Hex_Flex
Hex_Flex
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- Hex_Flex
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Nonono, we must save our moris until d/c penalty is in play
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Time to bring out all the Iri heads, Ebony Mori's, and and all the OP ######### i possible can to regain the ground that was just lost.
Red ranks is going to become the wild west.
You are killing your game.
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/932302#Comment_932302
yup the same can be said about the killers..But yet its not a big deal cause its the killers doing it,
but heaven forbid if it was a survivor and they didn't have insta hatch openin yall would be on this thread PISSED at the world for them holding the game hostage.
How is opening the hatch holding the game hostage... what? lol
You act like its all the killers fault, the survivor knows he wants basement hooks, so the survivor, giggling like a child, runs away as far as possible from the basement.
Oh no no, you shall be the plaything, and i shall have the last laughs. Or you could minimize my delight, and simply go next (:
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/932292#Comment_932292
But why should the survivors stop fighting the win just because someone is refusing to hook them on an actual hook? Its not fair..Everyone just wants the survivors to give up and die but there comes a point where the killer could have taken his loss (NOT EVEN A LOSS) and just hung him on an actual hook.
Because testing his will against the survivors is fun. Its a win/win, if he D/C's, you get that rush, like a bump of coke lol.
If he does not D/C, his punishment for denying you continues.
Give it up, go next game (:
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/932281#Comment_932281
Its not fair lol
and it shouldn't have to come down to that
Every video game in the world has aspects in their multiplayer play that are not fair. The survivor knew what he wanted, intentionally running away from the basement. You want to refuse me and deny me what i want? Then you shall suffer with me (:
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@MrsMaliciousX said:
NOTE!!!!
THERE WAS ONLY ONE SURVIVOR LEFT, THE SURVIVOR ALREADY LOOKED FOR HATCH ON THE SIDE WITH THE BASEMENT IT WASN'T THERE, THERE FOR IT HAD TO BE ON THE SIDE FURTHER AWAY, THE KILLER WOULD DOWN HIM AND HE WOULD TRY TO TAKE HIM TO BASEMENT BUT NOT MAKE IT THE SURVIVOR WOULD WIGGLE OUT THEN THE KILLER WOULD DOWN HIM AGAIN...ECT ECT ITS NOT ROCKET SCIENCE MY PEOPLE
The killer refused to open the door, and the killer refused to hook him on ACTUAL hooks on the map. The killer was trying to go strictly for the basement thats all that he wanted that was it...and there for it resulted in the killer taking the game hostage because he refused to hook the survivor on a different hook...so at the end (as i was leaving the "spectate") they were just standing there looking at each other, and I watched it for a good solid 2 mins of jus crows and them not moving.
PLEASE stop saying that its impossible for the killer to take the game hostage because it is...it would be like the hatch not opening and a survivor not doing the gens..
You give that trapper his basement hook like a good little boy, or you D/C and rack up que time penalties.
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I would still take Spirit Billy or Nurse as more powerful than PTB Oni. Oni was A-tier, but not S. Insta-down required you work for it, gave a global notification you had it, and lasted just a minute.
Now his power is best used for moving across the map, you can not catch survivors at loops with it anymore due to charge time increase and reduced flick.
From A-tier to another boring B-tier, arguably C-tier.
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No, it does not.
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He was fun, A-tier killer.
Now hes slow, lethargic, not-rewarding. C-tier.
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@Peanits said:
Eastern. It'll always be eastern unless we specifically mention otherwise.
Are you sure it is eastern? 4:30pm now, 90 minutes later, still no change :)
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@Peanits said:
They are not, no. Disconnects are normally tracked automatically, and anyone who disconnects excessively is automatically banned. We have a new system on the way to better deal with excessive disconnecting.
That, however, was a custom game between friends. We do not enforce rules in custom games.
Well it was a competition with a cash prize, "custom game" is putting it rather loosely lol. The host on the show even said if anybody D/C's that they will remake the lobby if any survivor D/C's in regards to somebody picking an overpowered killer such as "Nurse". That never happened though. Hopefully the new system is a bit more strict, this showcase will likely lead to increased D/C's due to their acceptance in a competitive setting with a cash prize on the line.
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@Blueberry said:
DC'ing is against Terms of Service so no it is not allowed.
