Azza_WR
Azza_WR
About
- Username
- Azza_WR
- Joined
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Changed it myself to this.
Way better than the distorted version, the hair is just too odd. It should be straighter and her head rounder.
I'm currently using it and it looks good Ig, imo.
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I guess that both KEYS and MORIS are way too OP.
It's frustrating when everyone's on death hook and they manage to all escape by the hatch, or 3 escapes with 1 gen left. Moris are also unbalanced, even more than keys. There's no counter, no DS, no anti-tunneling countermeasure.
I like these kind of discussions, but both sides must be balanced, removing or changing moris and keeping keys the state they are is not an option. Even if they come in different patches. But they've confirmed that Keys and Moris will be changed in the future. Source: Most recent Q&A.
At last, let's say that they are working on it, and even the pip system needs a new overhaul due to the current "gen rush" meta, Second chance perks on survivors, Crutch perks on killers, and the unbalance around Solo vs SWF. Let's see what they can do.
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Grabbing became more consistent in the new 60 ping server. BUT, i feel ya, it happens pretty often tbh, and it's annoying AF. If they're cocky enough to stay on the gen till the last second, we should get a grab.
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Nurse has a new bug as well when she cannot attack after the blink.
The fps drops in a few maps made me decrease my graphic settings, so the game looks worse than before to me.
Low fps = i can't see a thing while blinking, and there goes my career as a main nurse.
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Tbh, nothing is worse than the fastest Gen-Rush.
In the early game, you have 0 pressure. If everyone splits and do gens alone they can pop 2, or 3 gens by the time you hooked someone. That is even worse with low tier killers. The fact that you have 0 pressure? thats FINE. what's not fine is the fact that survivors spawns next to gens most of the time, and they instantly start working on it, the only counter to it is Corrupt Interention, which removes 1 perk from the killer after 120 seconds of the trial.
I guess that some crutch perks are also not fun to verse, same goes with insta-downs and some killer perks.
Regarding perks, the game is in a good place right now. But the early game needs something new to it.
Last, but not least, playing killer is more stressful than survivors, because you rely only on yourself. Your mistakes will make you lose regardless of anything. No one will help you and you are facing a team of 4 who sometimes are coordinated to STOMP on you and there's nothing you can do whatsoever. (SWF)
This can be easily portraited by the loooooooong queue times for survivors, and almost instant queue as killers. A lot of killers (also most of my main killer friends) has long quitted the game. This game needs a BIG overhaul in the matchmaking system, the MMR system, ranking system and pip/depip conditions.
When I play survivor I really have fun, it's kinda easy, most of my games I escape, and despite some tunneling, camping and some OP builds, nothing else makes it unfun. But all it takes is a few killer matches and i'm saturated for the day in need of a break.
Survivor gameplay requires little to no skill. If you know looping, and methods to stall the killer, that's great, the others just hold M1. Thats kinda it, you put some crutch perks AKA adrenaline, DS, DH, BT, unbreakable, and you're good to go. There's 5 types of items and most of the addons are useless.
As a killer, you must always have intel about 4 people, know when to slug, when to hook, when to pop, how to counter every looping, you must be unpredictable, master your power (which goes from easy to INSANE difficulties ( Freddy / Nurse ), analyze your opponent's gamestyle (if he fake vaulting, double-backs, etc...) and still worry about a lot of survivor perks described above. The addons also play a big part in killer builds, they differ from killer to killer and alter them in many ways, Of course, a lot of the perks are also very popular, such as Barbecue and Chilli, Hex: Ruin, Hex: Noed, Corrupt Intervention, and a few others.
And now i ask you, what would you rather do to have fun? Worry about 4 different people with different perks, working together against you, or work with 4 people against 1 killer?
I love being a killer, and i WILL continue being one without whining about it in the after match, but i know it's easier and way more fun being a survivor, and i often play as surv to relieve my killer stress.
If you made it this far, thanks for the consideration. <3
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Probably, nurse should be renamed as "The Buggy One" LMAO
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Tbh, this game faces dire circumstances.
After a lot of tweaks on Gens, Survivor Perks, Killer Perks and last but not least, HEX:Ruin, We have this weird feeling that gens are way faster now.
But the speed hasn't changed for years now, (unless if you're talking about multiple survivors doing the same gen, that speed was nerfed a few months ago along with the toolboxes). In my opinion, what changed is the mindset of every single survivor.
Now that people doesn't have to look for ruin at the beggining of the trial, they can INSTANTLY hold M1 as soon as they spawn. If the killer doesn't come to them, they'll end a gen in 80 seconds (alone). If you take 80 seconds in ONE chase you have potentially lost 3 gens (it happens a lot tbh at high ranks) So, if one survivor alone, completes all 5 gens, that means 400 seconds, which is rougly 8 minutes (considering the time it takes to traverse to all 5 gens [+100s] ). THAT IS ONE PERSON OUT OF 4. That's why Corrupt Intervention is such a meta right now.
Now let's do the math: Considering just 1 gen is being worked = 80 seconds, and 1 gen is 1/5 of the survivor's objective, and 1 hook is in theory 1/12 of the killer's objective [ 3x for each surv ], putting that into the same proportion, means that if one gen pops, you should've hooked 3 survivors already to keep up the same pace. But it's not that simple, 80 seconds means 3 hooks. Considering you need something like 10 seconds to grab/hook them, and finish the action, that leaves 50 seconds to spend on 3 chases, but you never hook someone and instantly start a new chase if you're facing a good team. Let's consider 10 seconds to find someone, in that case, you have 20 seconds to spend in 3 chases. You also won't spawn near survivors.. Got my point? good.
