General consensus
So I been playing judgement and looking at streamers play her. And even good ones who are part of comp players and stuff agree that…she is rather weak. Sure you CAN get snipe shots on noobs but the beam being visible across the map and the way her power move in a predictable str8 line makes her so easy to deny. And I kinda agree I fought against like 5-6 Judgement and only one managed to send me to the exile and we 4 man escape every single one.
Meanwhile as a judgement I've had 50/50 either the team is noobs which will not be able to dodge my beam OR against survivors who constantly side step it and 4 man escape. Like I get that I'm new on her but I never had so much problem when playing any other killer on release (I was one of the rare Freddy main when he had to manually put ppl to sleep) and idk….she feels like Freddy felt on release.
Comments
I've given survivors some good content but I genuinely believe it's due to my own failure as a killer to realize their potential the snowball potential is rather insane. They've got a bit of a Henry thing going on.
Maybe the mmr changes is making me think I'm better than I am but I'm getting 3 minute matches where I 1 hook every survivor. Apparently this killer is good at camping and tunneling but I wouldn't know I hook them too fast sometimes
I find her easier to play with prayer kneeler. It's harder to snipe at long shots with it, but at loops it's very good
I think her strength depends heavily on the survivors skill level. If survivors do look out for beams, she is much weaker than if they dont.
No you actually cannot camp hooks your beam does not hit near hook and you can't even use your power around one, both trigger the anti camp mechanic cancelling your power and forcing a recharge. I had issues where as I saw someone going for basement I launched a beam and it literally stopped a few meters from the hook making impossible to deny the rescue unless you physically walk there. Which I'm not sure I get the logic.
I started to see people literally just side step the beam on gen and during chase. And that's if they don't double back as soon as you charge your power which then is impossible to reverse hit on them and even if you could they can just side step it, a single step to the side is enough to dodge it even with both add-on to increase its size. Like idk…feels weak ngl
I feel like we kinda need to give it time to see where she sits. Between the new MMR scattering everyone and the time it takes for ppl to learn a new killer... its gonna take afew weeks to see how she is
yeah i say avoid playing judgement till they give her actual buffs like removing at least survivors seeing where you aiming and reduce the distance that you can see the beam back to ptb 32 meters (my opinion on buffs needed)
basically the devs has 2 choices here to make judgement stronger
If they still want to keep her difficult to play and high skill celling then they need to make it so much harder for survivors to counter it
or
if they want survivors have it easy to dodge and counter it then they need to make power much easier to use and less skilful
We cant have it where it takes alot of skill to use the power but it to easy to counter it from the other side as people will drop the character and go to Jason ,ghoul, blight etc which as a community created killer will be a shame
I already noted that there are not many Judgement player rn. Most of my matches were against other killers. Played about 5 hours last night after work and only saw 6 Judgement. And escaped every single time.
Imo it would already help if her power was not showed while survivors are blind (like the "bug" with blindness in PTB, it should have remained a feature) this made her much stronger WHILE using specific perks and builds. Fine if they don't want her to be default op but perks should elevate her. "Well she's really good with aura reading perks" Yeah the issue is rn you run into groups with 4 full totem builds, Distortion, self-preservation, etc. Result you are never seeing anyone's aura.
I've played almost 30 matches on the PTB and playing more now…
Considering i'm playing without Prayer Kneleer, i say Judgement feels inconsistent, specially against good survivors. Even after so many matches i still feel i'm taking the grip on this killer but if you get at least two solid players to go against you will have a hard time no matter what since a lot of the time the power feel like "harder" 50/50 than many other killers like Unknown, Henry and other M2 killers.
There is a snipe playstyle where you almost never commit to chases but i think its far too boring to me to play the killer this way.
Edit → TL;DR: Can't form a solid opinion on this killer yet, but it feels far too weak for the current DBD.
That's what I've been trying (Letahl pursuer, gear head, undying and third seal) and although it was the build used in most of my winning matches, you still run into the problem of good survivors just seeing your beam coming literally just do a 360 around the gen and voila it dodged it. I literally see people do that with gear head.
Someone brought up a good point, why is her power visible to survivors ? Henry isn't ? He'd be weak af if it did.
So we now again pretend the killer isnt strong though PTB showed otherwise. Okay. Same procedure as every update.
You do know she was heavily nerfed from PTB to release…
he's got a sound cue to let you know you're in immediate danger.
Judgment feels a lot like Henry to me with the mind games, so I try to be hard to predict with my shots. Spot auras, pretend to hit a survivor in chase but actually hit somebody in the distance, that kind of thing. Judgment is powerful, but the counter play is predictable. You very much could aim where a survivor will dodge and reasonably get the hit
She also has a sound queue
I just think people are still playing her wrong. the more obviously decent judgement players I have gone against who are still slinging beams at a 3gen aren't getting kills but people who seem to realize that and are using her Movement Speed Addon while charging power and then closing distance and changing its direction to hit someone other than she's chasing last second have been pretty easily killing people… I will say she is this unique case of all or nothing where se is either snowballing or floundering and sometimes the "snowballing" can happen too late to matter
Again my main issue is that anyone with even average skill can just 360 on the gen and dodge the beam. Even more easily since you're not using the add-on to boost the beam size. It's too small and visible across the map, I feel it could have one of those weakness but having both is kinda wild. I mean time will tell the ways people find to make her work but so far imo she's B tier MAYBE A with a bad survivor group.
she's b tier at best and is lower than artist and maybe unknown since judgement is countered by paying attention tothe giant telegrapged beams