Then why was it allowed and showcased for thousands of people watching last night on the first official twitch rivals DbD "competition"
It gives all these fans, players, and viewers the idea that this is perfectly acceptable behavior.
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Bump for consumer awareness. If these are not adjusted, refrain from giving BHVR your money.
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Im just gonna use me 30-40 prayer beads before they ######### with them
Just like i used all me mix tapes before they gutted those /w the Legion
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To be fair i do this all the time, just without the Mori. Those late hook points after EGC starts are just too juicy.
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Clown and Hag, traps that give hindered when triggered, possible exhaustion, exposed traps, ect
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Agree, being able to see wraith 24/7 which direction he is uncloaking in even is so bs lol, i'm invisible my guy. Much less visible than T1 Myers.
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Agree
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@Boosted_Dwight said:
Stop you're making sense and I don't like it! >:(
I can't help it!
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/480398#Comment_480398
I'm kind of split by your explanation of how changes work.
If adaptation is key, as someone who plays both sides I've adapted to many of the changes you guys have presented, but didn't think this perk was such a big deal, so why the need to change it?
You hit it right on the nail with that last statement, but it needs to apply to both sides not just one or else it becomes a double standard. This is Ash's strongest perk so you can see why it becomes a big deal for some players who use it.
It makes the lowest tier killers have to work that much harder. Those that are against MoM changes are uneducated in high rank play.
"jUsT Hit ThEM aGAiN, 4hEAd, SiNCe yOu'Re suCH a GoD-TiER KilLeR"...
"yEAh, i JUst hIT tHEM aGAin, nEVeR hAD a ProBLeM wItH MoM"
An extra 30 seconds of looping from 1 survivor that should have been done without MoM is huge. 30 extra seconds for each survivor, that's 3 gens being more than 33% complete, as the Wraith/Clown/Freddy shakes his head in dismay. MoM gives you an extra "life" which is a pretty monumental. You shouldn't just be handed it, you should have to earn this advantage. If Deliverance did not require an unhook to be able to unhook yourself on the 1st hook, would you still say it was fair and balanced? Its the exact same situation. No one in their right minds would defend that, why are there people out there defending MoM? Because they have had success as killer against it in any rank that is not specifically rank 1? Because they rely heavily on this crutch and don't want to lose their extra free life?
Cool dudes, keep crying over the loss of MoM. You same people that threw sand in Legion mains faces when he got adjusted. That was a good move and so is this. Any reasonable individual can see its much, especially for my poor Wraith/Clown/Freddy.
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I'm sorry, is the Wraith, Freddy, Doctor, and Hag supposed to just bend over and forced to work harder with no counter play whatsoever? Fortnite is a pretty swell game always looking for new players!
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Come come, precious
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I want my old remember me when vs a team of 2 or more when gens are powered. If its a 1v1 sure, fine, nerf it to hell for just that situation. It should work as it did pre EGC when 2+ are alive still and gates are powered. Nobody had a problem with this perk prior as it was.
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@Peanits said:
It is unfortunate, but there was a bug that prevented them from being purchased. We could not fix that bug without a game update, so we were left with two options.
1) Leave it be, having only two perks be purchasable on the shrine and have it confuse people.
2) Reroll those ones so there's at least something available.
We felt that rerolling them would be the better option. I could check with the team to see if we could possibly put those perks back in once they're fixed, but I can't make any promises.
Its like playing DnD, rolling a nat 20, but its on the floor so it don't count, reroll! lol
New perks are much more rare on the shrine than old perks, so the fact that a new perk was re-rolled into a old perk due to a bug is... unfortunate
Would have been cool if the replacement perk for Aftercare, was also, a new perk.
Imagine if it was BBQ, Ruin, or Mettle of Man on the shrine and this bug was in effect, "lol sorry, time to re-roll!'
Imagine the outrage lmao
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@Peanits said:
It is unfortunate, but there was a bug that prevented them from being purchased. We could not fix that bug without a game update, so we were left with two options.
1) Leave it be, having only two perks be purchasable on the shrine and have it confuse people.
2) Reroll those ones so there's at least something available.
We felt that rerolling them would be the better option. I could check with the team to see if we could possibly put those perks back in once they're fixed, but I can't make any promises.
