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Kaitlin814

Kaitlin814

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Kaitlin814
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  • I definitely enjoyed playing the game more while she was disabled. I'll leave it at that.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1827053#Comment_1827053

    multi-quote exists, you just click quote on each that you want to respond to.

    It's understood, unless you state in the title or description, that you know the basics of how to do something regardless of what your opinion on it is. People who post the obvious don't have a critical mind to actually look past that, and instead just point out the obvious because we apparently need to repeat the same thing over and over again like a bunch of babies.

    "Do bones" is the strategy against this combo. It's is the best strategy, it is the only viable strategy. Asking the devs to nerf it is like asking a dev to nerf Calm Spirit because it negates Doctor's whole concept. A killer who comes in with this combo in mind must be aware of the risks and downsides, and survivors who play against these killers must keep an eye out for the potential of this happening. Just like survivors have to know the risks behind running Unbreakable/Decisive Strike. But these are all potentials, both sides need to be aware of these combinations and know how to fight against them.

    Yikes, insinuating I don't have a critical mind, when I bring up obvious issues with the gameplay of this game.

  • @Bullettimegod said:

    Its funny. Everyone tells you all how to counter it. Yet you all ignore it.

    I think you're missing the emphasis on the solo queue. I feel experienced enough where I know how to play against this build, however most of my teammates are grossly incompetent. It's hard to be the one person doing all the totems while getting gens done and having to unhook these people who go down in 10 seconds flat.

  • @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826887#Comment_1826887

    Then take it from me, i am a survivor main that plays only solo: Do bones. its quite easy actually, because totemspawn is not nearly as random as some people seem to think. you can find the totems easy on most maps. You should just remember to cleanse any totem you see, even dull ones, right from the start (so undying just does less). Yes, there is the odd game where you cant find the last totem, it happens.

    On the other hand, run detectives hunch, preferable with a map, because you sacrifice one perk slot to nullyfiy 2 perks of the killer. IF you face the combo as often as you claim, and you can´t remeber the totem spots, thats the way to go i think.

    I don't know what teammates you're getting, but most people just can't wrap this around their heads. So I could easily bring a map and do all 5 totems, but then my teammates will be doing god knows what and maybe manage to get 1 gen done.

    I think better matchmaking would solve a lot of issues honestly.

  • @SweetTerror said:

    I understand what you're saying, but some perk combos are just going to synergize better than others. Suggesting that we nerf something that works good together doesn't solve anything. Pop/Surveillance/Oppression is also a really good combo, but are we to nerf that as well? What about Trail of Torment/Tinkerer/Dark Devotion? Where does it end? Are we to nerf "OP" survivor combos too like DS/Undying?

    I'm not suggesting to nerf combos. I'm asking for them to individually looks at perks, particularly Undying.

  • @Terra92 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826877#Comment_1826877

    https://forum.deadbydaylight.com/en/discussion/comment/1826887#Comment_1826887

    wut

    Like no offense, but your reference means nothing. You don't have a better or more valid opinion just because you played longer. Your argument should just be the argument.

    And that's not even a counter-argument, again you're attacking someone based on your perceived notion of them, you haven't attacked the argument at all. Point still stands, do bones, get rid of 2 perks, the match lasts a little longer but I'm sure you can handle it, after all you've played over three thousand hours, right?

    The reference is for people to understand that I know how to pressure gens, do totems, etc. People with very little play time tend to be the ones who urban evade around the map not being productive.

  • It's always bothered me how people overuse the word toxic too.

  • @Father_Dark said:

    lol this is funny. If ruin is on, and the killer is actively chasing people off gens, go looking for the totems. What's the issue? It's not like the totems spawn randomly on the map. Learn where they are, they spawn in the same general areas on each map. And there are only 5 of those too. Cleanse the dull ones if you think he's running undying.

    And remember, 2 hexes, means 2 less real perks. Once those totems are cleansed, he just lost half his perks. And I cannot tell you how many times I have had ruin, or devour hope, or even that stupid third seal one (for a rift challenge) and I swear 30 seconds into the match and it's gone! It's even more fun when you spawn in as a survivor and the hex totem is right in front of you!

