You do know that Doctor is going to give someone a seizure right BHVR?

Idk what you all did but you need to fix it, Doctors static is causing some issues. The killswitch is there for a reason.

Comments

  • Hate to be that guy, but isn't there a massive warning plastered on the screen before you start playing?

  • If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"

    Also doctors been out for…what…9 years? Let's be so for real.

  • @MechWarrior3 said:

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"

    Also doctors been out for…what…9 years? Let's be so for real.

    must be something new going on like when trickster was starting to act up. I haven't seen it though so I'll take buddys word for it

  • @Xray said:

    Idk what you all did but you need to fix it, Doctors static is causing some issues. The killswitch is there for a reason.

    Can you elaborate?

  • I don't see the issue?

    If people are THAT sensitive then my advice is to avoid video games altogether.

  • Should've seen old doctor. That was so much worse

    But yh if current ui is causing seizures it should be reverted

  • @WalterBlack said:

    Hate to be that guy, but isn't there a massive warning plastered on the screen before you start playing?

    Some people do put pets into devices even when there is warning sing they shouldnt do it or simular things its inevitable.

  • Why are people defending this? If one little graphic change (that wasn't there before) will make it so people can play without issues, then just do it. Lots of people are colorblind, that's why there are colorblind settings. Lot of people have motion sickness, that's why many games have adjustments to help with nausea. We don't just tell these people not to play if a small fix will help.

  • @cogsturning said:

    Why are people defending this? If one little graphic change (that wasn't there before) will make it so people can play without issues, then just do it. Lots of people are colorblind, that's why there are colorblind settings. Lot of people have motion sickness, that's why many games have adjustments to help with nausea. We don't just tell these people not to play if a small fix will help.

    I see this all the time - not just in this game either. Unfortunately, there are a lot of people who just don't care about an issue until it affects them.

    100% agree, for small visual change that has zero impact on gameplay I also don't understand why anyone would be against this.

  • @MechWarrior3 said:

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"

    Also doctors been out for…what…9 years? Let's be so for real.

    The issue is caused by a recent change to his visual effects. Perhaps be less dismissive of the issue if you aren't actually informed on it.

  • In the video He shows example that's in the live game but then later shows this as the live version which I don't see when I've versed doctor. these two snips are different effects but both the live version of game? Are people getting the top version is that the issue?

    image.png image.png
  • @MechWarrior3 said:

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"

    Also doctors been out for…what…9 years? Let's be so for real.

    Also doctors been out for…what…9 years? Let's be so for real.

    From what I understand, it's not Doctor in general that is the problem, but a specific undocumented change to his on-screen static effects. Some time ago they allegedly changed the visuals from little bolts of electricity down the side of the screen to rolling bars of static. I say allegedly because some people are disputing the specifics, but the screenshots I've seen do show a clear difference:

    image.png image.png

    The former was supposedly unproblematic for people with photosensitive conditions, but the new effects trigger seizures. So it seems like what happened is they made an unecessary change to Doctor's VFX and created a photosensitivity problem where there wasn't one previously. In which case, I vote they should just revert it.

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game.

    Normally I share the opinion that players are responsible for their own wellbeing, but in this case the solution is so simple and doesn't compromise the experience for anyone else that I see no reason not to do it.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071557#Comment_4071557

    Some people do put pets into devices even when there is warning sing they shouldnt do it or simular things its inevitable.

    What a stupid comparison.

  • @MechWarrior3 said:

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game. There are going to be "Flashy Lights"

    Also doctors been out for…what…9 years? Let's be so for real.

    it’s only been an issue for the last year. Not his entire existence. Maybe try having some empathy and not be so tone deaf.

  • i played against a doc and his red light seemed more bright than before. felt eye strain inducing and I'm someone who never minded doc before, musophonia aside.

  • @SpiritReworkWhen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072424#Comment_4072424

    And what visual changes has Doctor underwent exactly in the past 9 years? Other than losing the screen flash jump scare, nothing has changed. And like @MechWarrior3 said, there's a photosensitivity warning on the game's startup. You should expect potentially seizure inducing effects if you're photosensitive

    there was a visual change last year, people have posted the videos here.

  • Remember when they changed flashlights because of photosensitivity? There were warnings back then too , hmm kind of funny how making flashlights drain faster and less responsive was okay under the guise of photosensitivity but not reverting a change from last year is fine because there is photosensitivity warnings.

