DuneT
DuneT
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I'd wager there are enough survivor mains who'd not complain too much if the killer role got disabled. They'd just continue to play "GenRush Online". It must be that rewarding...
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@agonizing said:
There’s way more survivors in queue then there are killers available during certain hours of the day.
The matchmaking (MM) begins prioritizing survivors by how long they have been in a queue rather then what rank you are. This is meant to get you in a game as soon as possible (quantity in time) rather than a an overall balanced experience (quality of match).
This is one of the main issues with matchmaking right there. BHVR being what they are, catering with this mechanic mainly to some entitled twats who can't be bothered to wait 2 minutes for a more balanced match.
And the results of this are often pretty obvious on the post-match stats screens. Makes one debate to play less or more infrequently nstead of being thrown by matchmaking into lopsided trials constantly.
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@[Deleted User] said:
So long as they're unwilling to actually exit the game, they're still a meatbag that can be used for a distraction.
So, in consequence, you urge people to DC more in DbD. In order to "exit". Okay.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457622#Comment_2457622
Some maps feels too big because genspeed is too quick right ?
TBH, I rather feel more maps to be too small, like Hawkns' for example. Hardly any room to maneuver apart from a couple obvious oops.
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The nerf threads got nerfed... obviously...
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PS4 Pro with the 1TB HDD. And except for DbD I haven't encountered weird stutters, freezes and lag spikes like these. In any other game from my library.
So despite reading about the "presumable SSD fix" it is not happening in my case. Because I don't need it for any other friggin' game. Thus I am not buying a bloody SSD for the console just for bloody DbD.
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@Zokenay said:
I dont mind fog returning as long as the offerings dont stack, cause the original one was downright BS, just like the moon offerings.
The moon offerings weren't without issues, granted. But if the idea had been properly adapted for the game, it could have been a nice extra random element. Of course they'd have to be as scarce as the specific map offerings currently are.
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And this is different than before how?
When I started playing Huntress for a while (don't fancy her particularly), as soon as I got my third perk slot, I slotted three yellow perks (all I got). So I wanted to se how my new rank 17 killer would do. And this was quite a while ago, way before the MMR.
Guess what happened - I got thrown into a match with 4 survivors all of purple ranks and with 4 purple perks slotted each. While I had just my three yellow ones due to lack of alternatives.
So how is this scenario described with the new MMR in any way worse? It might not be better, but worse?
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Stuff like this is exactly why I'm a staunch advocate of the introduction of a blacklist for matchmaking purposes. There is simply some XXXXXXXX XXXX out there, I don't feel inclined to play with.
And an in-game blacklist would be a real QoL improvement over having to note these player names down the old-fashioned way on paper.
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You have the general iissue with Plague that the Vile Purge is highly susceptible to randomness in registering hits (especially on console). Now, depending on how exactly this bug/feature is influenced by these add-ons it could appear they do nothing.
But this is more due to the broken game play of Plague which BHVR either refuses to or is unable to fix for a long time now. Or maybe they don't even care? What I'm saying is, how can you expect proper performance of add-ons on a killer as broken as Plague?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2425249#Comment_2425249
Kindred is always in my build, and it really annoys me when I'm being camped (they see the killer aura there), and instead of doing gens they just hide behind a wall looking at me and the killer.
If I'm gonna die on first hook because of a camping killer, I dont want the killer to get more kills just because they didnt do gens.
That is indeed the major downside on this perk. It can't help you in your gameplay at all if the other survivors are beyond clueless.
Like all other three hovering around nearby while I'm being camped on the hook. Has happened more than once to me. Almost makes me wish I could just turn the perk off in such a situation.
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@ShinobuSK said:
This forum is made only for whining about things you dont like about the game. So do not expect it to stop
Maybe we just need a new forum sub section called "The whine cellar"? 😜
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I'm not expecting too much at the moment, so it's kinda okay-ish. If the new MMR bases the actual (hidden) ranking on collected data from previous matches, I reckon it will take some time to collect just enough data. In particular for the many players who don't play several hours 7 days a week.
For those I'd estimate it would require at least the collected data from a whole week, maybe even a month before it starts working properly. Assuming it is a play data based system. So nothing but instant gratification, but that is due to systemic requirements. And even then the odd man out who took two weeks completely off or something might somewhat fall through the roster.
