Metzu
Metzu
About
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- Metzu
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OP simply stated that Killer received no QoL improvements once again, which is true, and people are bashing him for "complaining" about the survivor QoL changes? LOL he never complained, just stated obvious facts. Yeah an FOV setting for killer has been long overdue and requested but was never acknowledged by BHVR. If survivors got motion sickness playing the game, that setting would be implemented in a heart beat.
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@durag_demon1 said:
If the killer is with in 16 meters of the hook or something for 5 seconds... the survivor on hook is transferred to another hook on the other side of the map.. so thiers a punishment to face camping...
There is a punishment to facecamping... it's called "losing the game" if the other 3 survivors understand they should repair instead of throwing the game by afk'ing around the hook! Maybe replace one of your crutch perks with Kindred to help your team make the correct decisions!
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No matter how you spin it, they are balancing the game around the level of casual players which is a fundamental flaw. That combined with their "MMR" was a huge mistake they made and it shows in the player count and satisfaction/feedback from experienced players.
Circle of healing combined with the fact that some totem spawns are absolutely horrendous to get to, being able to infinitely reboon those totems and have multiple boons up at the same time is a disaster. If you think having the ability to constantly heal slows down gens, you're just wrong and probably don't play the game at anything resembling average and above average gameplay. Not every killer has the ability to down survivors fast like Nurse and Blight to be able to stay competitive. O wait, Nurse has the lowest kill rate, my bad.
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@Azza_WR said:
I've been playing straight ~12h a day (enjoying my vacation :) ) for the past few days or so, and most of it were with sadako. I'm loving her ptb changes but she's still underwhelming and the changes do little to nothing to help her level the play field.
These are suggestions that could be prototyped and changed in the future:
A - Changes we need.
B - Changes that are my deep rhoughts
A) Much needed changes:
- While demanifested she SHOULD NOT start a chase with any survivor, or continue the chase she's in. (these could imply in complications with the emblem system but could be worked around).
- While demanifested, give her a 10% haste speed. this should turn her into a 5.0 killer. This will allow her to close gaps faster while in chase and could use the extra speed to go towards generators that had their tv turned off. While manifesting, the change from 125% to 115% should be smooth, to prevent motion sickness. turning into a 115% completely when 100% manifested.
- She should not be penalized while manifesting, REMOVE the movement penalty please.
- Bloody Fingernails should be Basekit (more 50% time of speed burst after teleporting out of a TV). This will help to use it to patrol/chase.
B) Some more changes I would make personally, but we could live without:
- Allow her to be undetectable for 1s after manifesting, to help with mindgames.
- Reduce the sound she makes while demanifested. The lullaby should be it, she should not have a noise that allows people to know EXACTLY where you are comming from. (ex: Huntress) even if that means increased Lullaby radius.
This would turn her into a very balanced killer that will pair her strength with survivors. She will have a fair fight having more tools to handle her chases and gen patrol. She's AMAZING at map patrolling, but she's very very poor at chases. Translating to very long chases and enough time to finish all gens before we even have a chance to turn the game around.
Actually a decent list of small buffs for her.
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She is by no means stronger than Wraith lol.. maybe on par with Trapper
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If people get hooked faster than once every 45 seconds.. the game is lost with DMS or not lol
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@Marigoria said:
EU here.
Takes 10 mins to find a survivor match at night, during the day is instant.
For killer, takes 10 mins to find a match during the day, and at night it's instant.
I only get noobs on my team at night and barely any PC players in my lobby. During the day I get more skilled survivors and a lot of PC players.
I get way easier games as killer during the day, and they get way sweatier at night.
Anyone has the same experience? Is it even worth playing this game at night?
Game is borderline unplayable at night as a solo survivor, yeah. It's not uncommon for me to have teammates with less than 10 hours in the game while playing at night.
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Survivors need incentives to do stuff other than just afk sit on gens, not the other way around. Your idea might as well be a passive Escape Cake. If anything, WGLF should promote getting chased more like getting a token for X amount of seconds in a chase, etc., on top of what it already does.