    Guess we can bring back the clicky clicky spam because we have a photosensitivity warning.

  • @SpiritReworkWhen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072472#Comment_4072472

    I mean I guess there's more static on your screen when an illusory doctor appears, but that doesn't change the fact that a there's a warning telling players to expect these effects when they play. That's hardly their fault for modernizing HUD elements

    right but years ago killer players said that flashlight were causing seizures and were a problem, due to this flashlights got nerfed for accessibility. Thing is we had those warnings then too.

    Now we’re seeing people just say too bad survivors play something else over a graphic effect that doesn’t even have any gameplay value, simply because there is a photosensitivity warnings.

    So again should we then revert the flashlight changes that were only made because of photosensitive players because we have a warning and that should be enough?

  • @SpiritReworkWhen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072481#Comment_4072481

    The difference with that is the effect didn't cause seizures, it was just genuinely frustrating and annoying to look at a white screen. That was changed after Mccote was spam blinded playing against Asian players for a showcase, because he knew people were getting flash banged by the effect, but it wasn't harmful or seizure inducing, it was just annoying for everyone and thus, got changed. Not a good comparison

    that isn’t the photosensitivity issue /nerf i was refering to. Flashlights used to have zero delay between clicking, which allowed for easier repositioning if needed. when players complained it was giving them seizures bhvr changed them so there is a delay between using the flashlight which also added significant more battery drain in the process.

    The problem was the insta clicks were fast blinking lights. Which was seizure inducing. However the fix actually had gameplay ramifications as flashlights were nerfed overall. Thing is we had photosensitivity warnings back then too.

    So isn’t it now hypocritical to tell survivors to go play something else because there is a warning about photosensitivity, especially when fixing said issue would have zero and i mean zero gameplay ramifications?


    here’s a link showing the difference

    https://youtu.be/KQM8RpKA_eM?si=zEkIuyRXG0RHTiqF

  • @OnryosTapeRentals said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071558#Comment_4071558

    Also doctors been out for…what…9 years? Let's be so for real.

    From what I understand, it's not Doctor in general that is the problem, but a specific undocumented change to his on-screen static effects. Some time ago they allegedly changed the visuals from little bolts of electricity down the side of the screen to rolling bars of static. I say allegedly because some people are disputing the specifics, but the screenshots I've seen do show a clear difference:

    https://us.v-cdn.net/6030815/uploads/V90P963UKTZO/image.png

    https://us.v-cdn.net/6030815/uploads/1NTJUQHG6E4Q/image.png

    The former was supposedly unproblematic for people with photosensitive conditions, but the new effects trigger seizures. So it seems like what happened is they made an unecessary change to Doctor's VFX and created a photosensitivity problem where there wasn't one previously. In which case, I vote they should just revert it.

    If videogames give you a seizure you shouldn't be playing them, doesn't sound healthy…They have a warning label just like any other videogame. Its a horror-game.

    Normally I share the opinion that players are responsible for their own wellbeing, but in this case the solution is so simple and doesn't compromise the experience for anyone else that I see no reason not to do it.

    I would agree with you. Makes sense.

  • @SpiritReworkWhen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072490#Comment_4072490

    Thematically, you're killing immersion by asking for the static flash to be removed. And they don't want to remove it because A, almost no one is complaining about it but you seemingly. and B, there's a photosensitivity warning as part of the game's effects. You can't complain abt seizure inducing effects when you've been warned that these effects are intentionally present in the game. Why is this the only effect you complain abt? Why not complain abt things like certain spawn in animations for killer for example constantly zooming in and out because of props impeding the camera distance? That causes the screen to flash, but no one complains abt that

    it isn’t just me complaining about it, but i did complain about the flashlight change i’m talking about. Not the one you’re thinking about. I advocated for it, and it had gameplay ramifications. So I’m advocating for photosensitive players once again especially when this vfx change wouldn’t affect gameplay changes.

    Or are you saying that killer should’ve just played something else then because there were photosensitivity warnings back then too. And that old insta click flashlights that lasted twice as long should come back?

  • @PleaseRewind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071571#Comment_4071571

    I see this all the time - not just in this game either. Unfortunately, there are a lot of people who just don't care about an issue until it affects them.

    100% agree, for small visual change that has zero impact on gameplay I also don't understand why anyone would be against this.

