There should be more survivor items

This post comes from 2 things:

  1. Many, many comments recently talking about how survivor is stale
  2. The game considers items the equivalent of a killer power, of which there are 7 vs 44 including Judgement

Honestly I kind of find it hilarious that items are considered the equivalent of a killer's power, but either way my point is that items, like killer powers, can enable unique forms of play. When killer players get bored of playing once character, they have 43 other characters to choose from with different powers. On survivor, there really isn't much of a choice. The items already aren't very game changing, and although there have been some changes, some items and addons are absolute garbage while certain item addon combos are incredibly strong (the entirety of fog vials or Styptic Agent vs Brand New Part Commodious toolbox), which often limits this further.

Considering the first item we got added in basically 9 years at that point got gutted instantly after launch and now has become borderline useless besides being okay in very specific niche builds, I think we really need to get some more items, like at least get us to 10. I think this would add a lot to the variety of play styles and matches, and make survivor gameplay less stale after being essentially the same for a decade.

What item concepts would you like to see added?

Tagged: Survivors

Comments

  • I personally think that there should be a new mechanic like a new material both killers and survivors can interact with (but nerfing amount pallets/windows a bit) or something related to the objective on both killer or survivor, or a new thing both sides can bring (there's offerings, perks, add-ons, powers/items and another box in the load-out which does something in game).

  • No, we dont need more Bloodweb-Clutter. Survivors already have more than 3 times the Bloodweb Items than Killers (might be even more with the addition of Fog Vials and their Add Ons), so more Items would just bloat this up even more and you get useful Add Ons or Offerings way less than currently.

    Plus, as you said, the last item added were the Fog Vials and they were destroyed after one week on Live. So either new Items would be weak to be point that they would not be used anyway or would be complained about and then changed so that they are weak to the point that they would not be used anyway. So why even bother with implementing anything new?

    If the Devs would not have catered towards Killers so hard when Fog Vials were released and they would have just waited a bit until new toy syndrome is gone, I might think different about it. But as it stands, I am highly against adding any more Items for Survivor considering what happened with the last new Item.

  • All of us can agree that we want more fun items to bring to the trial however though the game has so much clutter already from perks, powers, maps, looping etc.

    However I want to look at it from a different perspective. I wouldnt want to bombard a new player with more stuff they have to learn ONTOP of the in game mechanics. Also when the introduced a new item (fog vials) it didnt really go so well from being SUPER OP to now useless

  • Yeah, we need more variety for survivors! Thats why i made several item suggestions on the past

    But decluttering the inventory and bloodweb is important for this too. But that shouldnt be an Argument against new items. There is so much useless stuff and with new items there would be meaningful variety in the bloodwebs instead of… how many category bloodpoint offerings that everyone just ignores and only tolerates because it has been there since the beginning? We also really don’t need so many different rarities of items that are just sliiiightly different from another. Or way too many addons where only half get used and they are just slight number increases..


    also.. fog vials were handled weird. Starting with infinite uses and overnerfing within a very short period of time but never finding the sweet spot

  • @Aven_Fallen said:

    No, we dont need more Bloodweb-Clutter. Survivors already have more than 3 times the Bloodweb Items than Killers (might be even more with the addition of Fog Vials and their Add Ons), so more Items would just bloat this up even more and you get useful Add Ons or Offerings way less than currently.

    Plus, as you said, the last item added were the Fog Vials and they were destroyed after one week on Live. So either new Items would be weak to be point that they would not be used anyway or would be complained about and then changed so that they are weak to the point that they would not be used anyway. So why even bother with implementing anything new?

    If the Devs would not have catered towards Killers so hard when Fog Vials were released and they would have just waited a bit until new toy syndrome is gone, I might think different about it. But as it stands, I am highly against adding any more Items for Survivor considering what happened with the last new Item.

    I disagree, Survivor items are basically our powers. If they buff chests and the like, there is no reason we can't have more cool items.

    They've already mentioned they are looking at add-ons, I'm not letting one bad apple spoi the bunch. fog vials with 4 charges now help, I love using them to help other survivors in chase atm if I find one, or in 2v8 they are really good coz of the amount of reveals.

