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MrOogieboogie

MrOogieboogie

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MrOogieboogie
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  • Tunneling/camping/slugging are not tactics, they're cheap and pathetic. They're getting SO MAD about "being forced to play a certain way"….yeah, how does it feel?!?! Stealth used to be practical in this game as a survivor, but with like 20 locator perks and the recent changes to survivors (yeah…FORCING us to play a certain way by making us interact with things more often and not letting us tactically "unalive" ourselves on hook for allies to go for hatch sooner), that is out the window. This has become less a horror survival game and more an action game where the name is now "git gud at looping or gtfo". The last update almost had me quit completely, with the same frustrations I am sure killer players are feeling right now, but I really wanted to see what they did to crap all over killers the same way they did survivors several months ago, and now here we are! I hope all these changes stick like glue and the tunnelers/campers/sluggers will quit (good…) and the remaining killers will adapt, just like survivors have had to 🤷

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988487#Comment_3988487

    At the very least Oni should require more blood to get his power. There's no shortage of it in 2v8.

    Exactly, again, especially since there is a 2nd killer to spill more of it…they just need to think VERY hard about releasing killers in the future and yeah, consider removing a couple that shouldn't have gone in to begin with.

  • Legion NEEDS to be removed. Now.

    Plague, for similar reasons, never needs to be added.

    Oni is a bit LESS oppressive, but he gains quite a bit of benefit with 8 survivors and an ally on the field. Lots of blood to make.

  • I miss the days multiple people could leap into hatch! That was fun.

  • @killer_hugs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952033#Comment_3952033

    i love playing against wesker, honestly. if every game was against a wesker i'd be pretty happy. tons of counterplay against him. even when you lose you genuinely should feel like you at least had a chance. against ghoul its just like playing against a toddler most of the time that has a free "i win" button because you weren't near a pallet or vault the moment he decides to be within 60 meters of you.

    oh yeah for sure, I don't think Wesker is OP at all. He is plenty fair (unlike ghoul who is grotesquely OP for how easy he is) I just…like him in Resident Evil, not in DBD world XD

  • For ghouls insanely low skill floor (NOT ceiling…), he should not be as effective as he is. Dude is being commonly placed in S tier with the likes of nurse and blight, or at LEAST strong A tier, while being 50 times easier to use….

    Along with Wesker, my most hated killer in the game by FAR. (Wesker isn't a matter of OP…I just think he was a crap choice for a horror game killer =X )

  • EXACTLY!!! This game was, above all else, A HORROR game. I loved a stealthy playstyle. Don't get me wrong, I built myself to be stealthy, fast, and do gens. I am not someone who enjoys the looping or mind game nonsense. I like to leave that to someone who does enjoy it…

    But now, you may as well shelve any perks that involve hiding, stealth or being in lockers since they will QUICKLY get you penalized. Bhvr is doing a wonderful job of butchering ANY semblance of horror elements and turning this into a weird action game…

    And killers wanna complain about "hiding survivors"…uhh…DUH….of course we are hiding from someone trying to kill us! And it isn't like the game hasn't given them 4,285,732 aura reading/scream inducing/other locating perks….

  • I like springtrap….my ONLY problem is 20 seconds of undetectable after leaving a door. They shouldn't be given the ability to explore half the map to find a survivor while undetectable. If one has any game sense, 10 seconds would be PLENTY of time to make use of undetectable and get an ambush hit in.

    Other than that, I think he is the fairest and most fun killer to go against in a long time…since Chucky maybe…..who I felt was neither OP, broken, or unfair.

  • The system is beyond the lowest levels of stupidity and bad decisions….and it doesn't even work properly to boot.

    I have acquired crows WHILE BREAKING a totem…..and while making a run across the map to unhook someone…..

