GuyNamedPubert
GuyNamedPubert
About
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- GuyNamedPubert
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Comments
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@MoZo said:
until the killer queues go down to a reasonable level in 2v8, you should expect none of the survivor classes to get nerfed. the devs said it themselves that they’re at a point where survivor fun is top priority in 2v8 because of how long the killer queues are.
If the survivor's fun is the top priority in the mode, then how come I'm bored out of my mind playing it still? Nothing they ever do for Survivor in that mode would make it fun to play them. There is nothing unique to playing in a team of 8 survivors, compared to 2 killers you can combo together and see how deadly a combo it can be.
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@zonkednb said:
I'd say that Medic is fine. The healing burst has a very long cooldown and forcing its use out of two separate players for the value of one injury, which you can easily get again, isn't that much of a problem.
Plus, every time you pressure one of this hypothetical duo, you're pressuring both, meaning you're taking a quarter of the team off the gens essentially for free. If those two want to stick together, it also means they have to both go for unhooks together, sacrificing efficiency, or ignore hooks meaning their best-suited job is not being done by them. It's a funny meme strat that I don't think is as strong as people think, epsecially when 2v8 is already a chaotic mess.It's not just 1 injury; it's someone getting injured, the other person taking a hit, and both of them healing up instantly. You just immediately lose all the pressure you had and go through the same cycle again.
Pressuring 2 people would be great if it meant anything in the mode with at least 5 other people doing gens, and the fact gen speeds are ridiculously fast, and only get faster when you apply more pressure as killer.
It kinda makes you think, sluggging would just be better to do in the mode since if people arent hooked, gen speeds don't get faster. The green tonics don't help with that either.
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@Depressedlegion said:
Crouching makes you quite if injured and try not to move in tall grass.
Quite not silent, decent headset will still allow them to hear you.
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@unluckycombo said:
Uhhh... nah. This is a concept that would be okay, if he didn't have such a long power recovery speed.
Imho Ghostface just needs an Add On pass to make more of his Add-Ons worth running, and more tweaks to his reveal mechanic, because of how jankey it is on both sides.
(Also, a reminder for OP- you can already cancel out Ghostface's stalk meter on you. If you think you're 99, you can take a hit while he's recovering his power to reset the meter. There's also the fact that if you notice him stalking you/get good distance on him or just get him in an area where you can run him better, you can outrun his entire Exposed if you can link the tiles together well. Especially true if you have an exhaustion perk like Sprint Burst or Lithe ready to give you more distance.)
I honestly think they need to buff and nerf in some ways.
Completely change how the reveal mechanic works because it almost never does.
and you can't cancel the meter if he decides he wants to just sit and wait out his power, waste time for him but why does he care?
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He might not be the best, but he is at least low A
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@Lx_malice said:
What? Nerf Ghostface? Maybe if you buffed his Night Shroud recovery speed.
Slight increase for a slight change
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@RenDesune said:
Why?
Stalking is already a weak ability, most maps stalking sucks, its 100% countered by Spine Chill, and even if it successfully exposes their is still a chance to outrun the timer.
Stalking is pretty strong if you know what you're doing, and the snap out feature is so busted, I would be happy them just fixing that.
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@[Deleted User] said:
One of the things that make Trickster a low tier killer is exactly the decaying of knives. We don't need another killer like that.
Without a decay of knives, he would be the most oppressive killer in the game.
But I guess this isn't about balance, so lets just remove his decay
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Killer mains, amiright?
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The chances are increased because it's a map rework, so they increase the chances so people can play on the new map and get a good feel for it. They do the same with new maps. I like to call them "Featured maps" as you will basically play them every game. It will go away after a week or 2, best you can do it is deal with it or stop playing for a week.
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Got him P3 and play him regularly to waste whatever bloodpoint offerings I have.
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Not a bug, if they add a amount to your account, it should go over.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1313432#Comment_1313432
Theres too many possible combinations for claud, feng and huntress.
I normally just buy full outfits, but if you want to, just mix and match until you find something that looks nice.
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@MiniPisa said:
Like Milo said Legacy will never come back. It was a special one time thing for people who played the game when it was just a baby. Basically like a thank you. The game is 4 years old now and the closest thing to a rare outfit you're gonna get is from the rift.
I heard somewhere the outfits in the rift will come out at a later date, is this true?