    I'd love a throwable, something we could hit the killer with or use as a distraction, doesn't even need addons, or a melee weapon (plank of wood) that lets you use Head on/Last Stand and make you exhausted. Or maybe even a syringe rework that lets you use Sprint Burst without the perk so long as you're not exhausted.

    There is so much they could do.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109033#Comment_4109033

    I disagree, Survivor items are basically our powers. If they buff chests and the like, there is no reason we can't have more cool items.

    They've already mentioned they are looking at add-ons, I'm not letting one bad apple spoi the bunch. fog vials with 4 charges now help, I love using them to help other survivors in chase atm if I find one, or in 2v8 they are really good coz of the amount of reveals.

    I'd love a throwable, something we could hit the killer with or use as a distraction, doesn't even need addons, or a melee weapon (plank of wood) that lets you use Head on/Last Stand and make you exhausted. Or maybe even a syringe rework that lets you use Sprint Burst without the perk so long as you're not exhausted.

    There is so much they could do.

    I would only agree if they would make Items the Power of Survivors like they did in Chaos Shuffle. Because then they could reduce Bloodweb-Clutter.

    But if Survivors have 3 times the stuff that Killers have in Bloodwebs, we dont need more unplayable Junk which does make the useful things only more rare. And something like Fog Vials is unplayable Junk which does exactly that.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109055#Comment_4109055

    I would only agree if they would make Items the Power of Survivors like they did in Chaos Shuffle. Because then they could reduce Bloodweb-Clutter.

    But if Survivors have 3 times the stuff that Killers have in Bloodwebs, we dont need more unplayable Junk which does make the useful things only more rare. And something like Fog Vials is unplayable Junk which does exactly that.

    We have:
    -Residual Manifest for flashlights
    -Pharmacy for Medkits (which I argue should give a buff to medkits also)
    -Scavenger for Toolboxes
    -Maps and Keys are nice finds if you didn't bring an item/dont have aura reading, though I'd argue maps should reveal totems by default.

    If they buff chests item builds could be more enticing, especially paired with the likes of streetwise etc. I often run item builds with a coin offering to adapt on the fly. I personally miss old streetwise.

    They could also alleviate it by allowing us to buy base items with bloodpoints, with the recode of the game, anything is possible.

    I do agree the RNG is the problem but now is the time for us to voice it with them mentioning the progression rework for the new version of the game.

  • Some new or reworked add-ons for existing items would be good too. Or allow things like Blighted Serum and Firecrackers to spawn more regularly to make matches more fun. Nothing was added or buffed to make up for Styptic and Syringes. I'm still hoping they will test some new items just for variety's sake.

  • Tbh, while I completely agree with this idea, I can't quite think of any new items, which wouldn't be either useless, or much too niche to be used. The current ones already kind of cover the entirety of the game's aspects, don't they?

    It's part of bigger issue of stagnation of dbd mechanics wise, it's same after 10 years, and it's pretty hard to add something as big as an item with it's own unique mechanic, when it pretty much can't cover anything new, and the old is already fully covered. Similar issue with perk designs, many new ones are plain useless, because they are a variation of another perk which serves same purpose.

    For an idea like this, I think there might be a need for a new mechanic or new aspect to the game first, so that something more could be added to extend the complexity of said new thing

  • @Arcturus said:

    This post comes from 2 things:

    1. Many, many comments recently talking about how survivor is stale
    2. The game considers items the equivalent of a killer power, of which there are 7 vs 44 including Judgement

    Honestly I kind of find it hilarious that items are considered the equivalent of a killer's power, but either way my point is that items, like killer powers, can enable unique forms of play. When killer players get bored of playing once character, they have 43 other characters to choose from with different powers. On survivor, there really isn't much of a choice. The items already aren't very game changing, and although there have been some changes, some items and addons are absolute garbage while certain item addon combos are incredibly strong (the entirety of fog vials or Styptic Agent vs Brand New Part Commodious toolbox), which often limits this further.

    Considering the first item we got added in basically 9 years at that point got gutted instantly after launch and now has become borderline useless besides being okay in very specific niche builds, I think we really need to get some more items, like at least get us to 10. I think this would add a lot to the variety of play styles and matches, and make survivor gameplay less stale after being essentially the same for a decade.

    What item concepts would you like to see added?

    Few ideas here.