So, if survivors keep doing gens no matter what it's mathematically impossible to win a game. I've done several impecable nurse chases at rank one, chases that lasted very few seconds, and good survivors will escape if i don't slug. Slugging is becoming more and more common, if you don't slug YOU LOSE. Even if your skill matches your opponent's that still means that survivors are in great advantage.
It's easy to find a gen rushing team, but go back just one single year in time, and you'll see that gen rushers were EXTREMELY rare, even in red ranks.
Sorry for the essay, but if you made it this far, thanks for the consideration. <3
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SouzaSoul (brazil), Tru3, Ardetha and Ayrun <3
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As a rank 1 nurse main, I strongly disagree, and i KNOW they will never do that, instead, they're constantly increasing her skill ceiling because she get's a new bug every update, dead-blink-zones where you get stuck and last but definetely not least
Listen, The Nurse is Hell on earth when you're starting to play as her, I KNOW because i've been there, and i felt powerless even with the strongest killer.
She has the power to counter EVERY game mechanic related to survivor's defense, making her easier will never be a thing, in fact, they're constantly increasing her skill ceiling (nurse new cooldown last year), but they will never change her due to the people who spent months and years mastering her, is just not fair.
I also play a lot as a survivor, and tbh, the last time i was against a GOOD nurse, was prior to her rework.
YES, after the rework, a lot of mediocre old nurses became horrible nurses, therefore, they were forced to quit using her and moved on to other killers, that's why even at rank 1, you almost never will face a good nurse, they are almost extinct. (INTENDED BY THE DEVS)
I also get your frustration, but using her nowadays is a reward for the hardest thing this game has to offer. Still, VERY good survivors, can still mindgame you if don't have line of sight. Even with the nurse, Gen rushing is real, and if they decide to hide, you'll most likely lose. I've lost many games as nurse because they hid, or gen rushed pretty hard.
But 90% of my games are sweaty 4K, I ASSURE YOU, it's not EASY, and it's an ongoing challenge and very pleasing. After the rework, i had to re-learn her, it actually gave players an insight of when to use 2 blinks, or 1, and wait your blinks while you can see the survivor you're chasing and knowing what he's doing.
My advice: Master using both blinks (second is always useful for chases) NEVER traverse the map with 2 blinks, if you find one you need the extra one. And never blink without clear sight of where the survivor is going, if they break line of sight, blink to the last position you saw them and wait for the short 1 blink fatigue. There's few content regarding the nurse, and a lot of the guides were made prior to the rework.
How would you feel if for years you master a certain thing, and just because newer players can't do well with it, they change it. I would feel horrible, i already felt bad when they reworked her, just imagine making her easy to use.. :/
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You know, survs are for sure crybabies.
You need proof?
Look for the huge quantity of nerfs they ask for killers EVEN though they know how Overpowered SWF is and that nerfing killers will make they even stronger.
Basically, a survivor will always want a killer nerf, and say "NO, GIT GUD" for survivor nerfs.
This shows how broken this community is.
And by the way, for every killer that quit the game, there's 4 survivors that can't get a lobby. So instead of being mad to a killer, be grateful we still play this broken game and you get a lobby instead of a bot.
But I would say that survs should have more ways of communicating even when solo. Point is, if everyone is SWF, or near that, then you can balance the game making killers BALANCED against communicating teams.
"When everyone is super, no one is".
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Ive been playing him quite a lot recently, I guess that the devs were right on this one. And here's the reason why:
- Torment NEVER goes away unless you cage someone. If you're never caging and all 4 are tormented, if you slug you Instawin, and if you don't you can mori them in last hook.
- Caging them Avoid anti-tunnel perks, so if you save someone on first hook, and there's a trail next to the hook, you'll instantly be able to send that person to the second hook and keep chasing the saviour. This might not be bad at first, but it should be Extremely frustrating. To survivors of course.
I guess that he MUST be buffed in order to be a viable choice in red ranks, hes by far too weak when it comes to Map Pressure, and when in 1x1, you either learn the difficult M2, or you'll always go for an M1, if no1 steps on your trails, then it's a no power killer at all. ?aybe making his attack slightly faster and a bit wider? Maybe? To be honest I'm not sure giving him a teleport mechanic?
As far as i Know the devs won't change him for a couple of months until they have Proof of what I, and other people are saying. A lot of survs still thinks he needs to be nerfed, which is nonsense.
Lets see how they will manage it. Silent hill has a great potential to bring new players to the game, but the perks, survivor and killer, must be a viable pick once they start playing at low ranks.
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Well, as a experienced Spirit main, I guess I can answer all your questions.
When you phasewalk, your Husk (the still spirit decoy) will stay in place with your Terror radius of 24m. (or affected by perks)
Meanwhile the REAL spirit, the invisible one, will also have a 24m terror radius, instead of the Heartbeat, it's the whooshing sound. You can look ANYWHERE, as long as the person is outside the Husk's terror radius, they will hear your wooshing becoming louder and louder as you get closer.
That's pretty much all.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1361610#Comment_1361610
A skin with her human version would be really cool,but i can't imagine how that could work.
Well, look at this reddit page, someone already did a "preview" of how it would look like.
1,551 votes and 126 comments so far on Reddit