  • Yup, all of these new systems are absolute gutter trash. The only people happy about it, are clueless killer players who are just happy to see survivor players getting increasingly miserable. Bhvr messed up BIG time with these garbage changes. Several perks are now either useless or simply SHOULDN'T be used bc of how the game is "supposed to be played" now. They have turned DBD from a horror game, where hiding and being stealthy were PLAYSTYLES that fit the genre….to a weird action game where you better be doing something the game considers "useful" or you get screwed sideways in seconds. I have acquired crows while doing a totem……..and running across the map for an unhooking…….and don't get me started on the "go next" prevention. If I…the player playing the game…deem a situation hopeless and unfun, it's my business if I wanna let myself die sooner, AND if I wanna die faster so the last survivor can find hatch. Literal altruism tactic there, and NOPE…can't do that anymore bc it is WAY more fun to rot on a hook for 2 minutes.

  • @AetherBytes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944446#Comment_3944446

    20 is fine. 10 just makes it useless; you either leave on top of them (whats the point?) or approach from another door with a terror radius instead.

    20 seconds gives him time to mix it up and come from a nearby door rather than right on top of a location.

    No…10 seconds would be fine. You shouldn't be allowed TWENTY seconds to scramble halfway across the map to find someone COMPLETELY undetectable. Killers already have enough BS ways to read auras, speed up, expose survivors, etc…10 seconds is plenty to set up a proper, skillful ambush……not get spoon fed a hit after you have enough time to explore half the map to find a survivor.

  • Same here. "Get chased for 200 seconds" is stuck on 60 seconds and won't complete….

  • Springtrap is one of the fairest killers to launch in a LONG time, but I do think they get to go undetectable for too long, too often. I get it's for the "jumpscare" vibe, but…it overdoes it just a tad. 10 seconds of undetectable is PLENTY. 20 is excessive. Other than that, fun killer to go against with fair powers.

  • Yeah these changes are largely gutter trash. While I agree survivors "going next" after being hooked for the first time, 15 seconds into a match, really sucked….I also kinda get it. STRONG chance the killer sees a "weak link" and tunnels them anyway.

    The crows are completely busted and garbage now. I have run the length of a map to hook rescue, and in that run, acquired a crow…….what I despise about this is they are FORCING the game to go from "horror" feel, to "action" game. With these kinds of systems now in place, you lose so much choice in how you play. Personally, I am not much of a looper. I do not like being chased by the killer and that SHOULD BE FINE. So, I used to run a lot of stealthy perks to avoid ever being in a chase or avoid detection in general. They don't want you hiding in lockers, crouch walking around boulders, or just trying to hide anymore. No no….bhvr THINKS everyone wants to be "highly engaged" and CONSTANTLY "doing something" worth while in their eyes. Why would you even use perks like urban evasion or any of the locker related perks anymore??

    Oh and they completely destroyed the legitimate strategy of allowing yourself to die in an impossible situation in hopes the last survivor can get hatch. Every. Single. Major change today is doing nothing but stroking killer D and telling survivors to go F themselves. It wasn't bad enough you gave them free mori's for some stupid reason, but NOW they can mori the SECOND to last person bc they hooked the other survivor……thank goodness we can abandon before watching their precious ego stroking mori animation.

    Go ahead bhvr…cater to the role that only makes up 20% of a match and piss off the other 80%….killers gonna cry when their standard queue times go to 2V8 levels of crazy. My friends, wife, and myself…prob gonna bow out until I see these SUPPOSED changes later in the year that SHOULD be shafting killers hard, which will be delightful after today's changes went through, but I guess we will see.

  • This gutter trash killer is an abomination designed for the lowest of skill floors. This thing needs, on top of merciless nerfs that I hope make the players cry real tears of rage and sorrow, tweaks on its beyond absurd hitbox.

  • @Vishlumbra said:

    Ok, everyday there’s dozens of posts crying about tunneling or slugging and such. Let me try to help you understand something: That’s the idea of the game. It’s supposed to be hard to survive, that’s the thrill of the game.