Woulda been cool if they re-rolled the perk between the 8-12ish "new" survivor perks, it rolled naturally as a "new" perk (aftercare), which is naturally, much more unlikely than an "old" perk. I just want my BP's from buying it. The possibility for those to get Ashe's perks due to the bug would have been cool. If re-rolling a shrine perk to be strictly "new", is impossible, just re-roll aftercare until a new perk is in its place.
I know it sounds like im knit-picking, but i was trying to buy aftercare after every game yesterday lol, for the efficiency reasons stated above of course and the rarity of their appearance on the shrine.
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@hannah said:
They just re-rolled the survivor perks in the bloodweb. Dying Light was on the bloodweb before they updated it because of a bug, so they kept the killer perks and swapped the survivor perks out, it's really not that big of a deal
Both of them were in the "twelve o' clock" position, regardless it still sucks. I mean, I always jump on the chance to buy the new perks for blood points because its much more of a deal. I know others that do the same. It's meant to reward players who already have the new perks. But i get robbed of that luxury this week due to... spaghetti code? they never really said what caused the problem or why it was happening.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/466601#Comment_466601
This is not quite correct. When the timer slows down, it slows down by 50%. So if someone is hooked for the entire EGC, the amount of time maxes out at 3 minutes, not 4.
if i'm driving at 60 MPH and i slow down by 50%, i am now travelling at 30 MPH, i am not travelling at 40 MPH. If you slow something down by "half", it takes "double" the amount of time for it to get completed. Slowing the 2 minute timer by 50% should be 4 minutes if slugged/hooked at start of EGC, not 3 minutes, so which is it, hmm?
3 minutes max would be correct, if EGC has only 90 seconds, and slows own by 50% once an individual is slugged/hooked.
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Its fantastic, i love it, fits the character
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Not class photo, but pill bottle
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"Let's just make some Legion and Pig changes along with the End Game Collapse, annnnnnnnd all the sounds are broken again".
Like seriously how the ######### do the sounds get bugged after EVERY update. Hex totem breaks have no visual when broken, unhooking and missing gen skill checks show zero sound notifications. Survivors are quiet as ever and spirit is still sound bugged from the last update.
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Why does a C- Killer have a huge fatigue and blindness on a B- Power
When a S+ Killer has a much minor fatigue and slight blindness on a A+ Power
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/437331#Comment_437331
No because you still didn't catch the last survivor. But now they are in a position where it's impossible to win because they can't open a door and will die in a time limit. Why do you think you deserve anything? You could have gotten all your RM stacks because the obsession got farmed, or was afk or something. You coulda found hatch because it just spawns next to you when the third survivor is killed.
Survivors should be given a fair chance to escape, and the way current RM works would be OP. Like I said, it was nerfed too much, and the base door time change I don't like, but RM did need a nerf for EGC.
I guess we will just have to agree to disagree. Whoever finds the hatch first should "win". If survivors can auto win by finding it, why shouldn't the killers be able to auto win by doing the same and closing it. The Killer has beaten you to the objective.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/437265#Comment_437265
Killer can trigger EGC by closing hatch though. So if you are the last one, and killer has full stacks of Remember Me, they can close the hatch and now it will take 1/3 the timer to open a gate by yourself. It'd be impossible to escape that.
I don't like the change to base gate open time though. And I think Remember Me got nerfed too much, something like 20 seconds woulda been better (4 each, you can earn up to 3/4/5).
If the killer has acquired 6 stacks of remember me, AND found the hatch before the last survivor, does he not deserve the 4k?
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Other than playing around Blood Warden, why are killers given the option to open the exit gates only once all gens have been completed? I imagined the other reason would be so the killer can initiate a forfeit, but the fact that you can't do it until all gens are done seems to defeat that purpose.
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The only lobbies i dodge are when i am playing the hag and see flashlights
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When can we see any and all add-on changes/adjustments?
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Still nothing on harsher punishments for D/Cing, hopefully it will be addressed next.
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I proposed an idea : https://forum.deadbydaylight.com/en/discussion/comment/403897#Comment_403897
Basically just be broken until the trial ends once it activates so users can't double dip and activate it and still get an insta-heal from adrenaline.
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There is only 3 ways to play legion optimally and as fun as possible.
