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dramafinesseXD

dramafinesseXD

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dramafinesseXD
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  • power is just spring trap with extra steps

    The could do a map and surv if they wanted to + movie outfits they just don’t care about what the fans want or want to go that extra mile for us now it’s blatant as ever

    This whole chapter is not a 10th anniversary chapter and it’s quite laughable that they think it is because they know people will buy it they stopped trying years ago and this is what’s proved it

  • Crystal lake and Tommy would be possible you guys just really said nah

  • @Lexilogo said:

    The announcement only says "New Killer" so I would assume this is a Paragraph chapter. No Survivor or map.

    https://us.v-cdn.net/6030815/uploads/56DSVDVKQSEZ/image.png

    MAYBE at most there could be some non-licensed or pseudo-licensed map, like MacMillan Estate gets a new map or something and the only thing Jason about it is the shack. But I would not count on it.

    This might be in part a license holder thing. Jason Universe own Jason, but New Line Cinema still own "Friday The 13th", hence why every 13 reference has been a copyright free wink rather than directly saying those three words. I don't understand the weeds of exactly what that means- I understand for example Jason Universe are making a Crystal Lake TV show and that is apparently fine- But I think things like locations from F13 movies or characters who aren't Jason are still on slightly risky legal grounds.

    If I was in BHVR's shoes, after waiting for YEARS for these people to work out these IP rights, I would just be desperate not to jinx this. They want Jason, I want Jason, everyone wants Jason. The warm bodies he butchers or decor he paints in blood are nowhere near as important as getting the man himself.

    I would agree on the surv not being important but I feel like having a map for Jason would be so cool I’m so hyped for Jason either way but I hope for a map too at least but if not It’s still a w chapter

  • @Royval said:

    We won’t get Tommy because his rights are owned by Paramount not Jason Universe. And it’s 50-50 with Crystal lake.

    Tommy Jarvis belongs to horror inc 1 of the 2 partners in Jason universe so they can 100% bring Tommy in

  • @random1543 said:

    I only want a map included if we get trickster delusion level of quality.

    Will pass on TWD quality map that will mesh with maps we already have

    It should be its own realm full of Easter eggs like the fnaf map but not the withered isle please I hope we don’t just get a killer only no map no surv cause that is just half baked and disappointing if it is

  • love outlast and would love this collab so many cool enemies they could add especially Eddie and Chris for the killers

  • @Langweilig said:

    @ThatRyanB One thing I don‘t understand is, why did you introduce so many perks that do the same thing slightly differently when you don‘t want us to stack them?

    Let’s take healing perks as example. We have so many of them while we only realistically need 3 good ones. What‘s the point of all the other ones when we can‘t stack them? Players will simply choose the strongest ones and ignore the rest.

    they really don’t play their game unfortunately like they indirectly nerfed self care again HAHAHAHA I feel like if they played more of dbd they wouldn’t make such nuclear awful changes like this or like that time they made all the pallets useless or the time there was 1000s of pallets

    You can not tell me the people who make these changes play this game on the regular

  • I kind of agree that surv fov is outdated it makes me motion sick at times which is what I used stretched for but now that’s been removed I think it’s time we should allow survs to not be so zoomed in and I’m obviously not talking about a lot

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075555#Comment_4075555

    I hear you on that and understand where concerns like that can come from. While I can't promise you specific timelines, I can promise that I'm here to make sure the team gets a clear idea of what folks like you are feeling. For that, I'd love to dig into the specifics with you: When you say that balance is broken right now, is there something (or somethings) specific that's at the core of this for you?

    I understand folks' bigger-picture concerns and worries about diminishing returns impacting build crafting, but if there are specific combos causing you friction or perks you feel have been especially impacted, I'd love to get your POV!

    My one more question is why does our feedback not get listened to on ptb I saw the diminishing returns feedback majority said no so why do it ?

    so I can run dh ds res ub which I don’t think these perks need nerfs so please don’t get any ideas but I won’t get punished for that insanely good build

    But if I wanna run a medic build I get punished more than the player who’s running one of the best builds in the game

    Do you kinda realise how this is like a stupid change now ?

  • @ThatRyanB said:

    One thing I want to make sure is clear about diminishing returns is that we're not looking at this as a one-and-done change. We're looking at diminishing returns as an ongoing process. This is why it's not being paired with wider perk changes, as I've seen some folks request. When making a broader systems change like this, it's often important to limit the number of simultaneous, linked changes so you can better monitor and understand the impact of the bigger-picture change. Then, equipped with that knowledge, it can help inform whether more granular changes (i.e. perk adjustments) are needed.

