DeadByMittens
DeadByMittens
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- DeadByMittens
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Comments
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Yes...
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@MisterEnot said:
Please, dont count 1 charge if lunge is missed.
In DbD a lot of moments when you, as killer, do some lunges because you HOPE that they contact, but because of latency or personal misscalculation you miss. And charge gone. Charge that cost so much - gone. Only disappointment of this perk is remain.
Its is so bad feeling when you missed with this perk, i litteraly hate myself for using it. I cant risk, and because of it - i cant learn how much big become my lunge. Its horrible.
If you could get 2 tokens over 1. Would it be more viable? That's the only change I would like to see.
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It also helps increasing the changes of getting high rarity items and add-ons on your blood wed. I don't know by how much tho.
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More reason to hate entitled PC players. It's only because she didn't let you live, it's because she's also a console player. like was the difference? Would it less aggravating if it was a PC player? It's not add up, stop hating console player just for being on console.
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They need to remove the recoil, make his blade hits from 8 to 6, and rework his main event. I've seen an amazing idea to rework his main event. I hope they make changes soon and to the Twins too. If you want to know about the idea I found it's on YT "Big brain oni main" is his YT. He talks about the changes he would make and I enjoyed it.
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I understand why people don't like it but it's more realistic and they have correct posture. What's missing is more life in them. when they're standing still their hands should be more in front of them, small breathing animations, and small movement if they are standing still for a bit. I could go on for a bit but that's just some of it. Also, some characters need their body's adjusted to the new animation.
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Dead hard is a 50/50 perk in my opinion. It can be really good but it messes you up a lot sometimes.
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I read the title and I already know LOL!!!
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1435688#Comment_1435688
From what I recall, the box that is chosen to open a given Trap is randomly determined when you slap that sucker on. In theory, you can simply make it so the box is chosen after you successfully search any box and will choose between the remaining boxes.
https://forum.deadbydaylight.com/en/discussion/comment/1435694#Comment_1435694
It's such an inefficient strategy that I can't see why they would go out of their way to rework an entire Killer just for that. At least with Bubba and Billy, the solution is pretty straightforward. Not so with Amanda.
Dude no, the key is determined for each trap before the trail starts. The devs even talked about it on a live stream. The only thing RNG about her traps is; which box is going to have the key for trap 1,2,3 and 4 before the game starts.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/171176/any-ideas-on-how-to-buff-amanda-the-pig
- Make Amanda's secret base kit.
- Change traps so they aren't RNG anymore. You have 4 traps, each one requires a different number of boxes to open. So your traps always work like this:
- 1 trap requires 4 boxes
- 1 trap requires 3 boxes
- 1 trap requires 2 boxes
- 1 trap requires 1 box.
- If you use addons to get extra traps, the extra traps require 2 boxes.
- The order the traps get applied is random.
- This means that you always get the same number of boxes searched, on average. So you don't get 4 traps that require 4 boxes, or 4 traps that require 1 box. It smooths out the RNG.
wouldn't you get tunneled more though? This sounds like a bad ideal tbh.
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TBH i would just get rid of the root that she has when she uses her ambush attack.
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@MissRememberMe said:
- One Jigsaw Box spawns in the basement
- The first Jigsaw Box searched will never have your key
- Traps can kill at exit gates during the EGC, but ANY Jigsaw Box will remove your trap during the EGC
- Survivors with inactive traps cannot see the aura of Jigsaw Boxes
The first one is okay. Second, doesn't make any sense because each trap is LINKED to one box not multiple. Third, why would you want that? Four, okay so you also "rule no.2" as base kit too.
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@shwag said:
I stopped buying cosmetics, rift passes and not getting the new dlc when it drops.
The game and devs have let me down a lot, mind you I like the game but I also like a lot of issues on both sides of the player base to be addressed so until I see some actual fixes and not just a soon and i am not spending.
Mind you I still will never support the rift passes feel greedy.
I spent a lot of cash on this game over the past few years on all the dlc, cosmetics and the two rift passes. The free track is an empty joke and the charms are garbage and a waste of cash.
I feel ya on the lack of shard cosmetics and it's a shame but I understand they need to make money but I highly doubt they are hurting money wise with 4 major platforms worth of whales spending money on all this stuff.
Feels greedy, looks greedy, is greedy. Dems the facts.
okay but how did the devs let you down? Also, the rift is only ten dollars if you finish the whole pass so you can the next rift. So in away most of the rift is free.
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@blue4zion said:
Yes please.
Also, he should be able to reload bottles one at a time, each one being about 1.5 seconds to make.
This way if you need just one bottle, you don't have to slowdown and reload for 5 seconds; its a super easy opportunity for survivors to make distance.
