dramafinesseXD
dramafinesseXD
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@OnryosTapeRentals said:
She's getting another series of nerfs next week. They couldn't fit everything into one patch.
it’s still the fact we have to go through two weeks of it like my game that I love to play is unfun for another week survivor in her current state is unplayable even a 4 man can’t save it even games where I escape her it’s just not fun
Sorry for like the rant style post it’s not usually my thing but it gets so tiring after awhile I don’t mind a killer being strong I don’t mind a good killer but there needs to be counterplay
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006356#Comment_4006356
I don't need to watch a video, i played the game myself. They are too many strong pallets in Macmillan.
They heavily nerfed all the Mac pallets removed god rock made all the pallets smaller every pallet on Mac is a 50 or just trash now lmao please stop with the lying
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006350#Comment_4006350
No they are not. They made fillers much stronger.
brother I’m so sorry but if you watch the hens video on the new pallets you will see they made them considerably weaker and shrunk a few maps at least speak facts if you’re gonna make a post maybes try mindgame the filler instead of just breaking it and giving them free distance
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bro idk what you’re smoking but a lot of them are 50 pallets lmao easily outplayable by m1 a lot of maps just have the Greenville fazbear type pallets more recourses but not dead zones
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yeah I’m sorry I can’t agree with you on this loading into a map and having 8-10 pallets between a team was stupid pallets have been made weaker to compensate if you can’t get a tag at a majority of these pallets with bl you’re either losing every 50 or it’s a skill issue
Personally I think it’s made the survivor role a lot more enjoyable because you don’t load into a map and insta lose because it’s rotten fields or haddonfield or swamp
Dead zones were meant to be created not the map start with them also you shouldn’t be able to kick one or two pallets to make one whole part of the map a deadzone either
So in my opinion maps have never been healthier apart from badham Gideon and goj them maps need nuking they also made certain maps smaller too
They made the most survivor sided patch of the last few years turned it into the most killer favoured release with the Krause OTR gutting etc like no side has cried and won the devs listen to both sides it’s not a us vs them battle lol
Another topic I wanna mention stop bringing m1 killers into an argument like way over half the killer roster doesn’t have some form of mobility or anti loop in their kit m1 killers are a out of date thing of the past that don’t get made anymore so why are we balancing a game around trapper when nurse blight kaneki billy and drac etc exist
Killers are only getting stronger and continue to get stronger with buffs and new releases this change was way overdue
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@Birken13 said:
I'm so tired of every big update instantly needing hotfixes. I just wish the devs would stop making dumb choices and think things through first.
if they just left her how she was on the ptb she would’ve been fine but they just made her misery to go against I never ever dc but I’ve dced 4 times today cause it is the most boring piece of slop killer ever added to this game
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No because DS shouldn’t of ever been nerfed I didn’t want ruin nerfed in the first place either I just think that a side getting such a popular meta perk buffed again just kinda isn’t really justified make a new good perk
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@Ohyakno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005527#Comment_4005527
Did lithe, finesse, windows of opportunity and resilience get nerfed? I must have missed something.
dead hard DS self care spine chill soul guard the actual meta perks lithe windows has only been meta as of recent
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I don’t think buffing ruin was the play I’ve played this game for 9 years and ruin has been the meta go to perk for most of the games life span on killer
While I don’t hate ruin getting buffed it’s just kinda a slap in the face to survivors when it’s like yeah all your meta perks got nerfed to death in 6.1 then 6.70 but the other side will get their meta perk of 7 years buffed again
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I feel like mushrooms need to insta remove infection considering how easy it is to infect survivors vaulting needs removed but let her break pallets in power maybe
Also not a fan of how forgiving her hitbox is at long loops is basically a lose lose situation for the survivor I was a fan of her gameplay on the ptb but now she is just so braindead just a kaneki braindead clone that looks cooler
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@PetTheDoggo said:
I mean she felt bad on PTB and changes definetly helped it, she feels good to play as.
Issue is it basically removed limits she had on PTB, so I really have no idea how to play against her now.yeah she kinda just feels like braindead slop at the moment you don’t even feel like you’re getting outplayed on surv end it’s just wow my distance means nothing and you can vault and hug every loop with no downside !!
Literally against this killer shack is useless lol you just have to pre drop hold W and hope they are bad
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@TsukiYurei said:
Whine whine she’s been out bare time.