    The game is incredibly survivor sided. You might say:


    “Killers hold a 60% win rate” Yes buuuuut this is considering every single tier, skill and mmr division there is. How many times have you had a guy leaving the game after his first hook? People doing glyphs, opening chests or just being silly and not doing the objective? A lot right? If people played to win as survivors, it would be at least a 70-30 survivor win rate.

    “We don’t believe you!”

    Have you seen competitive games? Every single game the killer has to slug, tunnel and camp hook and most of the times he gets a 2k, with all gens completed in 5 minutes.

    Please guys, understand that is part of the fun, beating the odds and surviving. Even end game is very survivor sided. Hatch, unbreakable, keys, doors, adrenaline. There’s plenty of chances to survive, just enjoy the fun and stop trying to nerf killers to the ground, at high MMR is already very hard to win and dare I say, stressful as hell.

    I agree with what you saying to a point. It SHOULD feel good and like an accomplishment to be a relatively helpless survivor against a powerful killer, but but but…being slugged, camped, and tunneled simply isn't fun. Of course, it can be easy to accidentally tunnel (happening to find the same survivor twice in a row…just bad luck sometimes). My ideal games are everyone on death hook with 1 gen left…then everyone is generally locking in hard, usually with a couple dying and a couple escaping. Satisfying game either way.

  • Yeah...I love selling out the kinda player that instantly runs to basement and spends the game running around in it and hiding in the lockers...basically hoping we win the 3v1 so they can come up and run out the gate.

    My daughter and I play this game and have different specialties so it works. She is a really good looper and is the type to get the killers attention and run them for 3-4 gens regularly...whereas I take a much more stealthy approach and do gens and bones to prevent noed. Like literally the 2 jobs as survivors are objectives and killer distraction. If you aren't gonna do one or the other...uninstall. This game isn't for you. Basically, I agree with you XD

  • I had a great match with a hacking survivor while I played trickster. This Nea (who I recorded/reported) could repeatedly insta recover from the downed state AND made it somehow to where I couldn't pick them up. I didn't care what the other survivors did once i discovered this person, I just kept downing them, theyd recover, I would down them again, they would insta recover again. Funny part was, the other survivors noticed this hacker and stopped tryin to win. They just gathered around and watched me repeatedly downing the hacker until they just rage quit...then the other survivors let me kill them and at the end stated how they enjoyed the show. One of the other survivors also recorded and reported so...hopefully that becomes one less waste of oxygen in the game.

  • @ShyPirate said:

    https://forum.deadbydaylight.com/en/discussion/comment/2601219#Comment_2601219

    I think Demi is definitely the funniest I've seen. I love how he laughs at everything, even when he's getting smacked around.

    Exactly! I think he is incapable of getting ACTUALLY mad/tilted...I WISH I had that gift. He turns everything, every situation in the game, into fun and I love it XD

  • Aww man, no love for Demi yet? I don't think he is nearly as effective when by himself and playing killer, but when he plays survivor...especially with his friends...I find so much amusement in those videos. I personally recommend "Don't tunnel the pink claudette" or "DBD at 2/3/4 am series". He is quite good at the game, but doesn't tryhard. He just has genuine fun and I love it.

  • Dang the Trickster hate...I will agree he isn't a good fit merely from an aesthetic stance, but I think he is just fine as a killer. His buffs made him decent enough imo...I like using him, but he COULD use some grittier/creepier cosmetics.

    Twins is definitely the big failure. Charlotte isn't the LEAST bit intimidating and victor is just annoying. The dude above me basically already said it best.

  • Limited range (nerfed even, but I honestly wouldn't even mind if CoH was nerfed in range further given its strength), easily snuffed, takes time to bless...then MORE time if you have to do so again and again.., have to leave whatever you are doing once wounded to go to where it's placed to get its benefits...wasting even MORE time. The perks ARE strong, but they are limited in range and can take massive chunks of time to set up multiple times or to even use that could be spent on gens. Killers will adapt/learn to counter them best and everything will be just fine as usual.

