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Mwasi

Mwasi

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Mwasi
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  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/295012/are-stage-variations-possible

    That's a interesting idea. I would love to see a raining or thunderstorm map variety that affects things like Gen Repair, visibility, or even the speed of actions of both survivor and killer. Because right now the little bottle that affects the "Fog" is a joke on most maps

    I would love thunder storms.

    I am not sure how to balance it but I have imagined some parts of indoor maps being darker than other portions. Gen maybe located in a poorly lit room or hall, where a flashlight is actually useful.

  • I really like this. And would love to see some sort of SCP DBD crossover. There are so many potential stage and killer ideas in their archives

  • @TheMadCat said:

    I'm sure the car will love indoor map. Easy to navigate.

    That's the beauty of it. We will turn her into a killer moped indoors.

  • @[Deleted User] said:

    Power : Car Horn

    SPECIAL ABILTIY : HONK

    Press the Power Button to honk your horn. This causes all survivors in front of you to scream and reveal their location for 4 seconds. After performing a honk, automatically charge into any survivors that were recently affected by honk to put them into the dying state.

    SPECIAL ABILITY : DRIFT

    When turning a sharp corner, hold down the Power button to perform a drift. This will slow you down, but offer more accuracy in camera control. After ending a drift, briefly gain the Haste Status effect. Any survivors within the effective range of drift will become injured if they are healthy, or downed if they are injured.

    Movement speed : 5.2m/s

    Terror radius : 40m

    Height : ...Short?

    I would pick this killer just to honk at the survivors. No other mechanic needed!

  • @Taingaran said:

    Skin for Viktor?

    Lmao we could just reskin the twins, making one a car and the other the driver.

  • @Tr1nity said:

    What is this?

    Is this a hag before becoming a tree?

    https://youtu.be/fvNfhUZ-5z8

    a scene from the first (and best) film.

  • @stvnhthr said:

    Pumpkinhead would be a great addition and probably not that expensive of a license to procure.

    Pumpkinhead is sort of cult now so I know the popularity isn't there but you are definitely right about the license.

  • @ARTRA said:

    1° time i see this guy, where is this guy from?

    If you have never had the chance check out the 1st Pumpkinhead film.

  • Its a pipedream but I would be stoked to see Pumpkinhead!

  • Try and view the Entity as an arms dealer playing both sides of a conflict.

    Entity: Hey, I got a fancy aura reading perk!

    Survivors: Shuddap and take my money!

    Killers: Well, holy, flipping, flaming, hell. They will see us coming.

    Entity: Pst. Hey. I do have this one thing I've been working on. Hook a survivor and they go totally blind! No Aura reading until healed.

    Killers: Here is my checkbook. Write any price! Any at all!

  • Trickster's laughs

    Doctor's laughs (actually my incoming text sound)

    Oni's Fury

    The 3rd hook sound effects

    Pyramid Head's blade dragging sound effect

    Trapper's breathing (has a cool near inhuman aggression)

    The Whispers

  • @Pulsar said:

    I'll put them into tiers.

    Tier 1 is going to be Killers that have more potential and/or are easier to master on PC. Tier 2 are Killers that have some advanced techs that are only available for PC players, but their overall gameplay is not majorly affected. Tier 3 are Killers that I feel are not affected much by PC to Console differences. There are no specific rankings within each tier.

    So, without further ado, in Tier 1 we have the following Killers:

    TIER I

    Nurse ~ Nurse can be played on Console, but my God is she a nightmare. The constant freezing and lag, not to mention her many bugs, hold her back considerably. Likewise, she cannot flick on Console, which is a massive drawback. Combine all of these things with the drastically lower FPS, and you have a recipe for absolute disaster.

    Trickster ~ Trickster is an absolute nightmare on Console. His recoil is so difficult to compensate for and his aiming is just abysmal. He is walking proof of why Console needs response curve settings like almost every other game has.

    Blight ~ Blight isn't as bad as he used to be. He can flick, sort of, and you can definitely get good value from him. However, you aren't ever going to be able to compete with PC Blights. They are going to be able to flick when bouncing, and you just can't do that on Console. This makes his plays at loops much more difficult due to the slower turn rate and when combined with the low FPS, it can be a thoroughly unenjoyable experience.

    Cenobite ~ Pinhead is an interesting one. If we are talking about the way I play him, it doesn't affect me. I maximize his Box uptime and try to use that to win. However, playing him like BHVR intended (ie, using his Chains at every loop) gets a disaster. Many streamers and top players on PC have said that aiming his Chain is pretty difficult. It's damn near impossible to aim and control it on Console. You have to put it right on top of people.

    Deathslinger (RIP) ~ Deathslinger also suffers from not being able to flick. Those split second flick shots simply can't be done on Console. His ADS also triggers freezes a lot of times (ask me for clips I dare you) and the lower FPS gives you less time to act when Survivors juke.

    Nemesis ~ Nemesis is basically stuck in the same rut as Deathslinger. He can't flick, his Tentacle can freeze your game and the low FPS gives him less time to react to Survivor jukes. It's also weird trying to track with the Tentacle, something is just off about it.