Give it a month at the very least for people to learn but nope. (Entitled Survivor Mains)
You show your colours straight away by bringing up Ghoul even tho he’s been nerfed 4 times.
(He been fine since his 2nd nerf)
Guess what? An Killer is meant to be afraid of and oppressive, It’s an horror game.
Plus it’s 1 vs 4 the Killer is meant to have an slight edge.
It’s not all about Survivor fun teabag and moonwalk out.
Stop relying on second chance perks and try to learn to loop/sneak as well obviously do gens.
We are allowed strong killers not just Nurse & Blight.Jeez the cope is unreal, People need to play both sides, Please stop being one sided and entitled.
I actually enjoy playing against ghoul lmao it’s everyone that is saying she is way too strong no one thinks she is in a fine state lmao I don’t wanna nerf killers just because they are strong but this is brain rot and unbalanced she was perfect on the ptb maybes just a little tweak from that version and she will be settled in A tier
she will be nerfed within the next week hopefully she can’t be in the game a month in this state but thank you for making it a us vs them argument instead of a civilised conversation
Also am a 50/50 player that was against the slugging and tunneling changes and I love playing both roles so please be nice instead of trying to be condescending!
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this is like the best change they have done all update lmao
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yeah they really need to fix the farm maps haddonfield and the borgo realm midwich feels really balanced tho
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The best survivor comp team lost to a legion because of forgotten ruins literally the other day !
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946184#Comment_3946184
This is pure lie. Haddonfield has 15 pallets. Some of them are worse, but there is no chance of spawning less than 12 pallets.
Same with Forgotton ruins, it has very good loops. You just need to play vertically to not 3gen, that's it.
haddonfield doesn’t have 15 pallets if you actually looked at the Twitter post there was literally 0 that spawned in the street or the park so you want someone to loop the killer with 3 edge map pallets ? Please stop rage baiting in the forums does it ever get boring ?
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946131#Comment_3946131
I've seen comp teams lose to random legions and onryos on this map. There is nothing balanced about it. You won't gaslight me into believing it is either. The only map that might be worse is Forgotten Ruins.
I think it’s a rage bait account because honestly a map spawning 3-4 pallets on it getting called balanced is just madness I love escape streaking with my 4 man but like realistically how are you meant to win on maps like forgotten ruins borgo or haddonfield against anything above a D tier killer
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@Senaxu said:
I’ve played around 14 hours of Survivor since the patch dropped, and honestly? I haven’t had a single issue with the AFK crow system… quite the opposite.
Matches feel noticeably healthier: survivors are more active, gen progress is steadier, and the amount of self-sacrifice on hook has dropped significantly. You still see the occasional Slippery Meat attempt or someone giving up, but overall, the impact is clear. Even DCs are down, and bots… while not perfect → are still vastly preferable to playing a man down.
As ThatRyanB already pointed out, BHVR is actively looking for video proof before making changes.
https://us.v-cdn.net/6030815/uploads/WNR9MNYW2BKD/grafik.png
That’s exactly the right call. Please make sure to verify these claims with actual gameplay footage before reacting to complaints. Don’t let these long-overdue improvements get watered down because a few players are upset they can’t abandon their team without consequence anymore.
We’ve needed this kind of system for years. With some tuning, it has the potential to massively improve solo queue quality… and if it inconveniences the players who’ve been dragging the rest of the team down all this time? That’s a feature, not a bug.
yep my friend got tunnelled by a nurse on stream got a grade reset and a 5 minute penalty great job bhvr you know how to ruin the mental of your players !
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@SoGo said:
I think they should just do a 180 and start from the OG layout again.
Remove the long fences. Remove infinites and some god pallets/windows. Replace the old House of Pain with something less aneurysm inducing.
But keep the long narrow street, the tall trees, the buildings (even empty ones, they add to the vibe).
