Pyramid Head is the worst killer I’ve ever seen in 2v8

why even add him when he doesn’t feel any smoother from 1v4 he literally feels like default Pyramid Head I will never play him again in 2v8 when I can play Oni and get 50x the value easier.

Comments

  • Because some players like Pyramid Head I guess.

    With your logic we could remove all Killers which aren´t A Tier.

  • They should just give the weaker killers their irie addons. Wesker gets the hydrogen bomb of a buff that is the third dash while Slinger's number buffs don't go above the 0.9 in amount. Pyramid Head recently got an addon that breaks pallets with his power, yet they're actively refusing giving that to him for a mode with infinite pallets.

  • Bhvr just give me my sniping add-on basekit, all I ask.

  • Yep he is extremely bad in 2v8 - I don’t know why anyone would pick him either.

  • I've seen people do great as him, especially coz he can hit multiple survivors at once.

  • @Rokku_Rorru said:

    I've seen people do great as him, especially coz he can hit multiple survivors at once.

    I would say you can play anyone well even in 1v4 mode so even if Pyramid Head is weak in 2v8 you can still play well with him. Him being the "weakest" does not make him "unplayable" or not fun.

  • I really like the idea of him in 2v8 because of the aura reading and shadow is pretty fun.

    But he’s pretty much a throw pick unfortunately. Hes not much stronger than his base 1v4, and the way 2v8 works already neuters one of his biggest strength being the cages.

    I haven’t played him since they fixed it, but a major reason for not playing him for me was the fact he couldn’t shoot through walls on lerys, which was a very common map in 2v8. Might be time to give him another go, but I’ll probably play with a duo, I don’t wanna subject randoms to having a pyramid head without consent.

  • @Slurp_Ramen said:

    I really like the idea of him in 2v8 because of the aura reading and shadow is pretty fun.

    But he’s pretty much a throw pick unfortunately. Hes not much stronger than his base 1v4, and the way 2v8 works already neuters one of his biggest strength being the cages.

    I haven’t played him since they fixed it, but a major reason for not playing him for me was the fact he couldn’t shoot through walls on lerys, which was a very common map in 2v8. Might be time to give him another go, but I’ll probably play with a duo, I don’t wanna subject randoms to having a pyramid head without consent.

    I'd like to agree re the cages but you can't be flashlight saved, which is a huge bonus in 2v8 with torchbearer, not to mention correct me if I'm wrong I don't think you get endurance from cages?

    So you still have bonuses.

    He also gives information to his partner if they stand in the trails

  • I wouldnt say worst but his buffs are not so huge like I thought they would give him that addon that makes his range huge but he got 1,5 meters of extra range and just his power faster recharge, duration and trails duration all parts of his power but range which is one of the most what makes him fun and important got smallest buff.

    He has no map preasure becuase he lacks map mobility or slowdown like nemi with zombies, he can make saves impossible with his cages but this is not so usefull in that mode where normal caging is just little slower but relatively safe too.

    All he has his shots are chase and thats it but with so hard power to land and so many strong things against him like sprint on command or super big maps he is super bad unless he hits his shots but power thats just bit stronger then draculas hellfire and is way more harder to use and then having nothing theres no wonder he sucks there.

    Nemesis or slinger,huntress are way more reliable killers in that mode and pyramidhead,trapper,ghostface are just very map + teammate + survivor skill dependent killers that are easy to deal with.

    Even slinger and huntress if they dont get many of their shots as hits loose easily, the big maps with ton of pallets are very demmanding on map preasure which thank god like half of the killers have there and are the best ones to pick (weakest from them are spirit and wraith).

  • @Rokku_Rorru said:

    I've seen people do great as him, especially coz he can hit multiple survivors at once.

    Sure but same can oni,wesker,dracula and they on top have better map mobility and powers plus are easier to play then m2 of the pyramidhead (slow hitbox easy to doge, requires huge prediction and precission unless survvior is locked in animation).

    There not many reasons why to pick phead in 2v8 only if you are his main or want to try him because you dont have him in 1v4.

    Every time I see him and other killer isnt someone super strong like oni,wesker,billy,dracula,blight,spirit,wraith Im glad becuase its in majority of my games a win against him. If the phead player doesnt land many hits with m2 then he is incompetent and other killer must carry which even killer like oni who needs hits and many injured survivors to get his power can easily be held down and rushed with gens.

    He just isnt worth the hustle, not to mention on larrys I think some rooms are still slightly above the ground level of the other part of the ground level of the map so his m2 doesnt work there, unless it has been fixed but me still not seeing killers boxes with sprays when Im infected as survvior against combo of wesker+nemi just makes me believe it hasnt been fixed.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108039#Comment_4108039

    Sure but same can oni,wesker,dracula and they on top have better map mobility and powers plus are easier to play then m2 of the pyramidhead (slow hitbox easy to doge, requires huge prediction and precission unless survvior is locked in animation).