    I would be more than happy to get rid of ruin/undying if they go rid of DS and Unbreakable. You up for that? Oh wait, here's an idea:

    ATTENTION DEVS: Make it so certain powerful perks cannot be used together, ie you could only use one of these "meta" perks in your build. I'd be for that too.

    Hey, I'd be totally ok if there were some changes to survivor perks. I don't use DS too often, so I'm totally ok with changes to that. My opinion is maybe Undying could do without the aura reading?

    Your logic and reasoning is there, counting on the fact your other teammates will be doing something productive. Unfortunately, that is usually not the case with solo queue, lol.

  • @Demiurg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826931#Comment_1826931

    Don't be shy upload your games and invite me too watch.

    I don't have any recorded, still working on being able to, but I do stream occasionally. T.TV/Scalawag222

    I play mostly Trapper, some Freddy and Myers. And I play a lot of solo queue survivor, but haven't much lately. Come stop by sometime :)

  • Eh, I think it's ok where it's at. It's kind of a scummy perk IMO, but there are far better perks for killers to use.

  • @Mister_xD said:

    when i learned one thing in my plenty of discussions regarding this build on this forum, here is how you, as a solo survivor, can counter it:

    stop playing solo and queue up in a coordinated SWF.

    here is my opinion on it:

    the perk build is lazy, boring and carries way too many bad killers through red ranks. it destroys solo teams, is highly medicore against coordinated SWFs (so in actual high level play you still get stomped even with this build) and as someone who usually plays solo survivor i have very little respect for those that run it (i avoid playing it myself too) - i call it "the fun build" (with an ironic undertone ofc - cause its not at all fun to go up against).

    the only perk in the build i would deem "too strong" would be Undying though, both Ruin and Tinkerer on their own are fine. imo it does way too much and should have the aura reveal either be taken out of it completely or at the very least have it be restricte to Hex totems only. also the survivors should get the Hex notification for Undying once their aura is revealed by it / a Hex respawned so they are at least aware of its existance.

    I agree with everything you said 100%!

  • @Demiurg said:

    Imagine to be bad in game and want balance changes. Please upload your games from red ranks as killer where you get 32k with trapper with that "strong" combo pls or you a 20 rank player that didnt know anything in this game?

    Hey, I don't have any uploaded games, but you can check out my stream sometime if you're interested.

  • @bjorksnas said:

    I believe almo has said and don't quote me on this* (the stats aren't as high as old ruin)

    meaning its less impactful

    but also it requires more build dedication with 2/4 of your perks able to be permanently removed

    remember survivors have slightly weaker perks than killer but have 4x as many perk slots between them, if the killers perks should be taken down in power level due to synergistic properties there are plenty who can say the same about some survivor perks

    That's interesting about the statistic, thank you! At this point, I would way rather have old Ruin because then the gens wouldn't regress with the new and improved Tinkerer (which definitely needed a buff).

  • @seki23 said:

    the combo is strong buyut whats the problem? survivors have their own combos wich are stupid aswell in fact due taht the meta shifted, now you can bring Soul Guard to the game and get infinite unbrekables aswell, i mean survivor meta is stupidly strong aswell as it is SWF, so whtas the problem with a decent build from killers for once?

    I'm not saying that there shouldn't be some changes to survivor either.

  • @Zeon_99 said:

    Keep in mind all the survivor combos they can use. Its just another meta perk combo, similar to DS, Unbreakable, and Soul Guard(AKA the micro pp build) and that's only 3 perks out of the 16 that survivors can bring. Bring Detectives hunch, or the other totem detection perk. If its that much of a problem then you might have to adjust your playstyle.

    All of those combos may seem like overkill, but it's what you need to keep up with the sweatiest of both sides.