    We're actively monitoring feedback, so please, play around with diminishing returns and continue to stretch and prod at it. If there are specific things that are causing friction (i.e. perks that feel particularly impacted by this change), let us know and we'll bring it back to the team.

    you guys killed build variety with this change we didn’t want this ? Like bro a lot of people said this wasn’t a good change

    Remember when you guys tried to stop haste stacking ?

    NO ONE WANTED IT

    So thank you for making more perks useless and niche builds useless and pushing everyone towards the meta we have always had

  • @jesterkind said:

    Five seconds and making the skill check about the same size as an Autodidact skill check would be the changes I'd make.

    I really don’t get why it still has a skill check it’s so stupid 😭

  • against S tiers very possible lol DS to nurse is very little sane with blight and spirit

  • the pallets aren’t even 50s tho it’s a hit unless the killer literally doesn’t have eyes or fingers lmao and if it’s any killer with a range you might as well just not even bother

  • @Orthane said:

    Most fillers are supposed to be unsafe. That was one of the main issues with the Pallet Density update was it made a ton of fillers safe. Most fillers should either be A: rather unsafe but still a resource you can use or B: a 50/50. Hence the name FILLERS, they're there to give you at least a resource to use to try and get to a powerful area or to a location with a good pallet.

    this is completely wrong fillers were actually more safe before pallet density and they made them worse due to pallet density

    Fillers aren’t meant to be unsafe either they never have been and majority of good players who play this game will agree unsafe 50 fillers are uninteresting and unhealthy !

  • pallet density was such a good idea first it was overturned now it’s overturned in the opposite direction you couldn’t just eliminate dead zones could you ? Ya had to completely gut both roles with separate patches

    The fact I can’t play for another week is kinda just a joke but I hope you guys at least just get it right this time…

  • Can a dev care to comment on this absolute travesty of a patch and what they were thinking

    NOBODY WANTED THE LOOPS TO BE SHORTER

  • yeah my friends and I have stopped playing the game till this gets fixed

    Now killer is a free win even with m1s survivor is genuinely unplayable the best maps now intolerable massive dead zones most pallets useless

    So many bugs

    But yeah 9 year old game btw why put something so foul in the game without testing it on ptb first they are genuinely not real humans I refuse to believe they play their game either

    They have killed the 1v1 and competitive scene completely with these changes the game no longer takes skill its luck and not very much on the survivor end at that

  • @KingOfDoom55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461064/emergency-revert-this-patch

    Honestly, they should just revert the pallet density back to what it was before they increased it, the density then was perfectly fine

    if they fully revert the pallet safety back to normal then yeah I agree maps did need more pallets specifically coldwind and haddonfield and borgo but I’d rather have deadzones than whatever tf this nightmare of a patch is

  • keep universal tiles because it helped coldwind out a lot but remove snake gyms too thank you !

  • at what point did we say the loops were too strong it’s the fact there was too many of them on certain maps the devs aren’t actually real humans

  • @nikodemo said:

    i'd prefer they do nothing than do something bad

    I mean they could’ve just learned we didn’t like these changes the first time round and just focused on a new chapter instead

    an operation health chapter where no actual changes get done and the company back tracks on everything with the game being as buggy as ever must genuinely be so embarrassing for them it’s 9 years old

  • Oh yeah but guess what guys AUTO HAS NEW LIGHTING

    let’s ignore the eyesore that is coldwind and eyrie Auto deffo needed this change thank you for literally nothing yall wanna hope this chapter worth the wait

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029791#Comment_4029791

    we take the results of the survey that was in the game

    I mean it’s whatever but I think most of us were looking forward to having our normal queues and mmr back tbh

  • @Mandy said:

    Whilst we always have extensions in mind for any Event, we do look at the information prior to making that decision about the Event (so whilst the Event is active) - in this case a lot rested on the survey results for what players themselves wanted.

    you do realise if you have one browse through the comments of the Twitter post nobody wants this mode extended now I have 5 minute killer queues for another 5 days sometimes even 6-7 minute killer queues because of a mode I don’t even play stop extending this mode for the love of god

    Think about everyone in the community two weeks of split queues is enough

  • @Skitten56 said:

    People down voting you but you are absolutely right. Tombstone Piece Myers in soloq was more fun and satisfying than this buffed reworked Myers.

    BHVR's recent design philosophy with killers and reworks is concerning to me. Its less about skillful use of a power to down survivors quickly, and more about having a power oppressive enough to down survivors quickly. It does not make for fun gameplay for either side.

    people downvote but don’t have anything actually useful to say to defend the changes or anything to say to prove me wrong lmao but yes you’re right the skill expression on both sides really is just drained out of dbd now

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4016746#Comment_4016746

    I didn’t say you have to camp a pallet, I said you have to greed if see the power is active and catch timings. I literally compared him to killers where camping pallet is a worse tactic ever.

