Why havn't we buffed more recent Survivor perks to viability?

Looking at all the various recent perks you have just made and forgotten:

-Apocalyptic Ingenuity (it shouldn't take 2 chests for a awful pallet, there is 3 or 4 chests split between 4 people like hello?)
-Last Stand (90s for one use, when it could have been like 40 seconds or so for an exhaustion perk??? that way it couldn't be used with lithe etc)
-Bada Bada boom (Should blow up near the window so it actually works on killers who avoid vaulting coz of their power like THE FIRST who it RELEASED with)
-Invocations
-Head on (for the love of all that's the entity light the locker up to others when they are in radius so its better in solo Q)
-Moment of Glory (2 chests is way too much, stop with the 2 chests requirement when there is 3 or so chests in a trial)
-Clean Break (it shouldn't require you to be healed by another person to activate it, that's just counter intuitive)
-Better than new (diminishing returns kill this perk)
-Mirrored Illusion (It shouldn't be so obvious its an illusion to the killer, or make it do something more than just do nothing to the killer if they hit it but not if they walk into it)
-Bardic inspiration/one two three four take way too long to set up

Idk the list can go on and on, and you kind of just leave off meta picks to rot.

Also please add more if you can think of more, killer perks are also welcome I didn't make a list of them because I struggle to think of recent ones off the top of my head

Tagged: PerksSurvivors

Comments

  • @niteowl said:

    Last stand being an exhaustion perk would be ludicrous, and having bada boom explode near the vault why? To punish the killer for countering it? Otherwise yeah a lot of survivor perks need major touch ups.

    You'd still have to earn it regarding last stand and it being exhastion means they can't run other things it'd be like head on, there is no reason not to try these things on a PTB. There is a lot of risk going for a stun as it is (really easy to punish unlike head on)

    Bada Bada Boom blowing up near the vault gives value for killers like nurse and blight or the first who will try to play around a vault. As it is rn it only counters killers who need to vault (this is going to be more an issue with the diminishing returns if it nerfs vault speed builds). So its basically bringing the perk into less of a niche.

    These were just random ideas, not the solution.

  • Cause the devs dont have any idea on how to balance anything.

  • @Rokku_Rorru said:

    Looking at all the various recent perks you have just made and forgotten:

    -Apocalyptic Ingenuity (it shouldn't take 2 chests for a awful pallet, there is 3 or 4 chests split between 4 people like hello?)
    -Last Stand (90s for one use, when it could have been like 40 seconds or so for an exhaustion perk??? that way it couldn't be used with lithe etc)
    -Bada Bada boom (Should blow up near the window so it actually works on killers who avoid vaulting coz of their power like THE FIRST who it RELEASED with)
    -Invocations
    -Head on (for the love of all that's the entity light the locker up to others when they are in radius so its better in solo Q)
    -Moment of Glory (2 chests is way too much, stop with the 2 chests requirement when there is 3 or so chests in a trial)
    -Clean Break (it shouldn't require you to be healed by another person to activate it, that's just counter intuitive)
    -Better than new (diminishing returns kill this perk)
    -Mirrored Illusion (It shouldn't be so obvious its an illusion to the killer, or make it do something more than just do nothing to the killer if they hit it but not if they walk into it)
    -Bardic inspiration/one two three four take way too long to set up

    Idk the list can go on and on, and you kind of just leave off meta picks to rot.

    Also please add more if you can think of more, killer perks are also welcome I didn't make a list of them because I struggle to think of recent ones off the top of my head

    While some of these perks are imo perfectly fine, I agree we should do this more.

    Rick's entire perk set sucks, so does Dracula's, Taurie has only one good perk, ect.

  • Last Stand as exhaustion would be obnoxious as hell, especially with Finesse.

    Head on

    Hell no, I never want to see headon get anywhere close to meta. That would be definetly bleed out material.
    It wouldn't be soloQ perk, it would just become brainless easy SWF perk.

  • @PetTheDoggo said:

    Last Stand as exhaustion would be obnoxious as hell, especially with Finesse.

    Head on

    Hell no, I never want to see headon get anywhere close to meta. That would be definetly bleed out material.
    It wouldn't be soloQ perk, it would just become brainless easy SWF perk.