    Yeah, I'm totally ok if there are some changes to survivor, especially DS. I very rarely use the "meta" perks, and like to try out lots of different fun builds. I have been using Detective's Hunch a lot, and I've been enjoying it. However, the gen has to be completed which can be difficult with Tinkerer and high mobility killers. It's still helped in quite a few matches though!

  • @Mikeasaurus said:

    I play Solo and have no issue with this combo. The issue is there are far too many generator visioned survivors in this game that just ignore the existence of bones.

    I wish I could get your teammates XD

  • @Healthore77992 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1826881#Comment_1826881

    You definitely should, that 'OP' combo can be destroyed within first minute of the game, plus if you nerf it for the sake of solo q, it will be useless against swf.

    Well, I knew it wouldn't take long to find the killer main who relies on this crutch build lmao.

  • I've been using Red Herring, Deception, Diversion, and Any Means Necessary a lot lately. The perks are all so stupid, but I've actually had quite a bit of value out of some of them. Definitely adds some fun into the game instead of using "meta" builds.

  • @Healthore77992 said:

    Do bones and git gud.

    Lol, thanks for the thoughtful input. Will take into consideration.

  • I think all of your ideas are great. Otzdarva recently just posted a YouTube video on how disgusting her iridescent and ultra-rare add-on combination (I can't recall the names of the add-ons). But the match only lasted a couple minutes max. Then, throw in Ruin/Undying/Tinkerer, and, well... good luck getting anything done as a survivor.

  • For reference, I've played the game since release in 2016, and I've accumulated just shy of 3,000 hours over the years.

  • @Afius said:

    It can vary I mean you got the people that won't do gens when they hear the terror radius or you could unknowingly bring the killer towards them. A few I thought of is also people not knowing where gens are and they'll just crouch towards the ones they see. On indoor maps I'm a bit more understanding.

    Yeah, that brings up a good point for most rounds. However this specific round I'm referring to was a farm map, so no excuses lol.

  • @meatisadelicacy said:

    https://forum.deadbydaylight.com/en/discussion/214287/to-all-of-my-solo-queue-teammates

    Are you on PS4 by any chance? I feel like those of us solo survivors are losing it lately and we need to team up. I ran a killer for 1:40 yesterday and only one gen got done. I guess I should be happy with that compared to your games ;)

    I play PC. And yeah, that doesn't surprise me lmao.

  • @AnnoyedAtTheGame said:

    I've just played as freddy and wow i'm sure he's been nerfed.

    He was ao weak it was funny.

    All survivors was awake.

    I watched all survivors run over my snares. There was no point placing these.

    They hit 2 window twice. Dropped a pallet. Run to next tile ans repeat.

    I could teleport to gens. Survivor unhooked. Leave gen. Gens gettinf done already.

    Can someone link me to this freddy nerf please?

    I suggest to buff freddy so he's a viable killer. Right now. I'll never play him again. He'll not get any BP spwnt on him.

    You're kidding right?

  • Ruin/Undying is painfully boring on both sides. Makes the games way too easy as killer, and it makes more games than not unplayable as survivor. Add in Tinkerer, and.. well... EZ 4 kill for the killer.

  • Honestly, when I play killer with ruin/undying, the game is too easy. It's stale for both sides. Let's not forget adding Tinkerer into the mix.

  • I used to love Autohaven, but now there are so many dead zones - it simply isn't fun as survivor anymore. Some of the MacMillan maps have quite a few dead zones as well. I enjoy the farm maps because they haven't been ruined yet by the new graphics updates, and while there are plenty of dead zones (open fields of corn), at least the killer's vision is slightly blinded. Now when I play killer on Autohaven, I rarely get less than a 4 kill.

  • I could write a whole list here, but the most important one is Undying. Most unfun perk to go against as survivor, and using it as killer makes the game way too easy.

  • I find killer extremely easy, especially with ruin/undying. Playing killer is mindless, even at red ranks. I play survivor more because I find it more challenging.

  • The second I saw that one of the challenges was for Clown to hit people directly with his bottles, I shuttered. Sure enough, I've gone against at least a half dozen pinky finger clowns in the last couple of days. Not only does that add-on suck, but people who use it are typically tunneling campers too.