  • I would love more emotes as long as they remained practical. We don't need dancing survivors...but I would like a "wait here" or as you said....a "stay low" or shush" emote. We don't need anything trollish like a laugh or clap and give killers even more reasons to cry on these forums.

  • In b4 someone doesn't actually read the post and goes into a frenzy of how much it sucks being a killer main right now, survivors are OP blah blah blah.

    I lol'd

  • @Maperson said:

    Way to hard for how little rewarding he is

    This is exactly my reasoning and it really sucks. Pinhead is my favorite horror icon and I was super excited to hear he was coming to DBD, but when I saw his power, and how difficult it was to use (imo it's like using a portable nurse as a mini game XD) I was insta sad. His aesthetic is still awesome, he has about the coolest animations in the game, and his mori is def by far the coolest...but I am an aging, casual gamer, learning how to use that crazy power just isn't gonna work for me. That's okay...I still enjoy trickster and his simple playstyle.

  • I would like to think otherwise, but I am really not so sure /shrug

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582647#Comment_2582647

    What are you talking about? I MAIN KILLER LOL, #########! 2k is NOT A WIN for the final time, your being delusional. In your own world 2k is a win but in reality 2k is half of 4k and is thus a draw!!! 2K means you went even or drew even with them period! Im not replying to you after this because its pointless and dumb at this point...

    https://forum.deadbydaylight.com/en/discussion/comment/2582675#Comment_2582675

    Whatever man, to each his own..

    https://forum.deadbydaylight.com/en/discussion/comment/2582898#Comment_2582898

    What you think (that 4k is only a win) works in your own personal world/mind but is nor reality nor facts! 3k or 4k is a win and THATS FACTS! Your statement is an opinion based off your own win/loss conditions which i 100% dont agree with.

    https://forum.deadbydaylight.com/en/discussion/comment/2583056#Comment_2583056

    Yeah but everyone is different. While i dont disagree with them on that you cant say that win conditions arent a thing anymore because there are draws and status etc (brutal, ruthless, merciless) if these things didnt matter at all they wouldnt be in the game.

    https://forum.deadbydaylight.com/en/discussion/comment/2583070#Comment_2583070

    What? lol whatever, Killer is not horrible its just that the game is in survivors favor. If playing killer was a "lost" then every game would have 4 escapes... So moving along

    https://forum.deadbydaylight.com/en/discussion/comment/2583266#Comment_2583266

    There is a loss condition, its called 3 or 4 escapes! Call it ego but everyone has an ego and dont tell me we dont. If you live in this world you have an ego, if you play certain games you have a ego, theres nothing wrong with it/that its only a problem when you take your ego to put others down or make them feel bad in one way or another thus the egotistical people, egoist, toxic people, big ass ego's etc. Theres nothing wrong with setting wi/loss conditions for yourself because it just means you have expectations when you play and or are competitive!

    LOL you're special...there are no "FACTS" to win/loss condition in this game. The question is still a matter of opinion, and yours is just as "wrong" to others. Now, where's that ignore button?

  • These forums are almost exclusively killers crying about survivors being op...and survivors crying about killers being op...and both sides claiming they don't ever cry about things.

    It is kinda that way on ALL game forums. You ever play OW? Oh my GAWD...

    nerf this move, nerf that character, buff this character, buff that move, my character sucks and its blizzard personally attacking meeeee whaaaaaaaaaaa. Holy shitballs XD It IS nice though to engage in VERY rare constructive conversation with matters of opinion regarding the state of the game and its mechanics/balance

  • @tennmio said:

    If 1 person dc's right at the beginning and 2 people brought bloodpointofferings for everyone, maybe consider not tunneling, camping and slugging people. With 0 gens done, ruin up, on a map (midvich) that you decided to go to. With you having good perks and add ons, when those survivors don't even bring 1 meta perk.

    For those about to complain: No I don't expect someone to farm, I don't want to farm. BUT one can play differently in a 3 vs 1. Be respectful, don't tunnel/camp. Give survivors at least a chance to get some points. Just behave like a feeling, empathic human being, it's all I ask (if that isn't true for you, just play as if you posessed those qualities, like an actor).