    The arguement “You just haven’t seen good ghoul”. Bruh. This killer don’t have high skill ceiling. This argument can be applied to your way of play as well, just be a good survivor

    I wish Ghoul to change but his vaults is the last thing I found cheese on him. His cheese in mobility, 6 perks build thanks to stupid addons and deep wound. Thats what people actually can’t counter a lot

    what you’re describing is winning 50s the ghouls mobility isn’t the issue the cheesy vault is

    Without the vault ghoul would actually take skill that’s my whole issue with overtuned vault built into a kit

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015715#Comment_4015715

    Before you were talking about completely different. Your whole post is about how this thing unmanageable and cheese, and now you change the tone suddenly…

    Whatever

    Buddy you just aren’t playing against good kanekis if camping a pallet works every time it is genuinely a 50 and a boring one at that

    Yes I know the counterplay but it’s boring and cheese considering the rest of Ghouls kit wesker is way worse than ghoul and his vault is useless

    Also you can’t really call winning a 50 counterplay because that’s what it is lmao

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015694#Comment_4015694

    I know about his animations bug, but they aren’t related to what I’m talking about. Because when killer cancel power his tentacles has clear transition to become less stiff + u are getting notified with specific sound. And no matter how much I’m playing against this killer, this sound never was bugged itself and indication is pretty clear. I’m talking about moments where he is not leaping but waiting for you to drop pallet to vault later.

    If providing other examples

    Nemesis/Xeno/Executioner/Houndmaster/Huntress/DeathSlinger will wait for survivor to drop pallet before insta hit. So, the wise counterplay is to pretend you are about to drop and bait this killer for m2, so they can’t insta m1 you later. Same with ghoul, but it seems people don’t really get this yet. Because it’s actually pretty unintuitive. But you have to learn - if you are dropping pallet when he is in front of you, you will get a down. It’s not the scamper, not the wesker vault mechanic. You have to force him a bite or cancel of m2 before drop, and don’t let him body block you. And his bugs aren’t related to this thing. Because in this moment he doesn’t do leap. This killer is completely counterplay shift w and you can predrop only when u get this small window of time, or when u are sure he run out of tokens. And yet still, you don’t need to win 50/50 every time.

    Ghoul is problematic and I don’t deny it. But the point are u providing here as complaint is manageable as soon as you learn counterplay

    I know the counterplay it’s just kinda a boring counter play tbh

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015033#Comment_4015033

    But you don’t need to win 50/50? If he gonna vault and hinder survivor, he needs to prepare his leap, which means he can’t hit you with m1. And survivor is getting sound notification when he is cancelling power.And you’ll have a safe window of time to predrop/stun

    You aren’t supposed to play 50/50 most of the time with him, this killer is about survivor catching timings

    I don’t know if you know this but ghoul has a lot ALOT of animation bugs sometimes he doesn’t pull up even though he’s pulled up sometimes he’s still pulled up on your screen but he can m1

  • Reverting it isn’t a good solution tbh maps like coldwind and swamp and haddonfield desperately needed these changes

    They need to look at the more problematic realms like crotus and Auto and maybes change them around a little bit this change was needed just some realms are overtuned while others are fine and needed it

    Auto was fine before the density update chapel was fine before the density update Borgo realm did need a pallet density update but it can spawn ALOT of fillers within a few feet of each other

    But reverting this I don’t think is gonna happen or be a good option tweaking and finding the sweet spot on some of the problematic realms should be your guys first thought not just a full revert because you don’t like certain maps

    Also you gotta think m1 isn’t a killer that’s being made anymore half the roster have good anti loop some form of mobility in the kit the game should be balanced around what’s coming out and what’s more common not trapper

  • @Royval said:

    don’t pre drop pallets vs ghoul there’s your fix.

    Yes my brother I’ll just win every 50/50 wether they will walk through the pallet or not after looping it dw thank you for the counterplay

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014957#Comment_4014957

    I do not believe the game has enough players to support a split 1v4 anyway.

    Maybes not it’s a shame tho I’ve played this game since 2016 and have over 18k hours in it yes I know it’s gross but I can’t even get new friends into the game or play with my very casual friends without having to fight for my life and basically carry the game because it matches us with a p100 ghoul that is two tapping everyone but me

  • @Crowman said:

    The changes to the game over the past couple of years have only made playing non-meta builds and weaker killers unfun and painful.

    it’s the same for both sides back in the day you would only have to run maybes 1 meta perk and then you can choose whatever else you want but now on both sides it’s just if you aren’t running the same 4 meta perks you lose

  • @JustWhimsical said:

    Honestly the only killer build i would find sweaty is 4 slowdowns, but I guess thats cause I survived the genkick meta. I don't really think impossible skillcheck doctor has ever really been a sweaty build and its not like doctor is that strong of a killer regardless.