    That's just wrong, when I communicate with friends its easy to tell them what locker it is lol

    The aura just makes it a tell or even maybe some kind of tell that's not an aura (glowing) for survivors could go a long way.

    As I said they are just ideas, not solutions

    Better come up with ideas than be like omg no.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071053#Comment_4071053

    That's just wrong, when I communicate with friends its easy to tell them what locker it is lol

    The aura just makes it a tell or even maybe some kind of tell that's not an aura (glowing) for survivors could go a long way.

    As I said they are just ideas, not solutions

    Better come up with ideas than be like omg no.

    when I communicate with friends its easy to tell them what locker it is lol

    Yeah, no. It's quite normal to fail at this, I have seen even comp players to have miss communication here.
    It's not easy (depends on the map), but you need exactly 0 brain cells when you see yellow aura.

    Like sure, if they start to create a difference and show it only to people outside of your group, I would be fine with it, so it's actually aimed at soloQ.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071233#Comment_4071233

    when I communicate with friends its easy to tell them what locker it is lol

    Yeah, no. It's quite normal to fail at this, I have seen even comp players to have miss communication here.
    It's not easy (depends on the map), but you need exactly 0 brain cells when you see yellow aura.

    Like sure, if they start to create a difference and show it only to people outside of your group, I would be fine with it, so it's actually aimed at soloQ.

    Did you just ignore the other suggestion I made which was:

    "or even maybe some kind of tell that's not an aura (glowing) for survivors could go a long way."

    Because you aren't really helping. You can talk about about SWF all you like, there is nothing not even a complimenting perk which tells solo Q survivors what locker you are in

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071263#Comment_4071263

    Did you just ignore the other suggestion I made which was:

    "or even maybe some kind of tell that's not an aura (glowing) for survivors could go a long way."

    Because you aren't really helping. You can talk about about SWF all you like, there is nothing not even a complimenting perk which tells solo Q survivors what locker you are in

    Yeah, so let's reveal aura to survivors outside of your party.

    Then the buff helps only soloQ, your primary group, and bully squads need to learn their comms.

  • @PetTheDoggo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071266#Comment_4071266

    Yeah, so let's reveal aura to survivors outside of your party.

    Then the buff helps only soloQ, your primary group, and bully squads need to learn their comms.

    I don't think they'd ever do a case by case basis.

    I just think giving it a QoL won't break the game lol with a second perk or otherwise.

    I like your idea though regardless

  • @Rokku_Rorru said:

    Looking at all the various recent perks you have just made and forgotten:

    -Apocalyptic Ingenuity (it shouldn't take 2 chests for a awful pallet, there is 3 or 4 chests split between 4 people like hello?)
    -Last Stand (90s for one use, when it could have been like 40 seconds or so for an exhaustion perk??? that way it couldn't be used with lithe etc)
    -Bada Bada boom (Should blow up near the window so it actually works on killers who avoid vaulting coz of their power like THE FIRST who it RELEASED with)
    -Invocations
    -Head on (for the love of all that's the entity light the locker up to others when they are in radius so its better in solo Q)
    -Moment of Glory (2 chests is way too much, stop with the 2 chests requirement when there is 3 or so chests in a trial)
    -Clean Break (it shouldn't require you to be healed by another person to activate it, that's just counter intuitive)
    -Better than new (diminishing returns kill this perk)
    -Mirrored Illusion (It shouldn't be so obvious its an illusion to the killer, or make it do something more than just do nothing to the killer if they hit it but not if they walk into it)
    -Bardic inspiration/one two three four take way too long to set up

    Idk the list can go on and on, and you kind of just leave off meta picks to rot.

    Also please add more if you can think of more, killer perks are also welcome I didn't make a list of them because I struggle to think of recent ones off the top of my head

    Probably the same Reason until Stranger Things chapter 2 we hadnt gotten a single good Killer perk in years, and stuff like Haywire released in a useless state after being spawncamped with nerfs, BHVR rarely Buffs bad perks.

  • Lots of good suggestions, and the Head On one is a no brainer; definitely should be added with aura reading for SoloQ