I'll just give it more time before passing judgment,. Seems way too early for it.
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Likely falls in the same category as getting the same map to play on 4-5 times in a row. Happens, as to why it does...?
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A classical dungeon could be something. They could start expanding on the already existing basement section of the temple.
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@Alphasoul05 said:
It ruins the game for content creators, it ruins the game for skilled players, and the only people that would be lucky to benefit from it are people who are just not very good at the game, but even they will run into issues with it. For example, equally skilled survivors and killers at green-yellow ranks will favor the killer because everyone is still clueless regardless of how good you are. Nobody asked for it, nobody wants it, but two years later we're still here trying to make it work.
So all this game is a playground for "content creators" and self-proclaimed "skilled players"? And the (casual) rest can rot in (matchmaking) hell or what? As chattel for this self-styled êlite?
Let this entitled bunch then get their own (private) server and be done with it. And from my personal perspective also good riddance.
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Random guess:
Annoy the survivors to death. Like the umpteenth Stinktrap post herein. 🙄
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@bibibib8 said:
Honestly how can i take the dev seriously when they put all their effort into fixing PH ass. They really like to be a meme at this point its kinda sad
What makes you assume all players do take these devs seriously? Guess among those who stopped playing some aren't at the very least.
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Easiest way to conceal the embarrassment that was and is current "matchmaking".
It is actually a very convenient way to throw totally random people into trials now, who is going to complain about the result? Maybe next nix the perks showing in the final score table, so you have not much of a clue,, who you played with and against. If you don't see that one survivor with 4 yellow perks among a bunch of purple on the rest of players any more, noone will lament a blatant mismatch.
Would be sort of a lazy "solution" to the whole issue, but a very convenient one requiring not much development work.
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Time needed for matchmaking will always be a hotly debated issue. Some are fine to wait 2 minutes or even more for better results, others want their "instant gratification" here and now and don't you dare deny it! Or they'll go back to Fartnite right away.
But at the end of the day,, what good is one minute less rtime waiting when as result you're stuck in an unbalanced and unfun trial/match for potentially much longer?
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@ciara1999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2416661#Comment_2416661
No. Where did you interpret that?
I'm saying that the community call anything toxic
So much as breathing is a bannable offense.
You yourself wrote, and I quote:
"Breaths = toxic"
Which leads to the logical conclusion that fixing toxicity would just require stopping to breathe? 😋
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@GoshJosh said:
Just experienced 'the thing'. How are you devs allowing this map to be in rotation with such an exploit in play?
If we want all maps disabled someone has a beef with, we might end up with only Hawkins Lab as single map left or something. Then they could close down the servers as well. It's not like the variety is that big as is anyway.
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@ciara1999 said:
Everything gets called toxic in this game
Use a flashlight= toxic
Use a pallet and stun killer= toxic
Go for someone that's just been unhooked= toxic.
Loads into dbd lobby= toxic
Breaths = toxic
The point is, the word is thrown about far too much. Teabagging is not toxic, if you can't take a tea bag, then it's time to wrap yourself up back in the baby blanket and have your mum sing rockabye baby.
You make it sound like an easy solution would simply be to stop breathing, right?
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It seems you live in a weird neighborhood wirh such nightly stalkers..😂
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2416024#Comment_2416024
The game is simply not new player friendly. But at least we got bot modes.
Amen to that. I know a couple of people who stopped playing the game for good after a few weeks. Too unrewarding and unfun for newer players. And yes, in my humble opinion this joke of a matchmaking is one of the main factors there.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2415950#Comment_2415950
Rank 20 player clicks on fast match, because he can´t find any players on his rank.
Instantly regrets it after getting matched with red ranks.
But that would be all his own fault for being dumb. But getting thrown into such a trial/match even though there was a considerable waiting time... is just shoddy game design.
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Yet another unresolved technical ssue. That might or might not be "worked on". Just add it to the list. Not like it is long enough already, and has been for years.
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Also, some people are just entitled crybabies who like to complain about each and everything going not their way. Don't like a particular map - go whine on the forums, don't like a particular killer, perk, whatever - go whine. And honestly, some of these complaints iare extremely trivial and short-sighted from just a personal perspective. Not all of them, but quite a few.