  • Lmao, these posts always give me a chuckle.

  • I was playing trapper on the Suffocation Pit map and I was unable to break the pallet from the outside of the shack. I could break it from the inside though.

  • I could be wrong, but I think it's based on what you've been playing mostly. If you're playing survivor, it's going to give you mostly killer daily challenges to encourage you to switch it up.

  • @LuffyBlack said:

    https://forum.deadbydaylight.com/en/discussion/202792/i-understand-why-so-many-people-hate-this-community

    People get banned for post chat stuff? When? I can't even count how many times I was being called racial slurs for the simple crime of playing killer.

    My friend was banned for a week for using an insensitive insult. He appealed the ban, the devs sent the chat log and said nope. Not defending insulting people in chat, but c'mon a week long ban?

  • @FattiePoobum said:

    Which map was it?

    because l highly doubt all four corners of the map was like this.

    how did all four of you continually keep getting downed in the same spot that allowed you to be carried there easily every time?

    sounds like a bit of extra Mayo has been put in this story.

    It was a farm map. One of the hooks in the corn in the corner of the map was permanently gone from a death. Nothing the rest of the survivors could do.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1722216#Comment_1722216

    If you DC you suffer a penalty because of that killer. I would just do gens and leave. That killer didn't sound very skilled. If he quits a match because 2 people ran DS he hasn't been playing killer for very long. If only 2 people are running DS instead of all 4, I consider that a good thing.

    Best part is - no one even got to use their DS. I guess he only knew because someone was an obsession. lol

  • Check out Otzdarva's videos on Youtube!

  • Uncloak behind objects. Can't even remember the last time I've been killer burned, and I play wraith a lot.

  • DeDiCaTeD sErVeRs. Lol, in all seriousness - that happens a lot to me too. Super frustrating, but it's due to the latency. I've also had some occasionally work in my favor, such as hopping out of a locker - the killer appears to be mid grab animation but then I'm still able to escape lol.

  • Yep. I am a red rank survivor with over 2k hours, and I've been matched with rank 17-20 teammates and red rank killers all day. One match in particular, all 3 of my teammates had less than 5 hours on the game and the red rank killer massacred us all. It sucks going into a match with noob teammates, but I mostly feel bad for my teammates because it's got to be discouraging to play against a red rank killer when you have less than 5 hours play time in the game.

  • @Sonrelight said:

    Ofc only Killers get locked in, and players still deny BHVR isn't Survivors sided.

    Lawl.

    Because survivors are literally just skins. Any survivor can have any perk.

  • I think they could decrease his max tokens to 2 and he'd be pretty balanced. He's pretty S tier with good add-ons in my opinion.

  • I never used to use it. I've been playing the game since 2016, and only recently started using it as I've come across a lot of dirtbag killers lately. I almost feel like it's a necessity when playing solo unfortunately. If I had to choose between DS and unbreakable, I'd pick unbreakable however.

  • @Mendax said:

    I usually play with hidden chat. I don't want to read insults. But I think devs should introduce filters for bad words. It's minimum.

    This is a "Mature' rated game. LOL

  • It's laughable when people get so triggered by survivors saying ez. I just say gg and move on. Leave the lobby, mute the chat, better yet - just get off the internet if you're offended by trash talk. Obviously slurs, derogatory comments should be bannable, but I truly don't come across that too often.

  • @Deadeye said:

    Yeah, 2 patches ago we got some by removing body collision and adding vault animation. Or do you mean news on gutting spirit?

    I think she could've used some work instead of Billy. It's almost impossible to do anything against a Spirit with Stridor, Pop, max range add-ons, etc.

  • Initially I thought it was a pretty heavy nerf, but since BT and DS aren't effective against cages - I can see how it's fair. PH is not fun to go up against as a survivor, and he's not a very good killer unless you play scummy.

  • @Huff said:

    Make the radius smaller to prevent flashlight plays and pallet stuns?

    What?

    So it is still effective for people who are very close by.

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