Make Decisive strike 5 seconds again

with this perk becoming general it’s gonna be a good solution to tunnelling and most of the community have always stated decisive was fine at 5 seconds idk why you guys changed it to 4 or even 3 in the first place

Now DS is a general perk I think buffing it and making it a stronger anti tunnel for new players that isn’t locked behind a paywall is a great idea

Comments

  • Five seconds and making the skill check about the same size as an Autodidact skill check would be the changes I'd make.

  • It needs something more to really be worth slotting. Wasting less than ten seconds after the stun on average is not enough value to justify bringing.

    Maybe five seconds haste as well.

  • @kisfenkin said:

    It needs something more to really be worth slotting. Wasting less than ten seconds after the stun on average is not enough value to justify bringing.

    Maybe five seconds haste as well.

    How are you going down in 10 seconds after a DS?

  • against S tiers very possible lol DS to nurse is very little sane with blight and spirit

  • @jesterkind said:

    Five seconds and making the skill check about the same size as an Autodidact skill check would be the changes I'd make.

    I really don’t get why it still has a skill check it’s so stupid 😭

  • Nah it is already overpowered at 4 second. It needs return to 3 or even 2 seconds. And decrease time on half when its activated

  • Its currently in good spot being at 4 seconds. This perk does not need a change.

  • 5 second DS isn't a big deal. it should never have changed

  • I dont think the Perk will be that good when it is at 5 seconds. I mean, it totally SHOULD be at 5 seconds, them nerfing it back to 4 was baffling. (Granted, their plan was to have a much longer animation so that the 5 second stun would have been worse than the 3 second stun before…)

    And 5 seconds nowadays are not the same as 5 seconds years ago. Maps are a lot weaker and Survivors find less to use. When you reached a strong structure before, you might not reach anything meaningful nowadays.

    But as @kisfenkin said, DS needs more to be effective at tunneling. DS should basically be a punishment for the Killer, not a mild inconvenience, because currently even the weakest Killers can tunnel through DS. And the stronger ones can basically ignore it. (And to be honest, the strong Killers are usually the ones who tunnel more, because sweaty people tunnel and sweaty people play stronger Killers)

    There are two solutions which were floating around on and off:

    • Stunning with DS disables the Killers Power for some time. This would also hit strong Killers harder than weaker Killers, because they would lose more. A Blight being an M1-Killer without a power for lets say 15 seconds would hurt more than a Trapper being an M1-Killer without a power for 15 seconds. It would also make it possible to actually get away from a Killer who is tunneling, because the strong Killers like Blight, Ghoul or Nurse are back on you immediatly, they could not do this without their power.
    • Or DS should grant a certain amount of time of no grunts of pain, no scratchmarks, no blood and haste for the Survivor. If they would have lets say 15 seconds of being silent and leaving no signs at all, the Survivor might have a chance to get away.

    Either of those should be done. But DS back to 5 seconds alone will not really make the Perk good at what it is supposed to be - Anti-Tunneling.

  • We already saw what it was like at 5 seconds and at 3 seconds. Neither one was fair. 4 seconds seems to be the sweet spot.

  • @MrRetsej said:

    We already saw what it was like at 5 seconds and at 3 seconds. Neither one was fair. 4 seconds seems to be the sweet spot.

    To be fair, the version of DS that had a five second stun and wasn't fair was unfair for reasons unrelated to the length of the stun.

    We've never had a version of DS that has a five second stun but that can't be used in the endgame and deactivates with Conspicuous Actions, to my recollection. That would be the sweet spot in my opinion.

  • @dramafinesseXD said:

    with this perk becoming general it’s gonna be a good solution to tunnelling and most of the community have always stated decisive was fine at 5 seconds idk why you guys changed it to 4 or even 3 in the first place

    Now DS is a general perk I think buffing it and making it a stronger anti tunnel for new players that isn’t locked behind a paywall is a great idea

    honestly now that its a general perk, its more likely to be nerfed than ever be buffed.

    i would love for it to be 5 secounds, because i dont see a reason why it shouldnt be good at its one function, anti-tunnel.

    the only people who complained, where killers tunneling.

  • 4sec but maybe u can use 2 times… + remove blood lust if u chase player unhook…

  • @dramafinesseXD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039073#Comment_4039073

    against S tiers very possible lol DS to nurse is very little sane with blight and spirit

    against s tiers yes but what about pig?

  • I’d be fine with 5 seconds but let enduring affect it again.

    We need more perk synergies/counters as they’re more engaging.

    Although nothing should reach the likes of FTP+Buckle up. That was a spooky time