One just needs to stop reading /listening to some of this, to keep one's mental sanity. Or does anybody reeally think the devs read each and every thread in here? Bloody unlikely, how would they even have time for it?
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Had a couple of fun trials with Pig, wasn't all that bad. Last time I played Plague though must have been... weeks? Months?
Can't be bothered currently, nigh-unplayable on console with the still existing stutters and lag issues. Plus the still unresolved general issue with Plague's vomit sometimes magically just not hitting while hitting. Not worth my playtime.
So for me, Pig is not that bad in comparison. At least playing her you are not becoming trolled as much by technical flaws of the game.
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@JPA said:
Obviously its not ideal, but if some rank 15 Killer just got looped for 3 gens on a map which someone brought (e.g. Haddonfield) whilst getting teabagged and blinded, I can definitely understand. The best thing to do in that situation is just stand in a corner though.
If someone D/Cs when they are getting fairly beaten by someone much better than them, it's not ideal as its a waste of the survivors time, plus its experience the Killer is missing out on, playing against experienced loopers.
And how is it not a waste of the killer's time as well? Unless you count wandering without purpose (aka getting anywhere near your objective) over the idyllic maps in game a meaningful activity.
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Great, someone can't hack the map and thus asks for its removal.
What's next? Someone can't survive every trial and asks for the removal of all killers perhaps?
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2386114#Comment_2386114
To know your enemy, you must become your enemy.
To beat spirit you most become the spirit.
Yep, all this game needs now w is a perk that lets survivor players pretty much teleport. Like these killers.
/Irony overload
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Reading something like this:
"...Best loopers always know where they currently are in terms of map positioning, as well as the next safe spot to go to after their current tile gets used up..."
...makes me realize why I dropped and uninstalled this game on PC back in 2018. That is a ridiculous task for a casual gamer to perform. And yes, I do give a rat's ass about the E-Sports/semi-pro bunch. They can do this stuff on a server somewhere in Uganda (?) as far as I care. I just don't want to have to play with them, which the current matchmaking forces me occasionally to do.
To expect this level of work to be put by a player into such a rather casual game is just nuts. Some of us got a proper job already, we don't need another one provided for us by BHVR.
I'm starting to think slowly that the best for this game might be to throw the over-competitive bunch (Yes, looking at you, sweaty SWF tryharders! ) together with self-proclaimed "pro" players, the trolls and the rest of the toxic and unsavory bunch onto their own server. In order to let he rest of us just have fun at a casual game. While they can do common reacharounds or whatever on their secluded server.
Because the current state of the game (even apart from the technical issues) makes it often UNFUN for a rather casual player.
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It's just mere numbers. As 4 survivors have the fourfold chance of a sole killer to get these map offerings viathe blood web, thus the chance of them spending them (with or without reason) is also four times as high.
What else are they going to do with them? Hoard them till Xmas 2025? For what reason?
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4 exactly identical looking survivors. With the variety of survivor types/characters and cosmetics available, that smells too much of a troll SWF gang.
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She is one of the most fun killers to play for me. And occasionally the most frustrating. In particular when early in the match BHVR's glorious design decides that the vomit produces mostly "ghost hits", meaning you get all the bell and whistle effects but no actual hit. I more than once lost the will to even attempt continuing the trial with this crap-iola.
Feels like being in a multi-player FPS and for some reason having just a nerf gun as only person in the match. And considering that these "ghosties" produce the effects of a real hit, so you're confident you did hit, there's not much I can do apart from not using any vomit at all.
At which point there's no reason to play Plague at all any more.
And remind me again, how long has this bug/feature been around already again?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2403345#Comment_2403345
Wait for MMR, then. That's what I'm doing.
Yeah, maybe we can celebrate the 10th anniveraary when they finally did improve the matchmaking? Considering I took a break in 2018 and just came back this year... and the matchmaking is still as atrocious as it used to be...
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@Ghoste said:
+1 for Kindred being base-kit for Survivors. Would go a long way to help counter tunneling and camping in solo queue.
In theory yes. In practice Kindred only works its magic, so to speak, if these other 3 Muppets you get randomly assigned as fellow survivors look at the auras shown and notice what is going on. And act accordingly.
Experience shows the majority in (my) solo-queue don't.
