Rebuff Background player
At this state I don't even see the use for it, it's like sprintburst but way worse, I understand initial speed was busted, but at least make it like 100% unlike 50% that's now
At this state I don't even see the use for it, it's like sprintburst but way worse, I understand initial speed was busted, but at least make it like 100% unlike 50% that's now
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
Hell no.
It does not need a buff. It's already a solid sabotage/flash save perk and is plenty effective at what it does.
Hmm….no thanks I think its good the way it is and if you still have problems getting saves with it then simple try harder because nothing was better then survivor running across the 1/4 of the map to pull the save.
Balanced indeed and wonder why slugging is considered good.
It was more warranted when flash bangs weren't nerfed.
Sadly, people are still traumatized so its going to remain useless.
Exactly this, before you lost collision, flashbangs had 180° angle, pallets could be thrown even if killer was on any side unlike now, at this point just pack sprintburst because it's a waste of slot
They changed the wording. The "busted initial speed" WAS 100% haste, which is what you're asking for.
I think it's worth an attempt to rebalance the speed boost and duration. Maybe 75% for a shorter amount. It feels like a long, but slow speedboost rn.
At launch it was 150, then buffed to 200, then nerfed to 50, it was NEVER 100%.
I feel like your abit confused. It was never 150 or 200% haste. The added haste to the base 100% MADE you run at 150% and 200%