His reload speed should be 2 seconds! Also, that's a horrible idea...imagine having to reload each individual bottle in 7.5 seconds over all bottles in 5 seconds. Plus his power doesn't even do damage.
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Wait, so this guy doesn't want cross-play because he is scared of hackers? 1. a lot of other games have cross-play, so it's nothing new 2. if cross-play was should a bad idea, then why would people still want it? 3. console players also have hackers! just because you don't see it on dbd doesn't mean they don't exist.
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what do you mean by that?
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TBH they should changes it to 45 seconds from 60 and see what happens from there.
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not needed tbh...
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I agree with most of these changes but not the hindered, stab wound study add-on, and pins add-on. Giving the legion hindered on base kit wouldn't help them too much. Especially when your giving them reduce fatigue time when hitting multiple survivors, so it wouldn't be healthy for the game. The stab wound study add-on should only be one of the changes not both. Reason, you would be punishing the survivor for doing what they have to do. Being oblivious and having your aura shown to the killer for the whole match sounds like hell. Finally, the pins add-on are just fine the way they're atm, they don't' need to be changed imo. Also, the huntress has a hinders add-on but you don't see people using it lol.
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Tbh I believe Freddy needs a remodel, his current model is way too small and his weapon seems smaller then the hags. I feel like I'm the only one that believes in this but it an idea.
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Maybe, I hope they do something like "getting more bloodpoints or shards when playing a prestige character".
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old events, I really miss them :(
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1218739#Comment_1218739
What is it with ur negative attitude always :/ and no, i'd rather take a stun then points,because i care more about how well the chase is going rather than my bp gain
Lmao "negative attitude" where sis? cuz I don't see it. I'm sorry to tell you this but not everyone has good internet plus it might be the servers.
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@Waffleyumboy said:
The search box rng is one of the problems with her power imo. This means her objective pressure is extremely variable and making traps more consistent makes this flaw more prominent. Imo she needs a rework but that's not happening. As for this idea, it has potential if you can find a way to make her objective pressure consistent and reliable completely. Also it would be nice if her ambush had more uses and add ons affecting it (although it is admittedly not useless in any sense and applies to a good handful of scenarios as is).
I agree that her ambush needs to be buffed. I think they should get rid of the root affect when your about to attack tbh
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OMG her RBT aren't RNG, each trap is linked to a box before the trial begins. If it were RNG then their would be a chance that you don't take it off. I don't she needs a rework, just some buffs and small changes. Amanda's letter and secret do need to be buffed/changed
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Have you guys thought of changing barricade windows into breakable walls?
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A rework is not needed for him because he's a killer that gets stronger over time. I do think they should buff his tier 1 like he doesn't walk slow while stalking or he goes into tier 2 quicker.
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@Speshul_Kitten said:
A Developer, A Killer main, A survivor main... can anyone logically explain why I am punished for capitalizing on all my opportunities?
Didn't get your 4k under 60 seconds...feels bad man :(
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1204523#Comment_1204523
yeah what op did was wrong always go for 1st down but here's a common scenario you go back to the other two hook them up then get the jane boom DS and she rescue the other person who then goes rescue the other two why is that becuase its only been 30 seconds from the 60 time limit even though you clearly didnt tunnel and you played it safe. You are punished for being a good killer and captalising on survivors poor choices
Also before you say should of waited we have no indication on time with a survivor perk we are literally guessing every time if it safe to pick up and even then we got to keep in mind of unbreakable so that scenario is common
If you truly want it to be a anti tunnel perk and not a anti momentum perk then put the condtion that it deactivates when one of the following things happen:
killer hooks
someone else you do any action (healing,repair, hiding in locker etc)
or you are healed by teammate.
Good killer or not, this clip did not help him with his argument. That being "tunneling" the survivor with DS, and his poor choices while in game. He could've just picked the other survivors but didn't.
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I see at lot of people complaining about the recolors and stuff that they don't think should be in the rift, but your still getting more skins just for $10. They added way more full recolor outfits in the 3rd rift than just one piece, but yall still going to complain about. I'm not telling you guys to buy the rift but it's $10 and you get it back once you finish it. So you can just buy another rift without spending more money. Also, the 2nd rift was ######### in my opinion, and this 3rd rift looks way more promising.
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/1210008#Comment_1210008
I know they were made my fans, and why not the rift 3? Sry but I don't think the neon Feng min in rift 3 take them time lol
okay, well I don't see you making the recolors for the game.