    New item: Hammer

    Can be consumed when standing next to upright pallet. The pallet will have nails in it and will take 10 % longer to be destroyed.

    New item: Electronic device

    Can be placed on the ground, when killer steps in they suffer 3 % hindred for 2s.

    New item: Clothing

    Can be consumed to be placed on a window or dropped pallet. This window or pallet vaults will be silent.

  • @Aven_Fallen said:

    No, we dont need more Bloodweb-Clutter. Survivors already have more than 3 times the Bloodweb Items than Killers (might be even more with the addition of Fog Vials and their Add Ons), so more Items would just bloat this up even more and you get useful Add Ons or Offerings way less than currently.

    Plus, as you said, the last item added were the Fog Vials and they were destroyed after one week on Live. So either new Items would be weak to be point that they would not be used anyway or would be complained about and then changed so that they are weak to the point that they would not be used anyway. So why even bother with implementing anything new?

    If the Devs would not have catered towards Killers so hard when Fog Vials were released and they would have just waited a bit until new toy syndrome is gone, I might think different about it. But as it stands, I am highly against adding any more Items for Survivor considering what happened with the last new Item.

    I think bloodweb clutter is a separate issue. A lot of the clutter mostly comes from offerings, many of which are pretty much useless. They should get rid of the bottom tier of luck, hook spread, and bp addons, and that would already eliminate quite a few. Also, i dont think the amount of items are that different from survivor to killer? Its certainly more on the survivor side because each item has 5-8 addons or so, but every killer has something like 20 addons

  • @Cool8324 said:

    All of us can agree that we want more fun items to bring to the trial however though the game has so much clutter already from perks, powers, maps, looping etc.

    However I want to look at it from a different perspective. I wouldnt want to bombard a new player with more stuff they have to learn ONTOP of the in game mechanics. Also when the introduced a new item (fog vials) it didnt really go so well from being SUPER OP to now useless

    I understand that, but I think that’s a much bigger issue with perks and killer addons than a couple more items. As of now we only have 7 very easy to understand items, and most of their addons don’t really change how they function. Adding a couple items wouldn’t make it hard to understand, especially if the bloodweb clutter was reduced and new players would have to worry about less things

  • @Mooks said:

    Yeah, we need more variety for survivors! Thats why i made several item suggestions on the past

    But decluttering the inventory and bloodweb is important for this too. But that shouldnt be an Argument against new items. There is so much useless stuff and with new items there would be meaningful variety in the bloodwebs instead of… how many category bloodpoint offerings that everyone just ignores and only tolerates because it has been there since the beginning? We also really don’t need so many different rarities of items that are just sliiiightly different from another. Or way too many addons where only half get used and they are just slight number increases..


    also.. fog vials were handled weird. Starting with infinite uses and overnerfing within a very short period of time but never finding the sweet spot

    Yeah the clutter in the bloodweb definitely needs to be addressed, but I really would want some new items. Even if keys, maps and fog vials are less common than medkits, toolboxes and flashlights, I don’t think anybody would call them useless clutter (although fog vials need a buff), but there are a few addons and especially a ton of offerings that are just wasted space

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109059#Comment_4109059

    We have:
    -Residual Manifest for flashlights
    -Pharmacy for Medkits (which I argue should give a buff to medkits also)
    -Scavenger for Toolboxes
    -Maps and Keys are nice finds if you didn't bring an item/dont have aura reading, though I'd argue maps should reveal totems by default.

    If they buff chests item builds could be more enticing, especially paired with the likes of streetwise etc. I often run item builds with a coin offering to adapt on the fly. I personally miss old streetwise.

    They could also alleviate it by allowing us to buy base items with bloodpoints, with the recode of the game, anything is possible.

    I do agree the RNG is the problem but now is the time for us to voice it with them mentioning the progression rework for the new version of the game.

    Totally agree that maps should reveal totems by default, whether it was before the rework (when they did this) or after, survivors usually run maps to find totems in the first place.

    Also saw a post from a while back asking for more chests in trials, especially with perks like Moment of Glory perhaps getting more popular next patch, and I agree. I think 2 more chests should spawn on the map, and items inside should come with a random number of random addons (or some other buff). I think this would incentivize survivors to interact with them a bit more, and buff niche perks on both survivor and killer

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109033#Comment_4109033

    I disagree, Survivor items are basically our powers. If they buff chests and the like, there is no reason we can't have more cool items.