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@LegionTeched said:
In my opinion, a poorly thought out mess. He's overpowered in a chase but can't apply pressure. As killer, helplessly watching gens get pounded is irritating and as survivor, chases are way too short so a majority of your game you'll be afk'ing on generators or hooked. I feel like Deathslinger shouldn't be nerfed or buffed, the fundamentals of him (to me) are just too broken to be salvaged.
I feel like they tried to make him something he's not, A killer who can be stealthy but works better if you just get out there and shoot them. I went against a deathslinger who had no terror radius and it didn't work too well for him.
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@Dr_Loomis said:
He was interesting for about two days 😂
I got his Adept after a couple of attempts and I don't think I played him after that.
I prefer him to Oni, who's another one I got adept with and then only played to unlock trophies with.
I dislike playing against him, can be quite aggravating.
Yeah, it can be quite aggravating. I don't have too much issues with him since people miss shots quite often if you just become a snake, lol.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1296356#Comment_1296356
He doesn't need changes though. He is fine as is and what you suggest would kill him. He'd be Deathslinger: a weaker form of another killer. Oni is fine and doesn't need any changes, just learn how too counter him.
If you think deathslinger is weaker than huntress, you clearly dont have a brain.
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I could say "Make it so no mither doesn't drop blood" or any perk that removes blood pools in that matter and you all would tell me to go kill myself. quit fyucking crying over small changes and play the game how it's made to be.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1296303#Comment_1296303
This. OP you literally just need too learn counterplay, stop trying too nerf everything into the ground because you don't know how too counter him. thanks.
If you want me to say things to nerf him into the ground, I will.
Remove blood spawns in all and make it so basic attacks will only glive 25% blood
Remove oni's charge
Make oni nurse speed.
Those are nerfs into the ground, I legit said 2 things that would make oni more fun for both sides.
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@Mister_xD said:
i dont think he is unfun or unfair to play / verse...
his power is strong, yes, therefore it is time restricted and requires him to charge it up first, which can only be achieved by succesfull chases - therefore it requires skill to gain it in the first place (well, unless you are running No Mither for whatever reason).
regarding the bloodspawn rate: heal. Oni is a killer who wants you to be injured so he can just collect blood orbs from you over and over and get his power back asap. if you repair a gen while injured, thats gonna be a whole lot of bloodorbs for him to use against you later.
additionally, performing actions will also force blood orbs to spawn. so if you are vaulting a window, dropping a pallet or even crouch down you will be spawning 2 blood orbs - dont teabag oni when you're injured xD it is going to backfire.
i dont think he is in the need of any changes.
How often do the orbs spawn? Maybe they could just nerf that time slighty.
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1296315#Comment_1296315
He’s a M1 killer without power like Myers but with deffault terror radius. If he has his power it MUST be stronger than most other ones in the game since you worked to charge it up. Bumping intoshit like a Billy would be stupid. Might as well play him instead. When he has it wait it out, or give him dead angles with flicking before he hits you so that he can’t land it.
He is basically a better billy once he gets his power which makes billy almost useless
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Fun doesn't always mean balanced.
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I find him unfun to play too, it feels cheap when I can get a free down just because I used my basic attack before hand.
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@Waffleyumboy said:
Aren't we all. This is why DS and BT exist
Solo queue is a thing and randoms might not bring BT or you might not have DS. But I agree with you otherwise.
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@casedistorted said:
So they gave everyone all the expensive cosmetics being sold on Ebay but they didn't give us the event cosmetics? I earned all of the event cosmetics but the only one I didn't get was the Pro-Pain cosmetic.. so kind of disappointed about that.
And they look pretty good too, it’s a real shame...
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/739058#Comment_739058
Should we punish Survivors for being very efficient and getting gens done as fast as possible?
Survivors already get punished for doing gens as fast as possible. You don't get as many bloodpoints because you don't get points in other categories.
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Maybe if you actually read what I'm saying? I gave examples of how totems could not get cleansed and how NOED can counter adrenaline when someone complained about it. Don't instantly think 1 person can cleanse 5 totems or other people will do it. Maybe if you actually stopped and read and think for a min instead of saying "Just do the bones." You would know why NOED is annoying sometimes.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/737996#Comment_737996
Still, its insanely stupid to not take someone's opinion seriously when they play a different role than you, this is coming from a dude who plays like 50/50 of both. If everyone can run borrowed time, DS, Adrenalin, and balanced then killers can run strong perks to. So stop complaining about stupid things like noed and focus on things that are unbalanced, like spirit, ebony Moris, Insta heals and brand new parts
I don't see how insta heals and brand new parts are "OP." Insta-heals are a 1 time use thing and brand new parts only work if you hit the skill check and don't get pushed off.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/737938#Comment_737938
When we say “just cleanse totems”, we don’t also mean “throw all caution to the wind”. Don’t run around willy nilly in your attempts to spot totems, leaving scratch marks and a trail of cawing crows everywhere.