    Nah I still have trauma from cob overcharge eruption meta

  • @Mandy said:

    There were a lot of complaints about the way old Ranks worked back then, so I very much doubt we'd go back to that system. It was widely accepted that ranking up was not difficult and was purely a time investment, unlike the current version of the MMR, which has "win conditions" for want of a better term.

    have you guys got any intent to make a casual and ranked queue which I know a lot of players have been asking for ?

  • I’m a 50/50 player but on the killer side a lot of killer players have proven over the years rewarding for different play doesn’t work and they just still play the same anyways

    My suggestion is a casual mode with the ptb anti tunnel and slug and a ranked mode with no anti camp 3 gen no anti tunnel basekit bt only

  • @Elan said:

    It's fair trade. Ghoul is one of most balanced killers.

    I know this is rage bait but I actually enjoy going against ghoul but the hinder and vaulting is just cheese for a already really strong killer like wesker is way weaker and his vault is useless lmao

  • and this is not a us vs them argument I don’t want nothing buffed or changed I’ll just play normal queue but the fact is events should be fun for both sides

    The only events that are fun anymore is the Christmas and anniversary but last Christmas even you guys made it unplayable by bad servers and every hit being dodgy and Bluetooth so that’s all I have to say make sure the Christmas event server is fine because I’d like to enjoy at least one event this year

  • Coldwind borgo haddonfield and swamp needed these changes everything else didn’t

  • Yeah devs have really shown their bias over the years that’s for sure

  • @Ragna_Rock said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012852#Comment_4012852

    Same applies.

    You still press E to ignore death, still effectively a third health state with another speed boost. Still awful.

    not being able to wait out 0.5 seconds of endurance is such a skill issue on your end no offence like it’s so easy lmao

  • I was on about endurance dh not dh for distance to clarify I just mean when everyone used endurance dh

  • @Ragna_Rock said:

    You want to bring back free invincibility on demand? Hell No.

    Going against a 4 dead hard squad was awful. Greed? Risk? Dead Hard removed all risk, misjudge distance and fail to make it to the pallet or window? Just press E and all error is wiped away.

    How is that not boring?

    I’m on about 6.1 dh not dh for distance

  • @TsukiYurei said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4012736#Comment_4012736

    Erm you for real there?

    They both have cool downs you play wrong and your punished for it.


    The ghoul even has a pallet cool down & jump cooldown, As for Krasue she has her head flight cool down you miss play that then you lose a lot of your advantage, Which forcing you back into human form again during chase.

    Plus she has a massive delay lunge cool down in her head form.

    Killers are not allowed to feel smooth? And that makes them easy dude please stop.

    Killers are allowed to feel smooth and that doesn’t make them easy to play full stop.

    If that’s the case then the same should go for the survivor role right, Then that role should feel clunky and hard to use with that mentality but you wouldn’t like that I guess?

    You’re just sounding like you are refusing to learn how to play against certain Killers unless it suits you.

    And there lies the problem I mentioned above.

    my guy stop yapping krasue is only playable in a swf solo queue without body blocking is impossible legion is harder to play than her S tiers should be a high risk high reward thing every S tier gets punished for missing etc and also takes a long time to get good at

    Anyways peace have fun in the fog x

  • @OnryosTapeRentals said:

    Current DH is too unreliable for me to put it in my builds. Only getting one attempt at it per hook state is too limiting given how badly this game is affected by ping and wonky hitboxes. They should make it so after you've been hooked once, it works like any other Exhaustion perk and can be reused once you're no longer Exhausted.

    I've ended up Exhausted and on the ground too many times to run this perk anymore. Which is a shame, because it's one of the few Exhaustion perks that are actually interesting. SB and Lithe are so boring.

    this is so true and it’s sad because you get this perk twice and half the time it doesn’t work if you miss it you don’t get it back

  • @DeeBeeDeeAddict said:

    They did absolutely nothing to her. The most minor of changes. She's still a tunneling beast who is able to score easy injures. If The Sinister Grace release and these subsequent two weeks afterward have shown anything, it's that BHVR doesn't care about its playerbase. Period.

    100% agree

  • REMOVE THE SCAMPER IT IS STUPID WHY DONT YOU LISTEN TO FEEDBACK

  • I been saying this like dark coldwind was much more of a vibe than the blinding variation we have today

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