    There not many reasons why to pick phead in 2v8 only if you are his main or want to try him because you dont have him in 1v4.

    Every time I see him and other killer isnt someone super strong like oni,wesker,billy,dracula,blight,spirit,wraith Im glad becuase its in majority of my games a win against him. If the phead player doesnt land many hits with m2 then he is incompetent and other killer must carry which even killer like oni who needs hits and many injured survivors to get his power can easily be held down and rushed with gens.

    He just isnt worth the hustle, not to mention on larrys I think some rooms are still slightly above the ground level of the other part of the ground level of the map so his m2 doesnt work there, unless it has been fixed but me still not seeing killers boxes with sprays when Im infected as survvior against combo of wesker+nemi just makes me believe it hasnt been fixed.

    I think him having a way to traverse the map would help him so much honestly.

  • I think torment in 2v8 doesn't matter enough. Normally PH's cages can save him a lot of time since it eliminates the need to pick up and hook and you deny certain perks with them, while in 2v8 it's only a little faster than normal caging and there are no perks so he doesn't get as much of a benefit from torment as he usually does which I think makes him a lot less appealing.

    That said, there's no reason for him not to be in 2v8, he isn't problematic in 2v8, he just isn't that good unfortunately and could use a 2v8 buff imo

  • 2v8 is a gamemode which has almost nothing for me, and every time it rotates I have to politely turn down my friends excited to play killer with me because I don't see the point in waiting 45 minutes for 1 game. It routinely ruins killer queues in 1v4 while it's on, too. Them adding Exe was great because it finally gives me something to enjoy in 2v8.

    There are like 5 of us Exe players out there, let us have this.

  • it's hard to say since he's terrible since 4 Escapists exist every match. if survivors actually had to loop this killer he might even be OK.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108076#Comment_4108076

    I think him having a way to traverse the map would help him so much honestly.

    I would but thats rework stuff not 2v8 buff where things like another dash or iri addon or powers distance (onis blood pull or draculas tp in bat form or chuckys dash). He just has huge potencial almost nurse like (if he can hit it through walls) but that potencial from paper/idea gets hard crash on reality and thats why his only good side is chase … kinda.

    Nemi has worse chase and his buffs to his main power (tenticle) didnt do much but his buffs to zombies are what makes him useable. Map preasure is key thing on big map where you have 8 survivors that run around and do gens with comeback mechanic.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108079#Comment_4108079

    I would but thats rework stuff not 2v8 buff where things like another dash or iri addon or powers distance (onis blood pull or draculas tp in bat form or chuckys dash). He just has huge potencial almost nurse like (if he can hit it through walls) but that potencial from paper/idea gets hard crash on reality and thats why his only good side is chase … kinda.

    Nemi has worse chase and his buffs to his main power (tenticle) didnt do much but his buffs to zombies are what makes him useable. Map preasure is key thing on big map where you have 8 survivors that run around and do gens with comeback mechanic.

    could make it a class in 2v8 that spawns portals to get to the other side of the map or something

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108191#Comment_4108191

    could make it a class in 2v8 that spawns portals to get to the other side of the map or something

    Probably but tbh I pray they dont add stuff that was in black banquete into that for any side.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108195#Comment_4108195

    Probably but tbh I pray they dont add stuff that was in black banquete into that for any side.

    I think an on hook effect that lets you go to the furthest side of the map you're looking at wouldn't be too bad, kind of like shadow.

    Just look at the wall you want to come out from and press the ability button.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4108201#Comment_4108201

    I think an on hook effect that lets you go to the furthest side of the map you're looking at wouldn't be too bad, kind of like shadow.

    Just look at the wall you want to come out from and press the ability button.

    Would be nice but currently I think we could maybe expect more +1-2 new killers and few classes that have effects from already existing perks.

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  • Way too many people see this game as entirely competitive, its too out of wack to be an actual competitive experience… maybe people like playing pyramid head in 2v8 because they like playing Pyramid head…

  • @SnuglyPortia said:

    Kid named Ghostface, the D tier who's nerfed in 2v8.

    Most people play him wrong in 2v8. Seen way too many people just running after survivors rarely marking anyone. You need to go totally ham with the marking just do it all the time when you can. Your teammate can also down them with normal m1 when they are marked and it will make most survivors be way more careful and not just sit on a gen. Usually when I play him in 2v8 and do this most survivors will just fold like a deck of cards and if your teammate is decent and knowns how to play you can quite nicely snowball the match.

    The only Ghost Face player I saw so far marked about two or three survivors the whole match. If you don't use your power you will most likely lose and thats what happened even in that match.

  • Pyramid head is still in 2V8? Could have fooled me, because I've not seen him once in any of my games this time around.

    I don't know what, but something has to be done to make him more appealing, because there isn't enough variety in 2V8 as it is.