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@ukenicky said:
This still happens to me to this day. I posted a few threads about it but they all get buried lol.
I doubt this will ever get fixed unless they rework the way her purges work.
Says a lot about the company that they can't be bothered to fix it after such a long time still. And for me it kills any incentive to get any new killer for the time being. After I pretty much got shafted for being dumb enough getting Plague.
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@ImTooooomingggggg said:
I mean watch CM.Winter if you think Pig is so terrible. The dude holds most of the win records and 4ks over 90% of games at rank 1 in EU. I would argue that Pig just takes much more skill and awareness than most other killers.
I don't doubt CM. Winter does well with Pig, but in what way is that relevant for the rest of the community / player base? It is hardly sufficient for a killer to work for the "top 5%" of players and not really for the rest. What about that rest? On the odd chance they might want to play Pig occasionally as well?
Considering that a large part of Pig's core mechanics is RNG-based (RBTs and location of boxes) , the answer to this can't be that the Pig player has to compensate for this by just "being better". In no way this makes an even playing field.
Mind me, I don't think Pig is a really bad killer, I actually enjoy playing her occasionally. I just think the whole RNG influence is too big on how a trial turns out with her. One time I get two kills just by RBT. The next time I manage to put RBTs on 3 of the 4 survivors and end up with no kills. These results have not much to do with skill, I think.
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The too heavily RNG-based concept of pig is an issue. After all, the RBTs are a basic power/mechanism for her. How would everybody think it balanced, if any other killer's "power" would be changed to become this purely RNG-based? Let's say, for example, huntress' throwing hatchets having a merely RNG-based chance to hit at all?
And the basic RBTs are not that great at all, so you do have to somewhat heavily rely on add-ons. Try doing a couple of trials with just basic RBTs and no add-ons and see how well that works for you as killer (the RBTs, not the whole trial).
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@DarrellM74 said:
Why would a rank 1 Bubba get 3 rank 20s is the bigger question. I get people play for different reasons and all that, but the matchmaking seems to be the REAL issue here. More of the same poop I guess.
Machmaking has been an issue for like ages. Even back in 2017/18 it was anything but stellar. Considering how little it has improved since then... go figure...
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You could ask BHVR to release data about the frequency of played killers. Not sure they'd do it, but apparently they like assembling their data, so they should have some numbers.
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Because BHVR profits from the toxic environment their game creates. And thus foster the toxicity best as they can.
In other multi-player games you get banned for purposeful griefing. In DbD you get a pat on the head for it (in terms of BP).
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Day before yesterday, 4 times Hawkins Lab followed by 3 times Coldwind Farm.
Guess they really wanted me to learn those maps well. 😉
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You can't expect every killer to be like Plague, where you can first throw a coin, if your vomit attack wants to hit today or rather not. And then wonder if it did actually register or only play the hit animation/effects to troll you.
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I'd like to distinguish between intentional and unintentional tunneling.
The latter might be due to the killer simply not having found an attractive different target (if any) And at least wants to get a hook for the time up e has spent. That could feel like tunneling for the pursued, but might not be it.
The former is going on purpose for a perceived "weak link" in the survivor team. Or someone who somehow has annoyed the killer. Which is tactically sound and legitimate.
Though it might feel like bullying, seeing at how inconsistent the matchmaking quite often is. Then you feel double shafted. For not only being thrown into a match where you yourself feel underpowered, and then additionally becoming tunneled out of it. Adding insult to injury, so to say.
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@ProfoundEnding said:
Some people don't care about points 🤷♂️
This. Efff the BPs if the annoyance and/or frustration becomes too big. Apparently not all care about a purely virtual currency enough to endure more of what made them quit.
And whatever some potential chestbeater is now going to claim, no, you can't force people to continue playing if they absolutely don't want to. Not going to happen, it's a game, not their friggin' job.
Because in the end, the DC is just the symptom of a cause that may very well be inherent to the game design (or their fellow players at this moment), flawed or not.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2393797#Comment_2393797
Well you can't expect everyone to know when the penalty is back for less than 24 hours, maybe?
Absolutely, it's more an ironic footnote aimed at all those who expected/claimed the reinstated penalty would fix DCs like a fairy waving a magical Wand.
I personally expect player-induced DCs still occurring, just maybe a bit less frequently.