    Tbh I wish the devs would punish tunneling and camping in 3 vs 1's when bp offerings were brought. Like there is NO acceptable reason to play that disgustingly selfish if you are already having an advantage.

    Problem is, most ppl are selfish tryhards....in and out of game.

  • @smappdooda said:

    https://forum.deadbydaylight.com/en/discussion/comment/2585598#Comment_2585598

    It's probably the most frustrating thing for me out of all. The fact I get robbed when doing well makes me not wanna play and rage quit (I don't). Huntress hatchets are magical objects much like BIlly's chainsaw and Oni's club. They hit thru objects and around corners.... unless I am playing them ha ha.

    Exactly! But I had to be fair too...sometimes I DO witness killers getting shafted because of it. I would think an over 5 year old game would have precise mechanics by now =/ Well...I vaguely recall reading or hearing something about how small female models look like they get hit when they shouldn't because their hitboxes had to match Ash (I guess the biggest male model in the game) out of fairness/equality for gameplay...but idk how true that was.

  • Shocker...I sure hope I didn't waste the money on the switch version -.- I ONLY got it under the assumption I would be able to play with ALL my progress on it. I am not reinvesting 500 hours into a definitely inferior switch version XD I only really want it for what little traveling I do.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2586826#Comment_2586826

    Four hexes that include haunted grounds and thrill of the hunt will occupy every totem and make survivors take eons to convert them.

    Not meta in the slightest but if someone really despises boons the option is there.

    oh yeah true..see? Lol like you said, it isn't meta, but it takes care of boons...or at least makes them REALLY hard/even dumb to bother with.

  • As usual, when a perk or add on comes out that seems strong, the other side freaks the F out. CoH IS really strong, but it comes with a few huge trade offs.

    -Boons are easily destroyed by killers. Literally a 2 second animation if that.

    -If the killer ignores it, you have to stop what you are doing and maybe even spend time running from the other side of the map to gain its benefit (it's radius was already nerfed)

    -If the killer snuffs it out, you THEN have to spend precious time re applying the boon...possibly multiple times, equating to a massive chunk of time lost that could have been used on gens

    -It isn't ideal obviously, but if a killer wanted, they would bring 4 hexes, leaving only 1 open totem to bless, and 4 hex totems that all take a really long time to over ride.

    I am just saying, there are plenty of drawbacks to these boon totems. They are not all powerful.

  • Chucky's biggest problem imo isn't hooking survivors....I think it is how insanely difficult a tiny killer like that will be to mindgame with. It would suck looping the usual spots and on most of them you wouldn't even be able to SEE chucky. They would have to give him like a vertical red stain that went up to about 6 ft or so into the air...like a beacon so you know where his short ass is all the time XD

  • Hit detection in this game is GARBAGE! My daughter and I play together often, and we both complain how a thrown hatchet can land 10 ft in front us and yet, blood splatters from our character with a painful grunt and we are injured. Like...what?!. This morning I was easily over a pallet AND 10 feet in front of it when a legion BEHIND the pallet M1d and...I was downed. One the other hand, I have seen Nem tentacles slam down RIGHT on me and not register...or feel I was definitely hit by a lunge yet continued to run unscathed.

    Even still, this game is still my favorite thing out there, so I just end up forgiving the crap hit detection when it happens.

  • I love not having DC penalties! I couldn't give two squirts of duck poo about my rank, so the moment I see a killer I hate or get downed by a Legion M1 with their tiny knife when I am 20 ft away...NEXT! Okay...yeah...DC penalties are def good for the game XD

  • Trickster by FARRRRR. Most of the trailers feel more like tiny teases with no substance. Like "hey...here is hag just standing there being gross". Trickster gave us an anime style trailer with fire music and imo, it really gave you a taste of how psychotic he is. His eyes at some points are just pure chaos.