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@Incarnate said:
https://forum.deadbydaylight.com/en/discussion/comment/2620858#Comment_2620858
Sure, dealing with hackers and exploiters have priority, but instead of keep dishing out new content they should've been focusing on actually fixing and rebalancing the game, including fixing glaring game design issues. Perhaps, while they're at it, learn how not to further aggravate an existing problem. Yeah, I don't think that will happen, because since the course of the game's life, this has always been an issue.
Agreed.
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Dead Hard is definitely a ridiculously strong perk now, it was really good before but even more so now. It is definitely frustrating from a killer's POV when your hits get stolen, just super unfun to play against especially when most lobbies have 3-4 Dead Hards because there's no reason not to play it. I'm really afraid they'll also add a "vault validation" to top it off and make killer even more miserable to play than it is ever since the introduction of SBMM, if that's possible.
That being sad, the biggest problem right now is the insane amount of hackers roaming freely, with "subtle" hackers being the worst and probably the least likely to be punished.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2588487#Comment_2588487
There used to be an incredibly small amount of cheaters back in the day, so they are clearly capable of dealing with it.
Don't mean any offense, but you're clueless.
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I dodge private/suspicious profiles.
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They can't test totem spawns before releasing a new totem perk and you think they can deal with hackers? Lol.
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@Metzu said:
- Happened while loading into a match, stuck at 100% loading progress for at least 10 mins.
- 3 Steam Players and 1 Crossplay; all survivors had the same issue, not sure about the killer tho.
This just happened today after the "small patch" 3 matches in a row so far. Everytime stuck while loading in the match with the bar fully progressed.
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- Happened while loading into a match, stuck at 100% loading progress for at least 10 mins.
- 3 Steam Players and 1 Crossplay; all survivors had the same issue, not sure about the killer tho.
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Same here.
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Attaching video in a new reply because for some reason I cannot attach it to the main post by editing it:
Pinhead Box Bug.zip -
While I absolutely hate going against Deathslingers that fake his power to just m1 with no penalty, these changes absolutely tank his effectiveness as a killer as his map pressure is already bad.
- quickscoping is absolutely fine, him being able to recover instantly after faking m2 was not, that indeed deserves being addressed;
- increasing his TR is a disaster, please don't do this or increase his speed to 115% as well;
- increased speed while aiming is an OK change, will see if it's good enough to help at loops.
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lol imagine using an RPD offering
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You shouldn't. Spirit is lame against Iron Will, and will be even more lame after the next dev update. Idk how people are saying that missing a blink with Nurse is more punishing than missing a 15second cooldown Spirit phase, must not be playing the same game. Only place Nurse is arguably worse is Lerry's. I can. however, definitely see how Spirit is regarded as stronger than Nurse for average/lower skill level players.
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Hackers are roaming around for free, some of them even streaming it. I think it's safe to say no one will be punished for using stretch res.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2507329#Comment_2507329
Why pay for a tester when the community does it for free?
You're absolutely correct, friend. With God's help, maybe the 5.2.2 patch will address this.
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Don't worry, brother, Pinhead just sucks. I can definitely see how he's even worse on console. They weren't even able to fix his lunge 2 weeks from release now. The very fact that his lunge was not tested before release is actually ridiculous.. but it's not news that this game has been going downhill for a while now..
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You can tell when she just stands still and when she starts phasing by her hands/head movement. Xeno has some clips explaining this, you should check that out.
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@Marcavecunc said:
It,s only been up for a day, and it's only taking account data gathered over a handful of days.. Give it some time.. it'll get better, for sure.
it's literally using data gathered for the past months, are you ok?
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DS instantly turning off for tapping a gen or picking up someone 99'd on the ground is indeed lame. There should've been a middle ground between 60 seconds and instantly turning off, like a faster decay when doing any of those actions. And yes, I do mostly play killer, not having to worry about a DS stun makes games too easy.