#1: Sloppy/Bloodhound/BBQ/Ruin
Any add ons
Smack 1 target twice, backoff, follow the trail like scooby doo, but keep your distance until bleed out bar reaches either 0 for a gurantee down, or 33% so you can 1 shot with 1 feral frenzy stabby stab.
#2: Dying Light / Remember me/ BBQ / Ruin
Franks Mixtape + either increased feral frenzy speed or longer duration
Equip green mori, with mixtape it takes 3 hits to down obsession (3 stacks of remember me), then mori them as soon as they get off the hook by downing with another 3 hits (boom 6 stacks easy and obsession is dead, nobody opening the gates)
#3: Monitor & Abuse / Sloppy Butcher / BBQ / Ruin
Cold Dirt (lower cool down) + Mixtape that lowers cooldown
"HeAlINg iS pOIntLesS aGaINsT LeGIoN!" Lol bet. smack a survivor once, chase them while in frenzy as they boost off, end frenzy slightly ahead of survivor as the rage/frustration thing the legion does is literally only 1 second with these add ons, then give em a smackin'
Currently you can run 2x knife add ons, they are bugged and increases mend time after each successful mend by around double the time. Had somebody mending for over 5 minutes in my game, just run bbq and get the poor little mender.
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It counts stacks against Freddy when he smacks right after a dream transition, but not Nurse right after she blinks. Needs fix.
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NOBODY has a reason to complain. There is no reason to rank up. Stop complaining that it is too hard to pip, when pipping is pointless in the first place.
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Very simple fix, does not require a wall of text.
Leave a game = wait 5 minutes until you can que again
Leave a game again = wait 15 minutes to que
Leave a game a 3rd time = wait 20 minutes to que
Automated temp bans on the day new DLC comes out, leave/disconnect from more than 25% of the games you play? take a 1 week ban, sucks don't it, not being able to play the new DLC when its fresh? Maybe don't leave the game for exploitative reasons.
Remove the struggle phase, have it happen on its own with no button required. You can still try to Kobe or use deliverance, but once you hit struggle, you will struggle to the end. Currently struggling is boring and not interactive anyways, nothing lost here.
Short penalties are all that is required for leaving, those with real-life emergencies or small things that require to leave a game are not punished by short que timeouts, sweaty cry babies are punished. Implement punishment for ruining others experience first, then worry about rewarding positive behavior.
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Gotta deny that BBQ stack, that is the 200iq counter
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I'm just over here and i can't wait to main the ######### out of Ash. As a killer main, i say bring on the new juicy perks.
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0 votes and 10 comments so far on Reddit
Here is the Reddit post.
Ash needs to be a survivor in this game (:
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@knell said:
Are people in this thread sure that folks are still deranking since the new matchmaking? Or people making random accusations? This was implemented only three days ago.
From what I was told by a streamer (I don't think he is a Fog Whisperer) back in October 2018, the only reason they deranked was for faster lobby times. In fact, the exact quote was, "I don't know how many times I have to repeat the same sentence: I derank for faster queues. Before the emblem system, I never deranked because queues were faster. The end."
https://forum.deadbydaylight.com/en/discussion/comment/173201#Comment_173201
Now that the matchmaking is supposedly 2 to 3 minutes for everyone, there shouldn't be any reason for people to be deranking any more.
Majority of the people who de-rank do not do it for reducing lobby waiting times, they do it so they can bully killers/survivors who actually belong in said rank. REGARDLESS of what they claim. Certain streamer's are particularly guilty of this because it is more entertaining to watch a killer rage quit than it is to get bodied and farmed by an adept killer.
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A higher base score by at least a 3,000 margin and all 4 BBQ stacks is a win for me, regardless of how many die or escape.
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You should not ever get pallet stunned with the plague unless going for an m1 after "breaking" a survivor. I noticed i lost the corrupt purge during the PTB after a pallet stun when going for short burst attacks. I adapted, not that its very hard to adapt to this because you move at full movement speed while holding the purge at full charge, you should have no problem hitting survivors with the 10% of the stream required to induce a hit while avoiding the edges of a pallet.
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BBQ and Ruin is a part of all of my builds on any killer at rank 1
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The blood is just as invisible as the scratch marks are on Mt Ormond