  • @Haddix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582983#Comment_2582983

    all of these perks with the exception of head on are extremely strong. why are you downplaying their strengths?

    if these perks weren't good (especially DH and SB) then you wouldn't see them almost every ######### game. they're extremely meta because they're extremely good.

    they are 100% skill replacer perks that do not require thought to use beyond "ooga booga i see vault, i must use that for lithe ooga booga/ooga booga yes i see dropdown, must use that for balanced"

    i stopped running all exhaustion perks except Smash Hit (the one that you actually have to make an outplay in chase to use) and got MUCH better at survivor. you feel the lack of DH to carry you in chase, but that's the point. DH and the rest of the exhaustion perks besides head on and smash hit will carry the ######### out of you because they give you dumb strong benefits for little condition.

    You are certainly entitled to your opinion, but I would argue killers are the exact same way (mostly). This game has how many perks for each side? like over 100? I dont even know really, but it is a pretty chonky number, YET most killers and most survivors will use the same STRONG perks. I can not go ONE match without a killer running corrupt intervention/than/ruin...not all 3 usually, but almost always at least 2 of those. I will even admit I USE ruin/than as killer. It is a POWERFUL way to slow the game down. On the same token, dang near all survivors run ONE of the aforementioned exhaustion perks BECAUSE they give you a trump card in a chase. One of those is usually coupled with DS too XD. I guess I could live with nerfs to most exhaustion perks, if they nerf ways for killers to slow the game down. give and take...but idk HOW you would nerf like balanced landing or lithe without making them worthless...except maybe increasing exhaust time so its available less often.

  • Pft, nah...heck, balanced landing is my favorite exhaustion perk and there are times it doesn't work or the killer manages to assassins creed me from 20 ft away after I have zoomed off...

    I can't tell you how many times I have accidentally wasted sprint burst...

    Head on is SUPER situational...

    Adrenaline is niche...

    Dead hard is pretty strong for a couple "I frames" and TINY distance creator, but FAR from op.

    Lithe is decent, but you gotta vault to use it.

    Exhaustion perks are fine.

  • @Edilibs said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582042#Comment_2582042

    Fun has absolutely nothing to do with winning or losing, fun is just fun. Some people even though they lose games may have overall fun so i guess it depends on the context.

    https://forum.deadbydaylight.com/en/discussion/comment/2582050#Comment_2582050

    I respect it but you should respect the fact that some people are competitive like me and want the increased MMR for higher challenges. For me, killing low rank or MMR survivors is not fun for me at all. If people are sweaty, let them be sweaty, you cant fault them for that! )

    https://forum.deadbydaylight.com/en/discussion/comment/2582066#Comment_2582066

    Nooooo. Someone brought this up so im going to repeat myself. You cant say that a 4k is a win and a 3k isnt because of the hatch plain and simple. Some people even consider a 3/4k the same and rightfully so. The scenario you are painting is 3 escapes which is a loss but 3k is definetly not a loss at all. You are 100% wrong. This is DBD were talking about so your comment that "A killer only wins with a 4k plain and simple" is false and misleading.

    https://forum.deadbydaylight.com/en/discussion/comment/2582089#Comment_2582089

    I agree with that only up to a certain point with one exception

    If i get 2k and Entity Displeased "I" see that as a loss personally because to me even though i went even in terms of kills i could have played a little better.

    https://forum.deadbydaylight.com/en/discussion/comment/2582233#Comment_2582233

    What? Your trying to confuse things for no reason. I said i consider a 2k with Brutal or Ruthless a draw or going even with survivor and a 2k with Entity Displeased as a loss. Of course 1k is win for the survivor lol.

    https://forum.deadbydaylight.com/en/discussion/comment/2582245#Comment_2582245

    Why do some people have this mentality? Your straight out wrong! lol You are not gonna 4k every game no matter how good you or or how bad the team is because 1 person can get hatch because it is that way by design, point blank plain and simple. I'm not talking about win conditions for survivor because that's something totally different and calls for a separate thread since i didn't include survivor win/loss conditions for this thread.

    https://forum.deadbydaylight.com/en/discussion/comment/2582256#Comment_2582256

    What? If you are referring to a survivor escaping but a killer gets Merciless Killer then that means that the killer played out of his mind and a near perfect game but the survivor won the end game and thus gets to tell the tale/story of survival. End game is not always in the killers favor although it is mostly. Sometimes the survivor gets good exit gates rng and it depends on the map.