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Only considering your average red rank match, winning as killer is far easier, especially when it comes to pipping. But, at the highest level, as others have mentioned, survivors are basically unbeatable.
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If you use double Windstorm now you end up having the exact same speed as pre-buff Wraith running double Windstorm. He is in a better spot now, he's still an M1 killer that should have a very hard time downing you unless you're a Pepega but he definitely feels better to play.
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Been trying to get value out of huntress lullaby / undying for so long now, it just doesn't happen. I think it would be a fair change for lullaby to only let survivors know that you have it after you get to 5 stacks, not after the first hook. Although even then, most totems are right on top of survivors spawn or near points of interest where you see them without even going out of your way to search.
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Most SWFs are not hard to play against and can be quite fun, depending on the players. Will you also go against not so fun groups? Absolutely. But you can't win them all, nor are you supposed to. I think it's safe to say that on average, as killer, you win more games than you lose. Although it is true that them being able to communicate and coordinate when to leave a gen/hide/rescue is an unquestionable advantage over solo survivors.
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@PlunderingPanda said:
https://forum.deadbydaylight.com/en/discussion/comment/2138526#Comment_2138526
This is incorrect. They affect the outcome of less than 3% of all matches.
Okay bud. Except I loot a skeleton key once every other game. And if I don't loot it, another survivor looted it or a ranger medkit or another very rare item :) This has been the case for weeks now ever since chests became bugged. You must not play this game a lot and/or have no idea what you're talking about and just quoting devs.
If it wasn't for the chest bug, then yeah, I agree, I wouldn't mind them as much. But considering you have a very high chance of getting key outs for playing a 12 hook game or playing smart and defending 3-4 gens against a good team, it is not very cool. Really curious how you came up with the 3% number ;)
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Keys affect almost every match now, are you on drugs? Lmao.
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Oh well, guess this bug is making it to tomorrow's hotfix.
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This is actually a good idea. There is indeed too much useless junk in both addons and offerings. Something along the lines of selling / crafting / combining addons for better rarity or a reroll would be awesome.
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I really don't think it was necessary to increase the wind down period, but o well.
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DS has no spray
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Spine Chill, Detective's Hunch, Inner Strength, Dead Hard
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Yea chests are bugged so there's rare items in the chests every game. Sucks but the probability of keys is very high.
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You just sprint bursted into the killer's direction while at the same time they also happened to patrol that same path... That's not even a close spawn + killer shack is a common spawn spot for survivors so killers with some game knowledge will patrol those common spots first. You could also have just hidden when you heard her getting close but you obviously wanted her attention so what's the point of this post?
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Bamboozle is fine, it's not even strong. Have fun playing Trickster at killer shack without bamboozle lmfao.
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Wait, are you saying Torment Creek or Fractured Cowshed are good for Trickster?
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We want all killers to be as 'balanced' as the likes of Pig and Myers, huh. Maybe the Trickster
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Can confirm, this works 100%.
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Yes, Myers does have a problem. He is worse than the Trickster.
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Wraith's uncloaking speed boost and lunge are currently bugged (unintentionally nerfed). If you browse through the bugs posts you'll see it's already been acknowledged. But yes, current state Wraith's uncloak lunge is indeed weaker than before 4.6.0 and hopefully it gets patched soon.
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Above average bait.
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@Amelio said:
https://forum.deadbydaylight.com/en/discussion/comment/2074330#Comment_2074330
well, face camping is annoying and it's actually reportable, I mean it's just bad players have to just git gud sometimes
Face camping, slugging, etc is not reportable FYI. Just so others don't read this and believe it.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2061425#Comment_2061425
Nah its the post uncloak movement speed lunge thats glitched. Which its supposed to give you the speedboost of cloak mode for 1 second but its only doing it for like half a second.
It's actually supposed to be 1.25 seconds. They increased it by .25 in the 4.5.0 mid chapter patch. But yeah, current uncloak lunge feels absolutely terrible compared to how it was before 4.6.0. Hopefully they fix this soon because it completely ruins Wraith.