    Twins ~ Bit of a surprise pick, I know. Twins can't flick shot, which can really hurt Victor and every time you charge a pounce as Victor, the game lags. Most of the skill shots you can make with Victor are gone on Console.

    TIER II

    Hag ~ The only real difference I've seen with Hag is binding the teleport button to the scroll wheel to get faster teleportation to traps. That's a really high-level "tech" that doesn't affect most of the playerbase.

    Demogorgon (RIP) ~ His Shred can freeze sometimes and it can be difficult to track, but for the most part, he's just fine on Console. You are only gonna have issues against really good Survivors, but then again, who doesn't?

    Huntress ~ Huntress is gonna miss her flick shots, but from what I've seen, you shouldn't really need to go for those too much. Her long range shots are still there, and there isn't any freezing with her Hatchets.

    Billy ~ Billy basically just loses his ability to quickly turn and chainsaw Survivors. Again, no flicking allowed.

    Legion ~ Legion is a surprise pick. The low FPS can cause you to miss a Frenzy attack, which is absurdly punishing for no reason. Likewise, going into Frenzy will TANK your FPS. Ergo, Legion suffers from some painfully punishing issues on Console.

    TIER III

    Trapper ~ His traps are traps, regardless of you being on PC or Console.

    Wraith ~ Bing bong go bing bong no matter the device.

    Myers ~ *heavy breathing intensifies*

    Ghostface ~ He still gets revealed through walls and can't be revealed when he's right in front of you.

    Doctor ~ Shock go brrrrrrrrrrrrrrrrrr

    Bubba ~ Chainsaw go vrrrrrrrrrrrrrrr

    Freddy ~ He still places snares at every loop and always teleports to your gen because of course he has Tinkerer.

    Pig ~ Traps go brrrrrr but I could see a case for her Ambush not being as good due to lower sensitivity. However, her Ambush is bad.

    Spirit ~ *vacuum cleaner noises intensify*

    Clown ~ He's still gonna eat every pallet in sight. Just throw gas, break pallet and repeat until you lose.

    Plague ~ Her vomit is the same, so much as I can tell.

    Oni ~ Oni is actually really good. His response curve feels great and I have zero complaints. I don't think the 180 flick is intended atm.

    Pyramid Head ~ I could see a case for him being in Tier II, but as I understand it, you want to use his Punishment of the Damned at animation locks. You shouldn't be trying to flick it.

    Anyways, that's what I've got. Hope this helps!

    This should all be in a Youtube video. You have created such a comprehensive but simple to understand list.

  • I once had a player salty at me about Nemesis's zombies. Its not like they are player controlled. Hell, they are barely A.I controlled.

  • @MobileDweeb43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2531298#Comment_2531298

    I mean, it's always good to get a little bit into the other side, what's fun for them, what's not (NOT SAYING you have to care about their fun, just so you have the info) perk synergies, ect. You can learn quite a bit, maybe even something about your main that you didn't know if u went up against them

    All good points. And I have considered jumping into a Survivor game on occasions. But, and this may sound strange, I sort of like having a limited, outsider, or even "alien" view of the Survivors as it helps keep with the lore to me. I try to play each Killer how they are written personality wise to keep things entertaining. Not fully understanding the Survivors add to their mystery as targets.

    But when it comes to caring about the fun of other players, as long as they aren't meanspirited trolls, I honestly play leisurely. I rarely go for 4ks or worry about "winning".

  • @Lexilogo said:

    Yeah, I'd honestly want her as the first target of a 2nd Archive to try and wash out the bad taste of her first one. She's all over the place right now.

    That would be so great. The lore feels so strange and all over the place. Originally, before the Tome, I thought Lisa was from the 1800s because of the descriptions used in her setting.

  • I have been playing DBD since a little after the Resident Evil Chapter was introduced. I have never played a Survivor. Honestly? I don't think the introduction of boon totems will change this for me. I am genuinely curious to see what it will be like playing as a killer with these added features.

    I figure if Survivors keep stopping to bless or find totems than that also means less time on gens.

  • Damn, OP. I am really sorry people treated you this way while you were just trying to relax and have fun. Unfortunately, in this increasingly voyeuristic trend, we see people doing things you mentioned for cheap thrills to pull in viewers. You did not deserve this sort of abuse and disrespect.

  • @QwQw said:

    That second option is real dark.

    Right? Would suck being a zombie forever!

  • @Marc_go_solo said:

    It's probably an Entity construct, although your second proposal could be accurate if a couple of zombies wandered into the same fog Nemesis stomped into. At least with the second option those people are already dead prior to being sucked in!

    Another proposal could be the Entity found some use for those imprisoned in the Void and 2 were selected and infected with the virus and shoved back into the trials as sub-killers.

    Damn. That last part is even darker!

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2446555#Comment_2446555

    I shiver. It was so bad once that everyone gave me a free hit at the exit gates because they knew I was going for the daily and didn't land a single blink. Rofl. I just skip that one now to save myself the embarrassment.

    My Huntress is lit though. I destroy even with whatever her default perk is. The one that gives extra blood points for chase.

    OMG the pity free hits. I had so many of those. On the one hand its like "I don't your pity!!!" But on the other its like *sob* thank you for your charity.