level 15+.

  • Blight is my 2nd killer main, his add-ons can completely change how he uses lethal rush. C33, Alchemist's Ring and Adrenaline Vial are all broken on Blight. C33 is probably the most broken add-on, the common counterplay for Blight is pre-drop pallets. However, he will use lethal rush again or M1 survivors after breaking pallets on the 1st lethal rush with C33. There's literally nothing survivors can do about this.

  • The bonus BP from matchmaking incentives is a bandaid solution for grinding BP but it's still a horrible solution. Grinding BP without BBQ/WGLF and matchmaking incentives have been terrible. I was about to quit the game because the BP grinding is not fun but BHVR decided to activate the bloodhunt. I would love to see BHVR increase the BP cap to 16k and rebalance the BP earn (such as increase BP from hooking survivors or something). Without BBQ, the killer is often camping and tunnelling because there's no reward enough so they want to finish the game faster.

  • Old system:

    If you want to grind character for every perk, you need to grind for 9 million BP. You need to level 40 for their teachable and find perks on your main. You have a BBQ/WGLF BP bonus to help with this.

    New system:

    Just grind your character to P1 if you are a new player or current player who plays 5 mains or less. Just grind your character to P3 if you are main everything. You need 4.5m BP for the P3 character, you basically need 50% less BP in the new system. However, you lost the 50% reduce grind from BBQ/WGLF. Basically, the grind doesn't change anything except it's longer and worse for a new player or current player who plays 5 mains or less.

    BHVR just want you to play more in the new progression system when they could give bloodhunt or BBQ/WGLF base kit to help with grind in a new progression system.

  • The BP gain in this patch is really bad, it does encourage me to camp and tunnel as a killer because there's not enough reward to finish the game and want to finish the game fast. The current progression system makes you play the same build every game and it's taking forever to make a new build if you are a new player or a current player who has a lot of yellow/green perks on mains. It's getting boring really fast. I don't understand why they are so greedy about BP