Amazing things happening on Fallen Refuge

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Not one, but two completely empty variants of the new maze tile that's already bad enough when those assets do spawn. Good to know that this map has miraculously managed to get worse.

Comments

  • There's totally too many pallets guys. We should remove even more pallets to make up for this.

  • Funny how killer players are always silent about this map.

  • Guys please just laugh at the stupid map generation until it gets fixed, I don't intend for this post to fuel an us vs them narrative.

    The only balance-related take that I have about this topic is the fact that this tile, when working as intended, is nearly as bad as those autohaven tiles that got deleted like two updates after their introduction (which I'm hoping happens to these ones too). A window that's only half decent when looped in one direction, and a ridiculously unsafe pallet shouldn't be taking the place of something like an actual jungle gym or TL wall.

  • It is a joke that this is a map anyway. I am a huge TWD-Fan and I would have been fine with no map at all. But it is clearly visible that they had to design a Map in the last second for the Chapter and what we got was one unique Tile on one of the most boring (since it is a C&P of Rock Loops) and killer-sided maps in the game, all under an ugly filter.

    My only hope for this map is that the Devs are working on an actual proper map for TWD, there are enough locations which can be featured as a map, with the prison being the most obvious one IMO.

  • @Aven_Fallen said:

    It is a joke that this is a map anyway. I am a huge TWD-Fan and I would have been fine with no map at all. But it is clearly visible that they had to design a Map in the last second for the Chapter and what we got was one unique Tile on one of the most boring (since it is a C&P of Rock Loops) and killer-sided maps in the game, all under an ugly filter.

    My only hope for this map is that the Devs are working on an actual proper map for TWD, there are enough locations which can be featured as a map, with the prison being the most obvious one IMO.

    Didn’t they say the map wasn’t even intended to go live? That it was just to showcase the tile, or something?

  • I'm always snickering if i get an empty tile into two double pallet rock tiles. Like the map tries so somehow make up for its mistake. 🤣

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100846#Comment_4100846

    Didn’t they say the map wasn’t even intended to go live? That it was just to showcase the tile, or something?

    Initially there was no Map announced. Then they announced that Maps in the Withered Isle Realm will feature a unique Tile (I think when a TWD Character was played?). And then they made a "full" map.

    My guess would be that the license holders last minute decided that they want a map, so BHVR let the intern create one in 15 minutes.

  • @Wyndsor said:

    Funny how killer players are always silent about this map.

    I’ve mentioned this map several times in the past as being a garbage map for survivor players and so have other players who play both sides. Why does everything always have to be an “us vs them”’ issue?

  • @esarraf said:

    There's totally too many pallets guys. We should remove even more pallets to make up for this.

    This single occurrence of a bugged map is proof that people who think pallet density is a problem are wrong? I think pallet density is fine on most maps, but I think you’re just using this example to take cheap shots

  • @indieeden7 said:

    Guys please just laugh at the stupid map generation until it gets fixed, I don't intend for this post to fuel an us vs them narrative.

    The only balance-related take that I have about this topic is the fact that this tile, when working as intended, is nearly as bad as those autohaven tiles that got deleted like two updates after their introduction (which I'm hoping happens to these ones too). A window that's only half decent when looped in one direction, and a ridiculously unsafe pallet shouldn't be taking the place of something like an actual jungle gym or TL wall.

    It’s unfortunate that some discussions get derailed into “us vs them” arguments no matter what the topic is

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100793#Comment_4100793

    This single occurrence of a bugged map is proof that people who think pallet density is a problem are wrong? I think pallet density is fine on most maps, but I think you’re just using this example to take cheap shots

    Yeah and them not even bothering to report it means it will not get fixed at any point. Posting here is not going to get it to the bug reports to be fixed and in the end he is the only one who could even provide logs of that match as replicating that would be not that feasible. With the effort they did to post it here they could have reported it to the betahub with logs but what can you do.

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100871#Comment_4100871

    Initially there was no Map announced. Then they announced that Maps in the Withered Isle Realm will feature a unique Tile (I think when a TWD Character was played?). And then they made a "full" map.

    My guess would be that the license holders last minute decided that they want a map, so BHVR let the intern create one in 15 minutes.

    There should be another dlc for survivors from twd I think glenn and someone so theres space to rework the map or make another.

    Still theres bigger hope for this happening then SM getting rework this year,pig and ghostface getting solid buffs.

  • Just get rid of the goddamn map already.