I totally agree with this idea original haddonfield felt like you were playing in haddonfield
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a dev said they would show the team a week or so back but it’s genuinely getting to the point where it’s these maps repeat and we can’t even said a map when this happens now
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the one thing I will agree with you on though is survivors get way too much basekit I don’t think gens should block after 8 kicks I don’t think anti camp should exist and I don’t think no more anti tunnel or anti slug should get added and I want shoulder the burden nuked other than that the game at its core and all the perks etc is fine but the game is becoming way more casual now and we gotta accept that
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@RoyalRipper said:
The issue is that on EU servers, everyone plays far more sweaty than on NA
+ You are likely in lower mmr to begin with so you likely have no idea what even non sweaty high mmr is like
yes my 16k hours my 82% win rate in the past 30 days playing this game for 9 years i definitely don’t know what high mmr is no deffo not im a Eu player and I’m just real you just can’t accept the fact you’re not high mmr and you’re struggling at a average level 💀
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@RoyalRipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944895#Comment_3944895
Source trust me bro, the thing is that you don't even need a SWF to win, you just need basic gen efficiency, you do gens= you win 99% of the time
This only shows your lack of skill and knowledge about the game, hell. Why do you think actual comp matches have restrictions on what survivors can use ? Are all comp killers garbage since they cannot deal with it ? And even with survivors not being allowed to use their strongest perks or items, and the killer usually getting a map that favors them, they basically never actually win, they usually get a tie or play for stages
my guy face it it’s a skill issue lmao you don’t see if the game was in that bad of a state you would a lot more people asking for and saying what you are saying the game is fine and saying lack of skill from me but I’m not the one crying about game balance and wanting nerfs am I ?
Also comp is a different game to dbd if you wanna get into comp and think you’re actually that skilled at the game give it a try and don’t hold comp on a pedestal trust me dbd is a casual game if you wanna more competitive setting then go play comp it’s not hard to get. Into if you’re that good at killer a team will try you out and accept you if surv is that easy they will accept you
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most if not every killer has a over 100+ win streak it genuinely just boils down to the skill of the player playing the killer blight has nearly a 2000 winstreak trapper has over 200 winstreak like genuinely it is the player the game is quite fair and balanced a 4 man on comms will always have an advantage but if you play the 4v1 good and get better in chase you will not get many teams that will make you struggle because the average player of dbd is very casual
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@RoyalRipper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944884#Comment_3944884
,,You just need to get better" or maybe i actually am going against good survivors and get to see how the game actually is.
There is a limit to what you can do as killer, and the little the role can do is constantly being nerfed over the last several years, basically every single update since Singularity has nerfed killers in some way.
Maybes you don’t deserve to be in that mmr bracket that you’re in then this is not hate because your argument wasn’t as brainrot and stupid as the 2 minute gens and 45 second heals but also you gotta think you’re not going against 4 man swfs every game by no means should you be getting outed by solo queue players on anything above a D tier killer so if you’re struggling that much it’s down to you not the state of the games balance
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944884#Comment_3944884
Well, your name says one of the most busted combo. :D So I get it. Say whatever you want, the game is not balance even remotely.
I’m just saying bro like maybes improve your own gameplay instead of asking for stupid nerfs and stupid ideas you basically want Surv to be misery no fun to play no options for perks and every action to take forever to do
You wanted a gen to take 2 minutes yet again why even suggest that a massive self report
You wanted recovering to take 90 seconds like this just speaks for itself like bro what a stupid idea
You wanted to remove flashlights in their entirety they are by far the weakest item in the game and have fell far from grace so they are completely fine
Medkits are strong but balanced they got nuked
Healing up to 45 seconds like bro what planet are you on I’m not even listing everything else cause it’s actual brainrot
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944861#Comment_3944861
True. They should at least do this:
→ Gen time up to 120s
→ Heal up to 45s
→ Gate opening up to 60s
→ recover from dying state 90s
→ all generators are blocked for 60s at the start of the game
→ each time generator is compelted all other generators are blocked for 60s
→ increase miss skillcheck penalty to 20 %
→ Nerf numerous perks: (Decisive strike, Dead Hard, Babysitter, Blast mine, Chemical Trap, all exhaustion perks, all gen progression perks,…)
→ Nerf items: Medkits
→ Remove items: flashlights
sorry but this is just a self report at being bad at the game and none of these changes are wanted or will ever happen survivors perks are mainly balanced theses days same with items kill rates are where they should have you ever thought maybes you need to just improve at the game other than wanting everything nerfed ? Maybes just maybes everything isn’t busted and you just aren’t as good as you think you are just a though tho
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this is the most self report post I have seen no one wants to watch the Mori endgame let them go next bro if they wanna watch they will watch no body cares you wanna ego trip a Mori and force someone to sit through it when I could already be queuing another match while you’re still in that one lol
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yup coldwind red forest borgo forgotten ruins haddonfield all maps that are just misery to play on luckily one of the team said they will send our feedback about the maps to the team but we will see if it happens they need just make a map fair have a good amount of pallets and stop making every pallet weak