    They've already mentioned they are looking at add-ons, I'm not letting one bad apple spoi the bunch. fog vials with 4 charges now help, I love using them to help other survivors in chase atm if I find one, or in 2v8 they are really good coz of the amount of reveals.

    I'd love a throwable, something we could hit the killer with or use as a distraction, doesn't even need addons, or a melee weapon (plank of wood) that lets you use Head on/Last Stand and make you exhausted. Or maybe even a syringe rework that lets you use Sprint Burst without the perk so long as you're not exhausted.

    There is so much they could do.

    personally it’d be funny if we could bring snowballs into the trial. Even if they didn’t do anything, having a snowball that recharges over time so you can just throw it at the killer or your teammates for laughs would be funny

  • @Artimenius1307 said:

    Tbh, while I completely agree with this idea, I can't quite think of any new items, which wouldn't be either useless, or much too niche to be used. The current ones already kind of cover the entirety of the game's aspects, don't they?

    It's part of bigger issue of stagnation of dbd mechanics wise, it's same after 10 years, and it's pretty hard to add something as big as an item with it's own unique mechanic, when it pretty much can't cover anything new, and the old is already fully covered. Similar issue with perk designs, many new ones are plain useless, because they are a variation of another perk which serves same purpose.

    For an idea like this, I think there might be a need for a new mechanic or new aspect to the game first, so that something more could be added to extend the complexity of said new thing

    I tend to disagree, although the most obvious game mechanics are affected by things like medkits and toolboxes, the fog vial isn’t necessarily based on a game mechanic, it’s essentially just a smoke bomb. I think looking at different, more unique ways we could affect the game would generate fun ideas. What about an item to affect lockers? What about a noise machine? What about something to affect pallets or windows? What about traps? I think there’s a lot of potential ideas you could come up with, especially if you think outside the box

  • @Elan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/471242/there-should-be-more-survivor-items

    Few ideas here.

    New item: Hammer

    Can be consumed when standing next to upright pallet. The pallet will have nails in it and will take 10 % longer to be destroyed.

    New item: Electronic device

    Can be placed on the ground, when killer steps in they suffer 3 % hindred for 2s.

    New item: Clothing

    Can be consumed to be placed on a window or dropped pallet. This window or pallet vaults will be silent.

    I actually really like these concepts, although maybe the numbers could be changed depending on how many times the items could be used. Things like the clothing are interesting because it’s essentially like Quick and Quiet, and with new maps we’re already familiar with perk affects being attached to items (Windows), I wonder what other affects could be attached to items

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109171#Comment_4109171

    I tend to disagree, although the most obvious game mechanics are affected by things like medkits and toolboxes, the fog vial isn’t necessarily based on a game mechanic, it’s essentially just a smoke bomb. I think looking at different, more unique ways we could affect the game would generate fun ideas. What about an item to affect lockers? What about a noise machine? What about something to affect pallets or windows? What about traps? I think there’s a lot of potential ideas you could come up with, especially if you think outside the box

    There is a lot of potential, that is true, but even then, all ideas that you listed, while fun, will most likely end up being used as often as current maps/keys. It's just way too hard to dethrone the kings of items, those being Medkit and Toolbox, since the meta all being about pressure, naturally means that items that are most anti pressure, are the most valuable ones.

    I really want new items, and screw it even if they aren't as good, but I am afraid that even if they are added, they will quickly fade away, they will remain a niche funny item to be used and get some value sometime, and that's honestly not too bad.

    I also kinda agree with @Aven_Fallen about it ending up a big blood web clutter, while I also agree with you that it is solvable, but that's dbd we are talking about, an addon/offering revision ain't coming soon, and definitely not with new items, if those were to come

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109055#Comment_4109055

    personally it’d be funny if we could bring snowballs into the trial. Even if they didn’t do anything, having a snowball that recharges over time so you can just throw it at the killer or your teammates for laughs would be funny

    Stuff like that would be really fun even, I just want more fun items. Something to throw and hit off the killer even if it did nothing but it made the killer make a shorter version of their stun noise would be hillarious.