    The OP was a question asking for individual opinion. I stand by what I said. There is no OFFICIAL answer to this. Doesn't even matter what the majority of the playerbase thinks or believes. My answer is the killer only wins at a 4k. Doesn't matter if the 4th uses hatch or a gate to escape, still means the killer lost. Even in all horror movies, the legendary "final girl" escapes...happy ending...bad guy/killer loses. Again...as a matter of perspective and opinion.

  • The killer only wins with a 4k. Plain and simple. I will even go out of my way to distract a killer if say 2 are left as gens get done...just so the final person can open a gate while I am being chased/killed. They still lost XD

  • I am not one to read entire threads so it may have been said, but that seems to be 1. game forums in general (ppl endlessly complaining) and 2. the vocal minority. Those of us who like the game or even love it simply don't say anything. We just play. It's the sore loser, the angry entitled player, the contrarian, etc...that comes on here and makes forums a cesspool XD Make a circle of friends in the game and you will have plenty of fun and positivity. OR...make positive threads yourself. You will get positive replies (along with the trolls and contrarians)

  • @BadLooperQ said:

    The fact that she reminds me of Brigitte from OW. And what a surprise....

    Both characters came to the game to change the meta with their kit.

    But let's see if the latter ends up being as hated as the former lol

    Oh man I didn't even think of that X'D Poor Brigitte...idk though, I think her perks have PLENTY of counterplay. They are snuffed out in a second, it takes a long time to bless a dull and longer to bless a hexed, it ends up wasting a ton of time to re-bless, and the radius was nerfed already.

  • Yeah, that is kinda what I assumed, but as a lover of hypotheticals, I wonder what WOULD happen to allllllll the players data collected over years, hundreds/thousands of hours, and however much money spent?...like if such a thing happened?

  • @Dr_Loomis said:

    I see a couple of foot guys are getting heat lol

    Oh what a selective society we've become.

    Anyway, foot charm when? 😄🦶

    I can always understand when someone says "It's not my thing, but you do you man", and leave it respectfully at that. What I can't wrap my head around (maybe it's really easy being ace and all) is the absolute disgust and even hate ppl get who simply like feet. Like...objectively...as adults....we all know what even the most BASIC uhhhh "intimate" encounters entail, the diseases they can spread and such, and we are in a society that practically cheers on disgusting things like booty munching (keeping it G rated for censors XD) but you mention liking feet, and THOSE same ppl are quick to get pitchforks and torches and call you freaks and weirdos. I REALLY don't get it. Liking feet is so beyond tame compared to...well thousands of other things I can probably think up. It is also something that has been scientifically explained AND is quite common too.

  • Yeahhhh...honestly, time for them to 1. remove DC penalty again and 2. get a detection system of some sort so we dont lose valuable add ons or offerings because of crashes and load freezes...

  • I am definitely all about more pallets <3

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577173#Comment_2577173

    You're right... Charlotte is a little uglier. Mikaela is the second ugliest thing in the game. I definitely wouldn't want her in my bedroom. Unless she was wearing a bag to cover up her face. She has a nice bod 😆

    Uh...ah...again...HAG...PLAGUE?! Hag is like a rotting corpse and plague is half blisters and puke. I apologize, but I have to question your taste in women at LEAST a little bit X'D

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2576583#Comment_2576583

    Really!? You think she's adorable? She is by far the ugliest thing in the entire game...

    Huh...interesting...I will tell Hag, Plague, Charlotte, and nurse that you would love a special "visit" from them then. Mikaela is definitely nowehre NEAR the ugliest thing in the game X'D

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