You CAN search for totems WITHOUT drawing the killers attention. I do it all the time.
Who said I was running? Killer could of found me with pure sight after seeing a quick glimpse of me.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/737985#Comment_737985
There it is again are you like 8 or something your being very nasty and whining about a stupid perk quit your crying and move on Noed is not getting changed
I am purely stating facts. Sorry I got some common sense.
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@Kabu said:
https://forum.deadbydaylight.com/en/discussion/comment/737976#Comment_737976
If adrenaline wasn't that great then it wouldn't be meta.... Have you never chased someone injured and as you're about to hit them they heal and sprint burst away? Or, have 3 or 4 injured people heal once the last gen pops?
Adrenaline is extremely powerful. Though I'd choose instaheals and keys being removed before asking adrenaline to be removed.
And instaheals and keys should be removed why? Instaheals are a 1 time thing and keys don't have a use unless it's purple or higher or with add-ons.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/737938#Comment_737938
Also everyone plays the same game stop the weird prejudice against people who plays killers/survivors that does nothing but make you look childish
Everyone one plays the same game, dead by daylight. but not the same role and don't always like playing a role.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/737960#Comment_737960
Your being very rude and don’t hide behind a gen actually crouch away and hide somewhere if you hide behind a gen and get caught it’s your fault because you didn’t hide good enough and also let me tell you a secret (did you know there’s a perk that lets you instaheal if you cleanse totems so instead of whining and moaning about a perk try running this perk it’s good and cleansing all the totems will nerf the perk) anyway I’m done Git Gud
- I already said, WIDE OPEN FIELD. Where do I go from there? I need to run somewhere to even hide.
- Did you know you either have to unlock the teachable in the bloodweb or shrine? CRAZY I KNOW! :D
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@AkiTheKitten said:
Never cause noed is balanced. If noed gets nerfed so will Adrenaline btw
Adrenaline isn't even as OP as people make it out to be. You get healed once and a speed boost for a few seconds. NOED counters it and if the killer is good, they can get you down again no problem. Also if you downed, you become injured and are a 1 hit no matter what.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/737938#Comment_737938
Just because we’re telling the truth doesn’t make us toxic killers DO BONES you got into a chase well I have a solution don’t get caught cleanse every totem and no noed that must be very hard right and just because a killed is running noed doesn’t mean they suck your team died oh well move on and don’t whine on the forums cause you didn’t counter the easiest perk to counter
Oh I'm sorry, let me just hide behind this gen in a wide open field, pretty sure the killer won't notice me.
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@humanbeing1704 said:
I wish they removed the haste effect from noed that's what makes it a cheap perk in my opinion
That wouldn't be a bad idea, that small speed boost makes a huge difference.
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Ah, so many toxic killer mains here.
Ok, lets put this into play...
You solo queue into a survivor game with a random team, you don't know if they good or bad players, you just know they the same rank as you. You spawn in and start working on a gen, killer has ruin so you decided as the good player you are, you go look for ruin and other totems of sources. While looking, the killer gets into a chase with you, and you are unable to get any totems cleanse because you being chased. None of your teams worry about getting the totems and you can't do anything because you are getting chased. Final gen pops and you hope your team gets the gates open as you run the killer around. But wouldn't you know, the killer has NOED and everyone dies because no totems were cleansed, this was the only time everyone got hooked because the killer just isn't good enough to get anyone until now.
So don't tell someone to "just cleanse" because stuff like getting chased and bad teammates happen.
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@Pulsar said:
You need to cleanse totems. They are worth 1000 points and are considered the secondary Survivor objective.
What if someone doesn’t care about points? And as you said, it’s a SECONDARY objective. You should worry about the primary objective.
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@FishFry247 said:
Doesn't need nerfed you need to cleanse totems
Totems aren’t the main objective. You normally only cleanse totems if there are already a hex on em. You shouldn’t have to go out of your way of the MAIN objective just to do a totem.
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You joking right? None of her perks are that OP.
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Nothing is wrong with SWF, it not even broken. They made it so you can’t see killer’s perks when you die and how much info they really going to tell? I hate when people complain about it. Just learn to play.
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Bad, pallets don’t stun even tho they hit.