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@Reborn2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1189398#Comment_1189398
Me: asks a question
Dev: responds
Me: happy to receive devs answer and trying to argue with that
Someone else: LOL you are so wrong and trying to suck devs ass to get a promotion
Someone else: trying suck devs ass to get a promotion
Lmao you didn't seem too happy, and now you're trying to be a smartass.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1179442#Comment_1179442
This thread is about OP's idea of buffing Open-Handed to double aura reading ranges. Double 16 is 32.
Also, Kindred is now a very popular perk, particularly for solos. It has been ever since it got buffed.
Okay, The only buff open-handed needs in my opinion is having its own aura reading ability.
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@Awkward_Fiend said:
https://forum.deadbydaylight.com/en/discussion/comment/1175563#Comment_1175563
I use Kindred because it also allows me to see my teammates while someone else is hooked. It's extremely useful, and tacking on Open Handed makes the killer aura reading extremely potent.
I'm talking about using kindred and open-handed in a game, not just kindred alone.
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Sweetie, we are well aware of what's going on the game, and most people take breaks form other games. This post was not needed...
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1175563#Comment_1175563
Kindred still works for you personally if someone else is on the hook. If you happen to be on the hook yourself, it affects all other Survivors. No matter who would be on the hook, you get to see 32 meters of aura reading from the Killer. That is a LOT.
Again, it's not really a popular perk in the game. BTW kindred by default is 16 meters and adding one open-handed (which is +8 on aura reading abilities) makes it 24 meters. Not 32, unless you have someone else put on open-handed. Then it would be 32 meters. Also, the perk becomes useless to SWF because they have mics most of the time. I know that PC players have game chat and consoles don't, but who are you going to convince to put on a ######### build of you...
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1175574#Comment_1175574
4 seconds speed boost instead of 3, can be combined with pallet stuns for additional distance unlike Lithe, doesn't require pallet vaulting thus allowing you to use unsafe pallets to get to stronger loops more easily and you could still loop double walls and the jungle gym window or the killer shack window without wasting it unlike Lithe etc.
But with lithe you can fast vault a pallet/window and not use any pallet. Plus, you don't need to be in a chase in order for it proc
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@Yamaoka said:
I posted an exhaustion perk idea a while ago based on chase duration as I would like to see a (very rewarding) exhaustion perk survivors have to work for:
https://forum.deadbydaylight.com/en/discussion/133924/exhaustion-perk-idea-determined-prey
It triggers by dropping a pallet (so it requires resources) and gets activated after a total chase duration of x-seconds (so you have to work for it) and results in a 4 second sprint burst.
So it's just a bad version of lithe?
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@TAG said:
I could be wrong, but 32 meter Kindred seems too strong.
Okay, but who really uses those two perk? It's very rare to even see it in game. Also, you would need to be on the hook for it to even work. You're putting yourself in danger just to use two perks. I understand it's good but it's not that good.
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I feel like the person who has a key should be the only person to escape, and the hatch closes to start EGC. So other people would have to bring keys if they want to escape through hatch, instead of relying on that one person to help them escape.
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Again, the pig's RBTs are not RNG because if they where then there would a chance that you wouldn't get it off.
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Then what would be the point of having items in the game?
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@JawsIsTheNextKiller said:
I think the Deathslinger needs some work before release. I don't think console players will even see him after the first week.
Why do you think that?
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A good buff to "Amanda's secret" is when a survivor interacts with a jigsaw box, their aura is revealed to the pig for 6 seconds and gains a notification when a survivor first interacts with it. The pig still can't see boxes with this add-on.
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I like Otz but you have to remember that he is not your average killer. He is a well known streamer and killer in DBD. So most of the time, the people in his lobby are going to be sweaty and put on the best perks. Also, he gets 4Ks in most of his matches and even with a bad killer plus perks.
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The Sadistic
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/125844/wich-map-would-you-like-to-get-a-new-look
At this point, none of them. Both of the map reworks have been heavily unbalanced.
Did you even read the second sentence?
Anyways, I would like to see what they can do with Haddonfield
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I really hope they update Kate's new outfit to the one they posted on Twitter. The banner they posted for the new outfit is very misleading to the one we have in-game. In the post she has blonde curly ponytails and her face doesn't look shiny.
Lmao someone said she looks like a blowup doll ๐
Also, why yall hating on the hat? It's the only time they gave her a cowboy hat and I love it.
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I don't know why but I think it would be funny if you had a key and you opened the hatch, but only you (the person who opened it) could leave the match. This means, you would leave your team behind and start EGC. I think it would make keys more balanced but there're other issues with it.
I've had matches were people would leave through the hatch and I lost the game, or I would leave with other people and they lost. It's very unfair and I think keys need a change. Also, I think funny watching your teammates die, especially if they were bad.