    I'm really baffled here. They could just make an option to turn it off in settings, to put this "immersion" stuff to bed. There's zero reasons to argue against that. It's like saying we don't need wheelchair ramps. People in wheelchairs should just not do stuff. Yet the ramp doesn't hurt anyone. Things should be available to people, especially when it's this easy.

  • Only seizure will get doctor when he will finds out how big his buffs are in 9.6. patch for him.

  • @cogsturning said:

    Why are people defending this? If one little graphic change (that wasn't there before) will make it so people can play without issues, then just do it. Lots of people are colorblind, that's why there are colorblind settings. Lot of people have motion sickness, that's why many games have adjustments to help with nausea. We don't just tell these people not to play if a small fix will help.

    I have a hearing condition can I have some accessibility so I can adjust some sound options and also have some accessibility so I can play as and against Spirit since it's a killer that fully relies on sound.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072478#Comment_4072478

    right but years ago killer players said that flashlight were causing seizures and were a problem, due to this flashlights got nerfed for accessibility. Thing is we had those warnings then too.

    Now we’re seeing people just say too bad survivors play something else over a graphic effect that doesn’t even have any gameplay value, simply because there is a photosensitivity warnings.

    So again should we then revert the flashlight changes that were only made because of photosensitive players because we have a warning and that should be enough?

    Didnt clown get his entire screen blur cuz of this? This is not a one side issue lmao. Doctor got his jumpscares removed for this very reason as well, killers have argueably been subjected to more accesibility changes than survivors. The visual heartneat making sadako useless. Like of all things you could say bhvr are biased you go and choose one which they have done overwhelmingly to killers.

  • @MashedBroccoli said:

    Remember when they changed flashlights because of photosensitivity? There were warnings back then too , hmm kind of funny how making flashlights drain faster and less responsive was okay under the guise of photosensitivity but not reverting a change from last year is fine because there is photosensitivity warnings.

    Guess we can bring back the clicky clicky spam because we have a photosensitivity warning.

    There is a big difference here.

    While yes Doctor can be a photosensitive issue and should be looked after accecibility it is part of his gameplay and it is on BHVR to fix this.

    Flashlights were complete different story. While yes I am sure the manual fast clicking on flashlight could cause seizures it was the macros on the mouse wheels which let you click the flashlight with nearly 0 uses a hundred times in a second. You can´´t tell me that this was neccesary for any kind of gameplay other than getting under the skin of the Killer or as some people claimed "They wish they could give some tunneling Killers seizures which would be their dream"

    While yes recalibrating your flashlight with a short turn off and turn back on would give you the rright timing for a flashlight save BHVR gave flashlights a much wider window to hit them and if I am being honest I rarely see someone miss flashlight saves because of the timing. Most of the time flashlight saves fail because the angle isn´t right.

  • @Leon_van_Straken said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072473#Comment_4072473

    There is a big difference here.

    While yes Doctor can be a photosensitive issue and should be looked after accecibility it is part of his gameplay and it is on BHVR to fix this.

    Flashlights were complete different story. While yes I am sure the manual fast clicking on flashlight could cause seizures it was the macros on the mouse wheels which let you click the flashlight with nearly 0 uses a hundred times in a second. You can´´t tell me that this was neccesary for any kind of gameplay other than getting under the skin of the Killer or as some people claimed "They wish they could give some tunneling Killers seizures which would be their dream"

    While yes recalibrating your flashlight with a short turn off and turn back on would give you the rright timing for a flashlight save BHVR gave flashlights a much wider window to hit them and if I am being honest I rarely see someone miss flashlight saves because of the timing. Most of the time flashlight saves fail because the angle isn´t right.

    they’re both seizure inducing so both should be changed. The only difference that matters is one that effected gameplay did get changed and so the new as of last year doctor vfx change should be reverted because it has zero effect on gameplay period. You missed my point entirely.

  • @MashedBroccoli said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4072603#Comment_4072603

    they’re both seizure inducing so both should be changed. The only difference that matters is one that effected gameplay did get changed and so the new as of last year doctor vfx change should be reverted because it has zero effect on gameplay period. You missed my point entirely.

    Did you read the paragraph after my first sentence?

    I said it should be fixed by BHVR.

    The only thing i said is that Flashlights were not nerfed because BHVR favors Killerplayers health.